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GlamourousLeviathan

GlamourousLeviathan

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GlamourousLeviathan
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  • I haven't played with this perk yet but to my understanding, 16 meters is a pretty short range. After getting hit, the survivor will just use their speed buff to get away from that range to the next loop.

    I would suggest either increasing that range or just making it a regular perk, not a hex.

  • The perks are incredible. Finally a decent set of perks since The Plague's release.

    As for the killer... Well... He is just so clumsy that it seems like you're playing as a bumper car from an amusement park. His power is almost useless in chase and the reward you get from using it is not that great. He is good at traversing the map but if his power is just that, then there's no reason using him instead of Hillbilly, Nurse, Demogorgon or Spirit who also has great mobility.

  • I know that it's probably The Alchemist but I really wish that it is going to be a werewolf.

    My friend that is a werewolf enthusiastic said that he's going to start playing the game if the killer happens to be one.

  • I mean, it's just the most overpowered thing you can do as survivor, hop from gen to gen like you just don't care. What do you expect them to do? Waste time developing strategies to how to deal with the killer and how to escape?

    This is Dead by Daylight darling, you don't need to have a brain to win as a survivor.

  • Depends. If it was an original approach with new visuals I would like it. But if it was the visuals of the film then no.

  • I have no problem with it being used on solos. However, on SWF team it completely destroys some killers.

    OoO doesn't need changes. SWF does.

  • Make Rule Set No.2 become base would be enough for a buff on the bear traps.


    However, her dash needs a rework so it gets some chase value.

  • Amnesia was such an iconic horror game from the last decade. It pretty much built the base for so many indie horror games. Also the Gatherers are so gruesome that it would fit perfectly on Dead by Daylight.


    Also, we haven't got a castle/mansion map yet. So I think it would be such a good chapter.

  • I love Midwich. It's a beautiful map with a lot of details. It has some decent loops, but none of them are really strong. The map is really easy to navigate unlike other indoor maps such as Hawkins and The Game that look like a labyrinth.


    My only complaint is that this map seems very laggy for me. I don't know why, but it seems that everytime I play there my fps drops. However, I have this issue with Sanctum of Wrath too.

  • SWF teams are the disgrace of this realm.


    Now, being serious. SWF totally breaks some of the game's mechanics. Some killers get their power really ruined by them, those are the ones that rely on stealth, Wraith, Shape and Ghostface and the ones that put traps on the ground, Trapper, Hag and partially Demogorgon. Also, these perks makes no sense using against them: Knock Out, Third Seal, Deathbound, Dark Devotion and many more.


    SWF is just not fun at all, but since most of the high rank players play like this it can't be helped. Of course, if you go against a chill group then it's not that bad, but try it with a really sweaty team. It's a completely different level.

  • Are they gonna give me their kill if it happens that all of the 4 survivors menage to escape? No. Then there is no way I'm giving them the hatch.

  • After seeing how much the community was hyped about Springtrap, I wouldn't doubt that the devs would make this come true. Also, FNAF doesn't seem like an expensive ip such as Saw or Nightmare on Elm Street, so I think it would make sense to just drop Springtrap in the game like they did with Leatherface and Ghostface.


    In the beggining, I was againt putting a FNAF character in the game. However, after considering it, I think it would be a nice addition.

  • Pyramid head has such an awesome mori. Not the final judgement though, his actual mori.

  • The Shape is so weird to play. His power is so limited and so unworthy using. Compared to Oni, reaching the peak of his power is much more of pain (which makes no sense because Oni on his blood wrath is much more intimidating than tier 3 Myers). Also, Ghostface has a similar power but is much stronger. So yeah, Michal definetly needs a rework.

  • I wouldn't mind having some OP stuff in the game like keys, moris, iri heads, BNP if the games that these items are used count for your rank. I think it would be much better if there were a ranked gamemode where you can't use OP stuff, but actually keeping a normal gamemode where these things are usable.

  • Let's make something clear. If you constantly complain about tunneling and camping, it's most likely because you think that the killer should forgive you for making bad plays, like unhooking in front of the killer. You would be making much more of a good usage of your time by rushing gens instead of being altruistic in the wrong time.

  • Basically, for every killer I run Pop Goes The Weasel, Surveillance, Thanatophobia and most of the time, Franklin's Demise. When the survivors don't bring any items with them I just use Hex: Ruin/Corrupt Intervetion/ Overcharge/Dying Light/Surge. Basically, anything that can help on gen speed. I can't afford losing two gens by the time the first survivor goes down.

  • Father's Chapel and the Saloon are by far my favorite. Not only they are beautiful but also very balanced.

  • A new balance team and reworking some of the game's basic mechanics would be incredible.

  • I think that when the devs created this "struggle" interaction, they wanted to make something threatening for survivors on the hook's second stage. Something that seems like "you let yourself get caught a second time, now it's going to be more difficult to stay alive". However, instead of this, they created something that is just annoying and not challenging at all.


    I think they should change it. Instead of just pressing the space bar, maybe a minigame more complex would be better. This way, there would be a reason to survivors fear being caught a second time and also give them something less annoying.

  • The Doctor, since he seems the type who enjoys some BDSM stuff.


    The Oni also seems like a good candidate. Have you seen his muscles?

  • The Plague seems to be the most reasonable of the killers, as in her story she doesn't have bad intentions at all. Maybe if you pray to her god and swear faith to The Entity she will spare you.


    Other than the plague, I think that Joey and Susie from The Legion wouldn't be hard to convince, but they might be unpredictable.

  • @SpotTheBunny1 said:

    This all sounds pretty amazing, and I think there is always room for improvement, so there is always something you can make better, for me, I th think that Only Child needs to be changed up a bit, because of the high chance of getting a toolbox seems pretty op if used right. At least make the chance below 60%, so its not gonna be the best survivor perk in this game. And the only counter to this survivor perk would be a perk similar to Franklin's Demise, which is really difficult for people who don't have the requirements for the perk, making it a little overpowered for baby killers and such.

    I've changed the porcentage a little but. But don't get too attached to numbers, I don't understood too much about how OP it would be and just put the percentage that made sense for me. So if you have any problem with the balance of the perks just comment.


    Thanks for the feedback.

  • @TheCroixPuppeteer said:

    Was this based on the Bloody Queen in IdentityV?

    Actually no, she was inspired by the legend of The Bloody Mary. I don't even play identity V.

  • @CashelP14 said:

    For her ability it just feels like an overly complicated wraith. You move fast while invisible, can't attack survivors and can't see survivors. The difference for me is that your killer can only stay physical for 1 min and 30 seconds which is a very short amount of time. She can't only leave this realm by mirrors which survivors can destroy. I think the phantom is cool but not worth the frustration this killer brings with it.

    Look At Me: It's good. It won't be meta since the blindness status effect isn't that good but in certain builds this could be really good.

    Decaying Beauty: I think this is very strong. I like the idea but the amount it takes off is way too much. 2/3/4 is a lot fairer in my opinion.

    Bloody Mary: I like the idea about the perk. Think you need a maximum amount of tokens you can earn. Don't think it should be more than 5 tokens.

    Don't Hug Me: Btw you have this and Only Child drown as level 35 unlock. I've always wanted faster vaulting perks so this suits me well. However you have the range in the wrong order. Why would I want it to only work when within 16m of a survivor when at tier 1 its 32m.

    Only Child: I think it's a bit much to get either a key or a toolbox from a chest. I'd say just choose one since it's already really good.

    Musicians Ears: Could be very good for new players but at higher ranks it won't do much. Also it shouldn't work against killer with the undetectable status effect.

    Some really good ideas here mate, especially in the perks. Hope I gave helpful feedback

    As for her power, I didn't said she couldn't see survivors in the Mirror's Realm. She can see them, but can't harm them.

    I put a time limit to her physical body since I imagine she would move extremely fast, just like The Legion while in frenzy. So to leave her with a bit of counter play, I added some debuffs to her power. Naturally a killer that moves fast by itself is very strong and counters almost every possibility of looping, so it makes sense that survivors at least gets a bit of counterplay against her. If she becomes too weak, then her speed can be buffed or the areas of the mirror can become bigger. I didn't stated many specific numbers on the description of her power for that reason, since it can change drastically the way you see The Queen.

    As for Don't Hug Me, I'm Scared, the way it works is that it only activates when you are a certain distance away from any other survivor. So by reducing the range, it makes so that the perk gets more usage.


    Thanks for your feedback!

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