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GeordieKiller

GeordieKiller

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GeordieKiller
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  • If you are having poor teammates that not a freddy issue that the survivors issue nothing to do with freddy. Also Freddy is my main go to killer as i play freddy alot so i know his weaknesses and strengths overall he is a strong killer most likely third or fourth strongest its between him and PH atm for me but he is not overpowered he has counters but do requires survivors to adpat and not treat him like a normal M1 killer which i see alot of survivors do make them so easy to get haha

  • yeah the FOV needs sorting it so frustating that i miss my hit because the survivor ran into me to make me lose FOV of survivor and miss when it should be a hit as you ran straight into the killer just doesnt make sense at all how running into the killer can make you miss

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593584#Comment_1593584

    Waking yourself up isn't a thing in solo que. Running all the way across the map to suck on an alarm clock? Deliberately missing a skillcheck and regressing the gen by over 10%? Running around searching for a teammate to wake you, whilst hoping they ACTUALLY wake you?

    Also, I would like to point out that Freddy has no weaknesses other than instadropping pallets. He has everything covered: Tracking/anti-stealth (Dreamworld aura's), chases (snares), map traversal (teleporting), gen control (faking). Sure, most of these can be mitigated by waking up... But as I said, it's not really a thing you can do in solo que, not without going so far out of your way you lose almost by default.

    it is a thing in solo que i do it when im playing casually solo it just knowing when you need to wake yourself up if you know he chasing someone while you are working on a gen fail the skill check and then carry on, it just being smart when you need to wake up or stay in the dream world

    freddy has weaknesses otherwise he would be overpowered which he is not. hes a strong killer that forces survivors to adpat and think how they are going to escape him you have to play smart.

  • @Exerlin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1592360#Comment_1592360

    Similar to how exhaustion perks were given their status effect that made you unable to use them, it would be nice for the huge game-changing perks (like UB and DS) to have a similar cooldown. Although in their case, simply disabling the other perk(s) for the remainder of the trial would be healthy for the game imo. You should still be able to run UB DS, but you shouldn't be able to use both in the same match.

    That would be interesting and would make the game alot healthier and balance.

  • @Aven_Fallen said:

    And still Killers are doing well despite those second chance Perks. Well, obviously not the Killers on this forum, but in general, Killers are not in a bad spot.

    it has been better then previous years but nowhere near as balanced or fun it can be there's always room for improvements. Killers maybe doing well but has it been fun? majority of the time nope it is not, you got the 4k but you didnt have fun you normally get stressed out due to the 2nd chances and the speed of the game can be stupidly to fast so it sours the 4k a bit. Plus you may get the 4k but the emblem system decides to say that game was a one pip or even black pip.

    Killers are not in as far of a bad spot as some people claim but there are nowhere near at a good spot. Majority of us want the game to be more balanced where we can do chases and mindgame you more instead of having one chase costing us 2 gens potentially 3 gens and us needing 11 more hooks or 8 more to be safeish.

    Vast majority of us are not asking for easy 4ks we just want the game to give us time and it to be more balanced to be a actual threat in the game and not a minor inconvience

    but these 2nd chance perks are needing to be looked at while on its own they arent that bothersome bar DS it when you combine them it is causing a issue for example UB and DS it just a lose lose situation for a killer which is not fair at all i hope they desync them like they did to ruin so it can free up the meta for more creative builds.

    The killers want to enjoy the game aswell the survivors it is a 5 player game but while it has been a bit better it is still very stressful for killers at the current moment.

  • it is a situational perk i use it for a obession build on freddy so with freddy its DMS, Nemesis, Discordance and BBQ or TT you can replace discordance for pop if you want but you lose that potential early game info from discordance. add ons normally class photo or teleport recovery speed

    DMS has so much potential but it just a meh perk ideally i would this version of DMS

    DMS:

    When you hook a survivor and are 20 meters away from hooked survivor all gens not been worked on are blocked for duration that the survivor is hooked. Also if a survivor lets go off a gen when its activated it is blocked aswell when survivor is unhooked it lingers for 20 seconds before gens become unblocked.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1588335#Comment_1588335

    Spirits glass does currently glow however I cannot see it without squinting for 16 seconds making out with my monitor as my eyes are #########. She needs a reliable tell every time, that people can see with visual impairments.

    Also if she sticks on stridor then it's actual guessing at that point, or just hope that the one game you put on Off The Record + Iron Will is the one game you find a spirit with stridor.

    okay so make them brighter and easier to see but regarding the visual impairments or poor moniter she does have a sound queue just works a bit different as if you are in the TR it goes silent and if you are out you can hear the gushing sound would say use that info to your advantage

    regarding stridor spirit she still have to guess your location and iron will does make it trickier for her however we are deviating from the main op post so i will leave it there sorry op got sidetracked there haha

  • @GoodBoyKaru said:

    Logically I think huntress, and Mikey will get a turn being changed to help bring him up to modern day.

    However I can always have hope that it'll be Spirit

    Spirit is fine she has counters but if there were going to be changes then i would say when she is channeling her power the glass in her glows before fading back down when she in power although to stress again i dont think she needs any changes personally.

    @Supernaut said:

    https://forum.deadbydaylight.com/en/discussion/comment/1588319#Comment_1588319

    I can indeed confirm, by watching survivors run into my waiting arms and freak out, that it may be slightly unnerving... 😀

    Yeah but funny asf and run into myers always make me jump as a survivor haha

  • @Supernaut said:

    Big boy Mikey also needs his add ons looking at.

    I just hope his mirrors are left alone. Such ridiculous fun!!!

    yeah the scratch mirror myers is alot of fun although i have been told by a survivor that fell victim to me as SM myers their are overpowered lol

  • @Xayrlen said:

    Imagine going in this game for a pip on purpose

    yeah that why people will play it so they can progress in the game and get rewarded for their good gameplay however the killer emblem is not the best emblem system could do with fine tuning there so i can understand op frustrating where he gets 3 people 4th escape and he black pip been there myself its not a nice feeling that all your hard work and the system decide naaa you drew that one.

    But going about the hatch it is a diffcult situation as from a killer pov the hatch is a very boring mechanic that just kills the game there and then as instead of hunting the last survivor you have to find the hatch or you slug the third find the 4th third has crawled off and it can lead to 4 minutes of wandering around the map and if you do find the hatch you have to hope the survivior has adrelaine, so you have a chance to find them at a gate (so survivor can still escape) or carry on wandering around trying to find them which can be sometimes impossible. It just a boring ending to the game.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1588273#Comment_1588273

    Nope, Helathy grabs is only possible on gens and lockers. For vaulting they need to be injured, on windows they also have to medium or slow vault

    ohhh my bad misread it there and didnt know that good to know :)

  • I would love to say legion cause of all the posts about legion needing a rework or some big changes. But i think it would most likely be huntress for add on pass and knowing them some base kit changes even though it just add on needing changes

  • you can grab them off window and pallets its just more tricky to do then gen grabbing and even then gen grabbing is diffcult due to dedicated servers

  • @BongRips4Wraith said:

    https://forum.deadbydaylight.com/en/discussion/187276/survivors-taking-game-hostage-to-exploit-hatch

    Killers: Tunnel, camp, and slug whenever they feel like it because it creates easy pressure (thought not always the best one), especially if they're losing. This can waste a lot of the Survivor's time and is generally not fun for them.

    Survivors: Hide as long as they want (with a 15 minute limit before they get banned) when they're losing because it increases their chances of escaping/getting their daily. This can waste a lot of the Killer's time and is generally not fun for them.

    You: SURVIVOR EXPLOIT

    There is a difference between the two Killer is still doing objective in that sceanio the survivors are not doing objective they are not pushing the game forward if survivors are doing this longer than 15 minutes then correction its not a expolit its holding the game hostage no if no buts its holding the game hostage why is this even a debate?

  • It is rumored thats its the 8th but nothing offical has been announced so take that info with a bit of salt but going off how they normally release the new chapter 3 weeks after ptb the 8th is the most expected date for the new chapter.

  • @OniWantsYourMacaroni said:

    The only thing i would want to see changed about freddy is his passive sleep timer.

    Make it stop as soon as you enter a chase with the freddy.

    Would be a reward for investing the time to stay awake.

    This would make freddy much more fair in my opinion.

    freddy is fair to play just requires survivors to play differently and pausing the passive sleep timer makes no sense the idea is you are going to dream world one way or another. So make use of that info that you have 60 seconds (or 90 seconds with clock) to get gens done looping without worrying about his snares, freddy is all about managing his dream world and not treating him like a basic M1 killer when you are in the dream world which as freddy main i see ALOT of survivors make that simple mistake.

    freddy is strong but is he op or unfair the answer is nope he has counters it just down to the survivor and how they play his power is based around how survivors play and if they play smart they can beat him if they dont then say hi to the hook.

  • when i do play survivor with friends the spamming the space bar is annoying i would prefer a skill check system that gets harder each time it appears would make it more interesing and not make all my friends deaf from my keyboard lol

  • Freddy doesnt need anything change to his base kit the only thing that i can say he need changing is the block add ons need changing as they are rubbish especially the Z block.

    Also his power in the game does make sense to his lore, freddy doesnt drag people to the dream world they do it by falling asleep naturally basically survivors fall asleep passively, also micro sleep does allow small interactions for example allowing freddy to hit you. Granted in the movie the micro sleep aspect freddy is normally taunting his victims but game sense it means he can hit you which also makes sense since micro sleep is where you are half awake and half asleep so freddy can affect you to some degree.

    freddy is a strong killer is he overpowered though? my answer is hell no he is not. he just requires different tactics to deal with and playing a bit differently then you normally do, which i will argue is a good thing that we have killers that force you to play differently as if all killers have the same way to counter this game would die fast as wheres the fun if all you have to do is run loop drop pallet and run next loop or jungle gym rinse and repeat. Killers like freddy, PH, Doc and spirit offers a different way to play which is fun for killers and requires different way to escape from them and different tactics which for any survivor that dont want to just loop, drop pallets and head to next area for 5 gens is fun to see if they can adapt to this killer and still escape.

  • Thing is this is a constant problem its bad base game design where you can have 4 gens pop in 3 minutes that is just absurd now granted it could be a rare occurance but still to know that a game can be potentially over in 3-5 minutes is not good at all it just bad design.

    Now does that mean we have to increase gen times i personally dont like the idea as yes its a boring thing survivors have to do, but we cant leave it as is as it is a problem that is becoming bigger and bigger. I personally want to see the Start game collaspe that devs mentioned in the 4 year anniversary stream implemented sooner rather than later and see how it goes from there if gens are still going at a very quick rate then look at maps and gen placement see if that can help. Increasing gen repair time should be only a last resort if all other avenues are spent

    Also for the people going ohh heres another Tru3 video theres a reason why people use his video as evidence it cause he is the only content creator as far as iam aware that constanly shows/talks about the issues with the game especially gen speeds and he has video after video in different sceanios of gens being done at a very quick rate with different types of killers, different types of builds, different maps and different good gameplay or bad gameplay from him. Does he get 4ks despite the quick gens sometimes yes sometimes no but the issue of the gen speed is showcase constanly in those videos.

  • thats interesting so if you get all 4 tokens plus M&A you can knock your TR from 32 to 0 when not in chase and 8 when in chase and the killers with lower TR will be 0 for the obession no matter what. I would say that would be OP but since it will only apply to the obession only then i can see it as good perk to use

  • If i remeber correctly it also the map where gens can pop super quickly in all honesty the farm, ormond and haddonfield need reworking it just a gg in alot of cases if you get those maps as killer

  • So disappointed in him his perks are awesome and looks good the killer himself just a facepalm i have to bump into something to be lethal?! bet that looks scary for the survivors (FYI asked some survivors in the ptb and they just found him funny seeing him run into stuff)

    they could of done something more but instead we get this i cant find a single postive with his power you cant loop you cant chase as you have the stun to deal with he just bad on all boards even map pressure is meh at best you cant even go up stairs!! serisouly PH cant use his wave on stairs and now we got a killer that cant run up stairs?!

    overall only reason to get him is the perks and thats it which a few people mentioned is not a good thing at all.

    already submitted my ptb survey about it but on a postive note new graphics look good.

  • camping during the start of the match is dumb asf and i think its really boring just like why?

    Midgame depends on the situation if you are noticing quick unhooks or you see two people with bbq but not the third then proxy camping is a ok idea again depends on the situation. This isnt as boring as start game as you have been learning how the survivors are playing and adpating to the situation.

    Endgame all gens done and someone on hook.... yeah im not leaving the hook person its boring asf but what im suppose to do carry on patrolling when all gens are done and let you have a free unhook na im going to trade hooks if possible but it is boring asf.

  • in all honesty the vast majority of people did not have a issue with base kit billy just add ons and specfic add on combos he is a very strong 1v1 killer but does have glaring weaknesses and counters. The overheat mechanic is a mystery for me but its in and the billy players will have to adpat to that, but it does not need to be changed it is fine as is and billy is still a strong 1v1 killer and still from the sound of things from other people alot of fun to play as and against.

  • @jacindazs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1525352#Comment_1525352

    Siriously?

    "he just strong on shutting down long loops with the snares and the pallets means you have to remeber where pallets are and which one you use. so in a sense freddy power is based on survivors keeping a eye on the map and using their heads to know what is the most likely places that snares can be placed and which pallets are real"

    how should I do that, when are 4 survivors on map? How should I know, which pallet is real,when I am across whole map and doing generator? Should I chase the killer to see, which pallet other survival use? :D siriously?

    Anyway his hitboxes are completely broken. I got hit several times 1,5 m behind window! And this is definitely not problem of my computer or internet.

    The hitboxes are not a freddy problem that latency with the servers and also the detection if it is a hit or not is based on killer view not survivors which the new vaild hit detection is going to address when it is put in the servers.

    You going to hate this bet but yes freddy power is down to you remebering pallets location/use when awake so you have the knowledge when you head into the dream world and also know your pathing routes that you normally take if the freddy is good he would know survivors most likely pathing on maps so do the unexpected or better yet if freddy chasing a survivor and if you near a area check for snares like what you do for trapper disarm them in case of freddy walk over the snares.

    There is counters for freddy he not overpowered you just got to play against him differently will it be easy no but he not unbeatable

  • TT- reduce cooldown to 30 seconds

    Surge- Covers whole map 10% regression with 30 second cooldown

  • freddy is not unbalanced especially in high rank. he just strong on shutting down long loops with the snares and the pallets means you have to remeber where pallets are and which one you use. so in a sense freddy power is based on survivors keeping a eye on the map and using their heads to know what is the most likely places that snares can be placed and which pallets are real also it is up to the survivor if they want to stay in the dream world and deal with his traps and add ons or get out the dreamworld asap.

    I would argue the reason why people hate him so much is in part they try to treat him as a normal M1 killer and believe they can loop him for several loops. Best counter to him is when he setting up snares on loop move away from it cause he cant attack when he charging the snare there a chance for you to get away. If you stay there you will get hit or downed then that is survivors fault not freddy. Also you cant get affected by the snares if you are awake so if you are awake then yes loop him normally but if you are in dreamworld DONT treat him like a M1 killer cause he will shut down any loops if he place his snare correctly.

    If you try and treat him like a normal M1 killer you going to end up on the hook simple that is what he counting on so play differently keep him guessing make it hard for him to read your movement predict his most likely snare placements and keep track on pallets. Hes a killer that actually forces you to play differently which is needed for this game different killers that forces you to play differently not the same old loop to pallet and loop again that is boring i want killers to be able to force you to play differently like Spirit, PH , Doctor, Nurse etc only thing freddy need is the block add on (especially the purple block) to be reworked.

  • @theArashi said:

    Or better, change one of the useless addons into adding that effect.

    Yeah can replace the seal of metraton add on (ultra rare) or even the hemmorage one (rare)

  • i think that would be cool but i would imangine it has to come with conditions like survivors have to be healthy to apply torment with punishment for example to balance it out

  • yeah it a nice perk especially if you get 3 tokens makes survviors go crazy in looking for totems just personally wished it didnt light up until you get two tokens as that when the effect begins

  • if a survivor is doing that take a small step back or move a little to the sides to get them back into fov then swing before they can adjust does take practice though and its more due to fov blind spots then autoaim survivors will try and expolit it to make you miss

  • freddy is not unbalanced especially in high rank. he just strong on shutting down long loops with the snares and the pallets means you have to remeber where pallets are and which one you use. so in a sense freddy power is based on survivors keeping a eye on the map and using their heads to know what is the most likely places that snares can be placed and which pallets are real also if the survivor want to stay in the dream world or get out asap.

    I would argue the reason why people hate him so much is in part they try to treat him as a normal M1 killer and believe they can loop him for several loops. Best counter to him is when he setting up snares on loop move away from it cause he cant attack when he charging the snare there a window for you to get away. If you stay there you will get hit or downed thats is survivors fault not freddy.

    If you try and treat him like a normal M1 killer you going to end up on the hook simple that is what he counting on so play differently keep him guessing makie it hard for him to read your movement predict his most likely snare placements and keep track on pallets. Hes a killer that actually forces you to play differently which is needed for this game different killers that forces you to play differently not the same old loop to pallet and loop again that is boring i want killers to be able to force you to play differently only thing freddy need is the block add on (especially the purple block) to be reworked

  • Survivors do have the edge over the killer especially in higher tiers as there are games where even if you do constant hooks gens will pop at a fast rate that plus the perks where it forces killers into a lose lose situation im looking at you DS and UB combo which you have to potentially times by 4

    Granted i will state this while the game at the current moment is still giving survivors a very strong advantages there has been improvements in terms of toolboxes rework, maps alterations and co-op gen repair nerf but the issue hasnt been fixed there are still huge numbers of videos forum posts etc where it discuss or shows the imbalances of the game where survivors still have a huge advantage over killer and theres more work needed to bring it in a more balance state.

    Im hoping when the mmr comes out and it settle in we can get a clearer picture in terms of what need balancing which will lead to more fun and healthy gameplay for all sides.

  • His lunge is the same as every killer it cause of his weapon since its smaller you think oh it shouldnt reach when actually it can. This has been stated by devs a number of times with no view of changing it aswell you just got to train your mind that his weapon has same reach as every other killer so react as you would normally do with every other killer when you trying to dodge the lunge

  • i would say once the mmr comes in for people to keep in mind that depending if the devs are setting everyone at 0 mmr that its going to take a while for the mmr to sort out where people are in the ratings so the games are going to be a big mixture of people with different skill levels but once it has sorted people out in their ratings that it would be alot of fairer games

    Which does lead me to ask @Almo and @Peanits when the mmr comes in will it be set at zero mmr for everyone or is there something in place to put people in a rating already based off player level?

  • We really need this early game "collaspe" that the dev mentioned asap as it is getting frustrating that one chase can cost you 2 to 3 gens and puts you right on the backfoot even if it was a short chase.

  • These changes are horrible and sounds like you want those killers to be countered like any other killers running around in loops

    Freddy is in a great spot the only changes i would even agree is the block needs changing especially the Z block

    Pyrmaid head is again in a strong spot only thing i would like is that his punishment attack applies torment if you hit them (that could be a addon)

    DeathSlinger needs buff not a nerf hes a weaker huntress

    Finally the hatch you are basically asking for a free escape even if the killer beat you to the hatch

    but honestly what you have suggested is very survivor sided with no care to the killers i dont know if you meant to do that but i would strongly reccomend playing killer especially the killers you are asking to nerf harshly so you can understand both sides.

  • i tend to go on hook alot (noob survivor lol) so kindred is more useful for me and team then deja vu

  • Stalking is meh especially in higher rank did came up with a idea to improve it though to give stalking more meaning and make it more rewarding to do:

    increase rate survivors become marked on base

    slightly decrease durition on them being fully marked

    survivors do not hear the noise notfication of them being stalked till its 85-90% done (dont know if survivors can actually get a sound notfication on when they are being stalked but just added it just in case)

    Slightly increase range of stalk

    Stalk:

    when survivor is fully marked they gain the exposed status and are not able to hear the Terror Radius or see the red stain for the duration of the mark even if GF is out of night shroud.

    any perks that will normally alert survivors to killer (spine chill, premontiton etc) will be constanly on throughout the duration of the mark

    GF will gain killer instinct on the mark survivor every 3 seconds while they are marked for the duration

    I would stalk alot more if it was that kind of reward for the stalking not just expose keep in mind aswell myers has increase lunge and faster vaulting when in tier 3 while gf just get exposed so thought it might be a good idea to give gf some nice benefits to marking a survivior.

  • I can understand where OP is coming from and it is a very strong perk i see it used alot in red rank would say 2nd most used perk 1st is DS in red ranks.

    If there was going to be a condtion like deliverence has i would say you suffer the hindernce effect for 30-45 seconds once you pick yourself up.

    Also to anyone that is going to say or had said that UB is fine cause you can use it only once delievernce can only be used once aswell and has a penalty for using it so why cant UB have one aswell?

  • Looking at the post i dont believe they are saying once you pick a killer the perks that you have on the killer are locked in aswell it just the killer you have selected for the game that wil be locked in so you can switch perks around but not the killer which honestly im okay with if it means that we can have indivdual killer rankings

  • @Veen said:

    Undetectable, I miss matched, but the idea is the same.

    but still undetectable does oblivious and "new" blindness but we have oblivious which focus soley on terror radius and heart beat so why not have blindness focus on the red stain and aura reading so undetectable does everything but oblivious and blindness covers aspect of UD i would personally find it easy to comprehend :)

  • @Veen said:

    The redstain already is linked to the oblivious status, let just keep the auras for the blindness status and the redstain to the oblivious one or it would be a nightmare to comprehend.

    no oblvious only affect terror raidus and heart beat not the stain hence why you can see freddy red stain :)

  • @Dead_by_Gadfly said:

    I dig it but i doubt many survivors will

    Cant see why not most blindness add ons have a duration on it the only real threat is third seal but then they just have to cleanse a totem so it shouldnt be hopefully a big deal with survivors

  • while i do find the red light annoying concept considering how survivors got better vision ie 3rd person view. I would not remove it as people say it one of the main aspect of the game, HOWEVER i would like the idea that the status effect blindness to be able to affect the red stain which would make games more intresting if the killer is running blindness add ons or the third seal be a nice little buff for the blindness status

  • im going to give lightborn a go getting tired of getting blinded even at angles where i go like how did you blind me ?!

  • @N0T0Ri0US said:

    https://forum.deadbydaylight.com/en/discussion/comment/1444183#Comment_1444183

    Imagine you have been hooked, the killer is not close to you and your buddy saves you. Now -

    Case 1 - You both start working on a gen not caring about heals. The killer comes back, your buddy distracts him from you to help you escape but the killer just doesn't give a darn. He goes straight for you to kill you again and secure that 1K at least.

    Case 2 - Your buddy heals you. Now again you both start working on a generator. The killer comes to you guys and even though he could have hit your buddy easily but instead decides to chase you and kill you ( again to secure that 1K )

    I stg I'd be pissed if they changed it so that DS deactivates on touching a gen or any other actions and this happened to me.

    both of those cases you put yourself back into the game by doing a gen or any other action you are not being tunneled straight off the hook you managed to escape the killer and are able to carry on with the objectives. Now whatever you do is down to you if you decided not to heal then you have to accept the consequence if the killer spots you injurned.

    For case 2 you have to realise that you are a better targert to make it easier for the killer to deal with a 3v1 then a 4v1 explain why would a killer go after your friend who hasnt been hooked once then you who has been hooked which means you go to 2nd phase and will give more pressure to the other survivors to save you then your friend. Also if your friend has been hooked then it down to the killer to decide who to go for and maybe you are in a worse postion then your friend or the killer knows you are a weak link so killer can get you easier then your friend theres loads of variables to make the killer decide to go for you then your friend

    im in favour of the idea for ds to deactivate when you put yourself back into the game and it would make the game alot more healthy

  • These are really good changes and would defiently make legion a better killer while not having to deal with old legion again i do personally love the idea of Joey mixtape that seems like a good add on to use but i would change it slightly as the vast majority of time you go frenzy is to slash the survivor your chasing then killer instinct is applied anyway as they will be in your TR i would change it to one of two ways but also keeping the gen aura bit aswell

    1. Any Survivors working on a gen outside your terror radius during frenzy will be affected with killer instinct aswell
    2. Any survivors working a gen inside your terror radius during frenzy will become oblivious for the duration of frenzy plus a 5 second linger effect aswell.
  • Yeah Ormond is not a fun map for any killer especially as for some reason that map somehow make survivors silent asf plus the connecting gyms to pallets to another gym and dont get me started on the main building even with it rework its a killer nightmare map. it needs to be looked at maybe with a legion rework aswell ;P

  • @AhoyWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1415356#Comment_1415356

    It's exactly the same Legion, just the power description got changed, they still didn't mentioned everything in this description tho, like the power gauge loss on basic attack, or that you cannot see Scratch Marks and Blood Pools...

    dam this is weird then as those things you mentioned should really be in the description of his power as they are very imporant information

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