GeneralV
GeneralV
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- GeneralV
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Honestly, I believe this will be similar to the prestige thing where people could see each other's prestige levels in the lobby.
Players will see the builds, dodge if they don't like them, and it will reach a point where the feature will be removed.
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I agree completely, my friend!
I strongly support a full return to her 2.0 version and no further changes. But if that doesn't happen, then the focus should be preserving her identity instead of creating another dash or projectile M2 killer, as we have enough of those already and Skull Merchant, who already has an identity of her own, shouldn't be turned into one.
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Queue times are awful, but other than that I'm having fun as killer.
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4607 on Skull Merchant and 247 on Mikaela.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969803#Comment_3969803
I mean I have roughly 500 on Trickster, at least 20 on all killers, and about 50 ish on some of my main Survivors.
I just havent been able to play as much as I wanted during the event due to work, and of course that little project I was working on also prevented us from grinding
Fair enough, my friend!
Did you use the new automatic function to level up? It awarded more cakes if you used it.
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It is easier than it seems friend, all you had to do was concentrate your BP spending in one character and, well:
Cakes!
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I'll be honest, my friend, I really liked the event!
I managed to get both Mikaela and Skull Merchant to P100, and ended the event with over 4000 cakes on SM. I think the gameplay was fun, and as a bonus we didn't have to go through another round of Chaos Shuffle.
Nothing to complain about, imho.
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Yes, with the map reworks of The Realm Beyond many maps lost most of the resources they offered to survivors, with basically the only exception being The Game, which has more pallets now than it used to have.
The Coldwind realm in particular is the worst offender, as all of its maps are filled with deadzones or tiles that are so weak they basically guarantee a hit. Torment Creek is slightly better than the others but, overall, those aren't maps you want to get as survivor.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969502#Comment_3969502
I agree with you man. If this is the way it'll go, it'll all hinge on how this projectile/drone is gonna work...
I, Iike you, liked her 2.0 design overall, saw a lot of potential and unqiueness in it… kinda a shame if we're gonna move comepletely away from that...
However in the same breathe, I do have fun with Huntress and Deathslinger, even on console... so while it's sad seeing 2.0 go... I'll take this over 3.0... tbh I'm just glad to see people finally actually talking about her... 😮💨
I won't accept it, my friend.
If that is what happens to her, then, for the second time in my journey with DBD, I will have lost my favorite killer.
And if that happens I think I will just stop playing killer, because clearly I will never have peace with the role when everything I enjoy gets changed.
So I really, really hope they don't give her something like this.
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Well, unfortunately most of the things I wanted to never change were, well, changed.
But I will say I hope Skull Merchant's identity never changes.
@LockerLurk said:
Doing Moris. Being in Moris. Moris in general. They just put a nice bow on things, you know?
Especially when you get to photobomb Ghostface's Mori. I hope that never ever ever gets patched out; I once earned hatch because I photobombed EVERY SINGLE MORI a Ghostface did on my teammates once (we were SWF it was OK we all agreed it was funny). Never change. Never let that go away.
Best way to end an unexpected GoJ 4k:
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Extremely concerned for Skull Merchant.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969509#Comment_3969509
And my offer as Head of Console Affairs likewise stands.
That is good to know, dear friend!
Although, I'll be honest with ya: I am no longer confident in my ability to fix the game. I think I could come up with good solutions to the things I enjoy, such as the topic of the thread, Skull Merchant, and older content.
But the more "modern" stuff I wouldn't know how to fix, tbh.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969491#Comment_3969491
Weren't here for the NFT debacle?
Good times when I volunteered to take over DBD:
@GeneralV said:
Give the game to me, BHVR, and I will save it!
Just do it!
You have done quite enough already...let the General take it from here.
Vote GeneralV for Dead by Daylight's owner!
(The offer still stands, BHVR)
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Finding out that kidnap tech is not a bug was a very unpleasant surprise.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969322#Comment_3969322
Is an interesting set of points to be sure...
- Maintaining trap playstyle
- Removing psssive lethality
- Drone buddy
If I was to have a go at achieving these things, while retaining her identity as the rich, high tech, surveillance and stalker killer...
If her traps are not lethal I wonder if they are just gonna be brought back as stealth drone that apply claw traps on a single scan. No injury or nothing, just the claw trap that tracks survivor position. Then she can use her stealth and her drone buddy to injure a survivor via some kind of skillshot against a locked on survivor with the claw trap...
On an initial set if thoughts, that's the only kind of configuration I can see working to satisfy those parameters 🤔
Well, my friend, it is a weird mix between what should and shouldn't be done, which makes me concerned.
I don't mind if her drones become something similar to what they originally was, but I really don't want a mid-range M2 / skillshot. I really dislike such killers, and I don't think a trap killer should have an ability such as this.
@ObsidianButterfly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969322#Comment_3969322
I still think the drone buddy is a terrible idea and is completely antithetical to her identity. I can almost guarantee they are going to put the majority of her power budget in that and turn her into ANOTHER projectile killer.
Yes, I agree completely, my friend.
What makes it even worse is the fact that we already have many such killers. If I wanted to play a projectile killer, which I don't, there are other options. SM shouldn't be turned into one.
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969472#Comment_3969472
Yeah, they did. I might keep trying but more slowly but it just wasn't vibing with me lol
Fair enough, my friend, it is your call :)
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969322#Comment_3969322
Speaking of SM, since the dude got banned, I'm gonna call it at 8 wins in a row. Queues are just too brutal right now.
The one who posted the challenge got banned? I didn't know that, tbh.
Well, 8 in a row is already a good result, my friend, I would say you did great.
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Well, my thanks to Puzzled Storage for asking the question. I created a Reddit account earlier today specifically to ask about Skull Merchant, but apparently you cannot type anything in the subreddit if your account isn't older than two weeks, so my question was immediately deleted.
But anyway, I would like to quickly propose a discussion about what is actually written here, because it looks a bit concerning.
It starts out great with "retaining trap playstyle". That's excellent, really. However, the other two I think are a bit scary. "Remove passive lethality" is odd, imho. Because that is kinda the point of a trap killer: the active part of their playstyle is setting traps, the web of traps they create passively acquires results.
Trapper, for instance, doesn't control his traps. He controls their strategic placement, but they automatically trap a survivor if they step on it. So, it seems a bit contradictory to move away from passive threats while retaining trap playstyle… unless they mean like the original design, where the drones applied the exposed but they didn't injure you, then it is okay.
The drone buddy can be bad if it remains the way it was. In the last design preview it was basically a mid-range M2, which I strongly believe Skull Merchant shouldn't have, much like the dashes from both previews. Unless this drone does something else entirely, I am personally not a fan of its inclusion.
It is hard to judge based on a single post and we still don't have all the information but I am worried. Very much so.
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@R2k said:
Can someone give an example what is meta now?
Pain Res and DMS.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969172#Comment_3969172
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969176#Comment_3969176
I always run Lightborn but of course I do still suffer the stun.
If a Killer is not using Lightborn, does it waste anymore time than if they were?
Does the blindness and stun wear off at different times or simultaneously?
They end around the same time, but Lightborn gives you the location of who placed the Blast Mine, and that can be incredibly useful!
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@CountOfTheFog said:
@GeneralV how is your Mikela coming along on the road to P100?
;)
@PetTheDoggo said:
I got her to 50, but then nuke was dropped and I rather put my BP into Jeff :D
Sadly because of current event changes, I was not able to put any prestige into killers.Well, my friend, at least you're halfway there, should you ever want to finish the journey!
@MaTtRoSiTy said:
Congrats General, I do not like SM myself but I am happy for you as you are one of the most amiable characters on these forums :)
Thank you for your kind words, my friend, I appreciate it <3
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@Brokenbones said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969167#Comment_3969167
Agitation best killer perk. Reduces downtime, sometimes gives free hits, counters sabotage plays, helps guarantee scourge hooks. What's not to like. Also my pick on the Killer side of things
For survivor, my pick has to go to Blast Mine. In the current state of the game, Killers kick gens quite regularly and making it take longer can actually buy a team so much time if it happens many times in a match. People underestimate how much wasting the Killers time for a couple extra seconds can really help.
I agree with Blast Mine, friend. The extra time it buys for the survivors can actually be quite helpful.
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I originally wanted to ask if BHVR acknowledged the complaints regarding erasure of identity during the Skull Merchant's design previews, and if that is being taken into consideration for the next one.
However, since Reddit is... well, Reddit, it would probably just get downvoted to oblivion, as many things do.
EDIT: I created an account specifically to ask this and immediately after doing so I receive an automated response stating that comments in the subreddit are automatically deleted if the account is less than two weeks old, for some reason.
So, this was pointless. Is anyone out there with an older account willing to ask this in my stead? Help a friend out, please :(
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@oecrophy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968950#Comment_3968950
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968950#Comment_3968950
Points aren’t really an incentive not to tunnel anymore. Nobody even cares about points nowadays. Want to know what actually stops me from tunneling? Smart players. People who don’t just stay greedy right next to my face on a gen — giving me a free hit and then going down quickly in a hot zone, right near that gen. In an area where I know other teammates have also spawned. I just have to hold that area, control those gens, and proxy camp the hook at the same time.
If the first person in the chase doesn’t give me a nice free hit and drag me into some irrelevant zone where they just hang out, where I’m not really threatened… you know how unattractive tunneling becomes for me at that point?
One of many, many examples I could give.
But that isn't something the game itself can change.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968897#Comment_3968897
It's not really about stopping the strategies completely. There are times where slugging is needed. Survivors should always have a threat of early elimination.
The problem with current DBD is there's not much reason to spread hooks. It's far better putting your early hooks on 1 or 2 people, because that results in someone dying early which is a big decrease in the power of the survivors.
This was always true of the game, but when BBQ gave bonus blood points, you did see more killers try to spread out hooks to ensure they got their stacks. With modern day QoL, I don't see bonus bloodpoints being enough to incentivize not tunneling out a survivor early anymore.
Well, my friend, in my opinion the only incentives that could be given have already been given. BBQ and some of the old killer metas were good incentives, and if they couldn't prevent tunneling I am not sure what can.
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Yes, killer queue times have been horrible lately and, considering the next modifier is, supposedly, 2v8… they will get worse.
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Beautiful screenshot, my friend!
I take it that is what delayed your journey to P100 Trickster, then? Worth it, I would say, this looks awesome!
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Yes, the survivor should be able to abandon in this scenario.
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@PlotTwister said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968178#Comment_3968178
Only actually decent coldwind map is Thompson house, all the other ones are varying degrees of awful. That said credit where it's due they did a banger job on the new Ormond mines map.
Torment Creek is okay, I would say. Not nearly as good as it used to be, but reasonable. Cowshed, Abattoir, Rotten Fields and Thompson's House aren't good, imo.
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@LockerLurk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968785#Comment_3968785
That would be ideal but BHVR can't seem to do that. They can't even make an event not Survivor sided, see Blood Moon this year. Events gotta be sided.
To be fair, my friend, this year's Twisted Masquerade and last year's Haunted by Daylight weren't survivor sided.
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@Crowman said:
I wouldn't say they should be encouraged. I think the game as a whole would be much better if killers had reasons to spread hooks.
To be fair, my friend, encouragement was given in the past, either through BBQ or through metas that were so strong that made tunneling and camping unnecessary.
But these things didn't stop these strategies.
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@CrossTheSholf said:
Please post the video of perkless Trapper, Skull Merchant, and Ghostface then
I was slightly tempted to try perkless Skull Merchant, but I do have a feeling it wouldn't end well.
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My first killer was Freddy, all the way back in 2018, and he was my main for years (2018 - 2025).
I chose him not only because I like ANOES, but because he was unique. I loved his original power.
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@hermitkermit said:
Congrats!!!!! 🍾 🍾🍾
Roses are Red
Violets are Blue
P100 Skull Merchant?
General, that's YOU!💙 GLIYN!
Thank you very much, my friend <3
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@joeyspeehole said:
https://forums.bhvr.com/dead-by-daylight/discussion/451820/p100-skull-merchant
lol Click…. DC jk
Honestly, my friend, I haven't been getting many DCs. Had one recent match with two, but that's it.
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@Shroompy said:
Well done! Not many P100 Skully's out there :)
Im right behind ya with Trickster, almost got em to P100 (al though my progress towards getting that has been severely halted, and I hope to share the reason on the forums soon <3)
Thank you, my friend! P100 Skullys are a bit rare indeed, at least I only recall playing against one of them.
Looking forward to reading your post, dearest friend, and I wish ya good luck with your P100 Trickster <3
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@CatFish said:
https://forums.bhvr.com/dead-by-daylight/discussion/451820/p100-skull-merchant
Congratulations!
Playing for SM isn't the easiest thing to do right now, but I'm glad someone still enjoys it.
Thank you, my friend!
It is certainly not the easiest thing, but I am having fun with her.
@100PercentBPMain said:
congrats General. if we still had sm 2.0 I'd still be playing her myself. I miss her weapons
Thanks friend.
You know, I will always support a full return to her 2.0 kit, I think it was perfect the way it was. Wish we still had it.
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@[Deleted User] said:
Well done my friend, I did think about finally getting my trapper to p100 this anniversary but instead i've dropped just over 78 million blood points into survivors this event & only about 15 million on killer (trapper did get about 5 million of that) he will be p100 before the 10th Anniversary though!
Congratulations again! 🎊
Thank you very much, dear friend!
I hope you have a fun journey to P100 Trapper!
@GannTM said:
I got to experience your grind as well. Congrats on completing the journey!
Thank you friend!
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@CountOfTheFog said:
Congratulations 🎊
Thank you very much, my friend!
@MarbleThrone said:
This is definitely a cry for help. GeneralIV is being held hostage somewhere and we must now assemble a crew of seasoned gamers to bring them home safely! 😋
Hahahahahahaha.
Don't worry, my friend, I'm alright! Better than before, now that I have a fun killer to play.
@Dwight_Fairfield said:
Congratulations my friend.
I am quite surprised you ditched Freddy after being so loyal to him for many years. To switch to Skull Merchant, particularly in her current state, is even more surprising.
Thank you, my friend.
Well, my friend, I really don't want to stick with a killer that I'm no longer having fun with. And, after over five years of insisting in Old Freddy's return, what we got was incredibly disappointing and, in my opinion, not enjoyable to play. Currently, Skull Merchant is as fun for me as Old Freddy was, maybe more, and this level of enjoyment is something that Freddy, unfortunately, can no longer provide.
@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/451820/p100-skull-merchant
congratulations i'm nowhere close to that
Thank you, friend!
The event helped a lot. If you have someone to level up, these last two days of the event are a good opportunity to do so.
Thank you, my friends!
Well, I don't think there is another target. SM is my third P100 and, unless they completely erase her identity (which is a possibility, unfortunately), I'm happy with her as my main.
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@MechWarrior3 said:
That's my favorite outfit! Congrats my friend! :D
Thank you, friend!
Yes, it is easily her best outfit, I love it!
@Bartlaus said:
Dear General,
huge congrats on your P100 Hip-Swing-Skully! Really happy to see that DBD hasn’t lost you after all these years! Like you, I used to be a Freddy main and big fan of the classic M1 killers but I’ve had to switch mains several times, and lately I’ve been struggling to settle on one.
I really liked Skully when she first dropped, but ever since I heard about her upcoming rework, I kinda stopped playing her. Maybe I should give her another shot.
Either way, I wish you tons of fun and many great matches with her my friend. Stay sharp out there! 🔪💀
Thank you very much, dear friend!
Yes, I'm still here! I did take a few breaks from DBD once or twice, but I never wanted to leave the Fog. Just wanted DBD to be a game I could have fun with, as I did back in the old days. And I'm happy to tell you that I'm having fun with the game.
Unfortunately, my friend, the rework is a bit concerning, yes. At least the two design previews we've seen were awful. Perhaps the third one will be better, now that SM players have given their feedback regarding the clear erasure of her identity that was shown to us. At least I hope the next one will be better.
Hopefully you give her another chance, my friend. But, regardless of which killer or survivor you're playing, I wish you many great games and moments in the Fog!
@ChuckingWong said:
Noice!
;)
@UndeddJester said:
Mad props dude!
Though one has to wonder... after playing Freddy while in his trash state for so long... then now switching to Skull Merchant in her trash state... I'm not sure, but there seems to be elements of a potential abusive relationship here between you and DBD... blink twice if you're not OK General! 🤣
Hahahahahahaha, thank you friend.
A good friend of mine once joked that I only like weak killers. I guess he is right. Although, I did love SM 2.0, and she wasn't weak. But back then I was still leveling Freddy up, and had the idea that Old Freddy would return one day.
@jasonq500 said:
Congrats :>
Thank you, my friend and fellow Skull Merchant player <3
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968317#Comment_3968317
Rancid Abattoir was even bad before they introduced the new Tiles to Coldwind. But then replacing the good Tiles with those weird, weak Tiles made the map even worse.
I think the problem with Abattoir in particular is that it was left with nothing. I understand wanting to remove that one window the main building used to have, because it was extremely strong, but the rest of the map was fine. There was really no need to remove tiles, or replace what remained with weaker tiles, especially in an era where more anti-loop or mobility killers were being added to the game.
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968178#Comment_3968178
Yes, all of them besides Torment Creek are bad to play on as survivor.
Especially Rancid Abattoir, imo.
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Should be fixed in the next patch, my friend, if I am not mistaken.
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Dash killers like Chucky and Blight. I really dislike playing them.
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@Dwight_Fairfield said:
Haddonfield needs to be top priority. The current version brings a whole new meaning to unbalanced.
It's the size of a shoe box with about two usable pallets on it if you're lucky.
The Coldwind realm should follow, my friend. Most of those maps are terrible.
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Welcome to the DBD Forums!
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968110#Comment_3968110
Can't say that I am.
I'm not exactly getting good competition and I don't feel like there's a ton of skill involved, no offense.
None taken, friend, this is extremely subjective!
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967811#Comment_3967811
https://us.v-cdn.net/6030815/uploads/QS39UCD6YBHB/screenshot-2025-07-21-141800.png
These queues are ass, but I got another two down. Also, @darklord_1 that's four in a row.
Nice!
Good to see that it is going well! Are you having fun?
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@RedRabbitGX said:
Definitely Skull Merchant or they can just revert to her 2.0 state because survivors nowadays seems to not be bother by crouching or standing still
I always support a full return to Skull Merchant 2.0, it would immediately fix her and no further changes would be needed.
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@ChuckingWong said:
Well theres the night.
Was fun!https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967865#Comment_3967865
I saw the chat thank you!
I even had a couple squads early on. One flashlight sable squad that was out to get me as well. Took care of em ♥
Think I had a squad though on RPD and they just were on it. The guys on RPD were hyper aware they were having none of the stealth techniques and unique pathing I was making.
They outplayed me massively :D.
Was fun though!
I have been assimilated into the SM gang though I like this killer. ♥♥♥https://us.v-cdn.net/6030815/uploads/54O7JGHK7XDG/image.png
https://us.v-cdn.net/6030815/uploads/F0X3PICN3MXL/image.png
https://us.v-cdn.net/6030815/uploads/FYNOXN9QEPM3/image.png
KR for the night (30 kills): 75%
WR for the night: 90%
Fun merchant!
Complete 10 match vod
https://www.twitch.tv/videos/2518187040
Sable squad/RPD gang vod beating me
https://www.twitch.tv/videos/2518276119I have been assimilated into the SM gang though I like this killer. ♥♥♥
That makes me really happy, my friend <3
I'm glad you had fun and that you liked her!
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967740#Comment_3967740
Why do you guys play dbd at 3 am
DBD at 3 am is fun!


