GeneralV
GeneralV
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- GeneralV
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@Shroompy said:
https://us.v-cdn.net/6030815/uploads/HLEM6JB8YPS3/thanos-endgame.gif
Half the Blight playerbase:
Blight would go extinct after such purge.
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@RaSavage42 said:
This game is turning into a competitive game
Certain things didn't matter before now they are the biggest things
What they need to do is have a Perkless gamemode and keep it… right now they have a competitive light mode and a party mode (KYF)
Again they need to have an unranked mode a ranked mode and a party mode… that might bring back players and give newer players a chance to learn the game
I disagree with the idea that DBD is turning competitive, to be honest.
The competitive scenario is external, relatively small, and it is thankfully not taken into consideration when it comes to balancing the game.
It is there just to put on a show.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695547#Comment_3695547
is it about the strength of the killer? Do you feel there’s no counterplay? What is it? I think facing Trickster is more irritating than Wesker because Trickster’s counterplay is basically a tall wall. Wesker can be juked relatively easily—even without pallets or decent loops. What has your experience with this killer been?
I explained it on my previous comment here. This one:
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695360#Comment_3695360
Hyper-mobility can be tricky to balance because of the way survivors have to play around it. They are powerful abilities, after all.
Hillbilly and Oni are good examples of well-designed killers with hyper mobility. Hillbilly has the charge time to keep in mind and Oni has to build up his power, but in return they are gifted a good power. That is fun, and fair.
Wesker in the other hand, is a perfect example of a horribly designed killer, for a power of that nature. He has barely any charge time to worry about, he can vault, he creates a countdown towards Hindered and he gets a notification of your location as soon as you get rid of the infection (which you have to do).
Even if you somehow play perfectly against him you will go down, because you will get slowed down and once you're fully infected he only needs to get you once, while not worrying about… well, anything. And it doesn't help that the few resources you can use against him are scarce, thanks to the map reworks.
He is not unbeatable, of course. No killer is, except for a Nurse who plays flawlessly. But I don't think his power is healthy for the game.
EDIT: Oh, I forgot to mention his incredible potential for tunneling. As @C3Tooth pointed out.
I would be happy to never see this killer again.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695497#Comment_3695497
I hope, that you finally get your feddy changes and that you will like them.
Thank you for the support, my friend <3
This struggle doesn't end until I get my killer back.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695463#Comment_3695463
That is an incredibly bold statement.
Nah, it is just the truth, friend.
Wesker is by far my least favorite killer to go against. Never thought I would dislike a killer more than I dislike Ghostface, but here we are.
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I am hoping for some more information about Freddy's upcoming change (hopefully a dework). Maybe some QoL improvements for Knight, if possible.
Also the 2v8 modifier, of course.
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Well, that is because PH is meant to be that way.
The point of the cages is that they don't work like hooks, they are meant to be different. I don't think that changes just because his release was years ago.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695426#Comment_3695426
Thank you, friend. Now I see where you're coming from.
No problem, my friend.
Though I gotta say I am still a bit surprised he isn't talked about more.
When I came back to the game I thought everyone hated him. It was a shock when I learned that was not the case.
@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695426#Comment_3695426
I mean Wesker also isn’t an anti-loop killer (technically). So… that’s something, right?
Yes, but it doesn't change much when his power is the way it is. In my opinion, every killer is better to go against than Wesker.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695357#Comment_3695357
I know I keep nagging but could you go into more detail? 😅 We have a few hyper mobility killers, that in theory have somewhat similar kits in the sense that they have a chase power, mobility and a side objective. Even current Freddy would go into that category, although he is weaker in every regard.
Hyper-mobility can be tricky to balance because of the way survivors have to play around it. They are powerful abilities, after all.
Hillbilly and Oni are good examples of well-designed killers with hyper mobility. Hillbilly has the charge time to keep in mind and Oni has to build up his power, but in return they are gifted a good power. That is fun, and fair.
Wesker in the other hand, is a perfect example of a horribly designed killer, for a power of that nature. He has barely any charge time to worry about, he can vault, he creates a countdown towards Hindered and he gets a notification of your location as soon as you get rid of the infection (which you have to do).
Even if you somehow play perfectly against him you will go down, because you will get slowed down and once you're fully infected he only needs to get you once, while not worrying about… well, anything. And it doesn't help that the few resources you can use against him are scarce, thanks to the map reworks.
He is not unbeatable, of course. No killer is, except for a Nurse who plays flawlessly. But I don't think his power is healthy for the game.
EDIT: Oh, I forgot to mention his incredible potential for tunneling. As @C3Tooth pointed out.
I would be happy to never see this killer again.
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695414#Comment_3695414
Do Survivors see the locker as glitched or normal???
Hmm, good question. I don't think they see it glitched, because if they did that survivor probably wouldn't have entered it.
But I am not sure.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695036#Comment_3695036
I completely understand not liking a killer. Different people like different things after all.
But out of curiosity, what part of Wesker do you consider unhealthy? I personally consider Wesker their best balanced killer yet. He has a good power in chase with (mostly) lots of counterplay, a bit of mobility, a form of skill expression that seems to make him viable across all levels of play and inbuilt second objective to buy him a few extra seconds.
The only parts of his power, that I would like to see changed are the ability to vault and sometimes get free hits just like that and his tunneling potential thanks to the infection.
Everything, my friend. For a hyper-mobility killer, his kit has way too much.
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Congratulations friend!
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695062#Comment_3695062
This gripe seems personal. Wesker isn’t that bad on paper.
All gripes are personal, my friend.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695036#Comment_3695036
What's wrong about him?
I mean, beside his ability to tunnel with his 350 dashing speed on 92 speed of infected survivor.
Everything, my friend.
He has a horribly designed power, and I would be happy to never see him again.
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Wesker is definitely not a healthy benchmark, imho. In fact, he is a good example of what to avoid.
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Depends on which killer I'm playing.
If I going with Freddy, then I don't mind. But if I am playing Knight, then I try my best to make my guards useful.
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@Marioneo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3694967#Comment_3694967
Same we weren't powerful back then but being all seeing was fun and the dream world meant something
The most unique killer they've ever designed, and by far the most fun.
I have hope we will get him back eventually, my friend.
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It does, yes. I think one of the worst changes DBD has received is the Realm Beyond.
I loved the old maps, I really loved them. But now, all I have left is Swamp. Almost every map I liked in the game, gone.
Does anyone ever think of this? Ever, if only for a moment, think about those who liked the old style?
I strongly believe we should be allowed to choose which maps we want to see in our games. That way, everyone wins.
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@Shroompy said:
Ah, tier up imminent. Would be a nice thematic addition and wouldnt have that much of an effect on balance since Survivors have lots of info on the killer nowadays, and this would barely make a difference. If anything it would help deal with tombstone which I dont think anyone would argue against that.
While were talking about thematic changes.. can we please have the following come back?
Doctor Madness Effects (Make a photo sensitive option)
Spirit Shatter Blade (Was only on the PTB)
Huntress' Lullaby being replaced by heavy breathing while in chase, (helped synergize with stealth perks back in the day)
Ghost Face Shrouded SFX
Pyramid Head PTB Chase Music
Myers, Doctor, Demo, Oni POV Chase Music
Trickster PTB menu theme
(pretty pls BHVR?)
Doctor Madness Effects
This one is a MUST.
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@IamFran said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3694731#Comment_3694731
I never experienced it because I started to play in 2018, but I'm glad it doesn't exist now. It add to the horror atmosphere and it is cool, but the trade off is nerfing Myers which is already a weak killer, not a good deal imo.
Myers is already set for a change, it would hardly be an issue.
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It was removed a couple of patches after Myers was released, in the early days.
But yes, they should absolutely bring it back. It is awesome, not to mention an excellent contribution to the horror atmosphere. Can you imagine that on Lights Out? It would have been amazing.
And please let me access that map on the video. I hate reworked Autohaven so much.
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Same as yours, actually.
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Why is Thrill of the Hunt unhealthy?
This perk is underpowered, if anything. The nerf basically killed it.
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It is an old habit.
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Because she isn't overpowered. Her kill rates are high because people suicide on hook against her.
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@GentlemanFridge said:
I’m inclined to agree.
So am I.
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https://forums.bhvr.com/dead-by-daylight/discussion/comment/3693596#Comment_3693596
Wait, how did you post an empty comment?
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@MarbleThrone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3693211#Comment_3693211
"Event-limited Outfits will come back every year for new players to obtain." (it's literally quoted above :P)
Nice!
It is an amazing cosmetic.
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Is Knight's Halloween skin going to return? I really want it.
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692755#Comment_3692755
i bet but hey im a pretty good killer so i hope it wont be too bad
Events actually help a lot, at least the Blood Moon did.
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It makes sense for them to stay of there are other survivors still in the trial, but if everyone is already safe then they just do it to be toxic.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/409765/finally-p100-freddy
Great job General! 😍 You’re amazing! I was so excited to see this when you sent it to me on discord! So proud of you!
Thank you so much, my dear friend!
@[Deleted User] said:
Congrats! :)
Thank you <3
@blackfox0408_fr_ said:
@GeneralV imagine that they add way to p1000 now, most ppl would give it up i think.
But absolute congratulations because my highest is p21…
That would be an insane grind. It already takes a lot to reach P100, but P1000? That might just be impossible.
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@Caiman said:
These forums are pretty unpleasant overall. Everyone is miserable about something and they will post about it even if it's not relevant to the discussion at hand. New users, old users, it's constant drama and despair over every little thing.
I don't think these Forums are unpleasant.
I joined it over four years to try and get my favorite killer back, and I've met so many amazing people here!
Sure, we can get some bad situations from time to time, but overall it is pleasant.
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@Doxie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692928#Comment_3692928
And not to harp...but you still haven't mentioned your kill rate. How often do you take everyone out or... Let them live because you've completely schooled them?
I don't know the precise numbers. I could try and estimate it, but even if I did there is no way for me to prove it.
What I can tell you without a shadow of a doubt is that I don't let people go because I "schooled" them. If I have the opportunity to let someone go (presuming I've won the match) it is always the last survivor, either Hatch or gates.
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@VomitMommy said:
Oh my, I remember first version of hit validation. It was so bad I went on like a year break… Getting 2-3 hits validated while having around 30 ping…
Validation is still there, last week my grab got validated and I lost down for it, very annoying stuff mainly when my ping is usually lower than survivors.I remember one trial on Backwater Swamp where I hit a David with Leatherface's chainsaw, I heard his screaming, I saw the blood... and he walked away as if nothing had happened.
Frustrating to the extreme.
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It is an unpopular opinion, but I think Bubba was slightly overbuffed.
He is not even close to being overpowered, of course, I am just not really a fan of the whole "charges" system they gave him when his rework dropped. I think removing the movement speed penalty while charging up the chainsaw and making sure his add-ons worked properly would've been enough.
But I won't call for nerfs or anything like that. Bubba can be left as he is.
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@Doxie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692291#Comment_3692291
So honest question... A few bad matches.... That's all you mentioned. I read that and see basically you can't beat everyone every time. That's how I feel most killers what the characters. You lose to good killers, you lose to good survivor teams. Maybe I'm bitter because when I post "devour hope is bs" the answer I get is... Use totem finding perks, however when a killer doesn't kill every one every time…it's ...oh they need a buff. Again, not directed at you but other then that few string of bad matches...how do you normally do?
There isn't much for me to add here that hasn't already been said, but regarding my post specifically I mentioned some bad matches I was having because I believed they helped to illustrate my complaints about Freddy's current state.
But I was talking about things Freddy players usually see on their trials. And those scenarios, including the possibility of playing without a power, are common.
Therefore, I strongly believe this is the weakest Freddy has ever been. Is it possible to use him effectively? Yes, because you can do the same thing with every other killer in the game.
But the requests for buffs, or preferably a "dework", are 100% justified.
@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692850#Comment_3692850
If we go about kill rates, then why don't we buff Nurse? Or why did we ever nerf her? Her kill rate is usually not that impressive compared to all other killers, yet so many of us seem to believe that Nurse is actually pretty good. Weird.
Kill rates do not paint a full picture. They only show that MMR, players, perks, maps and killer powers in combination resulted in certain numbers. Especially MMR is important here. Because MMR won't allow you to get anywhere where you lose all the time. Meaning, it's possible for a terribly weak killer (let's say Nurse without blinks) to still have a decent kill rate because they will only play against survivors that are on a level they can actually compete with. And let's be honest, Nurse without a power would definitely not be balanced.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692607#Comment_3692607
That's a funny question. Would you believe me, if I said I had a 40% kill rate with Freddy? Would you believe me, if I said I had a 80% kill rate with Freddy? In order to answer your question sufficiently, we would need to provide proof, or else your bias (or own for that matter) would mean, that the answer could be discredited. And even then, that proof could easily be argued to be insufficient. No answer to your question would please you, unless it affirms your bias.
My response above also applies to you. Kill rates cannot really be used as a measure of balance anymore. Especially not with MMR because the matchmaking will correct anything out of the ordinary in due time. However because the individual killer MMR of a player is not completely unrelated to their MMR on different killers, we can sometimes make an educated guess that people struggle with the difficulty of a killer (when the numbers are way lower than they should be). That is not the case for Freddy though.
Anyone could play him and they wouldn't be confused with his power or waste time figuring it out. He is a very basic killer with not much depth and a rather straight forward power for the one playing him (not so much for the ones playing against him). So if you were a Clown main for example and you would switch to Freddy for the first time, chances are you'd perform pretty well because both share a lot basic mechanics. If you were to switch to Nurse however, you would probably struggle a lot because she is a completely different kind of killer.
An argument could also be made that Freddy attracts more experienced killer players than new players simply because he lacks so much originality. Pretty much everything he does, someone else does in better and his power doesn't have a lot of creative uses, so there is not much reason to play him aside from him being Freddy Krueger. Look at @GeneralV for example, who only mains Freddy because he was his favorite killer before the rework almost 5 years ago (you're a trooper, you know that?). Naturally these people would be pretty good at the game and have a lot of experience to utilise. The survivors they play against however, would not have that same experience because as easy as Freddy is to play as and play against, if you know his strengths and weaknesses, he becomes just as hard to play against when you don't.
I can't even remember the last time I played against a Freddy and I only know so much about his power because I like to play him (I guess some part of me likes to suffer?!). But what about the people that don't play him? They might know what his power does but they are likely to lack the experience to know all of his many weaknesses. Sometimes the threat of a power is stronger than the actual power itself.
We see the opposite on Blight. When you just start playing him, you will struggle with his power because it's quite hard to use (the exact opposite of Freddy) but rather straight forward from the survivor's perspective (again, the exact opposite). So naturally bad Blight players will have a harder time. On top of that, you also see that a lot of survivors, even ones that aren't that good otherwise know how to play against Blight simply because they have a lot of practice against him, due to his high pick rate.
Look at @GeneralV for example, who only mains Freddy because he was his favorite killer before the rework almost 5 years ago (you're a trooper, you know that?)
Thank you, my friend <3
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@DrDucky said:
https://forums.bhvr.com/dead-by-daylight/discussion/409765/finally-p100-freddy
I feel sorry for u
Ah, but there is no need to!
Freddy is my favorite killer, I was happy to complete the prestige journey with him.
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@HPhoenix said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691990#Comment_3691990
Knight, then clown! XD
I respect that decision :).
Hahaha!
If it is any consolation, my friend, I do have the red background for him :)
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692346#Comment_3692346
As has been pointed out by others old BNP is what I was referring too. Genuine "gen rush." or Gen-uine HAH!
1 gen gets completed at game start then 4 more pop almost simultaneously less than a minute later. If you haven't insta mori'd someone before that happens then you are out of luck and even if you have, you are still down 4 gens with 3 survivors up after roughly 2-3 mins of play.
Real "gen rush" hasn't existed for a long time.
A really long time, for sure. BNP was changed with patch 1.5.3, and that was the end of the insta-gen.
Then we had the BNP with the skill checks every 2 seconds, which is rarely even mentioned around here.
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@EQWashu said:
I'm so happy for you, GeneralV! Congratulations for not letting your dreams be dreams… or nightmares 😉
Please accept a gift of my most favorite Freddy GIF for this most auspicious milestone!
https://us.v-cdn.net/6030815/uploads/OL48HKWJZ42P/freddyguitar.gif
Thank you! It is a nightmare of a grind, but I just had to make this dream come true ;)
Also, here is one of my favorite Freddy GIFs:
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In my experience Artists tend to be toxic. The amount of BM I've seen from them is unreal.
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692633#Comment_3692633
eventually?
ima grind nightmare then show u i did it 👌
honestly this is just me trying to keep myself playing the game i really wanna stay
Well then, good luck friend!
It sure is one hell of a grind.
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689445#Comment_3689445
i will p100 him if you p 100 dredge deal?
only if you respond to this with a deal or counterdeal will i ever be motivated enough to do it
Sorry friend, but I don't really like playing as Dredge.
My next P100 will be either Claudette or Knight.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692133#Comment_3692133
My billy and your freddy. We got it. Lol. @radiantHero23 on pig or sadako would be nice to see to. 2v8 just sounds cool on paper actually being able to work together.
https://us.v-cdn.net/6030815/uploads/9SLIA9KYGW4J/elr4ojxi-jpg-large-281-29.jpg
Billy and Sadako team up to show survivors true pain.
Fun fact: I actually had a Freddy + Billy team up before, when the 2 killers glitch used to happen.
I know they are effective together. But actually having this mode in the game would be awesome!
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692265#Comment_3692265
Freddy & Piggy team up.
🔥🐽🔥
Oh, that would be a fun team up!
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@Doxie said:
This comment here reinforces my comment. If Freddie is you main....he must not be all that bad
Well, I presume this reply was directed towards me. No comment has been quoted, but so far I'm the only Freddy main in the thread.
And I gotta say, there is some context missing here. Granted, it was because I did not provide it, but here we go:
If Freddy had always been the way he currently is, I don't think I would've mained him, despite my love for the character and the ANOES franchise. But I first started playing DBD in 2018, and back then Freddy was a very unique killer, completely different from the version we have today.
He was my favorite killer in the entire game, and it is my love for the character and for his original power that motivates me to main him. Because his current power is weak, and it definitely has issues. You can read one of my threads about it, if you want to:
@GeneralV said:
I know there aren't many of us left, but I wanted to ask this question to those who still main / play Freddy.
Tonight has been a bit difficult for me as a Freddy main, I had a streak of bad games. And on some of those games I felt like I was playing a killer that completely lacks a power.
Between generators being completed as I'm teleporting to them, chasing an awake survivor or hitting one who is immune to falling asleep, I've had scenarios where it didn't seem I had anything to use in my kit other than a basic attack.
There was one match on The Game where this was particularly prominent. It is a bad map, I know, but when I played Old Freddy on his worst map (which in my opinion was Blood Lodge) I knew I had something to work with. Here I just... didn't.
Obviously I don't expect to be able to do everything I could do with Old Freddy's kit, but feeling like I have nothing at my disposal was very frustrating.
Do any of you feel the same?
Trust me, Freddy desperately needs help.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692133#Comment_3692133
Me too my friend. I’d like to see a permanent game mode for 2v8 I hope we can team up in the fog :)
Unfortunately it seems none of the modifiers will be permanent, at least for now, but I know I would love 2v8 while it lasted!
Just imagine the possibilities, my friend.

