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Trauma.
That word is terrifying for those who know its true meaning.
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@gammatsunami said:
https://forum.deadbydaylight.com/en/discussion/comment/2736768#Comment_2736768
I would agree, old dark maps were so creepy.
Good to see a correct opinion around here!
Don't see much of those anymore.
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Most people don't feel scared after many hours of gameplay, but we used to have a great and actually creepy ambience. The moment the devs messed that up...
Well, it is safe to say that it was the final nail in the coffin.
The cause is not yet lost, of course, as no cause is lost if there is but one fool left to fight for it. But...
The situation doesn't look good.
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BHVR used to be slightly more open with the community (it is barely noticeable, but the difference is there) but they've made so many awful decisions, especially in more recent years, that it is best to announce something only when it is about to be released and deal with the backslash then, instead of announcing it earlier and having to deal with even more backlash.
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Because she is not as interesting now as she used to be. And that is arguably more important than strength.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2733022#Comment_2733022
They should not rework Freddy. They should bring back old version.
...That is exactly what I mean.
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So what?
It is not like you see him anyway.
Though I must admit that this:
"At this rate, the only way to fix Freddy is a rework"
This sure brings a smile to my face.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2730583#Comment_2730583
The other option is to ban players who do so, but without confirmation about their intent it's really hard to do so.
What if the player is simply a toxic player? Facecamping and slapping someone while wearign that mask isnt racist, but the person behind it could be doing it for racist intentions.
Not accepting a POC for a job isnt racist, but the intentions behind it could be.
A death by cop situation on a poc isnt racist, but the intentions behind it could be.
There is no way to call someone racist without actual proof. You cant. Even if you assume it to be based on circumstantial evidence, a person could look really racist through personal bias alone. But without proof, you cannot call someone racist and have them banned because of it.
The best course of action is to remove the tools, even if those tools are enjoyed by non-racists too.
The other option is to ban players who do so, but without confirmation about their intent it's really hard to do so.
"What if the player is simply a toxic player? Facecamping and slapping someone while wearign that mask isnt racist, but the person behind it could be doing it for racist intentions."
So what?
You would either get a racist banned or a toxic player banned. Good riddance it is.
Both are bad for the game.
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That button is really tempting, ngl.
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Commendable, but it is far too late now...
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Screw everyone who used them for racism and screw BHVR for making this extremely awful decision.
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Nope.
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So...they did it.
#########
Now I am disappointed.
EDIT: Deciding to take a peek on whats happening on the Forums only to stumble across...this, was very unpleasant.
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You would not.
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Don't worry.
As much as it hurts to read them, such opinions on Freddy are entirely justified.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2710544#Comment_2710544
He had the best prestige in the game. As someone who mains p3 Quentin, I was quite disappointed to see the claw marks go, since it made it so unique.
As for the rework, he didn't look great... but now he looks almost like felix's twin with that jawline.
Well said.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2710483#Comment_2710483
Yup. Especially on Dwight.
https://forum.deadbydaylight.com/en/discussion/comment/2710481#Comment_2710481
I'm looking at the before and after - what is it that people didn't like about the new model/preferred about the old one?
Removal of sleep depravation and Freddy's claw marks (P3).
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2710480#Comment_2710480
My last point is that the current set of killer powers, where the majority of killers have a moderately strong anti-loop is a fait accompli. It would take too much work to remove all anti-loop and then rebalance everyone while keeping all killers distinct and interesting.
Plus, while I'm not a grizzled veteran by any means - I do watch some really old videos of Otz and co. and survivors were substantially less sophisticated in terms of how they looped.
How far back are we going anyway? Nurse, Hag, Huntress and plenty of the older killers had quite strong anti-loop tools back then if I'm not mistaken.
I said "majority", not all of them.
Do not put words in my mouth. I despise when people do that.
There is nothing wrong with having one or two killers with an anti-loop power, but there are enough of those already.
The ones we have should stay the way they are, but future killers should not be designed around that concept.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2710498#Comment_2710498
Apologies if it seemed that way. I was going to reply to you, stopped to help bring in groceries, and then just replied to the thread in general without thinking that I quoted someone.
I do agree we need more Killers of differing types, but that doe snot mean they should never make more anti-loop Killers.
Until the maps stop being so loop-heavy, with vaults and pallets every 6 inches, anti-loopers are the strongest Killers.
Apology accepted.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2710480#Comment_2710480
No. Anti-Loop Killers should not be changed or removed just because some Survivors seem to insist their vaguely-defined 'fun' is more important than game balance.
This has been the running excuse since DBD launched. '<Killer> is UNFUN! Nerf him!', as if 'I, personally, am not having fun' is a real argument for balance changes.
Usually made by Survivors that either;
- Just lost to said Killer, and thus said Killer is 'OP' or 'Unfun'.
- Or only have fun if they win, and thus any loss, at any point, is an excuse to claim 'I'm not having fun, so cater to me & nerf <x> killer/power/perk'
Never put words in my mouth, mate. Never.
I didn't say they should be changed, or removed. I said the majority of the cast should be looped in the regular manner, as it was when I first started playing.
That would mean stop creating killers like that from now on, as we have enough of them already.
Do not do that again.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2710445#Comment_2710445
What is it with Quentin? I know a lot of players are still moderately sore about something that was done to him - and I don't think I've ever seen one in the wild.
That would be the model rework.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2710463#Comment_2710463
I think it worked back then because people weren't as savvy about how to loop as they are now.
Plus - I don't think it's realistic. You'd have to redesign basically every killer from scratch.
Yes, they were.
And the loops were actually a bit stronger. It was perfectly possible to deal with them back then as it would be perfectly possible to deal with then now.
I speak from experience.
And your last point makes no sense at all. That was how the game was originally designed.
That is how it should stay.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2710452#Comment_2710452
I don't think it would have worked. Now, even intermediate survivors are sophisticated enough to know how to use strong loops - and on killers without anti-loop is can be amazingly hard to even get a hit.
Like it or hate it, that's the arms race we have now. Killer powers versus maps.
It worked back then.
I played against killer that absolutely dominated teams and they had no chase powers.
It would work now.
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Not belonging to me.
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I definitely agree with you.
I am from a time when the majority of the killer cast could be looped in the regular manner.
And I would liked if it had stayed that way.
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As a long time Quentin player, it hurts to see what you've written.
But then again, one can't really blame us for not playing a character after BHVR took everything that made Quentin, well...Quentin.
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Honestly, complaints about Lightborn of all things are downright pathetic.
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I never asked for MMR, so technically I have every right to complain.
At least judging by your logic.
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You don't.
Not anymore.
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@Sepex said:
I liked Old Freddy, comparatively weaker to other Killers but the nightmare realism and fun factor were there.
As everyone should <3
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@TheGentlemen said:
https://forum.deadbydaylight.com/en/discussion/comment/2702117#Comment_2702117
I knew you'd be here.
I am always present when my killer gets mentioned.
No one is as dedicated and devoted to him as I am.
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Reading? Yes.
Taking into consideration? Definitely not.
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Nah, but playing him gives you a Chad energy, allowing you to constantly 4K.
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The reworks and unnecessary changes killed this game bit by bit for me, so I left it entirely.
A sad fate for someone who had been playing since 2018, but it is what it is.
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@Strodd said:
https://forum.deadbydaylight.com/en/discussion/comment/2695523#Comment_2695523
Well it’s not like his power is super unique, they can’t make him worse because he already is bad.
Yes, they can.
BHVR has a tendency of making things worse.
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It is possibly, just...much more difficult than it should.
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I don't see the problem with that.
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Hell naw, mate.
Myers is the second most accurate licensed killer we have, loosing only to Freddy's original version.
He is no joke in this game. Never was, and never will be.
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Hopefully not.
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Freddy is bae.
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Hey, thank you so much!
I am honored, my dear friend!
I like to think of my profile picture as a symbol of who and what I am fighting for in here.
And such recognition is extremely appreciated <3
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MMR sucks, but most of us know that already.
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I have 462, and if I recall correctly this number hasn't changed in a very long time.
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I used to love this map before the rework.
After that...I am not going to say what I truly want to say because that would get me banned right away.
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It should be.
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Billy is the new Pig.
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I've seen a few theories and rumors here and there that his power had a certain "Old Freddy" touch to it.
He would only interact with Survivors once they were in the upside down, while remaining invisible to those who he hadn't pulled yet. Unlike Freddy and his lullaby, Survivors would be alerted to his presence by blinking lights in the trial.
It is unknown if the Upside Down would have the same benefits the Dream World had, such as action speed penalty or aura reveal.
But then again, these are just theories and rumors.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2693318#Comment_2693318
I don’t think he needs a nerf. When bubbas actually decide to play the game (which is rare) he is fine. It’s when they start face camping early in the game. But that’s with all killers tbh
I just think his rework was a bit...over the top. All they had to do was remove his movement speed penalty and make sure his add-ons worked properly and he would've been in a good spot.
However, that doesn't mean his current version needs to get nerfed to the ground.
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I liked her visuals...and this is as far as it gets.
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While I do think Bubba was a bit overbuffed with his rework, such nerf is pretty unnecessary and useless, since the Tantrum still damages survivors.