GannTM
GannTM
About
- Username
- GannTM
- Joined
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Comments
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@NerfDHalready said:
can someone genuinely explain the appeal of breaking dull totems without inner healing, especially when there is a gen right next to it? it's so useless and so pointless. it won't counter noed unless all 5 are broken and at that point noed already got more than enough value, and if the killer doesn't even have it you just wasted immense amount of time for no reason and screwed over your teammates with boon perks or inner healing, not to mention the mere existence of pentimento. if i see that notif before a hex is broken i'm simply gone have fun. wish breaking dulls awarded way less bps (like a measly 250) so breaking them is also a waste of time for people that only care about bloodpoints.
Since everyone already commented what I was thinking, I’ll mention one last thing wrong with this post. It’s Inner Strength not Inner Healing. (I’m just messing with ya though I’m glad we got the old name back)
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Blights are a 1 because I’m sick of seeing P100 Blights lol.
Another 10 is a Demo, because that person has clearly been dedicated to a good boy after he was removed from the store for 2 years.
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I sadly wasn’t around 😔
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Dawg you do realize you don’t have to prestige 100 a killer to get a good number of add ons.
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@Falconerkruger said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3626210#Comment_3626210
What's wrong with the Skull Merchant?
If I had to mention everything wrong with Skull Merchant I’d be here all day.
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I don’t think some of you understand why COH before was too strong. It wasn’t the self heal speed necessarily, it was the fact that the perk benefits the whole team. All four survivors having access to this made it stupid.
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Sure. Remove Skull merchant first though.
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624483#Comment_3624483
No. She is returned back to previous version with 2 addons becoming base-kit, no cd on TP and some changes to Tapes. Her bad chase potential is not addressed, slugging with her is no longer valid option and if she wishes to get anyone condemned she has to run the same dirty addon combination and tunnel the guy asap. She will still get looped around and will have to spend first few minutes forcing pallet drops before she starts putting up some real pressure.
But she has a lot more slowdown now. Survivors are incentivized to remove condemned stacks more now that stacks are locked in after being hooked.
She won’t be top tier but in now way will she be trash tier.
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@Green_Sliche said:
Sadako got back to trash tier and you call this a buff?
If this is the kind of change they are offering, I'd rather have Freddy as he currently is. Unchanged.
Are we reading different dev notes?
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Note to self: Never again equip STBFL and bloody coil in the same build.
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@Devil_hit11 said:
it sounds like a buff to 3 gens.
You didn’t read the part “Going forward, each Generator can only suffer from a maximum of 8 ‘regression events’.”
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I kind of feel like Artist should be higher. If we’re talking about mastering a killer, there’s so much that goes into her power like crazy map knowledge, understanding where crows can travel from certain heights on certain maps (talking about you swamp), understanding survivor pathing, and knowing when to use 1 crow vs 3 crows.
A master Artist will be able to deal with holding W by predicting exactly where a survivor will go and planning a crow flight in advanced. A decent Artist might rely on the anti loop portion of her a little too much.
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GIVE US SIDNEY PRESCOTT
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I’d take 10 straight Nurses over 1 Skull Merchant lol, and I hate Nurse.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622485#Comment_3622485
Especially because it was probably the most balanced Coldwind-Map before. I mean, Cowshed deserved a Rework (even tho it is really weak now), but Abattoir? Not so much.
@Topic:
Dont forget the MacMillan-Maps they added. The 5 original Maps were totally fine, nobody complained about this realm. And then they added a variant to each of them and they all suck.
When I heard abattoir was getting a rework during the 7th anniversary stream, I immediately thought to myself “why have they picked this map over a bunch of problematic maps?” Abattoir was a fine map before but they ruined it.
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Let’s not forget how badly they screwed up rancid abattoir as well. They might as well call it dead zone abattoir now.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622264#Comment_3622264
Causes flashbacks of memories that trigger extreme violence resulting in bad times for all. Rage as in however much you love or loved spirit multiplied by 3.
That’s fair lol. It is my least favorite perk of all time and I’m glad it’s in the dumpster now. It needs to stay forgotten.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622257#Comment_3622257
Yep....is there another Object? Gold? SHINYS?! (maybe playing too much payday lately)
What’s wrong with object? No one ever runs that perk anymore and is sometimes a detriment to put on.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621653#Comment_3621653
We'll accept if you throw in Object too
Object as in object of obsession?
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A sac ward doesn’t completely remove the chance entirely to get a map that had its offering used, it just makes it so it gives the map as much of a chance to be selected as if there weren’t any offerings at all. Looks like you got unlucky. One time I brought a sac ward when there was an Ormond offering and we still got Ormond.
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Well you’ll be happy to hear that his add ons are getting nerfed soon.
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I one time got made fun of for running Whispers.
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@egg_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621570#Comment_3621570
Because it's one of the best tracking perks in the games for the minimum effort required
Blindness is not it's problem
Oh trust me people complain about the blindness part just as much.
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Probably Self Care. Buffing that perk a certain amount would put it back up to broken status.
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I miss when skull merchant wasn’t in the game.
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Happy new year! Hope 2024 is a good year for you all!
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@humanbeing1704 said:
Perk would be nice if it worked while having endurance again
https://us.v-cdn.net/6030815/uploads/VSJRPWNY66N4/img-6150.jpeg
Could be great with anti tunneling if this was put back in the perk. I’m on board.
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*Laughs in sniping Artist*
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@humanbeing1704 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617052#Comment_3617052
The majority of people consider that to be why artist is awful to play against
a sniping artist who is super good is more entertaining and scary
I always snipe as Artist and do the anti loop part a ton less than most. I hope you can one day face my Artist 😄
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Let me just say this as a fellow Artist main and a retired Spirit main. I used to be the biggest Spirit simp on this forum for a long time (some people probably still see me as that) and I was around when Spirit was by far the most hated killer. It is not something enjoyable knowing that your favorite killer could one day get nerfed because of all the complaints. Thankfully her eventual nerf didn’t hurt her that much but still.
Artist is my favorite killer to play at the moment and I would rather her not get hated. She’s a lot of fun to play as and against right now to me and none of us Artist enjoyers want that to change.
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@[Deleted User] said:
I'm still not against new SM. I really like her new kit, the only reason she wins so much is because people just give up when they see her.
Between Chucky and Wesker I don't know which one I'd prefer to face. Probably Chucky and if you haven't Head-On him before it's hilarious.
It’s not that people wanna give up, it’s just people don’t wanna be bored for a while match. SM has nothing interesting to show for playing as or against her and is just a slob design. Counterplay is “don’t go to this area”. It has nothing to do with giving up.
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Had a Feng just do a gen while letting me and the other two teammates die on hook. Yeah I’d say it’s going fantastic and I don’t wanna question my life choices 😃
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Spirit - P100
Zarina - P48
Artist - P18
Yui - P16
Yun-Jin, Feng, Wraith - P11
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It’d be more interesting than current Freddy I will say that, but they’d need to do some serious balancing to make him work in his original form in the current state of DBD.
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Probably Nurse since she’s slow and her blinking won’t really help with much.
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@Iron_Cutlass said:
People get upset over snowballs being thrown at them?
I cant take it seriously honestly, half of my matches just end up in a massive snowball fight because it's just way too goofy for me to handle any other way.
Wait the event started? Gosh I’ve been so busy with other things I haven’t been keeping up as much.
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@just_one_player said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607662#Comment_3607662
So why Spirit is 4.4? She has the same limitations that Blight has.
She can get a hit with her power at pretty much any loop in the game. Blight can’t really do that at short rock loops so him being 4.4 would make him a pain to play there. Blight being an S tier killer isn’t a justification to make him 4.4, that’s not how it works.
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Surely this is easy for them to do, not sure why this hasn’t been done yet. Would love to know if I’m about to play against a Wesker that hits me from a football field away lol.
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A lot of y’all hate camping, but when there’s a viable perk that encourages moving away from the perk, y’all still complain. What exactly do y’all want?
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@finalgrrl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605450#Comment_3605450
It would so cool if we got a dual survivor chapter with two iconic final girls. like sidney and gale weathers. i’m so here for it.
@BubMickey07 said:
https://forums.bhvr.com/dead-by-daylight/discussion/399782/a-perk-called-final-girl
They can only use that name when they bring my girl sidney prescott to the game
Ik it's out if their control but still
Omg yes please Sidney Prescott. She will be my new main if she comes to the game.
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@WW1PilotAce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605208#Comment_3605208
That is the point it doesnt help againts facamping either
Yes it does. If the killer stands at the hook without moving then it will give the survivor a chance to stay in the game. Or are you defining face camping as a killer just guarding an area when they have no where else to go to?
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I’d be down. Just please don’t make the perk as awful as sole survivor.
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There comes a point when a feature goes beyond solving an issue and it starts to become a handholding mechanic. The mechanic is fine, it combats facecamping but it’s not going to just let you get away because the killer is nearby.
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@CompleatBeet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3603679#Comment_3603679
Artist has incredible map pressure even if she's not injuring people she's forcing them off gens, not to mention she makes certain loops unplayable for Survivors. I think she could do with a nerf to her range IMO.
Artist having map pressure doesn’t make her deserving of a nerf.
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That sounds like a very unfortunate situation. It is not something I have noticed after I P100'd Spirit.
Also congrats on your P100!
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As a P100 Spirit, I agree with this.
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Why should Artist have a maximum range? Survivors have plenty of time to react to long range birds so it’s their fault if they get hit and the Artist made a good prediction. She’s fine the way she’s at now.
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I’m hurt Carmina is on there :( (just kidding)
Anyway here’s my three:
- Trickster: Anytime I hear that lullaby, I just get the sudden urge to do the good ole gg go next strategy. Not engaging to go against and those sounds that the knives make when they hate you are so aggravating.
- Skull Merchant: There’s just nothing redeeming about her. She’s just a nothing right now.
- Freddy: His kit irl is the most accurate. I am asleep irl against him lol.
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@Chordyceps said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602017#Comment_3602017
To be fair, there is presently no way to tell if that medkit just disappeared because the survivor is now going to have endurance for 5 seconds or be healthy in 15.
Waiting 5 seconds will counter either add on anyway.