GannTM
GannTM
About
- Username
- GannTM
- Joined
- Visits
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Comments
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######### did I just read?…
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@GeneralV said:
Having fun.
This is literally the most accurate answer anyone can give to this question. I don’t play Artist or Singularity because they can wreck most teams. I play them because I genuinely enjoy them.
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Trickster was already one of my least favorite killers to go against before this rework. This change will boost him up that even more. He is such horrible design.
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Mostly good changes but survivors haven’t gotten anything from this. I would’ve liked to see a nerf to UW but oh well.
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@Chaosrider said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573989#Comment_3573989
It solves pretty much nothing.
What exactly were you expecting the system to do?
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This system solves facecamping, not camping in general. I think that’s a win.
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All of Jonah’s new voice lines are hilarious, especially the scream.
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@burt0r said:
It isn't, but should be if you do it in the first 2 minutes of a trial.
New players would always get banned then since they don’t understand the mechanic of 4%ing.
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@caipt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3572813#Comment_3572813
a good artist is so much fun to play against. Sure you hold W a sizeable amount but the mindgames with the birds makes it so engaging.
Couldn’t agree more! Even with the hold W portion of her, you still have to be wary of what she’s doing behind you. Trying to avoid her longer range snipes adds a different element in the chasing rather than the standard “killer runs fast to catch up” that killers like Blight and Wesker have. I don’t know why more people don’t like playing against her.
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3572789#Comment_3572789
Wish it was at least Artist and not just Blight, Nurse, different Killer, Blight, ...
I wish I got Artist more as well :(
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Only thing toxic here was the survivors going into a corner to give the killer no chance to get a hook. There’s literally nothing a killer can do here other than bleed them out. These survivors are just sore losers and don’t wanna admit to getting outplayed. I guess that’s just human nature though.
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I must be a god at killer then because I don’t get flashlight saved often. Maybe once every 10 killer games.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3571696#Comment_3571696
It wasn't just rpd though...
And we know how horrible BHVR’s map design is so obviously there are multiple abuse spots lol. Doesn’t make the perk itself problematic. It would’ve been fine the way it was if those spots didn’t exist.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570752#Comment_3570752
Boil over wasnt op???
Just annoying????
Let me introduce the rpd library squad to you.
Saying boil over was OP because of one map terribly designed map location is like saying Starstruck + agitation was OP because of nurse before.
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He just needs an add on pass. His basekit is fine.
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Yeah let’s forget how it took 3 months to nerf undying when it was super busted but it took just weeks to nerf MoM. Also let’s pretend like it didn’t take them no time to nerf boil over that wasn’t OP but was just annoying.
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@Blinckx said:
https://forums.bhvr.com/dead-by-daylight/discussion/395141/breakdown-is-an-extremely-unhealthy-perk
Is this perk even in game ? I mean, in over 2k hours i've seen it..two times ( and in both case was useless )
Well tbf it was pretty common when it was bugged to where it removed hooks for the rest of the match, but that’s just because anyone on either side love abusing broken things when they get the chance. Look at when merciless storm was bugged.
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I don’t think you understand the value of WoO if you think that’s the only benefit. Tiles are generated in RNG, so players need to adapt to that RNG quickly once they load into a match. Sure, there are obvious places windows and pallets can be but most everywhere else is determined randomly, so having a perk that shows that generation is so valuable.
Also, not to mention that it literally shows which pallets have been used, so solo queue gets a huge benefit from that.
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Mind elaborating?
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I main Zarina, Yui, and Yun-Jin on survivor side. Reason is they’re all hot and bad asses:
For killer I’ve said it many times at this point lol.
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Honestly his passive ability is what really makes him shine. His main ability isn’t as reliable.
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Seems to me the only counterplay is to just avoid drones in chase. Nothing else seems to work.
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I thought call of brine was broken bamboo.
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@jamally093 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568413#Comment_3568413
But doesn't she see your pools of blood when injured.
No. The only time she can do that is with father’s glasses and that add on isn’t even in the game anymore.
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@Rulebreaker said:
"Happy birthday to you~
Happy birthday to you~
Happy birthday dear GannTM~
Happy birthday to you~"
Your gona have to imagine the crows singing it as we dont know how (or probably should) but sound here :P
How sweet ☺️
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@C3Tooth said:
How about Artist in Spirit's skin?
I dig it.
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The houses are a pain to loop for killer and the streets are so dead for survivors. It’s a balanced map in that way but just because a map is balanced doesn’t make it alright. It needs more fun and fair interactions for both sides, and achieving that will mean removing dead zones and toning those houses down.
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@SirCracken said:
As someone who doesn't use Ultimate Weapon, rarely slugs, and frequently uses exhaustion perks I highly approve this post!
Please use these perks so I can have easier games. Thank you! 😃
I second this.
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I don’t see the devs making another boon any time soon. I think they see it as a failed concept. Circle of healing used to be about the only prevalent boon perk but I see it about once every 20 games or so these days.
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I know this has been said many times in regards to spirit counters but you gotta be as unpredictable as possible. Things like leading scratch marks to a pallet and crouching away from it do work from my experience and also vaulting a window and then slow vaulting it right when she’s coming around to the other side of the window.
I don’t recommend camping pallets or always running straight because those are two extremely predictable things. A lot of people still do that these days.
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Call me bias but Spirit lol.
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@GensByDaylight said:
Anti FACE CAMP
I get it doesn't hand you free wins and can't be abused by SWF, but you'll get over it.
+1
It amazes me how much people want to have their hands held in this asymmetrical game.
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It doesn’t need a nerf. It needs a full on rework. Nerfing it would just make it useless, so giving it a completely new effect is the best solution.
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Yeah I will never understand why some people sweat like their life depends on winning matches during events. This event has been a blast to me regardless if I win or lose.
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When I first used dead hard, I pressed “E” right after I saw the prompt after a hit. 💀
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One thing that has worked for me a couple times is immediately crouching after vaulting a window. Now you’ll need to have a bit of distance on him to do this but it does work if you crouch in time.
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I’m sure you’re one of the people that make hiding prestiges necessary in the first place.
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Yes BHVR please make this basekit.
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@CountOfTheFog said:
Yes but I knew they would break free as there were no hooks nearby other than the one for Bill
Fair
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Did you have time to hook those last three survivors?
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I mean twins have never been popular. As for demo, you can’t even buy him anymore so for a lot of people, they can’t play him even if they wanted to.
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Don’t worry you aren’t alone. I consider myself a really good Artist player but I’ve had games where I’ve struggled with her. There was one time I got no hooks and survivors had 1 gen left. I DC’d out of rage after a pallet stun, got off the game and then didn’t play for a couple days after that to reboot myself.
So yeah no need to keep beating yourself up, we’ve all been there.
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Artist: get the survivors horny
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3564042#Comment_3564042
I don't know. I'd probably try to make the Drones into mobile area denial. Like, they slowly move in a straight line. There's just really not a good way to salvage such a bad design.
And yes, there are plenty of Killers who have the same leave loop or die interaction. It's still not good design.
I’m glad I’m not the only one that thinks she’s unsalvageable. What I would do with her is give her a full on rework. Pretty much make a completely new killer.
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The SM rework was definitely a net gain but there is still nothing special about her right now. She has no skill expression, not much reliable counterplay, and is just a slob for the majority.
What she needed was a whole rework completely scrapping her current design.
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I definitely feel you. I also am on the autism spectrum and there are certain things that tick me off and make me overly uncomfortable, including touching as you mentioned in the thread and any kind of object getting close to my front neck area are extremely sensitive to me. Even if it’s just something minor like a little bit of air blowing on my neck area, I can’t even describe the amount of discomfort that gives me.
When it comes to loud noises, it’s not the spamming that sets me off, but it’s rather how loud it is and if I can physically feel the sound. Autism affects everyone differently, but that’s basically a little bit of my experience.
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Can you maybe elaborate?
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If BHVR loves FOMO so much then they should do it with people that make P100. Seems fair to me and I’m sure everyone else on this forum agrees.
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I’ve always thought Oni’s was pretty confusing.


