GannTM
GannTM
About
- Username
- GannTM
- Joined
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Comments
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@TheSnortingPug said:
https://forum.deadbydaylight.com/en/discussion/comment/2150472#Comment_2150472
Hag would be one of those hairless dogs w little tuffs of fluff sticking up all over the place
You might be right about that
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Bruh what
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Hag would be a chihuahua
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Clown has no map pressure, not great chase potential, and his penalty for using his bottles is too heavy. He’s a weak killer.
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Yui Kimura is the love of my life 🥰
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Just wait until Sluzzy sees this
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2150177#Comment_2150177
Her rendered models and her trailer model looks good. Her ingame model scares me to death.
Then you have bad tastes
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2150168#Comment_2150168
We have to face reality gann. A molded over pancake looks better than her face.
Yui is a beauty...
Look at her pretty face
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/246250/since-you-remodeling-bhvr
Right now yui's face looks like it got ran over by a car.
No
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@Name_Unavailable said:
https://us.v-cdn.net/6030815/uploads/589/FODJDNW81U1Z.png
Please buff Yui's booty, and make her face look more like the Trailer.
https://us.v-cdn.net/6030815/uploads/334/IAH6GFYJBY2E.jpeg
we yui mains deserve it.
Yui is already perfect. Never cared about her ass I just love her for who she is.
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2149859#Comment_2149859
But you already know yui's face looks like a smashed in pancake. ;)
Wow you are so cold blooded. Don’t talk about Queen Kimura like that. I can’t believe I’m saying this but I’m going to have to tunnel you off hook, wait 60 seconds to hook you again, and then mori you after you get unhooked again. Lol just kidding though I love my girls Yui and Meg.
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Hey don’t say anything bad about Meg!
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Meg will always hold a special place in my heart no matter how they change her.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2149491#Comment_2149491
You mean going against the only thing that somewhat "counters" (and is not even a real counter) her is frustrating? Eh.
@Topic:
When she does not have Stridor, it can be quite fun, even if she is decent. At least there is a chance to do something against her with Iron Wíll. And if she is bad, it is funny to make fun of her being bad, but thats about it.
Killers who play Spirit dont want the Survivors to have fun, so I also dont have fun when going against her with Stridor.
I do get what you’re saying as yes Iron Will can be fair against Spirit, but I’m saying that when Spirit gets reworked to where she has reasonable counterplay then it could be nearly impossible to catch Iron Will users which is why I think both need tweaks. Iron Will is already a problem against most killers anyway because it gives an incredible passive effect that doesn’t have any drawbacks to it.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2149444#Comment_2149444
I might say, Ironwill survivor vs no Stridor Spirit is a fair game.
She doesnt have Stridor but you dont have ironwill, you die
You have ironwill & she has stridor, you die
The worst case is you dont have ironwill and she has stridor.
Going against Iron Will as Spirit can be frustrating which is why I think Spirit and Iron Will should be reworked at the same time.
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Because they think she has counterplay because they’re facing bad Spirits. A competent Spirit is miserable to go against because you have no indication on what she’s doing and if you’re injured, just pray they screw up massively.
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Bruh Head On is super counterable
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Well I’m sorry for your experience but I don’t think it’s right to say it happens every match.
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Ok
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@Jackthryn said:
https://forum.deadbydaylight.com/en/discussion/comment/2147434#Comment_2147434
How long have you played Dbd? Because yes, tunneling and camping are considered playstyles, but they are both extremely toxic. I can understand camping or tunneling at the end of the game for a last resort, But, playing the game just to camp and tunnel every match is most definitely toxic.
Plus, I mentioned that Pig mains are prone to head nodding and hook slashing because they play scummy and can't handle being outplayed the majority of the time.
That’s not toxic that’s just having an ego. Those are two completely different things. Toxic would be holding another player’s game hostage or actually saying some offensive things in the end game chat. I hate playing against tunnelers and campers just as much as everyone else but it’s not toxic at all.
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Tunneling and camping isn’t toxic it’s just a play style whether it’s boring to go against or not.
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Dopamine seems to be a worse version of Adrenaline
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It used to be my crutch as I literally could t take it off for a while. I’ve maybe only used it like 3 or 4 times now ever since I dropped it.
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You drop pallets and guess which side is correct and hope for the best pretty much
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@Jane_Is_Mega_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2145763#Comment_2145763
Basically my reworked spirit can see scratch marks at a certain range, but fathers glasses allows to see them at all times, basically an add on that makes her how she is now.
I don't think that will make much of an impact because good Spirits don't rely on scratch marks all the time anyway and seeing scratch marks from a while away doesn't really mean much. It doesn't exactly fix the 1v1 imo.
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@Jane_Is_Mega_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2145757#Comment_2145757
Good point lol I didn’t think of that.
Also, I don't quite exactly understand the Father's Glasses change. Spirit could already see scratch marks in phase unless she had the Ring so I am a little confused by that one.
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I don't like the terror radius requirement for survivors to see the shards because Spirits can easily remove that by putting on stuff like Beast of Prey or Nemesis.
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Why don't you want to play with your friend anymore? He's obviously new to the game if he's yellow rank so he'll eventually improve.
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What about TheGannMan X Yui
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Well if survivors with DS weren’t being obnoxious with it then it wouldn’t have gotten nerfed in the first place.
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Definitely Spirit
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A Yui cosmetic please
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It will only give you the DC penalty if you DC after the match begun. It’s crashed in the loading screen for me before and I haven’t got a DC penalty from that.
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I mean I hate her play style too but there are people that love her play style so it’s not a good idea to completely change the way she plays. We can make it where she can’t place traps around the hook though.
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Killer: Blight
Ruin, Undying, Surveillance, BBQ
Survivor: Yui
Prove Thyself, WGLF, BT, DS
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@kaeru said:
I would run i'm all ears if cooldown was at least 30 seconds. I often hit injured survivor while he vaulting and it reveals aura of downed survivor.
Yeah I can see that being frustrating
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@meowzilla69 said:
Killer:
- brutal strength
- mind breaker
- overwhelming presence
- lightborne
- Forced penance
Survivor:
- leader
- Autodidact
- Off the record
- babysitter
- camaraderie.
I think babysitter & off the record make a good anti tunnel swf build
Never thought of a Babysitter OTR combo, sounds pretty good.
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@Phasmamain said:
I’ll add my own picks
Survivor
- Aftercare
- Autodidact
- Detectives hunch
- Empathy
- Dance with me
Killer
- Gearhead
- Trail of torment
- Dark devotion
- Oppression
- Blood echo
I love Autodidact, I’ll put it as an honorable mention
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@Phasmamain said:
You do realise people do this so they can piss people off enough to post on the forums right?
LOL very true
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Any Means Necessary is a great example of that. You can’t really buff this perk to make it more useful because the design of it is very flawed. Every pallet that matters will be broken unless the killer just doesn’t want to break it for whatever reason. Even if the killer doesn’t break it, it’s still entirely up to how the killer plays anyway.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2141576#Comment_2141576
I can't recall exactly which character does this but one of the women actually sounds like she's legitimately crying at one point, like a little girl would. As a grown man with the father thing going on that really bothers me. Might actually be Yui.
Bill, on the other hand, I get a kick out of facing. I laugh every time I attack or hang him, he sounds like an ogre. His voice is so hilariously fake-old.
I think that's Feng. I don't like her at all but her moans are very sad to listen to.
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@miketheratguy said:
Any of the women. I don't like the sound of their cries on the hook, they make me sad.
Yui's cries actually makes me cry sometimes because I love her so much
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@realflashboss said:
When tunnelling is so rife in so many games now lucky break might actually be a much better anti-tunnel perk than DS ever was. I would have been happy if it was only activated off hook as opposed to when injured to make it a bit fairer on the killers too
This would just give everyone another reason not to run Off The Record
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They also posted that on Instagram. Such an OP build.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2141219#Comment_2141219
I would not be opposed to a change like that. It's way better then making it permanently deactivated after a certain time.
Just think about it this way though. If Iron Will had this downside then survivors have to spend time healing to get value out of it again. If they don’t heal and instead spend time on gens, they’re not getting value from the perk if the killer somehow finds them again. It kind of gives survivors a choice rather than just slapping it on and getting the passive effect the whole game.
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We’ll say goodbye to SWF’s chances of ever finding a lobby.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2141209#Comment_2141209
True it would be strong but using grunts of pain you could probably track them so long as you’re good at tracking
Or sounds aren’t bugged :(
What I think should be done with Iron Will is that it should only keep you silent 10/15/20 seconds after a hit. It will reset once you heal. It should also not be negated by Stridor.
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@dspaceman20 said:
I had different idea. I think they should revert it back but with a twist
Lucky Break
You've had your share of scrapes and bruises, but luck's always on your side.
Lucky break is active whenever you are injured.
While Lucky Break is active you leave no pools of blood for 180/210/240 seconds. Lucky Break is deactivated once the timer has elapsed.
You're immune to the mangled status effect.
So it would be the Sloppy Butcher counter. Nice.
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@Phasmamain said:
I honestly think iron will is the problem here. Iron will has needed a nerf since forever imo and bows the perfect time to do it
I agree with that but either way no blood pools and no scratch marks for 90 seconds could still be very strong.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2141184#Comment_2141184
don't bump threads, and nah I still prefer my idea
while lucky break is active your grunts of pain are 50% louder
I’ve thought about that as well
