GannTM
GannTM
About
- Username
- GannTM
- Joined
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Comments
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@glitchboi said:
Happy forum birthday! We're more than grateful to have you on here!
Thanks <3
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2588554#Comment_2588554
29.The newest perk type added Boons are quite controversial in the PTB they were called overpowered and even with the live versions some say they’re still overpowered although much less. Are Boon totems still problematic?
COH should be toned down a bit but other than that, I don't think they're too much of a problem. They do require set up and planning on where you need to place them which does take time out of the survivors. I like the concept of the boons, I think they could be meta which is what we've been asking for for a while now.
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@ManOMaker said:
Sprit main together strong
Let's go!!!
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@Tr1nity said:
Whats your favorite time in this
hellholeforums?Meeting a bunch of people. A lot of cool people on here despite whether or not people think the place is full of drama.
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It makes it even worse when the game keeps giving me the map.
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2588929#Comment_2588929
i'm still getting my head around the finer intricacies of midwich but rpd legit feels like rocket science and you just do not have any time to think about convoluted routes and where to make any kind of proxy play to make up for the fact that gens are near-impossible to stall
nurse players i know have a field day with the map though, teleport from gen to gen + grab people + entire side of the map nurse is active gets super paranoid and stops doing gens, nurse never cares about anything it seems
ooh well..
If only I was good at Nurse…
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2588919#Comment_2588919
guess it depends what killer you go against but for me (aside from running around in circles for a year trying to find a gen i can only find WHILE IN CHASE) generally a lot more spooked to get it as killer
that said, before the spirit nerfs i ran m-d/yakuyoke and got rpd and the extra speed made phasing after someone almost impossible since if you bump in a thin corridor or get caught in a narrow doorway you lose a ton of momentum, what a nightmare
now they know where you are and what floor you're on, i probably would actually consider dcing out of rpd as spirit now and i literally never dc lol
I should’ve DCed. I wasn’t having the best night with her tonight as that’s kind of how it is but it was probably RPD making my sanity drop below zero that made me not play as well even on the matches where I didn’t get RPD. I won about half my games tonight, which isn’t normal.
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2588907#Comment_2588907
as a killer, right?
wait are you getting rpd as spirit
Out of the seven times, 5 survivor games and 2 killer games as Spirit.
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@SHYHERIST said:
Haddonfield?
At least I haven’t gotten Haddonfield in a few days. RPD just won’t leave me alone.
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@Superyoshiegg said:
I'll trade you RPD for any map of your choosing.
Seriously, I've gotten RPD like five times since the map came out four months ago. I know it was disabled for a little while, but that's still super unlucky.
It's one of my favourite maps in the game as well.
That sounds like a ######### deal. I need ######### peace away from ######### maps for once.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2588788#Comment_2588788
They cant compete, because there are no Yui & Spirit.
Maybe they’ll buy the license for them.
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Well VHS might be popping off soon so maybe they can compete.
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I can’t tell if this is bait or not
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2588349#Comment_2588349
28.Another weak perk category with even less usefulness are obsession perks. On the killer side there is no popular perk outside of STBFL. The other ones are too weak or have a massive downside and if I’m correct none have received meaningful changes in a while. On the survivor side they provide no dynamic to change their gameplay actively like killer. What changes need to happen to these perks to make them more viable and interesting?
Sole Survivor needs a massive rework. Not sure what to do with it but to keep the theme of “Sole Survivor” maybe it can have a benefit that happens when you’re alone in an area of the map with no one else? Maybe a haste status effect that only happens when you’re 32+ meters away from the other survivors and killer. Obsession needs an extra benefit though, can’t think of a good idea.
Furtive Chase is another one that needs a rework. I was thinking that there should be a perk that makes two obsessions, with Furtive Chase being that perk, and it can have the same effects except a max of 8 stacks. This will be crazy and can combo with other perks so well with the new effect. Not sure how unbalanced it would be but I would love to hear other’s thoughts on it.
Play With Your Food should just consume a token when you down a survivor. It’s a fun perk to use but it’s hard to get use out of it and it feels like the conditions along with the downside are too strict.
I already mentioned what I want Dark Devotion to do.
There are a few others like Dying Light, Blood Pact, and Rancor that could use a buff but not sure how to do it.
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Looks like you just got outplayed
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@BigChapAlien21 said:
We need a retail store map. Any time the survivors or killer try to do anything, they get interrupted by impatient customers.
Why did this remind me of that night of the consumers game?
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2588317#Comment_2588317
27.Hex:Blood Favor and Hex:Retribution recently got huge buffs. Blood Favor went from contention for worst perks in the game to at least Hex Wise one of the best. Yet Hexes will always suffer because survivors can spawn on them they can spawn on gens in the open.And this will always seem to keep them weaker. How important is it Hex spawns improve? And which Hex perks need big buffs also?
Hex spawns are just weird because sometimes you'll spawn on Shelter Woods where the totem is as visible from a distance as the sun is, while you can spawn on RPD and finding totems there is like finding a needle in a hay stack. I think totem spawns overall need to be improved as I hate RNG and it's just annoying when totems are out in the open and it's the easiest totem cleanse of the survivors' life. Hex perks that need a buff imo are Huntress' Lullaby, TOTH, and Crowd Control. Huntress' Lullaby can be a fun perk but good survivors can counter it easily because of their experience with skill checks. Crowd Control is just a worse Bamboozle, so it being a hex is insulting. The nerf to TOTH was one of the stupidest decisions I've ever witness in my almost 17 months playing this game. It wasn't that great before and now it's just worse. It would be a great counter to boons if you brought back the notification for cleansing and blessing.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2588277#Comment_2588277
26.On to some perks although we might come back to killer design. Recently two perks lost what was deemed an unnecessary M1 Requirement Third Seal and Blood Favor after Eruption and Hysteria were spared from a M1 requirement. Yet many perks still have one that can be considered unnecessary. But maybe the devs are beginning to realize this. Which perks with a current M1 requirement should loose it and which should they remain?
Sloppy Butcher is a perk that I think should stay at just M1’s as it’s strong enough to warrant it. STBFL should stay M1 as it would be a huge nerf if it was all attacks. The reason being is that it won’t synergies with Pig, Demo, or Nemesis anymore. Franklin’s should stay M1 as I think this perk will see a lot of backlash if it didn’t have an M1 requirement.
Knock Out I think shouldn’t have an M1 requirement. It’s just not good enough imo. Remove the M1 requirement and nerf some of the numbers to not make it too oppressive. Dark Devotion is another one of those perks where I don’t understand why it has just basic attacks. I’m telling you this perk will be so much fun to use with certain killers if it didn’t have that M1 requirement.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2588236#Comment_2588236
25.Let’s talk about killer design the recent trend has been strong 1v1 and not much else. The former king of this Deathslinger recently had this nerfed. Should their be a big emphasis on less of these killers?
Killers like that are very poorly designed. Deathslinger was the worst because his insta-ADS could put survivors in a lose lose situation no matter what they do. With Slinger not being good outside of that, it’s just boring having to hold W looking for survivors while you’re incredibly slow. It’s not interesting gameplay. There needs to be a form of outplay from both sides for it to be a PvP game.
There needs to be less of those killers and more killers like Blight and Spirit that have plenty of map pressure but also have counterplay in chase.
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@SlothGirly said:
https://forum.deadbydaylight.com/en/discussion/comment/2588253#Comment_2588253
is she? Shows you how much I pay attention to her
LMAO, pretty much same way how I feel about Hag
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2588236#Comment_2588236
"Maybe they happened before I discovered the game?"
Late 2017, some time after Freddy's release and initial nerf.
Ah ok
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2588198#Comment_2588198
24.One of the perhaps most infamous moments in DBD history is when McCote played as Hag against instant flashlights on Badham. And flashlights were nerfed Hag buffed to the S tier she is today. And if I’m correct a massive restructure of loops. Does this show that the devs actually don’t play the game enough. Or they’re just slow in changes?
Honestly not exactly sure I remember some of those things, mainly the Hag and flashlight things. Maybe they happened before I discovered the game?
Anyway, those changes prove that they’re capable of making good decisions at times which they definitely have. It’s mainly from feedback from the community which I do think they sometimes listen to the community at times, but I’m still not convinced that most of them actually play the game.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2584427#Comment_2584427
Hello Gann... We meet again.
Hi
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2588168#Comment_2588168
23.DBD just released the massive Mid-Chapter that saw huge changes like Spirit nerf and slight things that still matter like the nerf to Scalped Top Knot. Does this show that of DBD wanted to they could release more of these and make sure nothing gets on top of them?
With this being McLean's last patch and one of the few devs that knows how to play the game, it's hard to know if the rest of the dev team will live up to that without McLean. If competition does start to grow in this genre though, they are going to have to start making the right gameplay decisions whether they like it or not. The problem is, I don't think they know what's best for the game. I hope they prove me wrong though.
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/comment/2588140#Comment_2588140
its a fantastic perk isn't it 😏
Yeah, when it works lol
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2587079#Comment_2587079
22.VHS is the newest DBD competition because of the asymmetrical horror connection despite different gameplay for those unaware. All past competitions have been won by DBD. Yet people are saying this will be different and VHS will compete. And some even hoping it tops DBD. Or at least competition. Will VHS top DBD or at least compete and not pass like the rest?
It’s hard to know this early in VHS’s early development. I don’t know much about the game but I just feel like with all the licenses that DBD has, I have to see it to believe it right now. I think VHS has potential to be successful, just not DBD successful right now. I think even that could be a good thing for DBD, because just giving BHVR some kind of worry that a game could peak and compete with them could wake them up.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2588140#Comment_2588140
haha I understand you well tbh I wouldnt really consider it a nerf the way I suggested it, 30% extra distance is a big change you know.
Yeah I know I’m mainly kidding. It does need a touch because the perk bails me out a bunch even though I’m a ######### survivors at times.
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Dead Hard has been my crutch lately please don’t nerf it 😩
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2587803#Comment_2587803
*Cherry Blossom and Mother Daughter ring want to know your location*
Yeah those add ons can stay unused by me lol.
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2587299#Comment_2587299
Because you played her alot before she was nerfed? Easily answered.
Ok let me rephrase that. I have an approximate 85% win rate with her post nerf.
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@pyramidheadmain6233 said:
https://forum.deadbydaylight.com/en/discussion/comment/2587803#Comment_2587803
High risk, high reward.
Yep
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Spirit because she’s very fun and now I don’t feel bad for playing her anymore. A lot more risk to using her power.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/2587386#Comment_2587386
It's not a read, your blind, they are not
Use your ears, use short bursts.
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@Nathan13 said:
I haven't played against her yet unfortunately. 😔
Same 😔
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I think she’s low S tier still, just below Blight.
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2565311#Comment_2565311
They already did lol
Practice her.
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Whenever I hit a curve as Billy, I get so excited. Watching me play Billy is probably the cringiest experience you’ll get that hitting good chainsaws is so satisfying.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2587241#Comment_2587241
Exactly.
And you can still mindgame with her, but now it is an actual mindgame and not just "I stand still".
And whenever survivors make a good read and outplay me, I find myself complementing them. It’s just a lot of fun with new Spirit.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/2587299#Comment_2587299
Bot survivors..like seriously, otz got fifty wins in a row with legion..proves how bad some players can be..not to mention one of the new top perks has been disabled
I’ve played against good survivors though, even some with Iron Will. Even without that much gen regression.
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@Shaped said:
Might as well play resi 2 lol.
I do. I played it a few days ago and playing on RPD in that game is enjoyable.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2587241#Comment_2587241
Wihout addons?
It always felt much slower for some reason.
Yeah without add ons. Sometimes her animations can feel weird where it takes a second for you to start taking off but she still moves fast nonetheless.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/2587241#Comment_2587241
Invisibility is useless if you know exactly where she is, and her speed is pointless if she cannot see or hear you..id suggest playing her before making marks that don't hold weight
Why is my win rate with her like approximately 85% with her then?
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*Completely disregards Spirit still moves at 176% movement speed and is also still practically invisible*
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2585644#Comment_2585644
21.We’ll that’s the simple questions. We’ll begin with DBD’s current hacking issue which has gotten so bad at least in higher MMR games can be taken hostage and some reports on the forums of bricked consoles. Does DBD have a fragile code that allows or are the devs not getting to it quick enough?
It really bugs me a lot that they haven’t been transparent with us about the hacker situation so it’s hard to know if they’re doing something about it or not. I don’t think it’s got something to do with a fragile code, I think it’s just something the devs don’t want to get on the issue because they know it doesn’t make them any money. I know that this kind of issue isn’t easy to resolve though but it needs to be on the top of the priority list. Let’s just hope VHS pops off so they’re forced to fix the issue.
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The things that were gutted on Spirit were unfair and 100% needed a change. Survivors now have counterplay and are able to react but you still have understand that you move at 176% movement and this is talking without add ons. Just because survivors have something to react to doesn’t mean she’s a dead killer, all you gotta do is practice her and you’ll do fine.
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@NomiNomad said:
@TheGannMan You know how to handle this better than I ever could, I'm no Spirit main.
Oh yeah don’t worry I’ll handle this.
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Everything about this post is just plain false.
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It’s only 6 meters though.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/2585660#Comment_2585660
You have not read my posting, so why bother replying?
I did but why are you bringing up Saloon specifically? Is it because of its size?
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Saloon isn’t as killer sided as people think it is.