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Gamedozer7

Gamedozer7

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  • @PIP330 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2508155#Comment_2508155

    70k (24 hour peak) that's a lot.

    (And that doesn't count console players, probably 200k are playing rn)

    But yeah "dead game" - "lol"

    That doesn't even come close to the top 20 online game that have millions or tens of millions playing. I wouldn't say dead but limping. The most people they have ever had on steam was 100k and even one says pc out numbers console (I agree) 150k thats tiny if you think about 4/5 of that have to be survivors.

  • I've just about quit it takes over 10+ minutes to find a match then I get survivors way better than me. You would think my mmr lower but 5-10 matches the survivors are way better than me and 1-2 matches after its baby's i stomp then boom back to the crazy good survivors.

  • @Advorsus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2508438#Comment_2508438

    I can agree sometimes it takes too long to catch up. Just take it as a learning experience of when to break chase. I've lost games where I either played badly, or tunneled too hard on one chase, or they were just better optimized. But I've never lost from someone holding W

    I am guilty of not always breaking chase when I should but if your on a decent size map(not red forest big)and they just run straight after the hit is 20 second just to catch up and if most of the team understands its the most effective move you have to take a chase or get only hits and no downs.

  • I swear I hooked a survivor on one of the corn maps and watched the totem right next to i light up.

  • @Advorsus said:

    Killer main here. I don't really feel like holding W is that bad. Playing as survivor and trying it I found that 9 times out of 10 they catch up really quickly unless I already have a lot of distance.

    As killer you can't chase behind them. You have to angle better when you walk, that's where the faster movement speed comes into play. If you're walking a short distance and at a faster pace, you'll catch up quicker. But don't be afraid to break chase if you see them anyway too far away. Just pressure someone else.

    The ones that want you to chase them, like the ones standing there pointing or waving at you to chase them, are not the ones you want to chase. Find those weak links and make it a 3v1.

    You can't cut them off all the time if the just run forward at no point is there a angle to be made so your average catch up time is around 20 seconds. I normally ignore the over confident ones you know start a chase and you see clicky clicky on the side.

  • @Marc_go_solo said:

    Dead Hard is a good and fair perk, and this is coming from my experience against it as killer. If you can bait it out of them, it usually results in a down a few seconds later. Likewise, putting pressure on them could make them dead hard into a wall or something.

    It's strong, but far from a balance problem and really - when baited - it's just as beneficial for the killer as it could be for the survivor.

    How do you bait a DH to a window or pallet?

  • @Lochnload_exe said:

    https://forum.deadbydaylight.com/en/discussion/281265/why-is-w-key-meta-a-thing

    Maybe in BHVR didnt make so many killers that are just M2 to mindgame, it wouldn't be so bad. Against most killers, they don't have any counterplay other than just holding w.

    If they have no anti loop then its run around a tile for 1 minute then they drop the pallet and move on and rinse and repeat. Mind games only get you so far your pretty much trying to force a mistake and if the survivor is good I could be 30 seconds before you can actually get a hit depending on the tile. Mind games aren't always consistent.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2507393#Comment_2507393

    People aren't complaining survivors are running away from them.

    They are complaining how utterly effective it is.

    There is a big difference between the 2.

    That said i don't know how they could nerf it. Except for what they are doing and adding more oblivious effects in the game to deny survivors their headstart.

    I was thinking about shaving some of the hit cool off to less the total amount of distance they make off one hit then ofccourse nerfing STBFL so that doesn't get out of hand. Honestly STBFL helps alot if you have a killer that can use it well but on most its much hard to get good value out of it.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2507751#Comment_2507751

    those baby survivors have been screaming about spirit for years (including me, I'm the biggest baby of them all) while the devs stick to nerfing pig, billy and demo instead.

    Balance decisions aren't made because of angry survivors, those decisions are reached via a combination of statistics, whatever happened to Almo in his last game and a magic 8 ball.

    So they finally started using the magic 8 ball its about time.

  • @Maliken said:

    https://forum.deadbydaylight.com/en/discussion/comment/2508104#Comment_2508104

    Apart from the standstill mindgame, Spirit is not that easy to play.

    I just seen the in game tip that tells you to do this. Like really behavior your going to tell me so cheese.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/281265/why-is-w-key-meta-a-thing

    Killer mains wanted this in first place. They asked for quick chases and "poewrful" killers in the chase so they got killers like Deathslinger. Survivors adapted. End of the Story.

    You can still loop anti loop killers you just can't be a greedy because they will catch you sooner. The problem with that is only the top tier killers have the mobility to counter w because just from the hit to catching up is about 20 seconds(a killer chase shouldn't be over 40 or its to long) that why the amount of nurse,spirit,blight are showing up. I belive its bad game design all and all this game is not ment to be played at full efficiency because it brakes down. The perfect example is tunneling its the most efficient way for a killer to play but for a survivor it suck 7k a ggs and honestly from the killer side it sucks because your only chasing one survivor and not seen the different play styles and trick of the other.

    Now I do want to point out that this is all just my opinion and you are free to w k all you want you bought the game its your choice.

  • I try but I'm console so its so much harder learning them.

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506922#Comment_2506922

    I'll make a hypothetical example

    Let's say we're in the middle of the map on coal tower, let's assume for the sake of argument it's a basic m1 killer

    He hits me and instead of running to the jungle gym that's next to me I instead decide to use my speedboost to run all the way to the main building (which is the coal tower itself) and from there, I proceed to use the pallets around it and so on.

    So your chaining loops together. If you were w key you would skip the building and just get as far away as possible regardless of what tile you end up at.

  • @Brokenbones said:

    I don't see why people should be shamed for...

    Running away from the killer? I hate this narrative that "shift + w" is completely brainless when in actuality, it's not. If I am hit by the killer and I know using the speed boost that I can make it to a tile that is further away then I'm going to do it. Why would I give the killer the advantage by running to a tile that is already close by while injured?

    I understand why people feel it's frustrating; really I do. It takes so long to catch up to someone running in a straight line after you hit them, that's why killers like Wraith and Blight are so popular and strong because their power negates this

    but on the other hand Nurse and Spirit almost completely ignore the things that this thread says defines a survivors "skill". So... ???

    My question is when you are running are you run tell you have to pick a tile regardless of straight or are you run to a strong tile to chain loops together because on takes skill and the other doesn't.

  • @Marc_go_solo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506865#Comment_2506865

    Firstly, love that you choose Myers! He's vastly underrated by many.

    As for the chase, Myers is best used not to chase until hitting Tier 3, unless there's a good opportunity in sneaking up on someone. If someone is stupid enough to run in a straight line away from Myers, just hit that stalk button and boost up the tiers.

    Myers feels like an opportunistic killer who's like Trapper in that he comes into his own during the late game. That's when survivors have nightmares, especially if gen management is done right.

    Basically, your options are: 1. Stalk-stalk-stalk, 2. Observe where they like to run to (usually that could be good to remember not only for where they feel safest, but also where they may heal up if you have the gens close togethef), 3. Herd them, so approach from different angles so they become disorientated or nervous, which'll lead to mistakes and 4. Early on, encourage then to work together to get the Tier meter up quickly, so patrol some gens near to each other, then move towards a further one where (hopefully) they have grouped together because they've seen you patrol.

    Those would be the best tactics. Myers isn't a chaser, but someone who watches until the time is right. So use them running away to your advantage. It's a lot of fun to improve mind games in unique and unsuspecting ways! Oh, and also experiment. If you have a strange idea which you doubt would work, do it anyway! You may stumble across a killer tactic!

    I won't lie they were pretty decent survivors. I didn't get out of t1 for 20-30 seconds and that almost never happens. And if you w after myers get a hit you can normal make enough distance that when he stalks he's not getting much. I ended up with a 3k because they got cocky around 2 gens and then 3 gen themselves and that is not where you want to be against a 99% myers. I love myers he's been my main since almost day 1 and I'm still learning trick with him. I personally believe his snow ball is up there with oni not on par but can be close.

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506830#Comment_2506830

    That's your anecdotal bias though. You've not seen it a lot in your games, but maybe op has seen it a lot in their games. I know I used have at least 1 survivor per match wanting to run to furthest deadzone corner. I usually just let the run and drop the chase because there simply isn't enough time to deal with that while policing gens.

    It's enough of an issue that people who don't post on the forum talk about how silly it on a regular basis. Sure it is the most efficient way of dealing with a chase on the survivor side, but it isn't engaging gameplay. Killers get constantly ran down about how they're only concerned with winning and not with making engaging gameplay by constantly going for the most efficient strategies. At least their still required to be engaging if even for a short period of time.

    That is what annoys me in dbd. We have to depend on the opposing sides to make engaging gameplay and engaging gameplay is rarely efficient gameplay when it comes to dbd.

    Thanks you make my point so much better than me.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506806#Comment_2506806

    It just comes down to what someone finds fun. Some people like optimizing every part of survivor play and others just enjoy the looping aspect. Games where we only take 3 hooks and all escape are more fun to me than games where we take a bunch of unnecessary hits/hooks because of poor positioning. I hold W, run to corners when I can't extend chases anymore, and bodyblock for injured teammates who run near my gen. It's what I find fun.

    And I find that very boring but if thats how you want to play then I respect it. I would rather have extended matches where I had good interactions with the killer and scored som decent BP and the best part is both are completely valid play styles. IMO

  • @Marc_go_solo said:

    It's not meta. Sorry, but there's nothing meta about running away from a killer. I've never complained about a survivor running from me in a straight line.

    There are multiple things you can do: Herd them, corner them, force a mistake, realise this chase would be unproductive and move on to another, use ranged killers, use speed add-ons (if available), use them to lead to others, use them to know which gen they want you to run from, focus on gens closer together and force them into the territory, use trap killers, learn their habits so you know how to cut them off next time.

    All the above work. There will be times when they don't, but that's the whole point of the game: you won't win every chase! If you're running after survivors for long periods of time, then the fault isn't "hold W" - the fault is the tactic you choose. If "hold W" was as meta as some claim, there should be easy escapes every time. There isn't.

    I see it all the time and I admitted that I do make the mistake of taking chases to long sometimes and that is all on me. Most of those are very situational I was playing Mikey(my fav) and all of them would just w across the map after first hit so how do I counter that if I just didn't take any of those chases I would of had 1-2 hooks?

  • @th3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506826#Comment_2506826

    But they are extremely strong at loops. If you force them to extend it gives you more plays rather than trying to play a tile and get hit shortly after.

    https://forum.deadbydaylight.com/en/discussion/comment/2506819#Comment_2506819

    100% the recent killers have just been anti loop galore so it’s no surprise making distance is as strong as it is.

    I just want to say I'm a killer main and I do play some survivor but I do appreciate the point of view and understanding of more seasoned survivors. I still think trying to be as efficient as possible brakes the game. Im not saying to not try to win by all means do im competitive and will be trying to win as well. One this that does bother me though is when a survivor w keys to a strong tile and then start spaming quick actions because I won't follow them half way across the map to shack with 2 gens left and there a strong looper.

  • @Jasix said:

    Well - it wastes the killer's time - which in turn allows gens to get done. Why would a survivor do something that could potentially end a chase much quicker? If the goal of a survivor is to get gens done and escape - why not use whatever they can to achieve this goal? Granted I think I MAYBE see this once every 5-6 matches by MAYBE 1-2 survivors.

    It doesn't bother me as killer honestly - I can recognize those who are going to do that and those who I can easily get. The problem I see with a lot of killers is not recognizing when to abandon chase and switch targets. Like most things on these forums though - this is an overused term and definitely not something I see very often in actual matches.

    Here's the thing - I don't care how people play, what perks they bring, what killer they play, items, addons - we all paid to play - so let people play how they want.

    Really I see it all the time. I'm am average to below imo as a killer but I just find it boring. I find that been efficient in this game is boring and takes the fun out of it. I hate sitting on gens as a survivor I would rather try to make the crazy save or take the heat from the killer so I can learn to last longer than 30 seconds in a chase.

    I won't lie i am guilty of not dropping chases i should sometimes but I do try and recognize when I do it and stop.

    I'm not saying not to do it or its not aloud I'm a firm believer in play how you want and use what you want. Except for old DS that was all bs and I still have flashbacks of taking 4 ds in my first 4 chases.

  • @FrostySeal said:

    Due to the many, many Killers in DBD ignore most looping skills (Nurse, Spirit, Blight, Freddy, Twins, Doctor, Deathslinger, etc.) it's just a much better idea to force them to hold W then to try and loop them because you'll probably go down quickly due to how much anti loop some of these Killers have. Killer's like Deathslinger and Nemesis are extremely powerful in the chase but have no way to catch up to survivors quickly meaning that wasting as much of their time by just holding down a single button is more effective than trying to loop them. It's not fun for either side but it's a necessity so long as Killers like them keep getting created.

    But nurse spirits blight and deathsling sort of can close ground quickly making w less effective.

  • Because there are 4 survivors and only 1killer there's a much higher chance to see a toxic survivor than killer but they are out there.

  • @Purgatorian said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506795#Comment_2506795

    And some survivors want to get rid of bloodlust. Imagine how much longer it would take to catch up without it.

    You can run STBL but I have to also run ruin/undying to slow down gens and bbq because I'm still grinding. Thats all my perk slots.😭

  • @[Deleted User] said:

    Looping shows off one of the skills that a survivor has. They don't show the skill a survivor has. Situational awareness and decision making are equally, if not more important than looping skill. A 10 second chase in the right part of the map is better than a 30 second chase in the wrong part. So the question you're asking is: "Why are survivors trying to play well?"

    Well yeah more like why play efficient at the cost of fun? On top of that this game really brakes down when either side tries to play efficient imo. Ok as a killer if I see you w to a strong tile across the map im probably not taking that chase. Its going to take to much time to catch you plus the loop time plus we pass like 3 really strong tiles on the way there so you have those and I'm not dealing with all that.

  • @Purgatorian said:

    What I don't understand is it takes me longer as killer to catch up to the survivors than it does when I try it as survivor.

    Seriously, they can get close to the other side of the map, I'm lucky if I can make it to the second loop lol.

    Thats my point it takes no skill and then turns the chase into no skill for the killer.

  • @humanbeing1704 said:

    Honestly she's fine I just wish they Nerfed her add ons again they seem overtuned still

    They just need to add a q to her phasing. I just want to point out that when a killer mind games a strong tile they are guess on a 50/50 chance on them falling for said mind game which is pretty much exactly what survivors complain about with spirit.

  • @Zboard said:

    As killer, i either keep heavily underperforming every match (3 or 4 escape, over and over and over and over and over) and after a lot of trash matches i just stomp 4 newbies that dont know how to play for a magic reason. What is going on, is anyone able to still enjoy playing killer? when i hope on survivor all i face is campers and tunnelersm is this where this game is going? only frustration lately

    Its the same for me I get stomped l I've 5 games in a row then play one game of baby's that can't find gens and back to been stomped. Now I'm no expert but I'm pretty sure thats not how mmr is supposed to work. I've had about 4 matches that I would call good meaning they could of ended up either way.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506609#Comment_2506609

    You get 300 bonus experience for your first game as killer and survivor. So I assume he is just playing one game of survivor and dipping.

    But you can reset those daily missions too. Just log out after you use the daily reset if it is still a challenge you do not want to do. You can keep doing that until you get one you want to do.

    I do this all the time tell I find one that I feel like doing.

  • @latinfla4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506118#Comment_2506118

    Exactly this is what is expected to be the norm...I want to believe our free time is worth more than playing lobby simulator after these changes🙄

    Right like why should I have to find something to do in my free time while waiting to do the thing I was doing with my free time? I think I explained that right

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506461#Comment_2506461

    Am I? Your post is going on the route of copypasta material. Especially with the "mah strimmer said spirih is op". Pretty sure I have a good enough read of you.

    Don't forget about this, I'm not changing how I play to counter it the game should change for me.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506418#Comment_2506418

    Cool, enjoy not having any killer you can play after her nerf :) I’m so excited, so many toxic killers will go down to low MMR

    Actually I can play most of them for a console player (need to practice nurse) i actually main spirit and myers. I personally have no problem playing against her and I'm not a good survivor by any means I just don't hold shift w the whole time against her and make her guess as well.

  • I'm going to play her twice as much now just because this post.

  • @BrodieDBD said:

    Pulling off a reverse stun required a decent amount of skill, and it was a really cool trick to do. Unless I'm missing something, we haven't heard anything from the devs about why they were removed from the game. What's the reason behind it?

    It makes no sense when it happend if the killer was in between you and the pallet how did you pull it down with out phasing through the killer. And if you are in between the killer and the pallet why would the killer be stunned?

  • @WexlerWendigo said:

    They’ve had years to make her more balanced and fun, and have done next to nothing. I’m tired of loading into a match, only to go against someone who has 10 hours in the game, because they’re playing a killer that takes zero skill. It’s just easy mode, which should not be in a competitive game.

    Let us have fun please, instead of forcing us to go against this garbage!

    As soon as I can opt out of DH matches its no fun losing a loop to a bs no skill perk.

  • @Alphasoul05 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506114#Comment_2506114

    The queues are short at lower MMR levels, and incredibly long at high MMR levels. For some reason, probably due to how SBMM takes data, there's a massive amount of killers at high MMR levels, and fewer survivors. Killers at high MMR have ridiculously long wait times.

    Not sure how they are "relatively the same" as per BHVR's statement. Quite clearly not the case but maybe their target audience just isn't high SBMM level players. I have never had such massive waittimes as a killer at all times of night, and such amazing queues as a survivor in years.

    This is so bull then because I'm a average killer at best and its 10+ minutes and most the time I get survivors better then me after all that weight. If I'm in the higher mmr(not highest) I know I'm not a good killer yet my mmr seems to say other wise.

  • Right boom neither side can complain anymore.

  • Let's just remove perks all together you can't complain about something that isn't there.

  • That should have no bearing on his matches. I'm am bronze 1 and haven't had anyone over silver 3 in my matches weird.

  • @DaWeezerd said:

    SBMM is fine. I don't want "red" rank/grade/whatever idgaf sending me back into "green" because they wanted to derank and stomp noobs

    But I still get 1k+ survivors on my killer all the time. I got about 400hrs on console over 4 years(there was a 2yr brake)

  • @latinfla4 said:

    30 minutes really? With killers I dont even touch...yeah and for the round to be over by a genbot squad at 5 minutes🤣🤣🤣🤣

    No thank you doing my survivor daily and playing something else that doesn't punish me for playing and supporting their game.

    Hopefully the next patch fixes the broken individual sbmm killer because this is ridiculous.

    Anyone experiencing this? Let your voices be heard I dont think bhvr wants to lose more 🤑

    I stopped playing for the most part because I'm waiting 10+ minutes and I either end up with 4 pros or 4 babys and the games are shorter than q.

  • You know whats weird im a bronze 1 and only played against silver and lower I thought grades don't count yet I seem to only play people around my grade.

  • @chargernick85 said:

    I use every killer on the roster and I can promise you he is not the weakest. Legion, Trapper, Trickster, Pig (God that hurt to say), Mike are all below him and there are more I just didn't want a giant list. Not saying you can't win with these characters but they just have less in their overall kit.

    How dare you say Mike is weak. he's S+ for sure and just under nurse.

    I'm jk I do love him though he needs a buff.

  • @Sleem said:

    https://forum.deadbydaylight.com/en/discussion/281031/how-come-its-never-haunted-grounds

    Try to make it obvious it's an important totem like devour hope. Make them want to cleanse it. I don't use hex perks too often but when I do, I try to make my haunted ground like devour hope.

    I really don't run any hexes outside of ruin/undying I don't have devour hope yet but the rest are lackluster at best.

  • @burt0r said:

    Well were longer killer queue times during the day not already the norm even before SBMMR?

    While i am eu as well i don't know since I mostly played after 8pm (and not since SBMMR is on) and then killer queue were so fast that i couldn't even check to set a BP offering.

    It was like 4-8 minutes during the day on NA west. Now it 10+ most the time 8 minutes is really lucky.

  • @Thrax said:

    Need to run ruin or lullaby or something to encourage a cleanse then you need to get lucky.

    Don't get my wrong I see bones and I'm not in a chase I do em but many try to rush. I do try to time it if I can so if it's HG I don't give them anything easy. Make them waste that first, maybe only, hit on an already injured survivor.

    I've had this happen alot it getting broken in chase with an injured survivor. That's a smart play.

  • @tippy2k2 said:

    I'll do bones as I see them but unless I know a hex is in play, I won't actively seek them out.

    The first thing I do when I spawn in is tap a gen to see if Ruin is in play and if it is, I won't touch a gen until I find it. Haunted Ground I'd basically have to stumble upon by accident for me to break it.

    That makes sense. I play alot more killer so I'm the dumb survivor that pop HG

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2503679#Comment_2503679

    The original one is the one with the mansion I believe.

    I do believe you are right. I just wish they would put more focus into gameplay on the license maps they tend to be the worst maps gameplay wise.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2503667#Comment_2503667

    That pretty much goes for everyone that hasn’t played RE.

    I played the original but that was alot of years ago and they changed up the layout a bit from what i do remember. I don't know why behavior keeps making big maps they are always terrible.

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