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G0odNess

G0odNess

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G0odNess
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  • @alivebydeadight said:
    agreed comrade, also LoL is disabled and thats hilarious

    lol

  • @DarkWo1f997 said:
    RSB said:

    @DarkWo1f997 said:

    Legion changes include mending no longer stopping the timer, reduced vault distance, stuff like that. 

    Such a shame, that "timer ticking while mending" is useless, because it stops at 99% and does not down survivors.

    Not true at all. He’s a near guaranteed hit based killer.  Lunge was increased, mending bar progress doesn’t save, mending is loud, and double stun was removed. That’s more than enough for someone skilled to make
    him extremely viable at R1. 

    lol

  • @DarkWo1f997 said:
    The new incoming changes to legion, the over all quality of life, and dedicated servers have solidified my loyalty to you. You guys listened. 

    Guess that means I even like Matthieu too. :P (I’ve never disliked you, just Joshing ya)

    Good job buddy, very impressed with your announcement at the game awards, you did good out there. Sounds like everyone else in the crowd agrees and was impressed too.  This is a huge commitment you’ve made that anyone who is a former or current member of the community is impressed with. 

    Same goes to the rest of the development team, and the mods for reading over feedback and interacting with the community. You’ve all done a very good job. Especially @Peanits who has been talking with us in so many threads in such a very small amount of time, you deserve a promotion buddy.

     You’ve helped a lot of people, including myself, with questions and concerns about game balance so often that seeing your name in a thread became common place. And dare I say, you’ve become a friend. Thank you. 

    These new servers mean that playing survivor will be issue free so long as those servers are up, and their connectivity is good. 

    Playing killer will also no longer suffer from those random DC’s that have popped up lately, pemenanlty preventing the issue from ever returning. 

    And to the community, let’s show our appreciation by appreciating and respecting one another. Big changes are coming that we can ALL be happy with, and I think it’s time we finally quit with the bickering, and start having very constructive conversations. Now is the best time for the community to come together and turn this toxicity around. 

    In celebration, I’ll be sparing the last survivor via hatch, and high fiving killers at the exit for the next two weeks. Time to spread some kindness around for a change. (Not that I behave in a toxic manor lol) Time to incentivize the strength of the community and not the strength of our ranks solely. 

    Anyone thats played a KYF match with a very good host connection knows how amazing this game can feel to play when the connection is just right.  

    I also want to thank @Nickenzie who has stepped up to the plate with balance threads and has been a huge help in respectfully and politefully proposing changes, and keeping their cool with the backlash.

    Looking forward to the next five years of content. 

    Best regards, 
    ~Wo1f

    lol

  • you monster...

  • Well, that's what you get when only those 3 are competitive at high level, but here we have devs that dont play their own game and think that most of the killers should be walking memes so that survivors can have "a fun time"

  • @yeet said:

    @Arsoul said:
    Don't play as Legion then.........

    Hard concept I know

    pretty terrible way to market a product

    Cote said it himself: "you want to win play nurse or billy" or, if you are done with DBD, there's always Civ V

  • NO
    And that's a shame, i was going to buy the full chapter, the two killer skins, black metal jesus and #########, since i spent all my hoarded shards on matsuri thingies, and now I WILL NOT, killer is top #########, these seems more like QOL changes that don't adress the killers biggest problem, like, at all.

  • snap out of it and wake up nerfed so that it seems that mend is ok, same as the locker buff to make it look like iron maiden has some use... All that without adressing:

    • that survivors will not heal because thats just a waste of time against legion
    • that mending stalls the game for an awesome 15 seconds
    • that legion still needs five ######### stabs to down someone
    • that a lot of perks dont work on legion (exposed/healing ones)
      PReTtY g00d Job SO FaR
      Don't know you but i was super excited for this new chapter, was gonna buy both killer skins and black metal jesus since i spend all my hoarded shards on matsuri, now... i'm not sure i'm going to bother :/
  • Nah, i prefer original "ersatz" killers that can have multiple skins, right now we have: "not jason", "not leatherface", "not scream", etc.

  • @BigBadPiggy said:
    I try to do 1v1 with my friends from time to time but the rounds are impossible to finish. The reason is because the gens spawn too damn close to each other and the killer only has to walk 5 meters between the last three. When there are less than 4 survivors the gens should spawn more spread apart, not right [BAD WORD] next to each other.

    Well, don't mess the gen placement and try to leave the final ones nicely apart from one another, LOL

  • NO, it's a mechanic that the devs came with when they found that legion was more busted than nurse. but it's uneccesary and the BT Buff is totally too much

  • @Marvel said:
    I know that Freddy is one of the weaker killers in the game but honestly I don't think he is the worst killer there is.
    Add-ons, playstyle and experience can make him a decent a killer. I reached rank 1 playing Freddy only and I know this doesn't make him great but being able to win enough games makes him good enough for me.
    A lot of people complain about his ability and I agree the transition time is quite long but there are add-ons to reduce it and you have to take into consideration that Freddy can get extremely near to survivors without them noticing where he is actually coming from. His chase isn't as great as Nurse or Spirit but he got other strenghts. I would rate Freddy a mid-tier killer with the right add-ons and some experience.

    It's not that he can't get 4k, or that he cant do fine, of course every killer can, the deal is that his toolkit is inferior that that of every other killer and that there are instances where it just literally hurts freddy instead of providing hit with a benefit. He's not a zero to the left, but he is like a 5 on a 1-10 scale.

  • @Coriander said:
    You realize he can still down Survivors, right? His power only works while active. He can still attack normally. You don't have to activate the power every time you see someone, indeed it works on a meter so you won't always have it. You can just attack.

    yeah, you can, at 110% speed, lol

  • @thesuicidefox said:

    @Orion said:

    @thesuicidefox said:

    @G0odNess said:
    OMG please understand the legion's base speed is 110% so, please, explain to me how the [BAD WORD] are they supposed to catch a decent survivor without their "power", do the killer just plays "ring around the rosey" 'till the survivor feels like stoping???

    I putting this in big text for everyone to read...

    THE SURVIVOR MUST STOP TO MEND

    They have to. Immediately after the chase ends, they must do that before ANYTHING else. It's not like RBT, or Madness, or normal healing even, where you can choose to do other things for at least some time before doing those actions.

    It's this moment where Legion can close the gap on you, and if you are close enough the 5% less movement speed is irrelevant.

    Or they can keep looping, because the timer will not go down during a chase.

    Dude just break the chase LOL. Like how hard is this to understand really? The game almost seems to do it automatically for you after he fatigues. You can still totally track someone without being in a chase with them. Don't just follow them and trigger a chase, let the chase break and track them from a distance. When they stop to mend you move in and get a hit. If they run they lose time. If they do that too much they just go down because they never mend.

    You guys have 0 imagination when it comes to tactics and mind games. Stop just following survivors around like a lost puppy and you will do better I swear.

    break the chase so that the survivor jukes thanks to a six seconds stun, a speed boost to the survivor and no scratch marks, so that any decent survivor just breaks LOS, hides, mends in 15 seconds, and then when the killer finds the survivor it's either one M1, 110% speed hit or five "deep wounds" hits???

  • @thesuicidefox said:

    @G0odNess said:
    OMG please understand the legion's base speed is 110% so, please, explain to me how the [BAD WORD] are they supposed to catch a decent survivor without their "power", do the killer just plays "ring around the rosey" 'till the survivor feels like stoping???

    I putting this in big text for everyone to read...

    THE SURVIVOR MUST STOP TO MEND

    They have to. Immediately after the chase ends, they must do that before ANYTHING else. It's not like RBT, or Madness, or normal healing even, where you can choose to do other things for at least some time before doing those actions.

    It's this moment where Legion can close the gap on you, and if you are close enough the 5% less movement speed is irrelevant.

    No they not, as long as the legion is chasing them, the timer stops, and the mending timer is not reseted if the animation ends, so survivors can "mend tap" it, AND, the timer stops as soon as the mending happens, so, a survivor can be on the final second of the "deep wounds" ticker, and still be A OK.
    Also, legion can't "close the gap" because after feral hitting a deep wounded survivor, a) the legion takes a SIX seconds stun, b) the survivor gets a nice speed bost and c) while on frenzy the scratchmarks mechanic is deleted, so a survivor has to do nothing but to keep running to some direction the killer doesn't sees them, and then mend on the last second of the "deep wounds" ticker.

  • @BunnyTheHutt said:

    @Juya said:
    OMG, when will people understand that frenzy isn't a tool made to kill survivors, but to stagger they're by forcing to mend their wounds, and at the same time, revealing other survivors nearby.

    Give him/her/them more of a chance, Legion just got out.

    OMG please understand the legion's base speed is 110% so, please, explain to me how the ######### are they supposed to catch a decent survivor without their "power", do the killer just plays "ring around the rosey" 'till the survivor feels like stoping???

  • @Fenrir said:
    TheBean said:

    The idea behind the Fenzy attack making it difficult to down survivors is cause the power is ment to spread the pain around the survivors. Not tunnel one survivor down.

    The idea from the survivor side, is that this killer isn't meant to be played as a chaser and tunneler. You frenzy.. spread the hits around.. Then hunt the injured.

    You aren't ment to spend the whole time chasing the same survivor while frenzied. That is why you lose the power if you hit someone who has a deep wound. If you are chasing the survivor to hit them 4 times while in frenzy so you can down them... You are playing the killer wrong. In fact, you are playing them horribly wrong.

    But if people know its the legion and spread out gen rush then the legion wont be able to spread the pain at all

    furthermore, the legion has a movement speed of 110% so how the hell are they supposed to catch up with a decent surv but to go and hit them another four times with frenzy (all the while taking a nice six secons stun and giving the surv a speed boost), the "deep wounds" (more like barely noticieable papercuts) are mended in 15 seconds, thats how much the power "stalls " the game,

  • LOL; pretty good job so far... man up instead of listening to R20 scrubs and please understand that you balance from the top down, not the other way, now i'm really starting to fear that nurse is gonna get the same "deep wounds" to make her "fun and balanced" for the scrubs

  • TEXT WALL INCOMING

    Lets analize the killers, shall we???
    pros and cons of their power (because a killer "is" their power)
    duration: 6 seconds
    recharge: 15 seconds (reusable after 3 seconds.. not that it matters, if you use it right away the sprint lasts for an amazing 1.5 seconds)
    "new effect" applied on a hit while using the power: (d̶e̶e̶p̶ ̶w̶o̶u̶n̶d̶s̶ barely noticeable papercuts) so that the killer isn't "OP" which is essentially the BT ticker, and a nice and totally unnecessary boost to Borrowed Time, an already meta perk
    pros:

    • sprint burst of 120%
    • can vault pallets
    • unrelenting on steroids (practically no delay between hits)
    • if you hit a non "papercutted" survivor the power duration is reseted, so you can use it again.
      cons:

    • base speed of 110% because the power is "too good"

    • muffled sounds when using the power
    • c̶a̶n̶'̶t̶ ̶s̶e̶e̶ ̶s̶c̶r̶a̶t̶c̶h̶ ̶m̶a̶r̶k̶s̶ scratchmarks dont spawn (if the survivor keeps runnig after you hit them with feral and took a six seconds stun, the marks dont start spawning again until the survivor stops and starts running again) when using the power
    • the "papercuts" ticker doesn't goes down on chases
    • feral hitting a survivor already on "papercuts" state will stun the killer for six seconds, and deplete the power bar
    • feral hitting a survivor on the "papercuts" state will, instead of downing them, deplete a tiny bit of the ticker (you need to hit the survivor another FOUR times to deplete the ticker and down them unless you are using PURPLE addons, all the while giving them a nice speed boost and stunning you for six seconds after the hit)
    • normal hitting a survivor will deplete the power bar
    • hitting an already injured, but not "papercutted" survivor will apply the FULL "papercuts" ticker to the survivor, so you still need to hit them another four times.

    Please compare the pros and the cons of the power, and tell me why do the devs feel the need of all the killers powers to handiccap them somewhat, i know people complains about clown, doc and freddy, but this is just preposterous, at this rate i'd rater have a killer at 115% with literally no power, and ill explain why.
    A lot of people has suggested that the killer is Not supposed to chase people, they are not chasers they are game stallers, because pig and doctor are the top tier killers in the game, right??? wrong, the name of the game for killers is not "stalling" is "chasing" thats why the queen of the game is Nurse and the close seconds are billy and hatchet huntress, because they are good chasers, and thats why no hatchet huntres is the worst killer in the game, because of 110% speed.
    So some argue that the objective of the legion should be to get as many on a injured status, but that falls flat on it's face because, unless the survivors are hugging each other linking chains in rarely gonna happen, even when the survivors are on the limit of the terror radius it's hard to get them if they see the killer sprinting, and, if you just leave one survivor "papercutted" to go afther the other the survivor will just mend and go to gen rush already a lot of optimal survivors just dont heal and, against the legion it effectively doesn't matters, because wneh the killer comes for an injured survivor they need to either use their power to get to said survivor and then it doesnt matters if the survivor is injured or not, since the bleed out ticker is applied in full injured state or not, thus requiring five more hits to down an already injured survivor, or, if the killer wants to get the survivor in one hit, they get looped forever thanks to their 110% speed, so, the killer that is supposed to capitalize on injuring multiple survivors, gets nothing for injuring multiple survivors.
    The power is also counter productive for chases, as stated early, the best powers are the ones that help in the chase, not the ones that stall the game, and, since the legion's power makes it so that more hits are requiered to down a durvivor, it does not only stalls the survivors for an amazing 15 seconds, but makes the killer waste way more time trying to hit a survivor once at 110% speed while looped or four times at 120% speed with a nice stun of 6 seconds between hits and no scratch marks to track.
    Also, again, the killer wins by hooking people, the "chase" powers are the ones that help the most at hooking, not the "stalling" powers or, again, pig, freddy and doc would be the top killers, they aren't, a stalling power that stalls the survivors for an amazing 15 seconds, while making it so that the killer requires to hit a survivor five times, or for the killer to totally forsake than their power exist so that they can down a survivor in two hits while moving at 110% speed, is a completely garbage power, and it does nothing to help the killer get the hooks they so desperately need.

  • when i say that we told you so i mean that we told you it wasnt a wendigo, there wasnt anything to suggest it, you just saw what you wanted to see.

  • I'm pretty sure the original concept of the "power" was for it to give the killer a sprint burst and to vault pallets, then the devs backed up because it was "op" and came with all this BS about d̶e̶e̶p̶ ̶w̶o̶u̶n̶d̶s barely noticeable papercuts, hitting crowded survivors, and the heart beat of non papercutted survivors to "balance" it and to give a nice boost to BT to boot, because they are afraid of releasing another killer with the power level of billy or, god forbid, the nurse.

  • @The_Crusader said:
    That monto video is filled with situations where the killer could hit monto if he made different decisions.

    Surviving against people who dont know how to play the killer doesn't make the killer bad.

    2:5 to 2:20, ahhh yes, so much fast, so much bodyblock... the killer couldn't get to anywere but to stun land with a nice pallet to the face