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FrostySeal

FrostySeal

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  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1894193#Comment_1894193

    Never said that Blight is weak. I just said, that his FoV is busted.

    Billy is just a shadow of his former self. I haven´t seen a SINGLE good Billy since his nerf. Not one.

    If you put Infectious on Billy, it works just the same.

    Even though Billy got nerfed he's still really strong in the right hands and can beat good survivors, just because you haven't run into any good Billy's doesnt mean none exist.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1894102#Comment_1894102

    strange that the vocal minority forced a hillbilly nerf. or was that just the consequence of the devs' roulette balancing?

    Other than the usual noobs I didn't see anyone request for a direct nerf to hillbilly, only his addons since some combinations like Instasaw was super unfair.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1894102#Comment_1894102

    LOL

    Blight: busted FoV

    Billy: trash since the nerf

    Oni: Billy with extra steps.

    Blights FoV is messed up but it doesn't mean he's weak, in the right hands he's literally competitively viable and thats saying ALOT, plus I've mained him since release and other than sliding on random stuff and the bad FoV he's really amazing.

    Billy isn't trash since his nerf, what are you talking about? I can still curve with him and as long as I have one overheat addon I can do really well with him, sounds like a you problem if you think Billy's bad.

    Oni isn't just Billy with extra steps, their powers work very differently and are used in different ways. If you put infectious on oni you can easily get 2 or 3 downs in a very short amount of time.

  • Wow dude! You categorized every survivor into one group! Not every survivor wants only weak killers in the game, those are just a vocal minority just like killers who want survivors to run in a straight line and not do generators.

    Most survivors I've seen (me included) just want fair, fun, and balanced killers, like Blight, Hillbilly, and Oni.

  • That just sounds like your fault.

  • @Negi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1886465#Comment_1886465

    That's funny because I'm pretty sure multiple killer things have been nerfed out of annoyance and not effectiveness. Best example? Legion.

    Well which legion nerf are we talking about? If your talking about the one where Frank's mixtape was OP then that wasn't because of annoyance, that was because it made Legion incredibly busted. No matter how many pallets and vaults you found he would still down you quickly because of Legions fast movement speed and the ability to vault pallets and windows quickly.

    Basically what I'm trying to say is that just because something is annoying doesn't mean that it doesn't need a nerf. I just don't see a solid reason as to why D-strike needs a nerf.

  • Because most of the changes that are suggested are awful changes and would make the perk awful. Don't get me wrong, as killer it's an extremely annoying when you get hit by DS when you didn't tunnel them but just because something is really annoying doesn't mean it needs a nerf.

  • @HollowsGrief said:

    https://forum.deadbydaylight.com/en/discussion/comment/1885609#Comment_1885609

    The fact you said a god tier Spirit is as good as a god tier Nurse tells me you have absolutely no idea what you are talking about. A god tier killer of any kind is likely to wipe your entire team unless you are a diehard swf but a god tier Nurse? No, nothing comes even close to a Nurse who can land her blinks consistently, the #2 killer (most say Spirit but I honestly put it a tie between her and Hag) is leagues below Nurse. Sorry friend but you don't seem to understand what you are talking about. I'm going to do you a favor and stop responding to you, have a good day.

    I NEVER said that a god tier spirit =god tier nurse, I said that a god tier spirit is on nurses level of unloop-able meaning that you will go down quickly. Originally I was going to say Deathslingers level of unloop-able but realized that he can be looped much better than spirit and I had no one else to compare her to other than nurse. That doesn't mean that Spirit is on Nurses level, what I meant to say was that on the much higher levels of play she's borderline unloop-able.

    I asked you what counterplay she had and you didn't respond to that question, and you have literally no other claims other than "I did fine against a "good" spirit which means that she's completely fine!"

    If your gonna say that Spirit isn't op, next time actually bring valid claims please.

  • @HollowsGrief said:

    https://forum.deadbydaylight.com/en/discussion/comment/1885534#Comment_1885534

    I never struggle to win chases vs a spirit, even a good one. Sure I lose sometimes but that's the nature of the game, you don't always win. I don't consider myself a god tier survivor either, so if I'm not amazing at survivor maybe the people complaining about her just aren't as good as they think they are...?

    If you find yourself never struggling to win a chase against a good spirit, then they aren't a good spirit. If you've ever gone up against a good spirit, they're on Nurses level of unloop-able since most of them will be using really loud volume or good headphones to hear even the slightest movement of grass or breathing.

    I did forget to mention this but most people that aren't complete survivor mains don't want spirit to have a flat out nerf, that probably wouldn't solve all her problems, they just want her changed so that survivors will have an equal opportunity to outplay her at a loop just as the killer can do to the survivor. Blight is the perfect example of this, he's a *very* powerful killer in the right hands but many survivors absolutely love him, including me. Wanna know why? Because despite all his strengths there's still a good amount of counterplay with him which leads to his chases being very interesting, intense, and most importantly, fun and fair.

  • @UncleStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1885534#Comment_1885534

    Flashlight at her if she stands still, then you'll know. Its literally that easy. If you dont have a flashlight and see her stand still, just hold w away from her and get a ton of distance. Its literally that easy. Sure, she might be phasing after you, but you can use perks like deception and quick and quiet to get more distance. That or stop and crouchwalk after breaking line of sight with her husk.

    That's assuming you have a flashlight, are in a safe spot to flashlight her, and can actually flashlight her. If all the requirements are met then if you actually try and blind her and it doesn't work, then you've shot yourself in the foot because within that time the Spirit will probably appear next to you shortly after.

    If the spirit is actually standing still and you decide to hold W against her then your probably also screwed unless your nearby a pallet or a strong loop since most spirits will use movement speed addons and will catch up quickly, and even without the movement speed addons she'll still catch up to you.

    That's assuming you have deception and or quick and quiet and even then there are still many situations where those perks wont work at all. If you use deception it might work but after the Spirit falls for it once they won't fall for it again if they have more than one braincell. Quick and Quiet can work against her but you'll have to be in the healthy state or using Iron Will (Unless she has stridor) and even then the spirit will usually be able to see the scratch marks through the window in time for them to realize what's going on. Also, I already said this before but using perks just to counter 1 killer out of 22 other ones is extremely unreliable.

    If you break line of sight with the Spirit and decide to stop, your gonna get found out real fast thanks to the breathing sounds or if you decide to crouch walk the spirit will see the grass move and hit you.

    Spirit does have counterplay, all killers do, but the main difference is that Spirits counterplay is mostly just guesses and 50/50's. And before anyone says, no I don't want all the killers in the game to be extremely loop-able M1 killers with no power, I just want to have a fair chance to outplay the killer.

  • @HollowsGrief said:

    Spirit is one of the few killers who can put good swfs down, so yes they complain about her. They dunk on basically every other killer in the game but once they find a good Spirit they have to actually be good at the game to win and they don't like that. She has plenty of counter-play, people just don't like that they have to change play-style and that chaining overpowered tiles together don't necessarily work on her.

    It's not just SWF complaining about Spirit dude, most people complain about her because if your in a chase with her and she decides to stand still it's a 60/40 on whether you guess correctly or not if she's phasing, and that's not taking into account that you might be injured and at that point your probably screwed.

    Most SWF and solo Survivors I've seen are completely fine with the other high tier killers like Oni, Blight, Nurse, Huntress, and Hillbilly. If you don't mind explaining to me, what's spirit's counterplay? Because from what I've seen most of the "counterplay" is just guessing or being "unpredictable" and isn't consistent. Using Iron Will is nice against spirit but using a perk just to counter 1 killer out of 22 killers isn't consistent and can be countered by Stridor. Being "unpredictable" only kind of works if your healthy and even then if your in a grassy area or the spirit has good headphones it won't work out well.

  • @bkn said:

    play some more low tier killers like clown, trapper, wraith,.... and you will see that even midrange game become harder and more likely to be toxic when they realisise they can push you around.

    I've played weaker killers at rank 1 during SWF hour and even though my matches usually end up being more stressful I'll still win most of my matches.

  • @Woot1234 said:

    Where are you located and what time of the day do you play? Because that seems to be indicative of the types of survivors you get. I'm west coast US and personally when I find the chance to play during daytime it seems to be fewer sweaty SWF than late evening.

    Florida, I play at different times during the day and yeah I have noticed that during the night I will get much better survivors, but I'll still end up winning 95% of my matches as long as I'm not playing a killer I'm bad at.

  • @boostedsurvivormain said:

    Whenever I'm playing killer I go out of my way to not tunnel because it's kind of a scummy way to play. Although I do get hit by DS, it's somewhat rare and I'm usually not tunneling the person that uses it on me.

    Yeah same, as a killer I always try and not tunnel/camp since I know how painfully unfun those strats are when your facing them as a survivor, and because of that I've never had a problem with DS. Even against teams with up to 4 D-strikes I won't really have a problem against the perk itself.

  • Yeah sure man, while we're at it why not make ebony moris (before the nerf) base kit as well! Also all the pallets and vaults in the map should be removed and generators take 900 seconds to complete!

  • Blight hasn't even received a nerf though, if anything he got a ton of buffs from the PTB.

    As someone who mains blight and has played him for a while he's perfect where he is right now, if you know how to play as him he can be really powerful.

  • The KFC console is just a PC, so yeah I guess so.

  • Survivor: I will almost if not all the time run D-strike since its such an strong perk and it helps prevent me from getting tunneled hard.

    Killer: I'll always try to run BBQ on most of my killers.

  • Something that most people on here don't understand is that the game isn't strictly survivor sided or killer sided, there are moments where the game will favor one side.

    For example, if a clown were to go up against a 4man SWF on Haddon, then the game would be very survivor sided. If a God Nurse or Spirit with strong addons were to go up against 4 solo survivors on Shelter woods, then the game would be very killer sided.

  • @Gamergirl69OWO said:

    https://forum.deadbydaylight.com/en/discussion/comment/1835746#Comment_1835746

    All those things were only really in for the first year. Afterwords they all fizzled out in a relative pace and killer has stayed in about the same place as usual with only slight buffs while Survs get stronger every month or so

    "Slight buffs"

    Yeah I guess the complete rework to Freddy which turned him into a A tier killer, the Bubba rework which turned him from the worst killer to an actually viable and even good killer were "slight".

    I also guess that the buffs the Blight and Twins were "Slight" as well, not like it made those killers significantly more powerful or anything like that.

  • The game isn't "heavily survivor favored" for the most part the game is actually quite balanced unless you run into a 4 man SWF with a key and map, and those guys are extraordinarily rare and the game shouldn't at all be balanced around them. Your talking as if every single survivor is extremely skilled and will bring OoO and all the 2nd chance perks.

    There are also way more viable killers on the game then just the ones you mentioned, there's Blight, Demo, PHead, in fact technically all the killers in the game are viable so long as you bring strong addons and perks for some of the weaker killers like clown and wraith.

    Point is, the game isn't favored towards any side at all, people will usually just complain because they're either bad at the game or because they ran into a few instances where the game wasn't balanced.

  • Yeah dude, next let's just delete every single every from the survivor side! Better yet, let's also take out all the vaults and pallets so survivors can only hold M1! Those dang pesky survivors, how dare they be able to chances!

  • Like the guys over here said, he's a strong but fair killer. As a survivor theres chances for you to counter him in chase and as a killer you have a lot of mobility and using his power can feel very satisfying.

  • Glenvale isn't even that strong of a survivor map, you only have to break 2 breakable walls in the main building to make it not a god loop, plus there's even a breakable wall at shack to make it weaker. The map is pretty small with some decent loops, but nothing unbalanced.

  • Even though I don't want the boring killers to be nerfed, I can fully understand why people hate killers like Deathslinger, Spirit, etc. For survivors, the ONLY fun part of the game is the chase so when you make a killer that is incredibly oppressive in the chase but awful everywhere else, people are not going to enjoy it, and that goes for both sides. For example, if your going up against a deathslinger as survivor, forget about having a fun game, your just going to have to rely on stealth and focus hard on gens since that's his only weakness and as a killer if you make a couple of mistakes in the chase as deathslinger you lose the game fast since he's so bad with his map pressure.

  • Just slug them, you don't have to go for hooks to win. They can only use unbreakable once. Ive gone up against a 4 man with the power struggle set up and I managed to kill all of them at 4 gens as Blight, just down one and go for the other one thats nearby, rinse and repeat until you manage to down one that isn't on a pallet or they bleed out.

  • I think you mean toxic people who main one side only are the worst. Its easier to find toxic survivors because its a 4 to 1 ratio, but that doesn't mean there aren't douchebag killers.

  • Who's the maniac? Are you talking about Blight?

  • So.....Spaghetti code pretty much cucked the perk.

  • @Rebel_Raven said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804893#Comment_1804893

    Because it really is annoying to get blinded over and over and over again?

    What killer wants to be your target practice/guinea pig?

    It's not the easiest thing for the player of the killer to look at either sometimes. Have you ever experienced it?

    You're practically taunting them at that point. They can't defend outside of one perk which is almost never necessary and almost never used as it's super situational. Even then, iirc, the perk isn't a complete counter.

    The time taken for most killers (not all run brutal strength or the spirit's pallet breaking perk) is usually also enough time for a survivor to actually get a lot of distance in a chase.

    Was there a rank difference between you and the killer? You certain you weren't tormenting some newbie?

    I was ony using the green flashlight with two battery's, I didn't take any addons that increased the visual brightness so the blindness thing that killers look at wasn't that bright. Ive never had a problem personally with being blinded multiple times, flashlights arent that great to begin with so most of the time even if I got blinded I was able to catch them. Even if the survivor was using both blind addons it never really looked that bright. I just don't understand how it can be viewed as taunting, its literally just the survivor using their item. Its like saying that the killer using their power is BM or downing survivors is BM, it just doesn't make sense. I was also injured for most of the time and I didn't bring iron will so whenever I blinded him he would follow me pretty much exactly, so in the end it was only worth it for the BP and practice. There wasn't a rank difference, I have images to prove it. I was either rank 2 or 1 and the killer was a rank 2 or 1 as well.

  • @Rebel_Raven said:

    If you're blinding killers at every pallet break, and vault, or using rapid fire clicks, probably. Going out of your way to be annoying, yeah, likely.

    Blinding a killer locked in an animation is not exactly nice.

    Flashlight saves, light burns, destroying hag traps, probably not.

    Occasionally to blind to escape, probably not.

    Their existence, and use is not inherently toxic, but you can use them in a toxic manner.

    I didn't rapid click or get a single flashlight save, whenever he would break a pallet and only a pallet I would usually blind him, I don't really understand how its not "nice" as a killer I've never personally seen it as toxic unless they were clicking their flashlight. Btw I didn't spam click or anything at him.

  • You also forgot that compared to most, if not all the killers in the game his skill ceiling is INSANELY low. For someone to have as much stuff as he does and not take much skill to use is annoying because you can be beaten by a person that's much lower in skill then you.

  • @Klakky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1798157#Comment_1798157

    U can't instantly reveal him that's not how it works and the time depends on his add ons and distance. Trying to change a vital mechanic of a killer, or anything for that matter is considered a rework and every "rework" they did so far was nerfing killers. I'm playing red ranks and usually can't even stalk cause of spine chill they find me and reveal me within 2 seconds stalking only works on someone new to it or that doesn't know how to counter it ghost face is just a faster t1 Myers at some points with faster lunge. Every post I see is complain about killer a,b,c etc. Killers are underpowered once u get the hang of how they work, if u have teammates that don't all 3 go for hook rescues and stick random gens, gates are powered within 4min and that's it 3 take hits unhook and all escape it's really easy survivor sided...

    Ok, im going to repeat myself for the 100th time over here. Listen. No one wants him to get reworked, they want his reveal to be fixed so it isn't so damn buggy, which doesn't require a rework, just bug fixes. Haven't yoy thought how odd it was that almost every single person in this section of the forums are experiencing issues with GF? If your not experiencing any issues with GF, cool, but that doesn't mean he's bug free and perfect.

    Also, how was every rework for a killer a nerf so far? I guess Bubba, Freddy, and soon to be clown dont exist. Get real here, BHVR isn't "survivor sided" your just refusing to acknowledge the things they've done for killer.

    Also we're talking GF here so why are you talking about how if a survivor team is good enough they'll win fast?

  • @Klakky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1798142#Comment_1798142

    I never have problem with revealing him or being revealed. And I played alot of games as him and against him. Asking to "rework" something on a killer means nerfing killer and buffing survivor like usual bhvr behaviour


    So because your not having any issues with GF that means he has no problems at with his reveal? Literally no one's asking for a rework dude, we want his shroud to be fixed. It shouldn't be possible to look straight at him and not reveal him or be revealed half way across the map through an object.

    And could you not bring up the whole "BHVR buffs survivor only!" There are countless examples showing otherwise, the devs dont have a preference for any side.

  • @Klakky said:

    You have to have him in middle of your camera... Please learn to play vs a killer before trying to get him nerfed...

    What? No one here wants him nerfed, we just want the BS reveal mechanic to be fixed. There are countless videos demonstrating people getting revealed through objects and people looking directly at him for an extended period and still not revealing him.

  • @cannonballB said:

    https://forum.deadbydaylight.com/en/discussion/comment/1795557#Comment_1795557

    I don't understand why these things are bad things? Killers need to slow you down, both slow gen repair and try to hook you to kill you. Am I missing something?

    I wasnt aware that it was the killers job to let you speed through gens? Am I missing something?

    And freddy's snares/traps don't work if you're awake. Go wake yourself up. It's not hard.

    Having natural slowdown isn't a bad thing, I literally never said it was, infact it think its necessary against even half decent teams. The problem is along with natural slowdown, Freddy has a TON of other abilities and a super easy skill cap. No other killer in the game has as much tools as he does, and even if they are stronger than him they all take a considerable amount of effort to get good as. Deathslinger, you'll have to practice your shots constantly and learn what you can shoot through, Blight, you'll have to know what objects you can and can't bounce off along with knowing how far you can hit and from what angles you can hit from, etc. Its undeniable that Freddy is super easy, and while having a easy killer isn't a bad thing giving them incredibly powerful tools is. Imagine if nurse had 4 blinks base kit or Billy had instasaw and doom engravings base kit.


    I am not going to repeat myself on waking up isn't a full counter against Freddy. It'll work maybe once or twice but then it starts being a waste of time, plus you fall asleep pretty quickly and sometimes taking a hit is inevitable.

  • That sounds like a you problem. I almost always have lots of fun with killer, although with survivor I usually don't have that much fun since I either have to deal with killers like spirit, god awful teammates, Dedicated servers, and other stuff that I absolutely hate.

  • I, uh, don't think you know what aimbot is.

  • There isn't a recording of you having your attack go through the survivor so its tough to believe. It could've just been you missing or DH.

  • @TWiXT said:

    Against Blight:

    New Blight Player - "This is fun, exciting and invigorating, can't wait to face him again!"

    Seasoned Blight Player - "OMG HE'S SO OP! NERF IT NOW! NERF IT INTO THE GROUND!"

    Playing As Blight:

    New Blight Player - "This sucks. He's so hard to get used to, and I can't hit anyone! Maybe I should give up..."

    Seasoned Blight Player - "That's not gonna work anymore! I am the destroyer of worlds, Witness me, Weep and despair!"

    Basically... If killers have the patience to "git gud" as Blight, then he'd get nerfed... so lets be thankful that most players aren't that patient, for the sake of all of our fun.

    I've never heard a seasoned survivor player say that Blight needs a nerf...Like, ever. Its more often then not newer players that actually want him nerfed and even then its a very small minority.

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1795605#Comment_1795605

    I told you how to counter that too. Maybe because Freddy does take time to learn as well, which is obvious with how weak he is against the best.

    Amazing! I brought up many points on how all of Freddy's "counters" aren't actually counters and instead of responding on how I'm wrong you redirect me to your previous statement which was what I was responding to!

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1795592#Comment_1795592

    I mean, when your "points" is just "He's ez braindead killer" and "too strong killer, actually have to learn to do something more than m1 generator". Then. Yeah. I even told you some of the basic gameplay for Survivor, which is Freddy's counter (that's pretty pathetic. Playing Survivor right - counters Freddy) and you still continued on like a broken record player.

    I brought up way more points then he's a braindead killer, don't ignore them. I brought up reasons on why playing survivor normally doesn't "counter" him. Your refusing to acknowledge any of my points and are instead just spewing out nothing of substance. I'm fine with Deathslinger, I'm fine with Nurse, I'm fine with almost every killer in the game except for a select few, Freddy included.

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1795585#Comment_1795585

    Read my responses again. What did I say about being asleep while working on a gen, compared to being in chase. When does it actually matter? Can you ignore being asleep? The only braindead thing I am seeing so far, is attempts at gaslighting people into thinking Freddy is.

    If your asleep on a gen and Freddy teleports to your gen, your screwed. Being awake in a chase is just relying hard on RNG. If Freddy finds you right as your transitioning into the sleep world or nearing the sleep world, your going to have a bad time.

    The only braindead thing I'm seeing is your attempt into baiting people and your opinion on what a killer should be. Also noticed that you haven't countered the argument that Freddy is so damn incredibly easy to play as. How come Freddy takes next to no skill to play as while killers like Blight, Nurse, Demogorgon, and many others take hours to get good at while also having much less to work with?

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1795557#Comment_1795557

    https://forum.deadbydaylight.com/en/discussion/comment/1795460#Comment_1795460

    If you would actually read it - typical Survivor mindset. Games too easy for them, so they refuse to learn how to actually play the game to get good.

    Typical killer mindset. Automatically assuming that anyone that disagrees with him is a survivor main and refuses to accept that sometimes your opinion is dumb.

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1795389#Comment_1795389

    It's a shame you don't take the time to learn how to play survivor well, or how to counter a Killer - but please ignore what I say next and continue with thinking all Killers should just only have m1 and can be looped indefiently (which is what Freddy is when you play against him right).

    Don't waste time running across the map to wake up. Don't tell the Killer where you are by failing a skill check to wake up. When you save someone from hook, have that person wake you up immediatly. Also if the Killer goes in chase with a survivor from across the map, you can fail a check to force the Killer to decide to either continue chasing their target, or switch to you. Switching to you means he has to go across the whole map, or waste his power - if you know he used his teleportation recently (which you would since it has a global audio trigger) - even better to fail a check when it's on cooldown. If you fail the check, and he does choose to change targets. Then he is chasing you while you are awake, and is just a m1 Killer.

    But yeah, I'm sure you're not going to read any of that and continue to think this character is broken when he is so easily countered and easy to beat. There are other tips too, like not running from a gen spewing blood, walk away / sneak away instead. Don't leave scratch marks, that's what Freddy has to use to find you.

    Don't waste time going across the map? Ok, well one of his options to wake up isn't viable. Also, STRAWMAN. I NEVER said I wanted all killers to just be M1 killers who can be looped indefinitely. I just don't want killers like Freddy who not only have a massive base kit but are braindead easy to play. If a killer is going to have as much stuff as Freddy, make them difficult to play. What if I can't save someone? If someone else saves then going over there to be waken up is a waste of time. Also you didn't mention this but if you get woken up by a teammate once, the next time you get waken up by them it will take MUCH longer to do, all the way to 16 seconds which is a ginormous waste of time. Even if Freddy is chasing someone, if you blow up a gen that's still a lot of time your wasting and your alerting the Freddy which gen is being worked on so if the person whos chasing him is giving him a rough time he will teleport to your gen, screwing you over. Waste of time. For each survivor that is asleep, his power tele regenerates even faster and that's without including addons, so even if he teleports to you the positives beat out the negatives. He can also cancel out his teleport which will prevent it from being used, and since the global audio queue doesn't tell you if he's faked it or not, you can still be teleported too if you guess wrongly. You still fall asleep passively so even if you loop Freddy for a bit you'll go to sleep soon, and from there your incredibly vulnerable.

    None of the options to wake up is good, the only good one is if you go to a teammate who is awake and get them to wake you up ONCE, anything after that will waste your time even more and slow down the game. Because he already has natural slowdown, if you combine his power with Ruin + Undying + Tinkerer he becomes 2x more powerful and will more often then not, win, or at the very least get 2 kills. Also I'm assuming that the survivors are playing decently optimal, and more often then not they aren't going to be playing that optimal, thus leading to a loss.

  • His power naturally slows the game down by heavily encouraging survivors to wake up, and by waking up you'll be wasting time in the process. Go across the map? Time wasted. Blow up a gen? Time wasted. Attempting to find a teammate that isn't asleep yet to wake you up? Time wasted. Somehow find a teammate that isn't asleep wake you up? The next time you find a teammate it will take much longer to wake you up (16 seconds I believe)

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1795222#Comment_1795222

    His weakness is staying awake. If you are awake, Freddy get's his teleportation slower. He can't stop you in loops. He can't slow down gen speed. Also his terror radius isn't modified.

    Literally the easiest Killer to counter, when you know how to counter it. People don't know something this simple is because the Survivor mindset makes people refuse to learn how to be better at the game.

    Yeah sure his weakness is you staying awake, but your missing something very crucial, and that is that all the options to wake up work in his favor. Blow up a gen? You just revealed your location and lost process. go to the other side of the map to wake up? You wasted a ton of time going there. Get a teammate to wake you up? Now it takes even more time to wake up, and plus if he hits you you go to sleep and from there your incredibly vulnerable.

    Even though Freddy isn't the strongest killer, he has one of if not the 2nd most powerful base kit in the game. He has really good anti loop, he can teleport to gens, he has natural slowdown (Sleep mechanic), he counters BT, and one other thing I forgot. Freddy is literally just Demogorgon on steroids', and speaking of Demogorgon, lets look at his base kit since its sort of similar to Freddy's. Demo has anti loop but it can be baited and will leave you with a short stun, he can teleport from anywhere from the map but he has to take some time to place it down and then when he teleports to it he has a global audio queue. You can also remove his portals, although it takes a bit of time. Even despite all of this, most players will say that Demo is quite balanced, although most (including me) do agree that he needs a bit of buffs, but then he'll be truly balanced. How is it fair that Freddy just gets Demos base kit on steroids without a single drawback?

    Edit: Also forgot to mention that how is it fair that Freddy is one of the easiest killers to play despite having one of the most powerful base kits in the game? Imagine if nurse or Hillbilly were as easy to play as Freddy is. It would be the equivalent of giving nurse 4 blinks base kit and giving Hillbilly instasaw and Doom engravings base kit.

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