FriendlyGuy
FriendlyGuy
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- FriendlyGuy
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No, but clicky clicky is.
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Please. /close
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@humanbeing1704 said:
New rank reset made it easier for bad people to get to red ranks I guess
This.
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Welp BHVR will not buff killers and they will not rework 70% of the maps that are busted atm.
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Srsly ruin is fine. DS is anti-momentum, not anti-tunnel btw.
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The red ranks paired with yellows and browns afe way worse.
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You're bad with survivor apparently. I'm sorry.
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I play all killers pretty successful in red ranks, but i only really mastered nurse. She was the one that kept me playing during very bad balance times.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/936025#Comment_936025
I think the audio cue she has is really the worst audio cue ever. If it would be more noticable it would really help with that one. Having your eyes on the bar every 2-3 seconds is just so blinding
It was more noticable on the PTB, but that was very annoying after some time too. In my opinion the main problem with her cooldown bar is the coordinstion between the charge if the blink and the map/position of the survivor in your head. Additionaly you have to look at the CD bar now and that's just stressful af.
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@Mellow7 said:
https://forum.deadbydaylight.com/en/discussion/comment/936139#Comment_936139
Billy isn't add-on dependent, anyone who plays Billy a lot can do very good without any add-ons. Good example of this is Fungoose, if you don't know who he is you should check him out he's really good with Killer and Survivor, he has an insane Billy and Plague
Thanks for the advise, i look into it.
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They need to buff solos on swf level and balance killers accordingly. Not get rid of the feature that saved dbd.
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Surveillance for stealthy bois and guerls and Thrilling for chasers.
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I'm starting to think, that the matchmaking keeps ignoring ranks for better queue times. Cool. Just fix the various killer bugs and revert some of the horrific nerfs, would be more productive.
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Spirit. Oni is pretty much trash against survivors with a brain rn.
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Anti-heal-stealth is meta atm, because chasing basically takes too long. Even with 30 second chases you can loose against a team that's good on gens.
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NOED is a crutch perk imo. It's very strong in the endgame and boosts many bad killers into purple ranks.
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/936139#Comment_936139
If you are right, the problem is even worse. Too many killers are dependent on good add-ons to be competitive.
Survivor items are way less powerful than killer addons, but the survivor skillcap is way higher thn most killers. I think that's why survivors are way less item reliant. It's a problem, but no priority imo.
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/937627#Comment_937627
But as OP said, 2 minutes is more than enough time to find the last guy and that is more than half of the survivors bleed out timer. Also, that is a very uncommon situation so the super altruistic swf member will just dc and wait 30 seconds
Not with good dc penalties. The op basically calls for a nerf to slugging. And slugging is very important fir certain killers, that's why i don't agree.
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Bag addons are insane.
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/929699#Comment_929699
It does not punish the killer, it just allows survivors to give up
But sometimes this could lead to a hatch escape in a swf.
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@Luigifan64 said:
https://forum.deadbydaylight.com/en/discussion/comment/929810#Comment_929810
Good think I don’t care about pipping because it’s entirely pointless xD
Pips mean jackshit, total amount of points earned in a match is what’s important.
that's an opinion
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/936137#Comment_936137
The thing is, if we balance around SWF it kills solo
Not if solos get buffed on swf level.
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@PistolTimb said:
Hag is not weak. Her power can end chases just as fast old nurse and she can juggle like a maniac.
I've said it before but the real issue is all the ridiculously survivor sided maps. Killers like you mentioned are pretty strong on maps like coal tower and father Campbell's chapel. But you put them on a map like Thompson's house or haddonfield and they WILL struggle.
Ever played against a coordinated swf with hag? They set off your traps while you are carrying someone and nullify your power completely.
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Clown...
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/937041#Comment_937041
Most perks don't have downsides.
Whispers don't got one, Bond don't got one. But the effects of both perks are not gamechanging, that's the difference.
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Nothing. I just spent money on dlcs.
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BT and DS are both perks without any downside. Just like Ruin, BBQ, Enduring,...
If all of those perks wozld get a downside to them, maybe the meta would change finally.
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I use discordance 3 because i'm a monk.
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I think the challenges are fun most times. They didn't ruined dbd at all.
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@PistolTimb said:
Someday. Really I'd like to see them skip chapter 15 or 16 in favor of fixing all the busted maps. God setups should not exist in a game where gens can be done in under 5 minutes. If you chase someone through them you're essentially throwing the game.
This.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/936669#Comment_936669
Self caring isn’t always a bad thing, I still occasionally bring self-care and it isn’t as big of a waste as people say.
Not always, but against anti-heal stealth without distortion it's a bad thing for sure. xD
EDIT: And against legion of course.
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That killer player doesn't understand the purpose of ruin. His build doesn't rely on ruin, the hex totem is just a tool to keep survivors feom rushing too fast.
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I saw two of them since the bug occured.
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They're basically saying that kindred basekit would be too powerful. Like #########.
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@humanbeing1704 said:
I really hope one day frenzy misses don't deplete your power it's possibly the most annoying ######### in this game
No, you need to be punished for missing that completely useless, non lethal attack!
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People self-caring in red ranks. The new rank reset throws more and more people into red ranks.
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If you play everything except nurse it can be fun.
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Just to clarify some things, coming from a red ranks nurse main:
Nurse is still the best killer in the game, if you are really good with her and use two cooldown addons. Why are the cooldown addons that important? They provide her with map pressure while not gutting her chase potential like range addons.
I've done much testing with her, but i've never found a build that felt fun to play. The cooldown is way too punishing for new nurse players and is just gutting her map pressure for nurse veterans.
No worries, i'll keep suffering with sally, i would never leave her. .(
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Easiest: Nurse (i know that she got massive counterplay, because i main her)
Hardest: Trapper (i'm freaking unlucky, my feet are addicted to his traps)
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You can throw through obstacles, just saying.
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Bugs, underwhelming perks and bad map design. I'm for a health chapter too.
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It's messed up atm. Bad af.
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Spaghetto code.
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The main problem is, that the devs just throw a cooldown on everything. There are like two perks with a CD that are mediocre atm. The others are underwhelming.
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They're both not comparable imo. They need to fix the GF bugs tho.
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Billy without addons? Nah. I agree on huntress tho. Her addons are mostly QoL for good huntress players.
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Yes.
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@GrootDude said:
Both sides get nerfed
Exactly, both sides get balance changes. But the game is not balanced around swf, yes.
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@TheRoyalOwl said:
https://forum.deadbydaylight.com/en/discussion/114514/calm-down-losers
Kinda funny that you complain about how the 4man SWF is childish, but you post a thread just to talk about them.
This. They're toxic idiots, no ones gonna change that.
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@bubbasbasementchest said:
I’m pretty sure that it takes a couple of seconds to start making progress on the gen again after somebody blows it up.
This. I usually point at the survivor that messed up or wink if i did.