FriendlyGuy
FriendlyGuy
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@Cetren said:
https://forum.deadbydaylight.com/en/discussion/comment/951791#Comment_951791
That is what's actually happening though. You know. You press play as killer. Then you get into a lobby before you even have time to put on add-ons.
On PC that's true. I'm a masochist, because i like playing killer tho.
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@VLight said:
https://forum.deadbydaylight.com/en/discussion/comment/951470#Comment_951470
Oni seemed like a decently balanced Killer after he was released. He was strong, could handle every team, and didn't feel unfun to go against, like Spirit can. But, they nerfed Oni, made him an average Killer, and now once you get a great team on a bad map, you're screwed.
Yeah, sadly true.
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@Cetren said:
There was but it got discontinued. You used to be able to make the map darker. The offerings aren't even able to be burnt anymore, meaning I still have ultra rare offerings on some survivors I just can't use them.
Same lol.
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--push-- (please insert somebody talking about nurse)
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Not a bad idea.
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I opened my steam profile for some time to see who's commenting and what.
Most messages were extremely salty. Yup, deleted all the comments and closed it again.
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SWF > killers > solos > console players
I'm really sorry for everyone that plays on console.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/951583#Comment_951583
You must not play killer, cause all us mains know damn well DS is broke. You don't have to tunnel to get hit with it 4head! 😂
I'm a rank 1 killer and survivor and i'm joking. xD
When DS hits me it does. I stopped caring about sweating to avoid DS at all costs. You're right btw, i never tunnel and get hit by DS regularily.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/951331#Comment_951331
Yeah, that's what I'm saying. Nurse players before the nerf, as a whole, were the most boosted group of players I've seen.
Competent survivors fear Competent nurses still. I never feared nurses who weren't good, or were just decent. Those players aren't the reason she was nerfed. But those players are most vocal right now about her nerf, now that it isn't super easy to 4k with her just by learning her a bit.
I'm pretty "vocal" about her atm and i'm a 1k hours rank 1 nurse main, that mainly played basekit nurse before the rework.
Now who's shittin in the tall grass?
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Just don't tunnel 4head!
Can alexa give me multiple timers at the same time or do i need four alexas for each survivor?
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SALLY.
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Yeah, i can agree with that one. Red rank killers are way better than a lot of red rank survivors right now. That's the main reason for the latest oni and freddy nerfs in my opinion. Bad players complaining.
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Lobbydodging and farming shouldn't cause dc penaltys, but all the other reasons seem okay.
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SWF players are used to win 95% of their matches. Some of them got a god complex because of that and are toxic for the same reason. They can do it, there's literally one build that can stop them at the moment.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/949933#Comment_949933
Sorry to say, but that might just mean that you don't actually belong in red ranks, if you are getting abused by survivors there.
Good survivor players fear good killer players. And vice versa..as it should be. Of course some of the terribly designed maps like Haddonfield push the advantage in favor of good survivors, but literally every killer has that problem. That's a map problem, not a "nurse is terrible now" problem (because she isn't).
I don't claim that huntress needs a buff because winning against a sweaty SWF on Haddonfield as Huntress is basically mission impossible. I look at what the real problem is (huge, terrible maps).
I agree that maps are a part of the problem. But if nurse is one of the only killers that was able to deal with busted maps why did she get nerfed then? To be able to fix maps, got it. Except there is no map rework/change till today. The only map rework we got was badham.
Why?
The same reason killer players have to deal with horrific sound issues atm...
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/950015#Comment_950015
I don’t really see how that’s an argument when most killers are able to be easily looped.
Nurse is the only one that can never be looped.
Spirit can deal with most loops. God windows are her weakness though. Hag more directly counters loops.
Freddy is still loopable. Just play the same way you would be Clown and throw the pallet early......zzzzz. Oh sorry I fell asleep, I get bored out of my mind with these two killers.
Huntress can negate some loops with her hatchets but a lot of loops she has to run like a normal killer.
If a killer is loopable and got not kind of anti-loop or stealth he's weak. Plague got oneshots after some time and anti-stealth. She's basically a doctor without anti-loop, but with oneshots.
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/948917#Comment_948917
https://forum.deadbydaylight.com/en/discussion/comment/950015#Comment_950015
Just because a killer gets looped doesn’t mean they’re weak -_- I mean, look at Billy, Freddy, Hag, etc....
Billy is kind of weak.
Hag simply doesn't get looped, if you're good with her.
Freddy can anti-loop every loop in the game, just like spirit. He got really good mobility available from every point of the map too.
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@Snitz said:
https://forum.deadbydaylight.com/en/discussion/comment/950524#Comment_950524
I don't know about that, you would basically need to make all killers as strong as pre nerf nurse, most of them would need a completely new kit, so I would rather play against swat team every once in a while.
Yeah, basically. Base pre nerf nurse was fine imo, that's why i'm okay with that buffs.
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/950524#Comment_950524
What changes do you propose?
For solos: Kindred basekit, Totem Counter, Chase Indicator and maybe Bond basekit
For killers: too many to mention
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/949888#Comment_949888
I never said swf is fine, stop putting things in my mouth that I have NEVER SAID.
Im just being sarcastic and that's all.
And yes, I know those kind of swf exist, but how often do you see them?
Should we balance around the 1% of the community?
Should we screw solos and every other not skilled enough player?
No we should bring solos on swf level and buff 80% of the killers that can't do ######### against swf. That's what BHVR should do.
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Yes. Solo survivors and killers suffer, because BHVR refuses to buff solos on swf level of information.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/949906#Comment_949906
Because matchmaking is busted. I went against two Rank 2's, a Rank 3, and a Rank 5 with 9000 hours combined, with me as rank 10. Played with Wraith, got brutal killer. One kill, two on death hook.
And nurse? Also played against a combined 20000 hours rank 1 swf on rank 1?
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She's loopable. That's what makes her kind of weak in my eyes.
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/949276#Comment_949276
survivors dont got that big issues?
hello?
this is one of the worst survs time..
For pc players dedicated servers are just bs, getting hit 5 meters from the window or the pallet is just completely B S
I love to play survivor atm as killer main. Because i feel like the power role.
But i understand your opinion, i think i would have the same one, if i would only play survivor. .)
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/949377#Comment_949377
That's not entirely true. I have 115 hours in the game and I hover around rank 9 as killer, so not a god by any means. Took me about 10 matches with her to play at a decent level. Only depipped maybe 4 times in that learning period. I can now play her at a high enough level to at least get brutal, even against decent red ranks.
I'm sorry, but how do you play against decent red ranks in green?
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@StrickxNyne said:
https://forum.deadbydaylight.com/en/discussion/comment/949394#Comment_949394
Then you didn't read at all. I play it and it takes no skill compared to most other killers. This thread is my opinion on playing them, you can find it challenging 👌
Rank? Just asking, because you are very likely to get a 4man escape on r1 with that build. xD
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@FJSJ_Lunar said:
https://forum.deadbydaylight.com/en/discussion/comment/949490#Comment_949490
that can be frustrating, but i go into every match assuming they're a swf death squad lol
A legion main crushing purples thinking swf is fine. Okay then.
@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/949426#Comment_949426
*If you dont play swf so i can't get ez 4k you are a noob, play solo so i can get ez 4k!!!*
Please. Just play against a coordinated rank 1 4man and come back to tell me that swf is fine. I think i said that to you some time ago and you're still here stating swf is fine.
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And only active a few seconds after hooking someone. It's basically there for you to get distance from the hook faster to get your next stack.
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Honestly dude? No. Overwatch and R6 got way worse matchmaking imo.
In my opinion. Based on my observations. Don't hate me. .(
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@FJSJ_Lunar said:
https://forum.deadbydaylight.com/en/discussion/comment/949386#Comment_949386
Mayyyybe you should get better
@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/949386#Comment_949386
your probably being overdramatic does every survive with friends you play against act like this
He just summed up a few informations swf players get for free. Any downsides? No? Why dafuq is swf in the game then or got n no drastic downside? Because it kept the game alive.
Btw i'm sure the op is a rank 1 spirit/nurse main and one of the best killer players worldwide. I'm sure.
Kappa.
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I stopped readin at "no skill tombstone mike". Funny bait tho.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/949276#Comment_949276
No they're not.
I've noticed that long term killers get preferential treatment (queue skipping) but beyond that killer queue times are up.
Before games went to dedicated servers, the ratio of survivor/killer was 2/1 sometimes 3 but NEVER the inverse.
Also the devs removed ingame timers, but before they did killers started complaining about their queue times relative to survivor.
These points alone make it interesting about how d/c penalties are going to work out and why the devs and inching forward because these metrics are just going to get worse as its usually survivors that d/c.
And I don't understand your 'but 2 years ago' survivor queue times were worse? Because unless you can explain this better it just sounds like some abstract anecdotal subjective point that's designed to conflate the issue.
I can just tell you about my queue times two years ago and my queue times right now.
Two years ago i got instant queues as killer, because killers were frustrating, unfun and weak, at least most of them. Now i got instant queues as killer.
My opinion, based on what i see, is, that killers are weak, or at least very unfun, at the moment. It's an opinion, it's subjective and my observations are also subjective.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/948979#Comment_948979
You've been to red ranks...? The content of your many posts about nurse led me to believe differently...
https://forum.deadbydaylight.com/en/discussion/comment/949097#Comment_949097
I too have played nurse much more than I ever did before the nerf. She was fundamentally a broken killer then. Now that she actually feels fair I'm sure more people will start to pick her up. Probably not more than the number of people looking for easy wins who played her before and have now dropped her, but still a respectable number.
But pleasing those kinds of people is impossible. They seriously thought basekit nurse, a killer stronger than any other killer using their strongest addons, was fine as she was. You can't really reason with that mentality, can you?
The pickrate AND killrate tells you enough about the current state of nurse. I'm one of the few people that still mains nurse after the nerfs.
It's impossible to win against good survivors without two specific addons. Okay. Even if you hit your blinks you feel punished because of the cooldown on your cooldown. Kind of acceptable.
The worst thing is, that she is not, like you said, "a challenge". She's basically impossible to learn rn, if you don't wanna depip to brown ranks and see 80 hours of 4man escapes. I had two low rank friends that tried to learn nurse before the nerfs and now dropped her, because you feel completely powerless and punished for nothing while using her ability.
To fix that BHVR could've easily applied the cooldown on your cooldown only on actual hits. But hey, that would make her op otzdarva said. ,)
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Guys he just did it again. Did somebody hear that? GUYS!!!
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--push--(insert somebody talking about nurse)
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/949281#Comment_949281
I hope you’re able to learn her! :)
P3 all perks and i will only play lisa for some time, i'm sure my trapz will be superior!
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You can't get points for everything everytime. Pipping with survivor is really easy atm.
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It sounds dumb, but with nemesis+PWYF it kinda works on any map. It's far from good, but it's a nice meme build.
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Wall of Text
But yeah i agree that those challenges are way more difficult with people dcing. I did them tho.
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@immortalls96 said:
Or..better idea..we can leave sexuality out of the game as it's not important in the slightest..?
Ey. Did you just assumed my gender?
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Kate and Nurse deserve to escape. Totally not because i main both.
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It's bannable. Ragequits are not. About 95% of the DCs i see are clearly observable ragequits. So yeah i love the DC penalties.
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I'm bad with her and don't have fun with her playstyle. Maybe those two reasons correlate. Ironically she's the only killer i got on P2, because i want to learn her.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/949053#Comment_949053
I won't disagree with that, but when you consider the nerfs thrown at survivors over time relative to killer or playing as a soloq survivor which has received nerf after nerf.
Then you throw in design decisions recently like EGC (or hatch close) which just benefits killers in general. Where if you have a high mobility killer and 2 adjacent doors then as a survivor your better off farming totems/hooks then trying to open gate if hatch is closed.
In that capacity, its good that killers have received some push back. Unless the devs want killer queue times to increase.
Right now they're instant and we got long survivor queues. Just like two years ago. It's not as bad, but we are getting close to it with various bugs on certain killers and the sound issues. Additionally there were some nerfs to freddy and oni, for some reason. Survivors don't got that big issues rn except DH.
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@RaSavage42 said:
Yea... there are 7 gens on every map... so what's the harm on needing all 7 done on big maps
The gens would be easier to be camped.
Anyway, that wouldn't solve the problem of killers with low map pressure like huntress, clown and doctor, even when two gens would be added.
They should simply lower the map size of certain maps with reworks or by cutting out a part of the map.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/949053#Comment_949053
I think both sides go through spells, hoping for legion buffs soon. :)
Yeah poor legion mains. .(
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Keys lower the objective time of survivors, can't be used at the beginning of the match and provide the user BP (escape).
Moris lower the objective time of killers, can be used at the beginning of the match and punish the user with less BP.
Comparing these two things seems not too weird for me.
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@GrootDude said:
If they didn’t care then MoM, DS, insta heals, pallets and window vacuum, pallets in general and fast vaults never would’ve been nerfed.
This. Last two months were hard for killer players tho.
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It would allow players to discover more synergies between addons. Like it tho. But yeah, difficult to balance.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/948677#Comment_948677
Nurse DOESNT have 105% baseline...Just wanted to clear that one up. You need an UR addon to get 105% speed.
That's why i wrote: "(with blinks as mobility)". Her blinks allow her to traverse certain distances fast, but the cooldown throws her normally way better map pressure of ~145% down to 105%. She got a lower map pressure than clown without addons.
TL:DR: The concluded movement speed with: blink -> blink -> fatigue -> cooldown -> blink -> ...