FireHazard
FireHazard
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@GrootDude said:
It actually isn’t much different at green ranks lately.
@TreemanXD That isn't good...
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@thesuicidefox Regardless, what I was focusing on was the ones that're considered the most annoying to face. But I understand what you mean by the effectiveness of some combos vs its ultra rare counterparts.
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@megdonalds said:
https://forum.deadbydaylight.com/en/discussion/comment/519115#Comment_519115
Alright, it's not good now, it's even better now. The problem why DbD nowadays feels unfair or unbalanced in some cases is that too many tryhards, "competitive" and experienced players exist. In the early DbD days those players literally didn't exist at all, almost everyone was new and unexperienced and was immersed af. Players just keep getting used to everything through the years and there will always be ways to play optimally.
Man, off-topic for a second though. The way you explain that sounds like fun to play if I was around in 2016...
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@Peanits said:
Thank you for the detailed feedback. I'll try to go into detail on the pallet bits because I can see that's a recurring theme here.
Right now, we're working on changing the way pallets and their loops spawn. The current system just plops down pallets in valid positions without taking into consideration how strong they are. This can feel wildly different from round to round. You might get a bunch of unsafe pallets one match and then get nothing but safe pallets the next. With the map reworks coming up, pallets are going to be generated based on their strength. You might have more pallets overall, but they will be much less safe and possible to mindgame. Or you might have fewer but safer pallets. Overall it should feel much more even and less RNG dependent.
Regarding double pallets specifically: This is caused by the pallet spawning system as well, though this isn't necessarily unintended. A while back we made some changes to the spawning system so pallets would be more evenly distributed across the map. Rather than having a dozen pallets clustered on one side, making it incredibly safe, they were spread out so specific areas because riskier for the survivors after they used the pallets. To do this, the game will only spawn pallets as long as they are not within a certain distance of one another.
Each map has a range of pallets (minimum and maximum pallet count). If the minimum number of pallets for that map has not been reached and there are no more valid pallet spawning locations, the game will then break the rules and spawn the remaining pallet(s) wherever it can. This is why you might rarely get a double pallet. The silver lining is that when this happens, you have the absolute minimum number of pallets for that map.
This is something we're actively working on and should be much better going forward.
Regarding the last bit: We do not design killers just for fun. Power is also taken into consideration. The two are not mutually exclusive. The hillbilly is a good example of that, they are both fun to play as and against while still being powerful. Overpowered is a bit of a stretch; that would by definition mean that it's too powerful. The goal is always to make something powerful and fun. As we've done in the past, we're going to be looking at some of the weaker killers and looking into how we can change them to make them more competitive. Freddy is next up with a complete rework coming with the mid-chapter update.
Gonna' wrap it up here because this is turning into a novel, but for a TL;DR, we're looking into just about all of this already. Bear with us.
Oh i'm aware of most of what you said already @Peanits I make sure to follow what devs say on these forums for some clarification on certain if not all subjects suggested here everyday. But thank you for re-clarifying it for this discussion so people are more aware!
What this post is primarily for, is to focus on what makes killer currently not fun, and while changes are coming to fix this issue (finally) this is more so a warning to not follow in the mistakes of the past, its better to move forward for balance. (That wasn't a threat btw, even though it sounded like one lmao)
But its nice to know you guys are at least listening to these problems, what you do with it after though is up to you guys.
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@thesuicidefox said:
"I'm aware before anyone says it, "But Killers have Infantry Belt + Iridecent Heads, Pinky Finger, Insta-Chainsaw Billy, Infinite Tier lll Myers, Prayer Beads, etc." And yes, they have all these things. But how often do you normally see these things? Not often right? "
This right here suggests to me that you don't play survivor at red ranks. You will literally see this stuff every game. The games where you do not see it are more rare than when you do.
Also some of this stuff is not actually "the best" for that killer. Babushka + Braid > Iri Head + Belt. Tombstone Piece > Inf Tier 3. Flask of Bleach + Ether > Pinky Finger. You also fail to mention Nurse omega blinks, which I see almost every Nurse run at red ranks nowadays.
So yes, in a way you are technically correct that you don't see some of these particular add-ons every game. But you will see killers using their strongest add-ons 9 games out of 10 at the highest ranks.
No, I'm a killer main so I don't see how often it is. But the times I do play Survivor which when I do its usually 20 matches or more, I rarely see these add-on combos. I'm referring to the OP add-ons also, i'm not talking about Killers best add-on combos. That's completely different from what i'm trying to get across.
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@megdonalds said:
https://forum.deadbydaylight.com/en/discussion/comment/519108#Comment_519108
The problem is that nowadays most of the people in DbD and in this forum are no veterans, so they can't compare the state about 3 years ago and the current one. Else they would realize how "ez" killer gameplay actually is now. But we all know it's a neverending story.
I'm aware of the state of 2016 DBD vs now, and I wasn't even there. I know how hard it was compared to now, but despite this, problems from 2016 still exist today. That's the issue here, i'm not arguing that the 2016 wasn't harder than present 2019. I'm arguing that mistakes and bad designs like these shouldn't ever be repeated.
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@Arroz said:
Why you feel bad for use something that is in-game (a perk).
You can use what you want just like some killer just omega blink, insta-chainsaw etc...
Btw it prevent scummy plays so you are not supossed to feel bad for punish that tunneler killer :)
Depends, while yes you can use any perk or add-on, it still shows the lack of skill or in-general is frowned upon.
For example, if you use MoM and depend on the free hit to continue 10 more loops than that's just abusing a broken perk. Same with Iri head hatchets, if you rely on that to get downs than you're either ironically using it or you're just bad at huntress.
But hey, you're right on one thing. Its in the game, so use it. Doesn't mean you won't get disliked for it.
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@darktrix said:
If you get rid of loops, get rid of scratch marks.
@darktrix That's not the point I was trying to make. Loops shouldn't be removed, the problem is the 10+ safe pallets that come with every map. The way they're going to do it in the future updates is break up the safe pallets into smaller loops to prevent very long chases, but to make up for it they'll add more smaller loops around the map.
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@prayer_survivor said:
With killers perks you can't be repairing, healing, cleansing or doing anything and not being seen. So, the only thing we can do is looping. I'm very bad at looping and I prefer to play hidden, but it's almost impossible
@prayer_survivor The problem isn't pallets don't get me wrong, i'm not an entitled killer main begging for so many Survivor nerfs for GG EZ games.
The problem is that there are too many safe loops in a map, and too many infinite's that still exist. They're fixing this though, by adding smaller loops around maps, but there will be more pallets to make up for this. Its one of their best ideas in awhile.
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@Judith said:
It is more of a high school bully simulator sometimes.
Basically.
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@LordGlint My rebuttal to this, I may agree with some things, others not so much.
- Tier lll Infinite Myers is actually easier to pull off than you think, its quite simple to stalk Survivors when you main him like I do. Its not hard to stalk individual Survivors for all their worth before moving onto the next Survivor, who for all they know I might not even be near them... But maybe I am, but from afar as the range to stalk seems to be better now.
- Its as easy as baiting them to dodge, its not hard to mind-game them with iri head hatchets. Most Survivors will dodge right before the base throw, giving you the right insight to wait until the right turn, or even when they actually know the timing TO turn. Its simple muscle memory, and for people like me who P3-50'ed her, its not that hard. While people who are good with her can just not use those Add-ons, the idea of this post was to point out that those add-ons shouldn't really exist in the first place.
- Go more into clowns, as i'm not really invested into him yet. I haven't P3-50'ed or even P1'ed him, so I have no real history using him besides knowing his add-ons and the general idea on how to use him. If you've used Huntress (Which I have, I P3-50'ed her) than you'll know its basically like her except instead of a straight shot, its a arcing bottle that you can make into a straight shot by looking down a bit.
- Its just a term people use to describe having Tuning Guide + Primer Bulb. That's all it really is, and as such I called it that as well. If you call it "Insta-Chainsaw" people will know exactly what you're talking about.
Also, feel free to go into the other add-ons if you feel like it. Its entirely up to you.
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You could say the Killers... Would kill themselves?
Seinfield music plays in the background
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/68019/noob3-is-a-noob
Huh?!?!
Why on earth would anyone with any sense run Ruin on Freddy?!?!
Freddy is the one killer that absolutely doesn’t need Ruin if he’s played correctly.
Interesting, how are you supposed to play him "correctly" then?
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@Mochan said:
I disagree. Killer is inherently fun, it's just that the balance at the top when it comes to looping mechanics makes top tier survivors hard to catch.
@Mochan It makes top-tier survivors almost impossible in some scenarios. Give a really good looper MoM, DS, BT, DH, with a flashlight and r.i.p. you. All because most maps are horrible designed and rely on safety pallets to make up for it.
Killer isn't as fun as you think it is, play Red Rank for 50 matches with any Mid-Tier Killer, tell me how it goes.
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@Aven_Fallen said:
Some opinion on the Perks you mentioned:
NOED-->To be honest, cleansing Totems is not optimal at all. You spend the time running around to cleanse 5 Totems for a Perk the Killer might not have. And when you did one Totem, you basically have to do all Totems, because every second you spend on Dull Totems is wasted, when you dont to all Totems. I mean, I still do that, but still, it is not optimal.
(NOED can be changed in something different, OhTofu made a good suggestion. Removing the Hex-Status and let it activate after all Gens are done. Based on the Number of Hooks the Killer got, the effect will be stronger. He suggested like 0,5% MS per Hook and Insta-Downs after a specific Number...Which would be cool, because it would actually reward Killers who did well, but still did not manage to do enough and not those Killers, who did not get any Hooks the whole game and then get their 1-2 Kills because of NOED)
This is btw. the only Killer Perk I would call Bullshit. The rest is not OP at all. Good, but not OP.
Now the other Perks:
BBQ-->Mostly only because of BP-Gain. Aura-Read is fully useable on many Killers, and from the Meta Perks probably the one with the least Impact on Games.
Spirit Fury&Enduring-->Its not OP, but saying it only works on Billy and Leatherface is simply wrong. Basically every 115% MS M1-Killer can benefit from it. There might be other Builds possible, but going for those two Perks on M1-Killers is never a bad idea.
Nurses Calling-->Only 28 meters (not 24), yes. But it is mostly used on Killers with Small TR. And playing a Hag with M&A and Nurses is simply good, 16m TR and 28m Detection is great.
Ruin-->It is simply a lie that this Perk gets cleansed every time in 1 minute. Yeah, I spawned on Ruin in games. I also had Survivors spawn on my Ruin. But other than that, there were games where I had my Ruin full game. And in the end, I feel that many Killers think that Ruin means that they can focus 100% on chases, which is wrong. They still need to pressure Gens and they still need to look for their Totem. Its not like Ruin is blocking all the Gens until it is cleansed, but I feel some Killer Mains really think it is.
Now on the Survivor Perks:
MoM is strong, cannot disagree.
Urban Evasion-->Sounds good for stealthy people, but honestly, Killers can also be happy for people who stealth around with Urban Evasion, because those are most likely not effective.
DS--> Strong, but I wish it would be changed. Maybe let it last a shorter period of time, but remove slugging as a counter. If the Killer comes back to the Hook and smacks me on the ground after 10 seconds, he still tunneled, but can avoid the DS. On the other hand, if the Killer chases the Unhooker, hooks them, and then finds me and picks me up after 58 seconds from my Unhook, he did not tunnel, but still gets punished. Smaller amount of time for DS to trigger, but dont let it expire when slugged. (Dont know if 20 seconds sounds reasonable, but well)
BL-->Strong, broken on some few Maps, but also almost useless on others. I mean, when the only Drop Spot you have is a Hill, you would be probably better with DH.
Self Care-->Even with Botany, using Self Care is a waste of time.
Borrowed Time-->I think its an OK Perk. And honestly, you get farmed so often by BT-Guys. As a Killer, just follow the guy who just got unhooked and wait a little bit. You will get them, even with Borrowed. So yeah, dont worry, BT is not only bad for Killers.
Regarding "Gen Rush":
There is nothing else a Survivor can do. If you dont get chased, you need to do Gens. I mean, I am not a Gen Rusher, I also look for Chests or Totems, but if I want to be effective, I need to sit on a Gen. Therefore, the Term "Gen Rush" is simply stupid. If a Killer is bringing good Add Ons to have it easier, would you say he is "Kill Rushing"? You wouldnt.
Regarding Loops, there is also nothing a Survivor can do. If you want to remove Looping, you need to have WAY more Pallets. But thats something I am pretty sure most people will not understand. Lets say you have 10 Pallets on a Map and the ability to Loop. If you would remove the ability to loop, but the number of Pallets stays the same, this would not work. Pallets would be gone in like 2 minutes and then this is it. You would need to increase the Number of Pallets so that Survivors have enough time to get distance and to lose the Killer.
I mean, they will change some Loops so that they are shorter. And I am pretty sure that the Number of Pallets will increase because of this. And I can already imagine the outrage.
Regardiing MoM, just because I read it:
You can counter it with Chainsaws, EW3 Myers and Pinky Finger. If you down someone with Chainsaws 2 times, they will most likely not get MoM. If you down them with EW3 Myers two times, they will have only two stacks. Same for pinky Finger.
And if they are full Health and you down them with one of the above, it will not activate at all, because its not from Injured to Dying. Just because it just pops up while reading your post.
Regarding Fun Killers:
Maybe I am not the right person for this, but the only Killers I dont like to verse where pre-patch Legion and right now Plague. Plague most likely because people cleanse vs her (there need to be some change, yes, it should be mandatory to cleanse and Corrupt Purge should not be that strong in return).
But other than that, I dont mind to play vs Nurse, Billy, Spirit. If I have bad games, I will most likely use Items after a while, like Med-Kits and sometimes Insta-Heals. Like, two days ago, I lost 1 1/2 Levels, so I lust 8 pips or so in one evening, I started to bring Insta-Heals, just because of that. And I can get when Killers start to use the strong Stuff, just to have a better game than the one(s) before.
Playing as Killer, I dont have a problem with playing any Killer, even the weaker ones. I mean, I might be some kind of Masochist, but I like to play Leatherface and Trapper. But I dont expect good results in them, I dont expect constant 4Ks. And that is something I think many Killer players expect - constant 4Ks. You can also win with only having a 3K. You can at least Blackpip in other games, when you do well. I feel that people might need to accept that with weaker Killers, they will not get such good results. e.g. with Trapper, when you run a normal Build, you will have a difficult game. If you use the two Red Add-Ons, you will do better, yes. And in an ideal world, all Killers would have roughly the same strange, but this can only happen if ALL Killers get buffed/reworked and Nurse gets nerfed. And this is not gonna happen.
So yeah, when playing a weaker Killer, dont expect really strong games. If you start accepting this, it is easier.
TL;DR:
I have too much freetime.
And in my opinion, DBD will NEVER be completely balanced. You have:
Good Killers (Spirit, Nurse, Billy) vs Bad Killers (Trapper, Leatherface, Doctor)
SWF vs Solo Survivor
Good Perks (Ruin, MoM, DS, Adrenaline, BBQ, Spirit Fury/Enduring) vs Bad Perks (monstrous Shrine, overwhelming Presence, No One Left Behind, Sole Survivor)
RNG (Windows open or not open)
The current DBD is the closest to balance you can get. Just think of it as a game and enjoy it as much as possible, you cannot win all games. And dont be salty in End Game Chat, it is always cool to meet some nice people out there, who give you credit, even when they did not get any Kills or when you beat them and they got sacrificed.
@Aven_Fallen Ruin literally breaks for me every match within 1 minute, 2 if i'm lucky. In 50 matches, only 5 times or so did it stay up for more than 1 or 2 minutes, mainly cause the spawn it had was the best on those specific maps.
You can't also say "That's just you" also, cause nothing is different for me, it chooses what awful totem spawns there are, goes to it, and breaks. It has nothing to do with if people spawn on it, people just memorize its positions now.
As for Generator rushing, yes its their only objective to do. But the fact loops are so terrible still, and the amount of time it takes to down someone who can effectively use them, will more times than not lose you 2 generators in the process. If you're lucky, you can get someone who is bad on their team and get chain downs with that. Regardless, the loops will be changed to fit what you said above, their idea is to shorten the loops but spread more pallets out, which is a good idea (for once.)
As for urban evasion, I'm talking about this for Claudette who has a hard time being seen as is, and doesn't help that 90% of Claudettes use brown clothes or P3 clothes.
As for MoM, i'm talking when you don't always have these on deck, you won't always Tier lll someone who has MoM, you don't even know if they have it till its too late anyways, you won't always chainsaw someone, as for clowns pinky finger its kind of a vocal point, so that ones a pass.
The fact we have Killer tiers makes no sense either, all Killers should be well designed to work with certain maps. Having weaker killers just makes people play them less, its a weird design choice. They shouldn't all be OP, but they shouldn't all have dominant roles that makes one Killer more important than the rest of the roster.
As for the rest of this, I can agree. Some of these perks are good in situational scenarios. But also on most Killers they benefit as well.
As for Survivor perks, some of them are not as broken as I said, but in what people use them for is what makes them broken. That was the point I was trying to get across.
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/519116#Comment_519116
I have about 1500 hours at most as a Killer since launch. I always played Survivor more, but I’ve played Killer since August 2016.
I can tell you right now, it’s never been easier to play as a killer. SWF can make the Game so challenging it feels impossible. But I never was great at Killer.
I pretty much stopped playing the game. From a friend of mine who mostly plays Killer, and also since launch. He says MoM is bs. Which I trust his judgment. Otherwise, the game is fine for a Killer. I just don’t enjoy playing Survivor anymore. It lost its fun for me.
People would rather complain than learn and take responsibility for their lack of game knowledge. That’s the problem I have.
They are changing loops, again by the way. This was a big talking point during their 3 year anniversary stream. MoM is also being changed. I never even bought Ashley so I never had the chance to use it.
@altruistic Yes i'm aware of these changes as stated in the main post before I even talked about these problems.
But i'm trying to discuss this with people so similar mistakes never happen again, like lets be real since the game launched looping has been annoying. And even though Infinite's were like constant in 2016, it still shouldn't exist IN-GENERAL in 2019.
I can understand that compared to how it used to be, its a cake walk in comparison. Does that mean problems still don't exist from the past? No... These problems are still here since 2016 and should of been delt with long ago. This is more so a warning, it shouldn't ever be repeated for the sake of "balance" in this game.
Its laughable to think this game could ever be balanced, but for someone who looks out for both sides I want to see this be a thing. Its more fun to have both sides enjoy a match than one side dominant the other.
But for the sake of argument, yes, 2016 was way worse than 2019. This should never be denied.
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@Andreyu44 said:
While I agree with what you said for the most part,
This game is not solo survivor sided (as I said before), it is swf sided.
Solo survivors have the potential to "outplay"/ genrush any killer,but you can see this potential 1/50 games.
Some killers objectively need buffs,others QOL and a few of them are a bit too strong against 4 solo survs.
But first,I think we should close the gap between solo and SWF so we can start balancing killers around SWF.
Two ideas :
- let survs see other teammates loadouts in Lobby
-kindred basekit.
P.S. fix coldwind maps already
@Andreyu44 Its not Solo survivor sided for sure, but if the game was designed around that it would be a lot better for people who don't have SWF to lean on for safety. Its rare to find a competent solo team, but with the right teammates it could be just as scary to face.
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@ReikoMori said:
Spirit Fury and Enduring is just a strong combination of perks regardless of killer. It's especially needed for m1 killers as you're already expected to not respect palettes.
True, but its real use shines with Billy and Leather Face. And lets be honest, most people consider that OP on Billy, but consider it necessary on Leather Face.
As for any other killer that uses it, it can be effective on every M1 Killer yeah, but for how specific some Killers are, its more or less outshined...
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@altruistic said:
Feel free to download 1.1/1.2 DBD and join me in a match.
The game has never been more balanced than it is now.
20 Second Sprint Bursts, 300% We’ll Make It (ability to heal at a pallet before the killer animation finished), 20 second heals, no gen regression, no ruin, no entity blockers, no bloodlust. Not so many bloodpoints earned so a lot less strong add one were able to be used. Double pallets everywhere, legit jungle gyms with 2 pallet and 2 windows, Cold Wind tree with 2 vaults and a pallet. The list goes on and on.
Anyone really complaining about DBD now truly baffles me.
@altruistic So the mistakes of the past shouldn't be corrected for the future? I'm not denying the game was way worse back then for Killers, but does it still need to be that way?
The game in comparison to back then is 10x better. That doesn't mean problems from the old days still don't exist, and shouldn't be ignored because of "Back in MY DAY" argument.
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The post was massively edited, so enjoy the read if you're interested.
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You just have extremely bad luck my dude.
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@RoKrueger said:
The killer's life is not for cowards or people who can't take a lost match now and then
No, its for suckers like us who enjoy being punished in Bully Simulator 2016, but this only applies in the case of a SWF or actually organised solo survivor team (which is rare.)
A well organized team knows what to do, they know the loops, the most busted perks, and the layout of each map. A SWF usually consists of one or two people who can loop the killer for a long time (considering they're anyone but Spirit, Billy, Nurse, or Legion.) and as a result you're stuck in a match that basically has a huge (No fun allowed) sign everywhere you go.
Only non-SWF games are fun, unless you're looking for a challenge which I sometimes do. And I say a challenge, not a display of 4 MoMs procing at once during the end game.
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D E S T I N Y !
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@Madjura said:
You don't need testers to find things as obviously broken as the PTB, or most of the other issues
The devs just clearly don't care about quality and want to rush content as fast as possible to make more money
Either that, or they didn't bother actually considering to check this before the PTB and expected others to find the problems for them (Which essentially is what the PTB is, its just a early access to content for players to take part in with the hopes that they find problems for them to fix) the idea of a PTB is smart, and its cheap for them to do rather than have their own team test it internally.
The problem is though, you can't release something to be tested in such a poor state and expect nobody to be angry about it. They should of had the foresight to check this before even considering to put it in the PTB. It doesn't matter if the PTB was originally to find bugs, or change balance, you don't just release something so broken and expect the same results...
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That wouldn't do anything for the DCs, people DC if you so much as breath on them the wrong way.
Its a common place thing now because playing a match you're not winning in is "too hard" and its "faster" to bail on it for a "better match" which I lol at.
Its just an excuse for kiddies to quit games faster because they want a GG EZ match, like its getting old and people DC over anything now.
The point is though, no this wouldn't be a good thing since Survivors will just get paranoid if they're about to be mori'ed or not. It would cause a uproar.
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@PhantomMask20763 As long as the photo wasn't taken through a tin can if you know what I mean.
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I really don't see why not as long as the photo is taken professional, if so I don't see the difference honestly.
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I'd probably go back to Runescape as this is the only game I play at the moment, and with that game I can just throw it off and on.
I'd go back to 76 but that game is... a mess.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/516163#Comment_516163
As a console Nurse main, it depends on where the survivor is at. If they are in the open, they're dead and if they are around LoS blockers, time to start guessing on my blinks.
@NMCKE I'm talking like, PC Nurse Mains though. I know on Console its different, and if you can effectively use her there than props to you.
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@ClogWench Same issue, but I just wait a minute or two and it hosts a lobby. It seems to be a issue plaguing certain people as you're the first to post it but I've talked to others with the same weird issue.
It started yesterday for me, so its pretty recent.
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@pungent_stench said:
i have played since day one and have never seen it like this. 2 and 3 minute games as killer. this, at ranks 12-15. gen rush every game. all facilitated by mics. interest fading fast.
A sad state we're in, and some people just can't see it. That's what makes it even sadder.
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@Madjura said:
Legion's power is easier to hit with than Nurse blinks
A Pro-Nurse would beg to differ.
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@AshleyWB said:
Who's GhostFace...oh the 5th member of legion right. I get you.
Actually hes the 6th, Death Garden Masked Meg took the 5th spot ages ago before Legion was cool.
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Or... or.... you could just not care.
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You can't counter it, you just suffer through it like the rest of us sadly.
I thought he meant DC not DS, that's a simple one, just don't tunnel...
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/516046#Comment_516046
True, we have to make good things from a bad situation. Hopefully, M1 killers will get some love because bad map RNG can mean the difference in a "GG".
@NMCKE Exactly, a lot of things can determine if a Killer goes from "GG EZ" to suicide by DC (Not promoting DCing btw it just rhymes)
The map, the loops, the infinite's on said maps, the Survivors perks, their skill level, their play styles, your certain killer skill set with the specific killer you use, a lot of things... Survivors have it easier when it comes to this, just don't get The Game map and just take it from there. (Shelter Woods too but that's debatable)
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@Tsulan said:
Sure, give survivors the 200% bonus back.
I'm sure they learned their lesson and won't tear each other apart, like they did the last time.
Otherwise I'll be enjoying the show.
They already do that with regular WGLF, nothing new...
Its like wolves to a piece of meat, except the meats on a hook, so its basically wolves to a piece of meat...
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Don't worry about it.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/516027#Comment_516027
I made sure to get some highlights on my wild journey, and they aren't pretty. I admit I wasn't perfect and probably made some mistakes, but I did try and it wasn't enough.
We all try my dude, the best we can do until something is fixed, changed, or considered for change.
Its the only thing you can really do in times like these.
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@Andreyu44 said:
My team genrushed two huntress and a Billy at rank 2
The thing is..none of us was SWF.
all three killers played REALLY well,but couldn't stand a chance against good SOLO survivors.
We all escaped in those matches except one guy who got camped in the end.
Now that's rare for a SOLO team to actually do that.
Its more rare than your ruin not being found in the first minute of the game!
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@Black_Fence said:
https://forum.deadbydaylight.com/en/discussion/comment/516026#Comment_516026
The way I see it is if I get good at LF and get good at them all. I can use my Saw most of the time but can also M1 if everything is stacked against be I become a better killer. The only killers I struggle with at red ranks at Huntress because my aim is trash and nurse because my aim is trash.
Once Loops are fixed, you'll see a boost in lower tier killers being used in Red Ranks, cause the infinites and 19 safe pallets won't exist anymore. (Depends on the map btw)
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/516018#Comment_516018
First chase, just got SF (Spirit Fury) activated. Most pallets were safe, so I had to break them or else I would get punished later. This is what happened soon after activated SF :(
https://xboxclips.com/NMCKE/08e08d05-f950-4ab5-be38-2f8c9a511a04
Feels El Saddo my dude.
When they fix Loops though you'll expect this to not be as much of an issue anymore, maybe even having pallets not be omega safe anymore will also give all Killers more pressure as a chase won't take 10 minutes to do because a SWF with all insta-heals didn't loop you forever.
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@Black_Fence said:
https://forum.deadbydaylight.com/en/discussion/comment/516018#Comment_516018
I main LF at red ranks because I like him as a character, when you play him you gotta be good though. However I don't want Billy's that miss their saws all the time to be rewarded to buff LF.
In the perfect dimension this games optimized, and everything works perfectly. Sadly I don't have the patience though to play such a inherently bad killer... No offence.
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Play Leather Face at Rank 1-4 and tell me how that goes, you'll understand EVEN more how most people who use Mid-Tier killers feel. But Leather Face is dumpster tier so thats a bit too easy...
Try Myers, Pig, Freddy, any actual Mid-Tier killers for like 15-30 matches and you'll understand why some of us want to commit death by DC. (Except I don't DC even in horrible circumstances, but you get the idea)
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Having totems spawn in better positions is "Too OP" that's why. Its not like people memorized the spawns by now or anything...
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@megdonalds said:
Actually it's a fact that there is NO good or strong killer at all (except nuse tbh). Killers only get hooks/kills because survivors make mistakes. You won't get any kills against a well organised SWF team (even without voice comm). But you will mostly 4K against potatoe survivors, that's why playing solo surv is mostly frustrating af. And that's the point, killers are used to their poatoe 4Ks but when they lose against people with brain they come here crying in the forum. But yes, toxicity is still a big problem and I hate to play against those people either.
I didn't come here to cry about issues that don't exist, I came here to discuss issues that DO exist. I always advocate for both sides, but the moment I step out of that mid ground and talk about one side people get all maaadd about it.
Like for real, we have actual problems that're not being addressed, (Loops and MoM have been addressed I already know.) Its not just the Survivors that have issues also you know, I can't voice those opinions or something? While I don't think your intention was to come off as rude... but around the middle of your post it sounded like shade was being thrown from one side to another.
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@Slayer said:
Get better i play killer and having no issues with genrush. Sorry i wont read after " gen rush is an issue". So i covered only that part from your post.
Then refer to the last thing I said at the start before you leave. It sounds like you main Billy which has no issue with Gen rushing, alright, who's next?
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@SN1998 said:
https://forum.deadbydaylight.com/en/discussion/comment/515973#Comment_515973
Interesting, I would just love this game to run better on console, as would many others. I am not imagining this am i, this was spoken about recently correct?
What I said? This was talked about like a week ago or two, thats fairly recent in update terms.
You'll probably see smoother FPS in the near future as the updates they're rolling out seem to be doing the trick.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/515947#Comment_515947
Yeah Freddy probably won't be very good still but at least to me his new power seems like a lot of fun.
I guess that devs were over afraid of giving killer good stealth ability when they deisgned GF. Good thing we have PTBs. Now he has chance to be playable when he releases if they buff/fix him accordingly.
I doubt that too, they had PTBs that improved killers, and look how Freddy turned out cause of that. Few days in he was "Too OP" so he turned into the exact reason they're reworking him.
It better be good... for Ghost Faces sake...
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Somewhere in the near future, most likely when dedicated servers come out.
This is a tough question though as console has suffered this issue for awhile. The recent updates though have had people say they've reached 60 FPS on occasions though, so i'd expect it to be soon.