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FMG15

FMG15

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FMG15
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  • @Bwsted said:

    I've been having fun with Lethal, Nowhere to Hide, Spies (my anti Lery's) and Stridor (although the last one seem to be bugged most of the time and not work at all, I'll probably swap it for Nurse's or BBQ.)

    I play without addons, but I would change perks accordingly given she has some tracking ones.

    If you want to try it, this should feel less overwhelming of a jump from going from nothing to something more meta.

    Glhf.

    Oh I can definitely try this build out somedays. It sounds very interesting.

  • @Brix said:

    If i hear the shriek of a Nurse i just be a Gen jockey, either we die fast or get fast out. Nurse doesnt plays DBD she plays her own game.

    That's very true and I didnt want to make it look in my post like I'm complaining about gen speed. It is in the best interest of survivors to do gens quick especially if you go up against an S-tier killer. It just felt in some matches like I'm not getting rewarded for my performance even if I had an insane start survivors just magically managed to come back.

  • @drsoontm said:

    Interesting. So I'm not the only masochist applying the "Kamesennin" way of training. (I've seen a couple survivors doing it too btw.)

    In my experience, the MMR gets a bit in the way but otherwise it's an enjoyable way to play.

    Moreover, the "failure theory" principle applies. (Loosely translated from the French. In a nutshell : trying to succeed while not going 100% and losing doesn't feel as bad as going 100% and still losing.)

    To make it fun, I used to have a variant with only Franklin. (Because exploiting greed is fun and at least survivors don't ask "why no perk", assuming you've cheated somehow.)

    In my experience, something funny happens when you start using a more powerful build afterwards : it goes in the way and it takes a match or so to get used to it.

    Honestly no one accused me of cheating in the 3 months tbh but i can see your point. And yes sometimes whenever I lose I though: "Well, I had nothing to stop the gen speed. I did great but there was basically nothing I could have done there" and it just doesn't feel that bad when you lose barebone. But on certain maps like Lery's and Badham I sometimes felt stressed out because I had to search for survivors a long time. Those maps just don't feel as good without perks and can give you a bitter taste.

  • They need to remove the incapacitated status effect and just buff the gen regression to 20%. I know thats huge but jolt gives ike 8% regression on any gens nearby and yu need to kick gens and then down a survivor to apply eruption. This will be much more fun to face

  • @[Deleted User] said:

    It's a great way to improve. Build carries are a common issue for killers. But eventually the build carry stops working and their mechanics and game sense are still bad.

    Yes getting fundamentals is important especially on a killer like Nurse who is mechanically very demanding. Getting good with her is the result of tons of practice. If people rely on slowdown too much they can win many games with that. But they will never be able to beat a competent team.

  • When they removed the DC penalty guess what happens. People just quit when things were not going the way they liked (wrong killer to face, they are losing, other side outplayed them etc.). Just no...

  • I once got it in 3 days. Yes I had too much free time back then

  • Typically when I play a weak killer and have a rough match but that barely happens. I have over 1600h and it happened like 5 times?

  • Chad old PGTW vs Virgin Eruption.

    But on a more serious note: Eruption is literally a SoloQ killer as you cannot call out when you are getting downed where as pop doesnt activate all of a sudden. It felt more fair to face as it incentivized to go for as many hooks as possible.

  • @PowZapBamWoofMeow said:

    What happened to the dark atmosphere? The mist? Granted the mist and it’s addons never really had an impact, but still…

    Why is BHVR taking this direction with the maps where you can see everything for miles?

    I think they did this with the intention in mind to make the maps look more modern but I think that was pretty unnessecary

  • The truth is: finding a solution that cannot be abused by either side is kinda tricky. In fact so tricky that no one has actually found a satisfying solution that problem yet aside from that white bar that charges if you hold your chainsaw. Yes it's annoying to deal with but also not the biggest issue IMO especially if you look at the current meta that is plagueing the game

  • @Sparxlost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317274#Comment_3317274

    if you just fixed perks and add-ons, nurse would still outshine most other killers in terms of ability (and even more so) because of the versatility of her teleporting.... these nerfed perks would be useless on other killers and only nurse would get true value out of them..

    honestly as a killer main i wouldnt complain if you just started buffing other killers it would give me a reason to play more often....

    also im assuming what you guys mean by playing competently and organized is swf.... as a solo qeue survivor you cant honestly expect me to escape unless im running left behind or some other build that gaurantees me hatch...

    you do have to think more about what people who can communicate across the entire map can do in relation to people who can communicat within a certain distance can do..... its honestly bad for game health to play that way and definitely ruins the experience for me when the games balance is centered around this obvious exploit...

    The current gen kicking meta is totally unhealthy for the game. Breaking a 3-gen as a soloQ survivor is borderline impossible if the killer defends it from start to finish so those perks absolutely need a fix. Yes Nurse will outshine everyone then... wati a minute... she already does it and those perks literally don't change that fact. Yes that obviously means the weaker end of the killer spectrum needs a buff but that is an issue on its own. SoloQ is also an issue on its own and will need more buffs in terms of communication. And stop calling Discord SWF exploiters. It's literally allowed to communicate if you can and if SoloQ has more ways to communicate in a way that allows to be more and more on par with a SWF then the devs might realize that certain killers need a buff.

  • @Paternalpark said:

    Do you think solo q hud will help this?

    Is the game dying?

    Are killers just p2w now?

    What are your thoughts?

    Everything that helps SoloQ will help against SoloQ players stopping to play the game since they want to look into these mechanics and test if it improves their experience.

    Is the game dying? Yes and no. Big licences will always draw in new players but many of them will leave because they get bored and move on or their favorite licence released a product themselves. There are a lot of experienced players getting burnt out as well but that will always be the case. Yes the player count will sink over time but just wait for their next big licence and you will see the number of players rise again.

    Are killers P2W? It goes both ways. Regarding licenced killers? I would say yes because you can't aquire them without real money and the shrine of secrets is not an excuse to lock licenced perks behind a paywall. But original chapters can be unlocked through playtime as well (there is also a double exp event rn so getting shards is way easier this week) and so are their perks. THe grind is kinda heavy though so I do believe they should reduce the grind even further.

    IMO the decline in player rates is due to the current meta s well as the maps being unbalanced. The gameplay loop gets stale and boring and killers resort more and more to boring playstyles. IMO there needs to be another big meta shakeup as well as a lot of map reworks in order to make them more balanced. They need to stop pumping out new content and focus more on game health

  • @Moxie said:

    Small buff to Knight and nerfing the most Survivor-sided map in the game.

    I'd say it's pretty fair

    I actually think that Fractured Cowshed is Currently the most survivor sided map and sadly that map hasn't been fixed yet. BHVR should focus on fixing their current maps instead of adding new ones

  • @Mandy said:

    Whilst the cosmetics will be leaving the store after this seasonal period ends, they will become available next year during the winter season.

    That doesn't make it much better. FOMO is a scummy and greedy psycological tactic to pressure people into buying things as soon as possible. Remember, this isn't a F2P game. This is a game that cost 30€ (I believe). I would expect to be NOT exposed to such things if I already have to pay for a game. Not to mention the DLCs that cost money as well. I don't mind cosmetics or a battle pass and DLCs. this game has to finance itself somehow especially because of the licences. But come on. Are limited cosmetics really needed? And there is always the possibility that this game will offer cosmetics that might never return after a limited time.

  • Half of the current maps are simply not balanced for both sides. Midwich favors killers too much while Fractured Cowshed and Garden of Joy are too survivor sided. Many maps should be reduced in size while others need a higher pallet density. Shelter Woods actually needs both.

  • Wreckers Yard is a fine map. Not too big but still a good amount of pallets. Shelter Woods needs to be reworked (shrink in size and more pallets). Same goes for Rotten Fields. It's too big and the midmap is a huge deadzone. Shrink it in size and remove some of the pallets. There are simply way worse maps in the game that actually have a main building (Garden of Joy, Fractured Cowshed and Mothers Dwelling come to mind). Thankfully Eyrie of Crows now is a decent map for both sides

  • Ok there are a lot of bold claims being made in this post.

    1. Yes a lot of killers rely on stacked gen regression perks while trying to hold a 3 gen from start to finish. But for many killers that's the main way to have a good chance of winning a game especially against coordinated survivors. The stronger end of killers don't need eruption because they are able to apply a good amount of map pressure and can end chases quickly.
    2. Against most killers, staying heald is extremely important especially in the Eruption meta where you nned to delay a down for as long as possible. Staying injured is a good way of pressuring survivors as killer as everyone is theoratically a one shot down (except DH users)
    3. I actually agree with your point to remove all gen progression/regression perks in the game. They are simply unhealthy for the game.
    4. The permanent injured argument is one of the worst ideas I have heard in a while. No the killerate would absolutely skyrocket because killers now need only one hit to down. It is often crucial to "reset" (everyone is gathering together to heal) so the killler loses pressure from injuring survivors. this is why M1 killers like Wraith and Sadako are being considered to be weak since their strongest playstyle (hit and run) is getting countered by today's meta.
    5. It still takes skill to learn how to play survivor. Remember in chase you need to survive as long as possible. WIth killer you still chase most of the time so I do agree that killer is harder and more skillful to play.


  • What a terrible suggestion... there are plenty of good ideas but not being able to attack while she uses her power? Would make blinks completely useless unless it's for map traversing. The Nurses basekit is fine by itself. The main issue are her power with strong gen perks and her addons. But those are issues that can be easily fixed and the addons will be fixed mostly (though Jenner's Last Breath and Campbell's Last Breath should stay the way they are right now because the PTB changes make them completely broken).

  • Get rid of them. Both sides are usually only bringing offering that favors them and can put the other side on a huge disadvantage. If you play a weak killer on a map like Garden of Joy it can be game over before the match even started. On the other side a Midwich Nurse is almost unbeatable (I main Nurse and whenever I get Midwich I usually 3-4k at 3 gens remaining even though I play her barebone). They are simply not healthy for the game.

  • You can win with any killer but it depends what survivors you are up against, how hard you play, which map you are in, your build, rng etc. There are so many factors that can decide the outcome of the match. I got a 1K 7 stages as trapper on the rotten fields and with the same killer and build a 3k 11 Stages on Shattered Square. In both matches survivors brought very strong loadouts but the survivors in the first game were much more coordinated. And rotten fields is a terrible map for trapper (although Shattered Square is also pretty bad for him.). I played in both matches with Deadlock, Corrupt, STBFL and No Way Out, no addons and no offerings.

  • From the developers position there is realistically only one way to stop at least more people from tunneling. More BP incentives if you play fair. Anything proper changes other than that would change the gameplay loop and would take a long time to develop and BHVR would not do that

  • How would you rework her in a way to not make her useless or completely broken? She is not being touched by the devs because the way you play her is entirely different from the rest of the roster.

  • The MMR is BS. there is a MMR soft cap and once you reached it you can basically matched with the players that have the highest MMR. And if you lose against those people you will fall under the soft cap where you will face potatoes again.

  • I do agree that the changes were too much but I am glad that they made it so it won't work with exhaustion perks like Sprint Burst. The main issue was that they not only made the grunts of pain quiet but also any sound they would emmit. They should have changed it so you could still hear the footsteps but their grunts of pain were silent. I understand the exhaustion part though. They just wanted to change the meta in a way so former popular perk combos won't synergize anymore. Iron Will is still an amazing perk and it baffles me whenever people say that it's weak now.

  • Skill checks are bugged rn. They feel very weird and clunky and sometimes even continue when you are in the hook animation. They already announced that they will look into it

  • What killers are you playing? Do you have a main? Some killers are simply not meant to get consistently good results on. Are survivors bringing maps and strong loadouts? If yes yo need to adapt as well if you want good results. Identify a 3-gen you want to hold. Don't overcommit in chases. That can cost you the game. The main reason why survivors seem to be strong nowadays when you play killers is because people will get better and more coordinated in this game.

  • @thisismyfavgame said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3296580#Comment_3296580

    no I want fun games I want to play against killers that have a fun power to play against like oni and billy huntress blight I don’t want to play against boring and annoying killers that don’t have counter play in a pale versions of old maps if you played the game enough you will understand that chases is fun and ending it with your power in no effort

    is frustrating

    I'm getting Blights every 3rd game. Wanna trade?

    1. My queue times as killers are completely dependent on the daytime. My shortest are at night (like 20 seconds average) while my longest are on middays (4-5 minutes)
    2. The balancing question surrounds around different factors. The killer you pick, the map, your loadout and the survivors. A trapper will have significantly more trouble to 4k in comparison to the Nurse if the player knows how to play these killers. Some maps are huge with a ton of pallets (temple of purgation) others are very small and have a guaranteed 3-gen setup (dead dawg saloon). You can bring a full gen regression loadout and will have a significantly easier time getting a 4k or you can just bring a niche loadout and hop to get value out of your perks. And ofc SoloQ survivors that wants to do achievements/tomes are way easier to handle than 4 man SWF with a full gen loadout. I believe that the survivor is stronger than killer but only if they work together which is hard in SoloQ because you have almost no tools to communicate while SWF can call out everything and coordinate with no trouble at all.
    3. I am a Nurse main and I can say that yes I have DC's but it's not really more than on any other killer. People seem to exaggerate when it comes to the Nurse as if 50% of all survivors DC. I only have DC's as killer once every 10 matches (funnily enough I face DC's far more often in SoloQ than in my Nurse matches) but I also play with no perks and addons because I just enjoy playing her power (despite having every perk on her). Most people are not even mad in the post game chat. Only a few call me a Nurse "abuser".


  • @WitchOfCraft said:

    I just need to know it. I'm getting ready to kill everyone.

    Sloppy Butcher

    Eruption

    Lethal Pursuer

    A 4th perk based on you own preferences (aura reading, gen regression, chase). My pick would be Bamboozle

  • @Seanzu said:

    One video about auto dead hard and now every killer from here to Timbuktu wants to use it as their reason for losing.

    It is a real issue though. The thing with subtle hack is that they are meant to be hidden so you can only guess if they were legit or not. Not to say every good player is cheating but sometimes it feels a little too good. Sometimes it's pretty obvious though


  • It's the same for me.

  • From all killers you have to make a wraith op thread? Dafuq? He is an M1 killer. If he manages ho hold a 3 gen that's a skill issue since ho only has his m1 to hit you. Here are some tips against him if that helps:

    1. Identify a 3-gen and prioritize breaking it.
    2. Wraith is an M1 killer so he cant play around loops or windows. Since he is fast while being cloaked a lot of them are attempting to bodyblock the pallets or windows so you can't vault them. Try to block him from overtaking you and if he did overtake you just leave the loop and move to the next.
    3. A lot of wratihs will fake uncloaking so you drop the pallet. Identify his playstyle and adjust.
    4. If you face Wraith so often bring flashlights/flashbangs they are his hard counter while cloaked.
    5. Staying healed against him.

    Those tips should be enough against the average Wraith killer.

    He is weak and if he can't down anyone because the team plays it safe he will lose eventually

  • I think those addons should be removed from the game. They are not good whatsoever for the game health. Judith's Tombstone maybe should remove the stalk cap from survivors but it takes 50% longer to get from tier II to tier III. Tombstone Piece should give him aura reading within 6m from the survivors but he is 8% slower

  • I started playing Billy this year and he is now my second main (after Nurse) and I have to say playing him is a ton of fun even without addons and despite the overheat. But I was incredibly frustrated when I started playing him because the chainsaw is not beginner friendly. I believe that BHVR made the wrong changes to him. The overheat and addon overhaul does not really affect good Billy players. They are just a big hinderance to newer players that have to learn how to play him on top of the chainsaw that is pretty hard to use in chase. Let's be honest: Does Billy really need overheat a mechanic that discourage new players to use the chainsaw in chase? Not really but they gave it to him anyway for no good reason. On top of Billy being hard to play the new maps that came out this year are literally a hardcounter to Billy's power. It really feels like BHVR wants to discourage us to play him. The bushes on GoJ have an awful hitbox it feels like you bump on air when you chainsaw sprint next to them. Shattered Square has so many random objects on the map that have a very weird hotbox and map traversing is also basically impossible on most parts. Eyrie of Crows has those notorious dead bushes with a huge hitbox. Some are even next to loops making curving around those tiles impossible.

    It really feels like the devs want to make us forget about him...

  • Because they are very little countermechanisms agaisnt it. And how are you gonna prove that you got sniped?

  • The problem is not the 3-gen by itself. Survivors have a multitude of perks to break a 3-gen. The main problems are the gen kicking perks where the killer just holds the 3 gen from the start and there is barely anything soloQ survivors can do. The current gen kicking meta is too oppressive and boring. I used to love eruption before the perk overhaul now I'm disgusted by how overpowered it is. Probably the best gen perk of all time.

  • There is no perk that prevents BT but Pyramid Head can cage you and you won't get BT if they sae you from the cage. This is why PH is one of the best killers for tunneling

  • Not a bad idea honestly but I see no reason not to revert the stun duration back to 5 seconds since it deactivates in endgame anyway

  • Gens are close to each other and the map is small. The perfect map for killers like Nurse and survivors with stacked gen loadouts

  • Would be a really cool idea. In the meantime you can go to the dbd randomizer website and try out some wild builds.

  • The killer's reaction was childish and reportable. People who do something like this should get banned for a month IMO.

  • I was already done after like 2-3 weeks. I'm playing this game way too much...

  • Bring Distortion if aura reading is that much of an issue for you. Survivors also have a multitude of perks that allows them to see the killers aura (Fogwise, Alert, OoO, you even have the wallhack addon for keys). And I don't really believe that you are high mmr if you are complaining about the killer bringing aura reading perks. Like it should be expected from players in high mmr what negates aura reading.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3290503#Comment_3290503

    I don't believe for one second you play Nurse, or at least at a high enough level.

    You'd change your tune pretty fast.

    Oh really? Well it might be surprising you that I am in fact a Nurse (and Billy) main. She is also my highest prestige (P42) and what kind of high level are you talking about? Is is depending on the players playtime? Or just the fact that they are a stacked SWF with strong perks and items? Many of the survivors I play against have over 5000h in the gane some even over 10000h. And a lot of teams I go against are SWF with strong loadouts. Now I also have to admit that it's not always the case. Sometimes there are also soloQ players with under 2000h but many of them have a decent amount experience against Nurses and their pathing is strong.

    So no. I don't believe for a second that I would change my tune pretty fast even if the teams wil suddeny get better. I know that I'm not the most experienced god like Nurse player but I clearly have played her enough to know what I'm currently capable of.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3290503#Comment_3290503

    Yes you do her base power is strong yes but it makes up for her slow speed hence why her blinks are basic attacks. If you change her blinks all to be special then a speed boost must be given so she can get basic attacks in.

    Why is it necessary that Starstruck works with her blink attacks? Why is it necessary that perks like Jolt work with her power? Well it really isn't that's the reality. She will still have a good amount of perks that she can use.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3290297#Comment_3290297

    If you make her blink attack specials then they would have to increase her base movement speed since she is SLOWER than Survivors.

    The reason why her power is the way it is currently is because of how slow she is. Without her blinks she would never be able to land a hit or even catch a Survivor.

    No you don't? Her base power is already so strong that she can keep up the pace of full meta survivors and does not need Starstruck or Jolt. Not to mention that she can still use a lot of perks.

  • @hatchetChugger said:

    https://forum.deadbydaylight.com/en/discussion/comment/3290302#Comment_3290302

    No clue how a niche 2-3perk combo could be more 'problematic' than 4 slowdown.A combo that is relatively underwhelming and only brings value against unaware survivors.

    None of these perks are niche on her and that for good reason. Even supposedly weaker perks like Sloppy and Jolt will become very strong on her. Regarding the 4 slowdown perk combo you mentioned that needs to be fixed by itself. It's not exclusively a Nurse issue.

  • @Tatiana5 said:

    I'm curious why survivor perks get cancelled by killer perks, but killer perks don't get cancelled by survivor perks...

    You need to specify which killer perks don't get cancelled by survivor perks. Otherwise your comment doesn't mean anything.

    Gen regression perks? Just run gen progression perks. (Prove Thyself, Stakeout + Hyperfocus, Overzealous, Resilience etc.)

    Aura reading? Distortion + Residual Manifest (gives the killer blindness)

    Chase perks? Bring chase perks yourself. (Mainly exhaustion perks but there are also: Window of Opportunity, Resilience, Object Of Obsession etc.)

  • @Little_Kitten said:

    The problem about Nurse + Starstruck is not the nurse, it's Starstruck.

    Remove her TR when her carries a survivor and the problem will disappear 🤗

    The reason Starstruck Nurse is problematic because it synergizes with her already strong power. She is already strong enough and does not need perks that require the usage of basic attacks (She can even make sloppy butcher very opressive since it's very important to stay healthy against her). Just make her blink attacks special attacks instead of adjusting her TR and the Starstruck & Jolt issue is solved. (Also they should make Eruption only trigger by downing a survivor with a basic attack to make Blight and potentially a reworked nurse not synergize with that perk since they already have the strongest power in the game)

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