FMG15
FMG15
About
- Username
- FMG15
- Joined
- Visits
- 380
- Last Active
Comments
-
Yes. Her power is strong enough already but the fact that it synergizes with so many perks is problematic to the point where she needs a nerf. Block all aura reading while using her power and make her blink attacks special attacks. Also nerf her range addons
-
Blights Iri Tag should just instadown on any rushtoken being used and Alchemist Ring should grant unlimited rushed
-
I actually have a blast playing her occasionally (I don't play her very often maybe 1 time per week). The main way I play her is to be really territoriative (you don't have to camp hooks). Just choose an area you want to defend and place a web in that area. The way I play is to place like 5 traps then chase a survivor and after I hooked them I finish my web. After these steps typically 1-2 gens are being done but don't panic because that is typically the part where the game slows down in terms of gen speed and now is the time where the pressure will grow on the survivor side. Now you start harrasing them of gens, heals etc. and try to push them into your web to get quick downs while keep maintaining a web. If everything goes right they are being very busy healing and going for unhooks so they will barely get any gens done and will get more and more demoralized. If you reach that point you basically won the game.
My build I run for her is: Pain Resonance, Monitor and Abuse, Save the Best for Last and a 4th perk (Currently it's Floods of Rage for info)
I also dodge evvery lobby that has more than 2 flashlights.
-
The problem with todays gen kick meta is that it makes holding 3-gens easier then before. Before the meta shakeup you had to rely on the fact that Ruin is still up and that you have to get quick downs for perk value (Pain Res and Pop). But they massively buffed Eruption and Overcharge two perks that also synergize very well with Call of Brine. The counter to that is insane coordination but that is almost impossible in SoloQ and this is the exact reason why the new meta is very unhealthy for the game. We also got Nowhere to Hide after this chapter which makes stealthing near the gen immpossible giving the killer perfect info to prevent the gen from popping. I'm getting really tired from this meta already which is why I play with almost no slowdowns whenever I play killer. If I play the Nurse (who I main) I even play her perkless against full meta builds and crazy toolboxes and still win almost every match with her that's just how strong her power is. The devs need to make some changes for the sake of SoloQ asap
-
@versacefeng said:
Omg just force them out.
How about them getting the idea that wasting someones time like that is childish? If people stop having boosted egos the game would be much more enjoyable. It's not like they only do it if you play toxic yourself
-
They have given more than enough equalizers to killers this update as compensation. Survivors only got OtR, nothing more. And no having obnoxiously overpowered things for both sides doesn't make the game more fun.
-
The amount of tunneling and camping killers had gone up the roof since the update. Almost every killer is playing like this. My experience is utterly boring so far. The fact that survivor queue is so short currently speaks volume. BHVR needs to address this ASAP or this game will die.
-
Nah. Just apply the changes that Dowsey suggested. They are pretty good.
-
I usually run chase perks and perks that help my teammates. I try to be a team player by doing the objective, taking hits and healing my teammates.
The build I typically run is: Sprint Burst, Window of Opportunity, Borrowed Time and WGLF
-
I honestly don't mind it too much, but I do understand that it might be too loud for some people so making it less loud would be fine I guess..
-
@RisingTron said:
This makes me miss low mmr survivor matches. Oh it won't be relaxing once you get nurse and legion every other game. So enjoy it while it lasts friend.
Same. Now it's just the same annoying types of killers. Legion because they are masters of slowing the game down in an utterly boring way (mending) and nurse/blight with full meta and broken addons. I wan't variety not stale gameplay. Maybe the changes are making things more spicy.
-
Just wait, until your MMR is higher, you will soon see sweatlords that camp, tunnel and run complete gen slowdown. Then you will realize that survivor is not always a complete fun and stress free experience.
Btw, ranks don't mean anything anymore. They are only an indicator of how much you played this season. You will be matched with people that have a similar MMR as you and your MMR is secret. So just play for a few months and then you can say if survivor is that easy and stress-free.
-
@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3067771#Comment_3067771
Yeah, indeed :D Obviously this is just a rough draft, but I actually think that the core concept could work. Maybe add something like "you start the trial in cooldown" and maybe activate the perks cooldown immediately once the killer uses a movement related power, thus discouraging it on Nurse, Blight, Wraith, Sadako and Dredge (on the top of my head), but giving especially the various M1 killers without movement shennanigans a leg up.
That sound interesting as well.
-
@drsoontm said:
Leave Insidious alone, thank you very much.
Why? It literally incentivizes the most boring and obnoxious playstyle in the game: camping
SoloQ is literally screwed if the Bubba decides to insidious camp in the basement because no one can tell you that he is camping in basement. My rework idea might be bad but I want the perk to be changed to make it more interesting and useful other than camping.
-
@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3067652#Comment_3067652
as i said when spamming, not just some few vaults to outplay the killer, that's perfectly fine and the blocking is to punish the survivor
but that's a good idea too
Fair enough.
-
I don't see a need for blocking pallets just because someone can spam it. They can just limit the amount of notifications you get if they spam the vaults. And with maps like Shelter Woods, blocking pallets make it even harder for survivors to hold a chase long enough.