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FMG15

FMG15

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FMG15
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  • I just got disconnected from the server twice today. You first aren't able to use your power. Meanwhile the survivor can still do their actions. Then it says that you got disconnected from the server. And of course I'm getting a DC penalty. This is not acceptable. And I'm certain it's one of the players in the lobby who are responsible for this. I'm playing on LAN so my internet shouldn't be the
    0 comments 41 views last activity
  • I personally have like 5 types. Maps that favor the survivor side Maps that favor the killer side Balanced maps Maps that can go both ways Maps that I simply can't decide on Let's start with the first category Eyrie of Crows Despite their claims to have shrunk the map, it's honestly just a different shape. Most gens are concentrated towards the middle part of the map and that's where t
    0 comments 51 views last activity
  • The killer incentives are at 100% yet I'm getting insta-queues. Meanwhile survivors have 125% but it takes ages to find a match. Make it make sense. I would be willing to play more survivors but the queue times are too obnoxious.
    4 comments 81 views last activity
  • Hello everyone, There has been a gamebreaking bug for Cannibal for a while now and it still hasn't been fixed. When you break a pallet while going into trantrum at the same time this bug will occur. Instead of the Chainsaw icon you will see the tantrum icon Chainsaw Icon: Tantrum Icon: The charges will recha
    8 comments 432 views last activity
  • I still cannot believe how this perk is still not being killswitched yet. If you miss a MS skillcheck the generator will loose a huge amount of progress. Many impossible skillcheck doctors are abusing this exploit. Please do something NOW it's spiralling out of control. Also everyone abusing this perk right now should get punished. It's been known to be broken for a while so people are abusin
    3 comments 31 views last activity
  • Most of my matches consist of stealthing genrushers that just hold w in chase and of course they have full blown meta perks with BNPs and all that fun stuff. I'm a Billy main that only really cares about chasing and getting some fun plays like curves. But against these survivors it's so boring. They are expressing very little skill in chase, they are no good loopers all they know is how to hold w
    9 comments 753 views last activity
  • Since you are already nerfing the Hillbilly's best add-ons because according to you they are too strong there is no excuse anymore to allow the Blight still having the same add-ons. On top of his already strong Base-Kit he has some of the most ridiculous add-ons. Crow and Rat are incredibly strong but not too problematic especially compared to the other add-ons. Compound 21 is also strong but not
    40 comments 1,371 views last activity
  • And I'm not even a fan of DH. I hate that perk in fact. You can literally negate insta-down powers with it. So I wanted it to change. And it did... just in the worst way possible The way I wanted it to change is by making it so it cannot tank against insta-down powers. That's it. Nothing more, nothing less. This would make it the most balanced and fair exhaustion perk in this game. But what the
    42 comments 4,613 views last activity
  • First of all yes hugtech is a bug. It's been classified as such by Mandy. That of course means that it might be fixed someday. I myself wouldn't mind it getting removed. However: The map tiles have very inconsistent hitboxes. It makes him a nightmare to play for beginners. Some tiles have an accurate collision that you can properly bump on. Others however... not so much. A lot of tiles even have
    14 comments 271 views last activity
  • Got the Game 3 times in a row. Only the first time was a map offering involved. Great stuff. NeAr ZeRo ChAnCe for sure.
    17 comments 591 views last activity
  • I severely underestimated the changes they announced for her. I was still biased by my PTB experience. Is she strong now? No. Not by all means, however: She can show her full potential on maps like Dead Dawg Saloon and The Game. These maps are so small that it allows her to cover most important places you will always be notified whenever they are targetting which gen. If you keep pressuring them
    1 comments 91 views last activity
  • It's telling that the chapter is not exciting at all. The killer is boring and terribly weak, the perks are underwhelming (aside from Cut Loose) and the Red Forest update is purely visual while the map is still as big as before. While it's nice that they have given Shelter Woods (I'm a balanced enjoyer) a main building, it makes the map worse for many M1 killers (ironically this will hit the Skul
    21 comments 411 views last activity
  • I literally cannot play her because of that. If I want to hear the survivors the chase music is so lound and the sounds so annoying and penetrating that it gives me a headache. The main reason why I only play Billy right now as killer.
    7 comments 142 views last activity
  • The devs removed the range addons because they were too strong. So why do we have another perk that affects her range? Who thought that this addon needed a buff? It was in a fine spot before. Now it's by far her best and I cannot understand why they buffed it. 40 meters with one full charge. What the hell?
    6 comments 291 views last activity
  • The last chapter and the upcoming chapter are disasters and the community is very unhappy. Knight is a killer that has a power that promotes holding 3 gens, the same goes for the skull merchant. Both are boring to play as and against. And this is a huge problem for DBD. If they keep pumping out bad chapters this game is going to die soon. Unless they have planned an actual banger for the upcoming
    6 comments 161 views last activity
  • You probably all have the feeling of not wanting to play the game whenever the killer brings a midwich offering and the survivor a GoJ offerings. It's just not fun to play on maps over and over again that favors the other side quite heavily. And it's also quite obvious that both sides mainly bring offerings to have an easier game. Now what would be my idea to make map offerings less annoying? By
    6 comments 101 views last activity
  • Just because your favorite toy got nerfed into the ground doesn't mean that killer is impossible now. The killrate will still be well over 50% and you still have a good amount of alternatives to Eruption. How about looking how you can improve as killer before blaming the devs for you losing matches without an overpowered perk. Yes a full potential survivors can stomp most killers to the ground. B
    41 comments 842 views last activity
  • Please I can't play her anymore because her chase music gives me a headache. It's far too loud if I want to hear the survivors and I don't want to play her without any tone.
    0 comments 41 views last activity
  • Eruption was an overpowered and unhealthy perk for killers. But it had a "good" side effect. It offered low tier killers an alternative to tunneling against efficient survivors. And yes I'm aware that Eruption made tunneling more oppressive as well but it still was an alternative to tunneling for some killers. Low tier killers had something that reliably slowed down the game giving them more time
    56 comments 1,201 views last activity
  • 0 comments 11 views last activity
  • You may have seen it on Reddit or Youtube. Certain players seem to hold the opinion that WoO is an extremely strong perk and somehow needs a nerf. But Does it really? IMO it's a subpar information perk. You get it's value in chase where this perk helps you find windows and pallets in close range and that can help to improve your pathing. So it gives you information in close range and helps you to
    24 comments 621 views last activity
  • Honestly I'm kinda tired of all those speculations on what the next big licence will be. I just want to have a vampire as the next killer with some unique abilities. Like being able to suck the survivors blood or fly around the map. That would be so cool (though probably hard if not impossible to implement sadly).
    15 comments 231 views last activity
  • I see it almost every day. It's either "survivors op, killers can't win anymore" or "killers op, survivor is impossible now". And then they proceed to complain about a certain killer/perk/item/addon or the newest thing to complain about the HUD changes and try to spin it in a way to tell us that one side is too op now because of that one thing they complain about and that survivor/killer is impos
    26 comments 841 views last activity
  • The more recently released maps are horrible for Trapper and Hag since they don't have a way to hide their traps very well. IMO the biggest issue is not the map size (though Trappers traps spawning on the edge map is horrible especially on these maps since he needs to go to those) but the fact that it's very easy to see the traps since there is almost no grass on the maps. Like what is Trapper su
    6 comments 331 views last activity
  • Killers are not fearing DS anymore. That's because it's rare nowadays and pretty weak. You can't use it agressively anymore without having to worried to get downed 10 seconds later. It has lost it's strength. I know it was intended to be back to 3 seconds as soon as Enduring didn't affect every stun anymore (though it took them a lot of time to nerf it back to 3 seconds). But honestly it wasn't o
    45 comments 921 views last activity
  • We see those two things less and less. Both sides want to win so it's gen jockeys on the one side and tunneling and camping on the other. This also happens because there is simply no reward for playing fair and being more altruistic. So how about this: We all remember the former BBQ and WGLF stacks that gave BP-stacks for hooking multiple survivors and playing altruistic. The devs removed those
    8 comments 241 views last activity
  • ...it's being massively overused. In almost every matches I see atlest 2-3 dead hards. If the perk wouldn't be used this much I wouldn't mind it but man it's so boring and obnoxious having to worry that the survivor has DH to the point where you are always trying to bait it out. It just feels annoying that you have to bait it out every time sometimes for 4 or more seconds. Yes it requires skill t
    7 comments 241 views last activity
  • I want it so badly. The idea alone sounds incredible funny. Imagine getting camped by a frosty eyes bubba with NOED. Or deceiving players into thinking that you are a baby bubba when you are already capable of being consistant with using the chainsaw. I know it might not be possible due to licensing issue but that does not make it less desired to have that ingame.
    2 comments 91 views last activity
  • Whenever I play survivor in almost every game I verse killers with full gen kicking loadouts that camp 3-gens from start to finish which drags the game out for an obnoxious amount of time. There is no fun playing against that. Whenever I play killer I hear a gen popping in about 30 seconds into the match. The gen speed overall is insane if the survivors simply stick to gens and don't waste much
    24 comments 761 views last activity
  • It took me about 3.5 months. I've spent 3 months playing her barebone during this period. I'm just happy that this is over. Billy is next.
    16 comments 381 views last activity
  • Don't get me wrong. Michel F. April did a splendid job yet again. The chase music is not bad by any means. It just doesn't fit her. The menu theme is great. It's creepy and gives me the feeling of danger. It totally fits the theme of a Nurse with supernatural power that went insane and became a murderer. In the actual gameplay it's a different story. Typically the terror radius has 3 layers (defa
    8 comments 272 views last activity
  • Furin is an addon from the Spirit. This addon makes it so every survivor can hear the Spirits phasing and the directional sound cue is getting removed. This literally removes her counterplay because you can't tell where she is going and it's baffling how BHVR can make such an addon after giving her the directional sound cue. Other addons of her are problematic as well but no addon is as obnoxious
    12 comments 271 views last activity
  • With the game feeling more and more stale due to the 2nd chance/gen kicking meta many people seem to be asking for a new shakeup to change the current gameflow. What do you think? Does this game need another meta shakeup?
    4 comments 51 views last activity
  • We have Halloween, Christmas and Chinese New Year close together but there is a huge time gap between these events and the Anniversary Event. While it's obvious why that is the case I would love to have more big events to fill up the gap. Blood HUnt and Double xp are simply not enough. It doesn't even needs to be as huge as the 4 big events since they obviously need time to create but atleast som
    7 comments 111 views last activity
  • Now don't get me wrong. SoloQ is still a mess and the killrate should be still way above 60%. But that is mainly because of the Eruption meta and the fact that SoloQ lacks communication. But I already see soloQ survivors being more coordinated and actually being efficient on gens despite no gen perks. And it just shows me: If neither sides run any gen perks and survivors manage to coordinate well
    2 comments 111 views last activity
  • It's important that BHVR wants to change the maps that are deemed problematic but not like this please. It shrunk in size but I don't really feel like the map has less pallets. They also are now packed together a lot more and the back of the main building is a massive deadzone which can be easily abused with sabo and anti hook perks. It feels even worse with killers like Leatherface because now s
    7 comments 191 views last activity
  • Those offerings are extremely unfun for the other side and just promote the unhealthy aspect of the game. Last year, BHVR released a good amount of unhealthy maps with broken RNG (especially GoJ). GoJ has way too many strong loops plus the main building and that's the exact reason why survivors love to send me there when I play Billy or Bubba and unless I run strong addons this can be gg before t
    18 comments 471 views last activity
  • It feels like we are back to square one when it comes to the survivor meta. They still run almost the exact build as before with the exception that if you are "lucky" you get a SWF with a full gen loadout (with a toolbox and BNP on top). On the killer side it got even worse with the gen kicking meta literally being able to hold the survivors hostage until the game ends automatically (after 1 hour
    32 comments 641 views last activity
  • I've decided in October to play my current main (Nurse) exclusively barebone to improve my game sense and overall skill on Nurse and I've gootten some interesting results. However I will play her with perks again in the near future. There are multiple reasons for that: I've been "losing" a lot of games recently. And in most matches it's not because I performed poorly. On some of these matches I
    46 comments 943 views last activity
  • ...play him with Carburettor Tuning Guide and Speed Limiter and only use this chainsaw. Trust me every painful experience you made in DBD so far is nothing in comparison to that. (My advice is to run Bamboozle as well otherwise there is no way you can actually get a down especially since Carburettor is still bugged since 2 years btw). Enjoy this awful addon combination.
    0 comments 71 views last activity
  • I know that it is much easier to get BP now than before but the BBQ stacks were an incentive to hook different survivors instead of focussing on one. Securing all stacks felt like a win. The incentives are nothing in comparison to the stacks especially since the incentives are on survivor most of the time. And I believe that giving BP incentives for not tunneling is the best way to incentivize fa
    17 comments 331 views last activity
  • I don't even use gen kick perks anymore because they are so boring. PGTW was one of the healthiest perks before it got gutted. Getting a huge reward for hooking survivors is the healthiest form of gen regression perks. Ruin rewarded you for applying gen pressure. And now? Now it's camping a 3-gen from the start never leaving it and prioritizing kicking gens over chasing survivors. It's so boring
    0 comments 81 views last activity
  • First of all, yes I am a Nurse (and Billy) main and thus I'm interested on how to balance her. I really love playing her but also acknowledge that she is very powerful (maybe too powerful) and should get some adjustments to make her power more healthy for the game. Make her blink attacks special attacks. The fact that her blink attacks count as basic attacks lead to some very strong if not even
    3 comments 71 views last activity
  • Like seriously. More and more people just DC if they get downed quickly even if the match is far from over. It's pissing me of whenever I play survivor and someone DC's because now the match is basically over and it's very frustrating. And people don't just DC of the killer tunnels or something like this. They just DC for anything: Whenever they get downed quickly, they get a map they dislike, th
    9 comments 251 views last activity
  • This might be a stupid idea but oh well: Instead of making you undetectable while standing still it should rather be like an iron will for killers (post nerf) by reducing the noise that the killer makes by 75% (It doesn't affect their terror radius). This would be good for killers like Wraith and Sadako since they emit no terror radius while they are cloaked/demanifested while making little diff
    15 comments 121 views last activity