Fërgesë
Fërgesë
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Comments
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593697#Comment_3593697
How terrible of you to abuse the killer by using your perks and items to outplay them! Everyone knows it's only the killer that's allowed to use their perks and abilities to outplay survivors, not the other way around!
🤣🤣🤣
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@LOL_LMFAO said:
Sounds interesting but why can't he just down injured survivors? Blight can already do this.
Nemesis will be the only killer with free mobility. He doesn't have to ping pong walls or needs to do a tight curve to hit a survivor. He is allowed to move freely at will during his sprint. All he needs to do though is hit the survivor with his powerful right hook, so survivors can still juke and outmaneuver Nemesis if they can.
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@DyingWish92 said:
Got a down? Sorry it doesn't count. No counterplay whatsoever. Both survivors invinsible for 10 seconds, they can both reach a pallet most likely. Guess I'll try again...
4 times this happened to me in one game robbing me of 4 hook states including once at an exit gate area where they got to run out scott free with no input from me whatsoever.
Even Dead Hard in all its versions had a tiny bit of counterplay (unless used for distance to a pallet or window.) Luckily I run into this combo somewhat rarely but wow is it lame as hell when you do.
Endurance is such a excuse in this game. They need to outright delete this status effect. Get rid of Endurance.
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@TheGoodGuy said:
BHVR stopped caring about fun, that’s why we got MMR. I support your efforts but if Freddy taught me anything, it’s that BHVR always double downs on terrible Killer changes. If your not careful they might add a new mechanic where Hillbilly occasionally trips while chainsawing, just saying~
You're correct. They threw 'Fun' out of the window and now are trying to make a competitive scene only for it to backfire hard.
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No, don't nerf these perks, I want to use these perks and abuse killers with it!
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Hex: Ruin is gonna be meta.
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591756#Comment_3591756
You do have strong tools in Chucky, they just require a learning curve which isn’t a bad thing lol.
People want fun. Fun is subjective, but trust me, the majority doesn't care about a 'learning curve'.
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After a few new chapters and we're back to square 1. Happened with nerf to Dead hard and now look what happened we're back to MfT. MfT nerf coming sure but you should question what perk is next to be used 90% by survivors?
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@Habil_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592796#Comment_3592796
If that's a huge deal, why play Trickster?
Play Trapper right now! 4.6 m1 killer!
or play Hag with waterlogged shoe for 4.73 m/s or just play Blight and race with shadowborn.
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And people keep screaming "XENOMORPH IS S/A TIER!!!"
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@NekoGamerX said:
yes should be a hex anymore with it deactivates after the first kill.I mean it can still easily be taken out so why is it still a hex?
BHVR Logic
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@Gastongard said:
Its still useful, its not OP as it was in the past, but its useful. Why all the perks need to be OP in order to work? Have you seen DH? you need to time that perfectly in order to make it work, most of the time its just a missed slot. We need to stop complaining about this somehow balanced perks and start asking for buffs for the other 80%~ perks slots which now are mostly useless and no one seems to use, both for survis and killers. We have like 250 perks and everyone runs the same 10-15, because how useless the other rest are.
"Useful"
LOL
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@I_CAME said:
What are you mad about exactly? They stopped a problematic perk before it ever released. Shouldn't this be a good thing? Like who wants to see 123% killers in the end game?
You think this perk is problematic? Lol.
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@FFirebrandd said:
Ghosts.
Someone who's tunneled out of the game isn't fully out. Instead they become a ghost who can do objectives at half speed (except exit gates), move at 80% speed, can't body block, and if struck by the killer they are "banished" for 30 seconds, after which they respawn.
Along with that, add a "Serious Wound" status effect. It gets applied when a Survivor is hooked and reduces their repair speed by 10% and can stack.
The idea is to drastically reduce the reward for tunneling. Currently successfully tunneling someone out of the game reduces the survivor team's total output by 25%. This cuts that in half to only 12.5% but also removes the requirement of fully killing a survivor to get it.
You played too much Among Us.
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You'll most likely be waiting a couple of years before you see huge changes to your main.
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@mikewelk said:
You seem to forget that MfT is getting a massive nerf. It will only activates when in deep wound which is difficult to achieve during endgame, sometimes even impossible unless you play around with perks. MfT isn't even going to be run that often.
Batteries Included and NOED provided killers with exposed and stackable haste which can very obviously turn the tide of the entire game.
Yes, but don't you get my point? They nerfed this perk PRE-Launch. They took 6 MONTHS to nerf MFT. Get it? And the kicker is, no-one asked for Batteries Included nerf. Why? Behaviour will never respond to that.
@Beatricks said:
Can't lose hope if you never had any!
Blight has been untouched for years and everyone agrees that at least the addons need to be gutted, yet nothing happens and all the experienced Blight mains are competing to see how many thousands of wins they can get in a row.
Same goes for not nerfing kick gen meta for months on end. This is why I lost all hope in this games balance.
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Hex: Surprise should be a real perk. What a fun and good perk idea.
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Blindness is only somewhat effective against SoloQ. Decent SoloQ players though? Blindness is rendered useless. SWF you know it won't work.
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I think these perk tier lists are undefined. You can't tell me that perks like distressing and unnerving presence is bad for Doctor with calm addons. These should be A or S tiers.
I think it's best to categorize perks for each individual killer correlated to their power and niches, including addons and such.
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@Astel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588645#Comment_3588645
Who is first one?
Fahkumram from Tekken 7. He's a playable DLC fighter.
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@Astel said:
The Nemesis Supremacy if only devs gave him rocket launcher.
vs
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Strong against SoloQ, ######### against SWF. Feels like Pinhead and Singularity to me.
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everyone goes back to wesker within 7 days
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@DredgeyEdgey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587935#Comment_3587935
No so you know when you put thw sword through the surivors neck just drop the hammer on them and crush them
oh okay yeah that could work
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@DredgeyEdgey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587600#Comment_3587600
Or it could just crush the survivor they are dead anyways
It's more or a push into neck pull out thing
Like Oni?
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@UndeddJester said:
Getting stabbed through the chest on the mori with that thing 😨
But yeas, add in alternative weapons and mori's and we've got a bargain 😁
Lmao I forgot completely about his Mori.
Yeah, that needs customized too. It would probably be very brutal.
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My guesses are:
- Weapon animations: You can't reuse the same weapon animations as you do with his claymore. A mace like that is a whole different beast.
- Weapon model: A claymore is less clutter on your screen. Imagine a giant mace blocking your view. There is a solution for that though so it's possible.
- Weapon textures.
I do like the idea though. He really should have different weapons to choose from but it's up to Behaviour if they want to do it or not.
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@dwight444 said:
mfs just be wanting everything nerfed
yup makes me want to uninstall dbd lol
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@Reinami said:
Both perks are fine. NWTH is much better than UW and STBFL is really only good on the killers that need the most help. On nurse/blight/spirit it aint doing #########. On demo/neme/wesker they want to use m2 anyway, so only bad players rely on STBFL. But on trapper/myers/doctor/Deathslinger? Those killers that need it the most are the ones that benefit from it.
Totally forgot about NWTH. Didn't you remember the outcry for this perk?
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3 Gen shouldn't exist. Such a cheesy way to win.
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@xEa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586743#Comment_3586743
"nerf"
Its not a bug, its a feature 😉
Yes no grass and soil is a feature for trapper.
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@DemonDaddy said:
👍, even the worst swf negates atleast 50% of my perk loadout
More like 90%.
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@Callahan9116 said:
If MMR was better it would take this into effect and give them tough killers
Alas MMR is non existent I doubt they'll be able to code something like this either.
@Chiky said:
We should have survivors in SWF marked as so in the lobby for both killer and soloQ survivors to know
Prepare for every killer, good or bad, to leave prelobby XD
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Lmao is this post for real?
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@MaddieMage said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586568#Comment_3586568
That’s understandable that you can’t control other platforms. So now why question is, has BHVR considered finding a different company besides Easy Access Cheats? Because that seems to be where this problem starts, EAC not being able to actually do the job of stopping widespread cheating. All the reporting and banning is just treating the symptom and not the cause.
We might as well crackdown family houses and give parental advice.
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BHVR tried basekit Unbreakable. It was a colossal failure lol.
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A werewolf with their pack. Shadow dogs that stalk survivors.
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@UnusedAccount said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586511#Comment_3586511
Yeah but these bad Survivors are the one buying Feng's 46th new cosmetic so BHVR has to listen to them.
This is actually true though. People who are the loudest and pay the loudest wins
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SoloQ is an automatic loss already so doesn't matter if the killer has pain resonance or no perks 🤣🤣🤣🤣🤣🤣
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Cool another nerf for trapper. What's next?
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@fussy said:
I am accused of cheating almost every game day. Most often in wallhack, because I apparently dare to use a monitor and headphones while playing this game.
I saw a crow take off 20 meters away from me, went to check and found a surv – Nice wallhack, dude
I went to check stone/locker near the hot gen and find a surv – * DC * Good luck playing with your cheats – lmao, what?
I saw a surv at the other end of the map while I was standing on a hill and came to him – reported, cheater – ok
Literally use legal wallhack the whole game aka Nowhere to Hide – nice wallhack – yeah, i know, thanks
I just happen to find a surv while patrolling the map – oh, so you found me without info perks, report – yes, there is literally 0 chance that we would ever meet on this map, the size of an entire city
Heard the breathing of surv who just stopped next to me – * dude was streaming * nice stream snipe – sorry for using my headphones buddy, you can justify your bad plays as you want
Found a surv who recently went 5 meters from his scratch marks – reported – for not pretending that you became invisible after you stopped?
Some people are just sore losers and you can't do anything about it.
They are saying you got amazing skills, and showing skills is a huge problem so they'll report you for it. Maybe next time, go and stare at the wall so survivors can do generators at peace?
I'm joking of course. -
@EvilSerje said:
I was always bewildered about people with such accute hearing. Survivors breathing? I heard only smoker Meg's panting after she sprints for 10 seconds and only while playing her. If I play killer and in chase, it's pretty much eyes only, I don't hear anything besides chase music (except pallet drops and loud notifications).
At the same time I'm pretty much ok with sound in other games, even ones with very sound-depending core mechanic. But in DbD?
People say they can hear survivor in the locker! How? I especiall tested it, when I saw survivor hide in closet, just came close and tried to listen. It's complete silence. How?
I wear a headset and my hearing is very sensitive. My hearing range hasn't changed one bit as I can still hear from 20 Hz to 20 kHz.
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@SelectDevotee68 said:
It's 2023 and they still haven't added this idea.
Almost 2024. Imagine.
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This is the very reason why I can't use perks that revolves around sound such as Whispers, loud noise notifications, etc. or play killers that are obnoxiously loud because otherwise, I can't hear the survivors' breathing, footsteps or injury sounds, or generators in general.
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@Gabe_Soma said:
At this point they should have a massive disadvantage against SolQs as well
Agreed.

