I knew it!
Its been a week I didnt play DBD, tried to check these places in Hawkin.
They are used to hide traps under. Not anymore
Its been a week I didnt play DBD, tried to check these places in Hawkin.
They are used to hide traps under. Not anymore
Read THIS post.
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Comments
Thats good news, thanks for sharing!
Next fix those glitching traps at Midwich. Thank you.
Cool another nerf for trapper. What's next?
"nerf"
Its not a bug, its a feature 😉
Yes no grass and soil is a feature for trapper.
idk those traps still seem very well hidden to me. gideon/eyrie are pain though.
What? But they added all these little things on the ground for Trapper, even said you could hide your traps in there...
Not sure what they thought would happen with a few see-through plants on the ground. It definitely does not help. Guess that's similar to the changed hitboxes on that map. I'm still trying to figure out which ones actually changed because to me it feels the exact same as before. You still can't curve around half the loops thanks to the 2 inch twigs of doom. Must be made of steel.
Anyways, I think this is tolerable. The traps are still somewhat hidden in these pictures, so it's not quite that bad.
do those twigs that are standing by themselves still have hitboxes of like 5 square meters? they feel better but i have no idea about ones that are attached to tiles. poor demo and billy are affected by the most random and dumbest stuff.
hawkins isn't swamp or dead dawg for sure but not the worst imo. it's a dark map at least and i like the debris at doorways, traps don't stick out that bad on them.
They do, unfortunately. You'll still hit them when you can't see that they're there even with Shadowborn. Especially when it comes to the jungle gyms, TL walls, 4 lane walls, pretty much any walls with vines on them are terrible (with the exception of the pillars in main building, they're pretty much fine). The stones feel quite similar to how they used to but I will admit I got one hit there, that I honestly didn't expect.
When they changed the hitboxes I spent a fair bit of time experimenting and I found that you can move right through them and even swing your weapon (as long as you aim a little to the side) but as soon as a killer power comes into play, they seem to grow by approximately 2 shacks worth of size. The random bushes are just as terrible as before too, but at least we weren't led to believe they improved.
At least Trapper has one more map that actually allows his power to work in some capacity. I think Hawkins could use a few small changes and it will be perfectly fine. Not just for Trapper but also for some newer killers. Maybe they could change a few of the pallet loops too. You do not want to play against a Doctor on that map.
Wdym hidden you have to have 0% brightness to miss it being there.
hopefully they can fix janky hitboxes once again, especially yes bushes on garden and badham are horrendous.
my only complaint would be the window in the "portal room", i guess? other than that it's only an indoor map that's good for some killers and awful for others (ie singularity💀) i just know wesker is bugged on hawkins, can't dash through doorways and same with toba main. i like loops though, very chainable but unsafe for the most part. i thought you said you don't want to play AS doctor on that map and it made sense, since the pallet loops are so short and chainable. playing against doc shouldn't be that big of an issue imo.
Give him a before the Fog skin to earn profit