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EverflowingRiver

EverflowingRiver

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EverflowingRiver
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  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/973158#Comment_973158

    You're so mixed up with your arguments that you don't even understand what I presented to you anymore.

    I said nothing about stats and Spirit.

    You're still straw-manning. I said nothing about me playing against Spirit.

    Ah well, this is a Ruin thread anyways. I shouldn't care anymore lol.

    Go back to page 5 of this thread. You mention spirit on at least two different posts. How can my arguments be mixed when you don't remember what you posted

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/972556#Comment_972556

    https://us.v-cdn.net/6030815/uploads/615/26JGXOR86CKB.png

    Uh... wut?

    The stats are extremely unreliable as not only do they not account for the absolutely broken matchmaking, they don't account for variables such as survivors suiciding on the hook or others. Anything else you wanna pull from those stats?

    "Walking is a valid counter because of a bug" - yeah, no. You don't balance a game around bugs, and the bug doesn't even effect everybody.

    I love how you also attributed my inability to outplay Spirit to the core issue, without a shred of evidence. I play Spirit, and it's boring easy. I've seen way to many Spirit games and how you can abuse her lack of actionable feedback.

    Screenshot_20200107-000611.png

    The stated goal was to go after ad ons with maybe slight change to base. The changes were less then minor.

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/972556#Comment_972556

    https://us.v-cdn.net/6030815/uploads/615/26JGXOR86CKB.png

    Uh... wut?

    The stats are extremely unreliable as not only do they not account for the absolutely broken matchmaking, they don't account for variables such as survivors suiciding on the hook or others. Anything else you wanna pull from those stats?

    "Walking is a valid counter because of a bug" - yeah, no. You don't balance a game around bugs, and the bug doesn't even effect everybody.

    I love how you also attributed my inability to outplay Spirit to the core issue, without a shred of evidence. I play Spirit, and it's boring easy. I've seen way to many Spirit games and how you can abuse her lack of actionable feedback.

    Even if they fix the bug, it's still hard to hear footsteps while playing as spirit. So there is plenty of counterplay. Just because you can't jump a window and escape her doesn't mean she's op.

    I can go with the stats presented to me, knowing they are flawed, or I can base everything off of your spirit experience. I think I know which is more dependable.

  • @Sluzzy said:

    I don't think this is for new players. I think this is for experienced entitled survivors to guarantee their victory even easier so they don't have to be inconvenienced to look for ruin totem. In fact, the new perk will encourage survivors to stay on the gen because it will regress if they leave it. Survivors to quickly do gens at the beginning and then harass the killer. Then the killer is frustrated, attempted to guarantee one or two kills, then the survivor teams pulls out their perks that are frustrating for killers and they all get out free with borrowed time and DS.

    New survivors in ranks 15-20 don't face or shouldn't be facing ruin. The only way this is possible is for the same new killers to buy and level hag or lucky enough to get it in the shrine.

    Sorry Almo, you are not fooling me. You guys are not playing killer enough at high ranks and you are only getting advice from survivor mains. You are running off all your high rank killer mains killing nurse, nerfing spirit, nerfing oni, nerfing doctor (changing his true identity), and now nerfing the very perk that was required if you play anything other than hillbilly. The doctor was unique with his static field and I have never once been annoyed with his static field as survivor. I can guarantee you if you don't stop with your ruin ideas, that it will be impossible to play a killer other than hillbilly at red ranks. The others are too slow to move around the map and the survivors can finish the gens too quickly if they don't have to search for ruin totem. Even your dead nurse can't apply enough map pressure.

    There is a huge reason every killer wasted a perk slot on ruin. This ruin change affects high rank killers more than it affects new survivors.

    Very good point about new players not having quick access to ruin.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/973038#Comment_973038

    So I'll answer that to you. You can't show me, because literally no one quit the game because of that.

    I can't show you because steam doesn't break it down that much. Even we want to get into anecdotal evidence on a small scale though, I have personally not played since the legion changes, and I'm pretty sure Ulven Dagoth (sorry if I spelled his name wrong) has also stopped. I'm sure there are more who are not in the forums who stopped as well.

    Show me in the stats were people joined the game because they like the color of Bubba's apron. See how dumb that sounds?

  • @snowflake102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/969721#Comment_969721

    Nurse not dead just need to learn to play.

    Spirit not dead I play as her alot she's not dead.

    Legion with he's new power he's dead. But I don't use he's power so in my case he's not dead.

    Now for ruin you say it's dead nope not dead at all. Get used to it.

    And I'm a killer main at rank 9

    Rank 9? No wonder you like these changes, they are geared for you.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/972945#Comment_972945

    Show me on Steamcharts how many people left because of Legion changes.

    You clearly missed my point. One change isn't going to completely ruin the game. Many killer nerfs will compound to hurt the game. When one killer main quits, 4 survivors are left in a que.

  • @gantes said:

    I'm gonna give yall a bit of a spoiler. I'm saying like 98% of other killer players because as much as we say stupid stuff in the heat of the moment very few people are gonna quit the game because of changes to a perk that's not even irraplaceable.

    When 2% leave because of this, and 2% from the last legion changes, and 2% more from whatever killer need they throw out next, it adds up and pretty soon 10% of the base is gone in a couple of months. Kiss that revenue goodbye

  • @ProfessorDunwich said:

    https://forum.deadbydaylight.com/en/discussion/comment/972813#Comment_972813

    Big words from someone who doesn't understand capitalization.

    I wasn't going to point that out since all his posts on the topic have other things to pick apart.

  • @DarqPhoenix said:

    https://forum.deadbydaylight.com/en/discussion/comment/972730#Comment_972730

    no you don't know if it's going to be bad, you're making assumptions. I'm glad you know how every change will affect the game, maybe they should just hire you too, you're so knowledgeable, you know exactly what the change will do, you must be a psychic or something.

    Way to copy and paste your response over and over. Your argument has no merit. Just because someone doesn't develop something doesn't mean they don't know how it works or what is a good or bad change. If Ford tomorrow said they are putting 1 cylinder engines in all their cars, I don't need to be a car expert to know it's stupid.

  • @DarqPhoenix said:

    https://forum.deadbydaylight.com/en/discussion/comment/972687#Comment_972687

    nice assumption there bud, but I play both sides on dbd and I don't complain about queue times, if it's bad on one side, I switch, if it's bad on both, I go play something else, boo hoo. again, you will not be missed if you leave. if you actually care about the game, test the ptb, give feedback, wait for it to actually go live and see what happens before making a full judgement, you don't know what this will do to the game, you don't know if it's going to be good or bad, you're having a kneejerk reaction because you clearly rely on this perk while playing and don't want it changed, but literally everything In this game is subject to change, get used to it or leave like you said you're going to.

    Hence why I said probably chief. And no, I never used ruin because there was always a chance it would get taken out then I'd be playing with 3 perks not 4.

    And why wait for a change to go through before judging it if we already know it's going to be bad. If the devs said it will now take 4 hooks to kill a survivor, I'm not going to wait to see how that works out before pointing out how flawed that is.

    Finally, you won my argument for me. If the que times are so long that you switch to a different game, then that means there is one less person playing. Multiply that over time and poof the game is dead.

  • I played on switch so I think k have a good idea. Try again

  • @DarqPhoenix said:

    Bye. you won't be missed.

    Says the guys probably complaining about match making times.

  • @[Deleted User] said:

    +1 too many killers rely on ruin and the outrage today is the proof and just like how killers told survivors when they get nerfed...killers git gud

    Except the devs said the change is to help survivors hit skill checks. So who really needs to git good?

  • No, this one perk is just the latest step the devs have taken that nobody wanted or asked for. If you don't see the pattern that's a you problem.

  • @Almo said:

    Hi!

    Just wanted to address one common concern I've seen from the community. "They nerfed Ruin so it wouldn't be hard for new Survivors."

    That's not quite what the intention was. This is subtle, but bear with me.

    New Ruin is in fact really brutal for new Survivors... because it is insidious. They have no idea what's happening, and they struggle to get gens done at all. That little zap effect when you take your hands off a gen? Barely noticable to a new player who's panicing because of the L3 Terror Radius they are hearing. It's not even noticable that the gen is regressing twice as fast as if the Killer had damaged it.

    What we wanted to do was not "make it easy for new players" but "make it less frustrating for new players". In playtests with newer Survivor players, it was 4k with 4 or 5 gens up almost every time. But they didn't hate their time in the game as much because those red skill checks weren't in their faces.

    I'm looking forward to playing on the PTB with some of you tomorrow; see you in the Fog!

    Survivors won't know ruin is active because they literally won't see it in action. Killer can only chase one at a time so even if two people were working on a gen and stop for a second when the killer comes, one survivor will pretty much be right back on the gen. The regression will be so minimal it might as well not even be there.

    This might make it "less frustrating" for new players but it completely kicks more experienced players below the belt.

  • @Umbrae_pk said:

    https://forum.deadbydaylight.com/en/discussion/comment/972343#Comment_972343

    How childish and entitled. Just because you payed for something doesn't mean it should be how you want it. Things change, get over it.

    This is so silly. Statements like this show people don't understand how markets work. If the customers are continually dissatisfied they will stop buying the product. Consumer feedback should be at least considered, not ignored, if the company wants to continue to grow. No one is saying the players should make the final decisions. But when the community who actually plays the game for hours at a time tell the devs that a change is bad, the devs should slow down and think about it.

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/972338#Comment_972338

    The devs' own stats were literally said by the devs themselves to not be representative of actual gameplay in the same post. Conversation over.

    The same devs that said nurse add one, not the base kit, were going to be changed right? Yeah that's a trustworthy source. And the stats are the only things the devs have given us to go off of so that's the data to use. Walking seems to be a good option to seeing as how the sound bug is still going on. Just because you can't loop a spirit doesn't mean everyone else can't.

    Saying discussion over does not mean it is, it means you have no more intelligent things to say.

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/970876#Comment_970876

    Yes, the Nurse nerf was overkill, but she's still the best killer in the game lol? I dunno how she's like everyone else when she can still move through every obstacle.

    Prayer Beads was broken OP. And she's still basically the same, as she still has the easiest mindgames in the game, just stand still at a loop and it's a guaranteed down.

    There have been multiple videos made online showing how to mind game spirit. And according to the devs own stats, nurse is nowhere near the best

  • @Avariku said:

    https://forum.deadbydaylight.com/en/discussion/comment/970356#Comment_970356

    A killer has to hunt and down players anyway, so there's no need to account for that as it's standard gameplay anyway.

    the only time that should be accounted for is the additional chase time that happens AFTER DS is used... which CAN be, but isn't always, less time than it takes to hunt down a totem.

    The same totem that spawns in the middle of the map? Yeah that's real hard to find

  • @Kay_Kazuto said:

    https://forum.deadbydaylight.com/en/discussion/117633/if-ruin-changes-go-live-me-and-a-bunch-of-other-killers-are-probably-gonna-quit

    I don't see the bad idea, like I know it's a Nerf to the perk. But the end game is where it's at. Most my wins happen while defending 3 gens. All you got to do is pressure the a few gens till the surv slips up. 2 e z

    Good luck having ruin last that long

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/969721#Comment_969721

    Legion and Ruin fine, but people who complain about Nurse, who COMPLETELY IGNORES all survivor defenses, and Spirit, who only got add-on tweaks and is still unbelievably easy to play as and unfun to play against due to her "go AFK to mindgame" is moronic. They're still the two strongest killers in the game, just flex an extra brain cell.

    At least I have the brain cells to flex. The nurse nerf was overkill. Her point is to force survivors to adapt to her unique power. The nerf made her like everyone else. Spirit was never overpowered to begin with. And the larger point is they ignored the ptb and forum feedback on all of it

  • @CrummyCookie said:

    Haha you guys are too easy to annoy

    So you are a worthless troll then. Good to know

  • @CrummyCookie said:

    Stop crying you babies it's a game. Don't like it don't play it. The devs are devs for a reason. They know what they're doing so stop moaning about every little thing. It's getting boring now

    I try not to insult people but you must not have 2 brain cells to rub together. It's a game everyone has paid money for. We are well within our rights to complain when we believe the game is being destroyed. We can stop playing, but that means the time and money we invested is now gone. Just because someone invented something does not always mean they will act in the game's best interest. Apple fired Steve jobs at one point for this reason

  • @LordEmrich said:

    https://forum.deadbydaylight.com/en/discussion/comment/970324#Comment_970324

    As other non-######### Killers in this thread have said you don't need Ruin in high ranks. You do need Ruin if you're unwilling to become a better Killer.

    And don't feel bad for any player just play the game. Like @EverflowingRiver said, "They need to learn."

    Exactly. I'm not saying ruin is essential, but don't change it because people can't hit a skill check. And the worst part is, the devs are going to ignore all these threads

  • @Impala said:

    Killer mains asking for meta survivor perks nerf after the ruin nerf suddenly forgot about Decisive, BT, Mettle of Man, Balanced Landing, but hey, devs are biased against killers, right? Grow up, while I don't have a problem with the current Ruin, this change might mean that something else will come in the game soon after this change, something like gen speed, they are planning things for the long term for a few months now, so chill.

    We have been waiting for awhile for these "long term" plans to help killers and fix gen speed. Glad I didn't hold my breath

  • @Peanits said:

    I'd hesitate to call the Doctor and Lery's updates nerfs, especially given you haven't had a chance to play them first. I would say give it a try once the PTB is live. That's the point of a PTB, after all.

    Why then were nurse and legion still crushed despite all the feedback during ptb? There were hundreds of forums on both but the nerfs still went through full steam.

  • @pichtuhq said:

    Ok this rework isnt that bad but it isnt too great either. I play both killer and survivor so hopefully Im not too biased.

    I feel like the concept if this rework is great. Don’t punish new survivors who cant hit those skill checks BUT this rework is making it too easy to get gens done. It is encouraging killers to apply more pressure which will in turn help them learn how to shut down chases quickly.

    The devs did not specify if this perk affects all gens not being worked on or just those that the killer damages. I feel like they should keep the current regression increase (whatever % they listed in the notes) for gens they did not damage and are not being worked on. HOWEVER, they should reward the killer by increasing this percentage for gens that they did damage (I’m thinking to 3/4/5%) That way there is more pressure on the survivors to get gens done and it would discourage them from hook bombing or leaving a gen they are working on (if they’re all on a gen, they’re going to be easier to find!)

    Sorry if none of this makes sense, it’s my first posted comment ;0

    Everyone forgets not every new killer has ruin unless the level up hag or get lucky with shrine of secrets. When I started playing I didn't see ruin until green ranks. And who cares if new survivors can't hit skill checks. They need to learn. Don't punish killers for it.

  • @X_Scott said:

    https://forum.deadbydaylight.com/en/discussion/comment/969741#Comment_969741

    Takes longer to find the hex totem than the ds stun, not to mention the regression affects all survivors. I would argue DS is not better, but also a much needed perk until killers stop tunneling

    You didn't account for finding the survivor, chasing him, and then downing then again before DS is used. That takes longer then getting rid of a totem. And tunneling is not as prevelent as you think.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/968750#Comment_968750

    There's also Pop Goes The Weasel, Thanataphobia, Dying Light, and others to help you out. The new Ruin also helps slow things down by regressing generators, although you'll need to put in some effort to keep them off the generators. Whenever you hook a survivor, people have to make the choice between leaving the generator and having it regress or committing to the generator and risk getting pushed off (BBQ, for example)/the hooked survivor losing a hook state. I'd strongly suggest giving it a try, it's actually very good.

    I don't understand why a passive ability is so bad. You said that the new ruin requires effort, but that is essentially saying killers were not trying to begin with. And even if one is hooked and one goes for the unhook, that is still 2 survivors doing gens. Nothing changes in that sense.

  • @Science_Guy said:

    There never has and never will and never should be a rule that every time BHVR makes a change to killer or survivor, they have to make some "equal" change to other side.

    (Not that Survivors have anything close to Ruin, anyway)

    You are right, DS is better than ruin. And it is simple logic that if one side is nerfed over and over, that balance is broken.

  • Nurse-dead

    Spirit-dead

    Legion-dead (and butchered)

    Now Ruin.

  • @Peanits said:

    I would definitely say give it a try first. Having played around with it, it can be pretty nasty once you get some pressure. Combine it with Surveillance and you also get some outrageous tracking (since generators automatically regress). You'll always know which generators are being worked on.

    That is a good combo. I'll keep that in mind when I'm playing hag on coldwind farms and have to walk my slow a** to the other side of the map to move them off the gens only for another one to hop on as soon as I leave. Ruin is supposed to slow them down. If a survivor can't hit a great skill check that is their problem. They are supposed to be harder to hit anyways.

  • Wow, another survivor sided change. This makes ruin worthless.

  • Just adjust the point/emblem system and problem is solved in my opinion.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/962350#Comment_962350

    DBD has reached daily peaks of over 40k players on PC alone for the last two days. In the last 30 days, the average number of players has grown by 2% and is now at the highest monthly average players ever recorded in the game's history, in spite of the developers being so lazy and irresponsible as to take time off to enjoy the holidays.

    Yes, hypothetically, the game could die. Realistically, it's not even close.

    I never said the game is dying. My point is when quality is neglected for too long (be it for holiday breaks or any other reason) people will leave. Just ask Ford.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/962081#Comment_962081

    it's possible they will piss off some people, yeah, but I'm pretty confident those people would be in the minority. And maybe the kind of people who get pissed off at them for taking time off to spend with their families during the holidays aren't the kind of people they particularly want as customers anyway.

    Either way, the game isn't going to die because of it, and that's what this thread is actually discussing.

    Money is money and I wouldn't turn down any consumer. And yes, maybe only a minority thinks the way I do, but what happens if say 20 percent of players agree with me and decide to leave because bugs are not fixed during the holidays (I don't want this to happen, just saying). When 20 percent leaves then match making suffers and more people get upset. When they get upset they leave. It can snowball pretty easily. I know we are talking hypothetically here but my point is games can die quickly *cough CoD Ghosts cough*

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/961409#Comment_961409

    No, I'm not "basically" saying anything of the sort. You inferred that because you wanted to be offended by my comment. I said "countries like Canada who care about the wellbeing of their workforce", which also includes the US, Australia, most of Europe, and others.

    Having said that, saying that companies in other countries are "lazy" for doing something that is proven to improve productivity and worker satisfaction isn't really helping your case if you're trying to convince me that those things are valued where you are.

    Regardless, it's a moot point, and it's not really relevant to the topic of the thread. The fact is, the devs live in Canada, so they are taking Christmas off, which is actually a good thing for them, the company and the game (which is why the smartest, most successful companies, even in the US, have similar practices). It's not them being lazy, and it's not going to kill the game. So maybe just be a bit more patient.

    I have to disagree with you again here. The most successful companies didn't get where they are today by taking very long holidays. When Bill Gates was starting Microsoft, I guarantee he was putting in lots of over time and holiday work. These big companies also have low level employees who work on holidays to solve certain problems and maintain system efficiency. I'm not blaming BHVR for being small or taking time off. I'm just saying with every action there is an opposite reaction, and in this case it might be pissed off customers.

    And on a side note, if other countries want to work that way, be my guest. I'll just point to GDP numbers.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/961092#Comment_961092

    I don't think the US labour laws work the way you think they do. Allowing your workers only 2 days off in a year is just as illegal there as it is in Canada. And many of the top tech companies in the US - Google springs to mind as an example - have similar policies to BHVR around breaks and work/life balance, because as @gantes said, it's actually been proven to increase creativity and productivity in the workplace.

    I know the labor laws don't allow that. I'm saying ideally. Why does the calendar moving forward another day warrant time off? I'm glad Google, a company much larger than most, can give their employees a long list of perks. It's not a fair comparison to compare DBD to Google. If you want to increase productivity without giving people weeks off at a time then switch to 10 hour days four days a week. That still gives 40 hours a week to fix the bugs.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/960848#Comment_960848

    I don't know what you do for work, but I'm going to assume it has nothing to do with office or studio work. Because entire companies do do exactly that over the Christmas/New Year period.

    My entire family is home right now (it's midday on a Friday) because in countries like Canada that care about the wellbeing of their workforce, pretty much every studio or office-based company closes from around December 24th to January 6th.

    If you want BHVR to hire robots instead of people to make the game, maybe you can wire them the money to fund that. Not that I'm in support of the idea - robots are about as passionless and uncreative as people are when they don't even get a break from their work over Christmas.

    That's why the best stuff comes from the U.S., no days off. If I had it my way, the only winter holidays I would give off would be Dec. 24-26. End of story. When you run a company that requires consistent customer support, it doesn't sit well with many to take extended periods of time off.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/956723#Comment_956723

    Plague and Legion have one shot on survivors the entire trial and different, useful forms of finding survivors. Hag only performs well because of survivor inexperience. Trapper is Hag but normal speed but slightly more set up time. GF does well when I play against him and as him. More accurate tier lists place GF at A tier.

    Maybe I'm missing something, but how does Legion have a one shot? Survivors refusing to heal doesn't count.

  • @ThisLadyRightHere said:

    https://forum.deadbydaylight.com/en/discussion/comment/937576#Comment_937576

    I said “If you feel like you need to play cheap,scummy, sweaty, or ridiculous overkill perks, add ons, and offering all the time just to “win” don’t go complaining when survivors DC against you because you had it coming. Same for survivors if you feel the need to be a complete jerk or “bully” a killer teabagging, flashlight blind at every single pallet, interrupt chase that has nothing to do with you especially when the killer isn’t tunneling just to feel good about yourself“

    This went both ways not just survivors only.

    I know you said it goes both ways, and it does. Both sides are at fault. But if I had to pick a side that DC more because they don't like the conditions of the game, I'd say it would be survivors.

  • @ThisLadyRightHere said:

    https://forum.deadbydaylight.com/en/discussion/comment/935627#Comment_935627

    Sure, people can play how they like. If you feel like you need to play cheap,scummy, sweaty, or ridiculous overkill perks, add ons, and offering all the time just to “win” don’t go complaining when survivors DC against you because you had it coming. Same for survivors if you feel the need to be a complete jerk or “bully” a killer teabagging, flashlight blind at every single pallet, interrupt chase that has nothing to do with you especially when the killer isn’t tunneling just to feel good about yourself and they were play casually. You have no right to complain when you eventually get tunneled.

    I don’t camp or tunnel survivors. It’s unhealthy and cause frustration on both sides. I know the feeling of frustration from that. I feel bad when I completely destroy a team or killer with mins of the game it’s not fun. I’ll literally sacrifice myself for the killer during endgame because they tried their best and played in a non scummy way or I’ll have 3 man on a hook I’ll will literally walk away far as possible so the last guy remaining can unhook them because I don’t wanna to die so early. We haven’t had a chance to earn points or play the game still 5/4 gens left. I can say that’s their fault for being bad at chases or too altruistic instead I hope they’ll understand the generosity that I given them and let them actually play the game make it longer it benefits both sides. I never really received hate messages I’ve always received nice messages from survivors and I have plenty of them. (Thank you, I had a fun time, that game was amazing, thank for being less sweaty) I have a lot of lovely messages from survivors even when I killed them. Very rare I get hate messages, but it’s usually from the #1 A- hole survivor of the game being a douche bag. Usually telling me to kill myself 🙄

    I mainly play SWF when I play survivor, but we all play killer equally. Granted we play different and have arguments on how to play I can definitely say I’m the less sweaty of them all lol. BUT what we do know is not fun going against sweaty, try-hard survivors gens rushing the killers. There are other things to do. You don’t have to strictly just do generators. To us gens are like a second objective depending on the killer (Tunnelers and Camper we just leave or “Gen rush” it not worth our time.) as for casual chilled killers just playing normally we’ll pop 2 or 3, but we’ll do other things afterwards. Search chest, do totem, chase down the killer to do my favorite thing the cha cha slide in the basement 🤗 . Generator doesn’t necessarily have to be your number one priority there are so many things and perk builds to do and try if you put your mind to it. I’m not saying don’t do generators, but every now and then it’s okay to take a break and relax from holding M1or R1. Same for killer it’s okay to not get kills every game. I’m not saying you can’t kill, but you can take a break and not care if everyone escapes. Again try different builds, meme around a little, set fun challenges for yourself if it works you might enjoy it.

    I’m not really complaining about me be tunneling it’s the fact the killer feels the need to just tunnels period to “win” or feel good about themselves.

    I’m always the first survivor found due to OoO which is my favorite perk to running . I don’t understand why killers think it’s “TOXIC” it’s just an aura perk and I like to see what killer you are and where you are. It’s not a “promote you to tunnel me perk.” Which a tunneling killer literally told me. It’s just uncalled for and it completely unnecessary if a certain silly perk bothers you that much. If both sides can stop tic for tac will each other we would have a better community.

    I spent all yesterday being tunneled down into the ground while my other friends were doing generator and got out then killer complains they got “gen rush” and they couldn’t find anyone else even though two other people are literally near by me, never been hook, but you choice the injured person who just got off hook who can run? It got a point were I got the same killer twice they brought an ivory mori to take me out as early as possible and I’m simply just trying to relax and play casual game with my friends.

    I read your whole post but wish I hadn't. The first paragraph alone is problematic. Saying survivors can DC because killer tries hard is ridiculous.

  • @UncannyLuck said:

    https://forum.deadbydaylight.com/en/discussion/comment/936069#Comment_936069

    That's fair. I don't think we're majorly in disagreement then. Someone else assumed (or wrote as though they assumed) the stats weren't in good faith so I just wanted to clarify

    It's all good

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/936073#Comment_936073

    Love me some false equivalences!

    The moment people start saying things like this is the moment I know they're no longer worth debating. So have a good night bud.

    Nice counter argument. Your post is the sign you have no more evidence to back up your claims. You should run for office if your go to argument is "the other guy is saying something I disagree with so he's not worth talking to."

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/936036#Comment_936036

    It still doesn't change the fact that in most online multiplayer games that are a bit more similar to DBD, the devs do change things that are overly frustrating all the time. There's nothing wrong about that. It is, in fact, good game design.

    Games are supposed to be fun. Anti-fun stuff gets changed all the time. Get over it.

    So if tomorrow everyone said that sprint burst needed to increase speed 5 fold or they will dc, the devs should do it? I don't think so. I'm not even angry bro so there is nothing to get over.

  • @UncannyLuck said:

    https://forum.deadbydaylight.com/en/discussion/comment/935735#Comment_935735

    Again, the over time component is not the important part of this. Bad samples taken over a long period of time are still bad samples.

    What you should do is make sure you take a representative sample, and a months worth is probably good enough to compare to the previous 3 months, for purposes of this conversation. It's *probably* a bit premature to be declaring it a buff without other contextual data (did other killer kill rates go up too) but like I said in the other message I assume good faith.

    I never said they gave the stats in bad faith. And yes, a bad sample is a bad sample. In a case like this and similar ones though, the bigger the sample the better.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/935967#Comment_935967

    That's a dishonest comparison and you know it. Nothing in an NBA game completely changes the way you have to play the game the way different killers do in DBD.

    A more honest (and accurate) comparison is how devs on League of Legends shift power on champions from frustrating points to less frustrating points.And obviously nerf what deserves to be nerfed, like Spirit and Nurse did.

    It was a very honest comparison. Maybe you don't understand sports. If I'm playing someone whose team has great three point shooters, I'm going to play different then if they are a team with a dominant big man.

  • For all those saying DBD is not competitive. DBD is a game. According to merriam-webster the definition of a game is "a physical or mental competition conducted according to rules with the participants in direct opposition to each other." It's that simple.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/935900#Comment_935900

    Because one of the parts of game health is, indeed, evaluating things that frustrate people the most and adjusting such things. It's a basic concept on any game, not just DBD.

    And it's very hard to implement DC penalties when 1. you don't have dedicated servers and 2. you have a buggy mess of a game that randomly kicks people out of matches or leaves them stuck in places for no good reason. Point 1 has been adressed, point 2 hasn't. It was clearly an awful time to implement DC penalties. Now it's a better time, so they're doing it. There's literally nothing inconsistent in the way they handled the DC fiasco, you sound just upset that stuff that shouldn't even be in the game in the first place got removed.

    So if I'm playing an NBA game and my opponent always plays as the Lakers or the Bucks, I should just complain about it until they nerf the teams? You missed my overall point. The Twitter and forum mobs should not dictate how changes are made. There is a difference between fixing a bug that is frustrating and simply playing an opponent you don't like.

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