EvanSnowWolf
EvanSnowWolf
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- EvanSnowWolf
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Comments
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Meg is the only girl with abs. Default winner.
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"No survivor perk forces a killer to essentially WASTE TIME to counter a perk."
This person has never heard of Borrowed Time.
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GAME BREAKING?!
LOL, no.
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@XANA7274 said:
https://forum.deadbydaylight.com/en/discussion/comment/2089061#Comment_2089061
I'm not sure if you are familiar with World of Warcraft or Final Fantasy XIV group finders. If they are low on tanks, or healers, there's bonus loot/gold offered to incentivize people to queue up as these roles they would otherwise avoid. Introduce the same concept here -
"Hey killer, we have a SWF group looking for a killer. There's a bonus 10k Bloodpoints in doing so."
You fail to take into account the people that have been playing this game so long that bloodpoints no longer matter. All this does is create an underclass where new players are forced to become SWF farmbait in order to eke out a little more bloodpoints for their asinine grind.
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Please explain to me how you "do away" with a function that the developers have ZERO control over.
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I have had a Survivor just give up and surrender. And I have had them insist on dying on hook after a generous farming game.
But a pity kill?
Never. Ever. Ever.
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Because hitting a Survivor in the face with a hatchet at a pallet is more fun than kicking them all day long in boring chases.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2089026#Comment_2089026
We tunnel sir. We tunnel.
Mmhmmm.
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@Kirkylad said:
I see the same amount on both sides. But I usually find that the killer mains will actually have a decent debate with you and use this forum for what it is for to have a discussion. Where the survivors usually just argue with you and tell you your just bad at the game lol. Had one the other day basically dodging my questions because he knew I was being logically and going on about basically 1v1ing me lmao. Some seriously have the minds of 12 year olds. If they aren't actually just 12 already lol.
i dont see same amount on both sides killers bad not play game like supposed to be played survivors not fair at all i post from an account with 18 posts on to show how much i hate this game!!! behavior need do something about slugging how are you supposed to play if u are on the ground??? because killers are trash can only win with slugging unless they facecamp which is even worse ten games i play tonight and every time i tunnelled out first how do I report killer for this??? behavior need to do something or all players quit this game because garbage killer will have no survivor to play with me why devs favor killer i don't know game needs fix not add greedy outfits for dwight instead fix slugging and camping and tunneling so we can actually play the game but no this is how killers play to ruin game for everyone else so i make threads like this because i dont know what a comma or period is but probably because killers slug!!!11!
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@spirit72 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088653#Comment_2088653
I'll agree to that, if it is balanced by complete removal of the Mori.
Still in?
Yes.
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@pigsaag said:
mostly killers, doubt so. both sides have the same entitledment.
It is not even close to equal. At all.
Survivor whining outweighs Killer whining just counting the threads about NOED or Camping/Slugging/Tunneling ALONE.
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At least the Reddit Killer didn't get spun by a Quentin.
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I don't need a damn license to do anything in this game.
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........
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Remove keys from the game. THAT is the rework.
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This is little different than Bubba facecamping with his Chainsaw sweeps.
It's just a different flavor of facecamping.
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Because Killer is not fun.
I'd rather M1 a generator than chase a Survivor just to have to kick pallet after pallet after pallet.
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Whichever one is holding the flashlight.
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Yes. Tiers are cute in theory but the grind is so atrocious that this would save players a fortune in bloodpoints. It is insane how you can each level 50 and still be missing so many perks. It took me 3 million blood points AFTER reaching level 50 to get purple Ruin on my Huntress. That is asinine.
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I won't help the Killer do it.
But if I die first, I'll watch.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2084900#Comment_2084900
This is ignoring the regression that occurs in between. Unless you have Pop you should not be kicking gens that have survivors around them. If killers are wasting time on this, that is on them to learn. There's no need to give a buff to compensate for bad play.
What weird logic. The mechanic is not strong, therefore it is the Killer's fault for using it? This is literally the best reason to buff something.
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@jamally093 said:
So let's start with Mad Grit remove that stupid oh missed attacks gains no penalty because killers with abuse it to go further and closer to the hook so why don't they remove that function and next Ghost face why can he have a progression on getting exposed because when i'm facing him he can just crouch behinf object and constantly stalk me and even when i'm looking at him getting the noise he's being looked at his timer just restarts why can't he have a progression meter of being exposed
1.) Please learn how to end a sentence.
2.) Mad Grit only works while you are carrying a Survivor. You know that, right?
3.) He does have a progression of being exposed. It's a sound that increases in volume.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2084080#Comment_2084080
Why should gen tapping be punished? I would argue the killer should be punished for kicking gens at the wrong times.
Because: Math
That side that starts the regression: one person, several second animation time.
The side that ends the regression: four people, instant fix.
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I cannot believe there are actually people whining this will hurt their ability to suicide on hook.
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I have to wonder if you people that like the grind or think it is fine have been playing for less than 6 months like I have.
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@Northener1907 said:
Well you had to read Survivors Rulebook for Killers. Everything on it. You will see it. You had to do everything on that book. Because survivors wanna this. :)
I tried to get Ash to sign my copy, but he was all like "Aw, what NOW?!"
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@JimbusCrimbus said:
As survivor, we have a 360 degree rotatable camera. I also have eyes. I do fine without Spine Chill.
You do not have a 360 degree rotatable camera.
I wish we did. But apparently mouse free look is too advanced a technology for BHVR.
Instead we have to do this weird reverse W into S while spinning garbage.
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It is to your benefit, because the Killer has to deal with those noises, too.
YOU at least get the terror radius (usually).
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Remove the God windows.
Remove the power that Balanced Landing has on this map.
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The main problem with kicking a generator is that there is no punishment to the Survivor. All they have to do is get right back on it and they undo the regression without a single second inconvenience the way the Killer has to go through the kick animation. I'd like to see an animation where they have to spent 2 seconds un-regressing it.
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That was insanely long loop though. I would not commit to that chase on ANY Killer.
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5/10 bait post.
Shoulda flavored it up a bit more.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2075857#Comment_2075857
Do you know why they lightened Claudette's skin? It was because she was too hard to see on the dark maps. If #1 was to hide, they wouldn't have cared. No one wants a shadow in the game when its already a pain in the ass to see. If you're still hiding, all you're doing is hurting your team by giving them the brunt of the hooks without ever doing much of anything. I prefer to actually do what I can to survive when I'm actually doing the objective. I don't go out of my way to shake my ass at the killer. I get seen on a gen and I can't evade every single one at Rank 1 but I won't sit there in a bush for 2 minutes while my teammates are getting blasted because I don't want to be seen. The amount of games that I've lost due to survivors being too scared to move away from any type of bush is a ton and plenty of videos of it. Same reason people see a survivor Urban Evasion and just DC now. No one wants to deal with that. Pallets were created for distance. Use what you need or die. Also, you ignored my point. I said, Gunslinger doesn't give you a CHANCE to LEAVE a pallet without getting a hit. THAT'S my problem with him. He's oppressive. When he's on you, it's almost impossible to get him off of you. With Huntress, you make her miss enough and she leaves.
I never said hide in a bush. I'm not advocating uselessness. I am saying that when I am on a gen I would rather Fixated around the boulder until they leave and then soft vault back into the tile to get back on my gen than run around the Killer shack 9 times and then cry about getting screwed at the pallet.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2075826#Comment_2075826
Lol that way of thinking is really flawed. Someone WILL get caught and if you think pallets are not meant for defense or to prolong a chase, I'd hate to see you just run in the open without doing anything. To think, you want all survivors to never get caught, basically and never use anything but running as a way to survive. It's called, "Mindgaming" and range attacks with CROSS HAIRS ignore that aspect. This game would have tanked a long time ago if your only defense was to run and hide XD That's why Hide Or Die died so fast. Oh, I owned that game, too. Was terrible when you tried to hide with no real defense. Whoever became killer first usually slaughtered the rest before anything was done.
I didn't say only. I said that screwing around with pallets and looping should not be Tactic #1, and if a player wants to play with that mindset they have no room to complain when a Killer that is very good at shutting that down does exactly that.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2075784#Comment_2075784
I guess everyone should blendette the entire match. Also, you don't have to wreck your car. Someone ELSE could do that for you and you're still boned. Also, I defend camping and tunneling. It's a valid strategy and I gave reasons why instead of just screaming and hollering. I think you really should see what you just said.
I read it. I just don't feel sympathy for people that want to engage the Killer and then get rekt because that Killer happens to be proficient at ruining loops, particularly pallets. I don't particularly enjoy having to kick 17 pallets per match so I run Killers where if I get a pallet slammed in my face I'm going to punish the Survivor for doing so.
This idea that pallets are somehow the first line of defense for Survivors needs to go.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2075702#Comment_2075702
I can tell you now that I don't Blendette for no one. I escape many chases and you aren't going to fixate away from someone aiming at you at a loop in the middle of an area. I have a ton of videos of me losing killers. I even have a video of me destroying a Gunslinger who gets me in the end because he just will not relent on me. Did I have fun because I lost him multiple times in my chases and got away before he got on me once more and just shot me to put me back in the mend state? NO. It wasn't fun. Huntress, give her to me all day. Gunslinger can go somewhere.
I Fixate so I don't HAVE to get away from a loop. That is the point. All these posts and threads I see that cry about camping, or killers ruining loops, or tunneling sound to me like "What am I supposed to do after I wreck my car?" and my response is: don't wreck your car.
A pound of prevention is worth an ounce of cure.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2075621#Comment_2075621
Nah, I just play both sides and I speak on about what I find annoying and not fun to go against. Butt Riding is when you get close enough so they cannot go anywhere without taking a hit. In Gunslingers' case, you can butt ride someone near a normal loop. You push them close to the center and reload. By the time they run away from it, you are close enough to hit them before they can get to another loop because you can shoot them while they vault and get a window hit or they might not even get that far. You see a shooter and go, oh, he shoots and slows down while reloading. You don't realize that survivors can be herded to a corner of a loop before reloading so you have the time to catch them before they get very far. With add-ons, it makes it super easy. The longer the loop, the easier it is to reload and shoot, reload and shoot. You can shoot over objects and pull them away from it with little effort as long as you keep them there. That isn't FUN. Also, adding a range killer to a game that revolves around LOOPING and PALLETS is already bad design.
See, that is what I mean. You are in the mindset that looping is the go-to defense. Looping and pallets and the like should be your LAST RESORT. I pride myself on playing as long as I can before the Killer even knows of my existence.
This is the evolution of a degenerating mindset of "I've been playing DBD so long I am bored of holding M1, so I am going to go loop the Killer because I am bored and chases are where the game is fun for me" and then they go all Pikachi Face Meme when certain Killers excel at crushing that.
I'm perfectly happy playing a ninja that uses Fixated to pivot behind boulders. If I get into a loop where I have to start dropping pallets I have already failed twice.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2075538#Comment_2075538
Difference between him and Huntress is, when I dodge her enough times, she has to screw off to get hatchets at designated areas and that gives me time to run away and heal. Gunslinger can just butt-ride you with reloads until he gets you and if you're at a loop that doesn't have a wall and you dodge his attack, you can't make it anywhere before he M1's you. I am not trying to have Trickster do the same thing. It's already frustrating enough. Next, we'll get a killer who can throw dynamite and does AOE effect damage until you just die at a wall or a loop. I don't mind range killers but they need some weaknesses. Trickster needs his slowdowns reduced greatly since he takes a few blades to do actual damage but he shouldn't be able to butt ride you to death nor make it so you can't do anything against him.
I enjoy Huntress. I am one of the few who have NEVER complained about her except for Iri's for obvious reasons. She's balanced overall and you'll never hear me say otherwise. Give him the same treatment as Huntress, reduce the amount of knives needed by 1 or 2 and make his main power activatable whenever you want with a bit of a speed-up compared to now and he'd be alright. Giving him other stuff without fixing his main problems can make more problems if he becomes overbearing. Take time to fix what is annoying about him to play then start to buff him after you see the results. Unless you want to overbuff him and see him get nerfed and never see a general idea of his placement in the ranks. His main issues are his slowdown while winding up, while throwing and not being able to do his main event. You don't seem to realize that if he butt rides you, he can get a quick health state of damage. They do too much and people will go from wanting buffs to hating him.
Yeah, I still disagree about Deathslinger. I can't "butt ride" anyone. A missed shot is going to give them several seconds of distance, and then I have to reload, in which they get even more seconds. At that point I am nowhere near "butt riding" anyone. Especially with a 110% speed kill.
It sounds to me like certain people just live for looping, go to it as their primary defense, and then get upset when there are killers in the game designed to counter that.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2074024#Comment_2074024
We go against enough Gunslingers to see how oppressive he is at certain loops. Just keeps reloading until he gets you. I refuse to keep my mouth shut when they introduce more and more range killers in a game with pallets as defense.
Sounds to me like you are overly reliant on pallets. If you KNOW you are facing a Killer that is weak to defense X, why are you still trying to use defense X? This is like saying Huntress is an OP Killer cause she can throw a hatchet over a pallet.
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Kicking a gen would feel less of a waste of time if a generator needed a skill check to start back up again instead of just a micro-tap.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2074079#Comment_2074079
The latter two are tactical, the former is cheating. Some may cry bloody murder over abusing something to gain an unfair advantage is totally a tactic, but these people are probably... I could bring up several real life comparisons, but I won't
Faking a shot is cheating?
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2073894#Comment_2073894
If they add it and Trickster starts being oppressive, I hope you enjoy going against Him a lot. That's my last on the matter. I don't like ranged killers since Gunslinger and PH being really oppressive with the range spam. Huntress was fine but adding all these new ones is starting to get tiresome. Gunslinger already drives me up the wall with the constant reloading at a pallet and PH butt-riding you to death. Don't need another.
If it is oppressive they can change it back.
And I am sorry... what? "Spam"?
You don't know what spam is. The Deathslinger fires, then has to drop what he is doing to reload the chamber after EVERY SHOT. That is hardly spam. One missed shot and that Survivor is bailing. As for Pyramidhead, there is a long delay on POTD and if I miss that shockwave that Survivor is, as with Deathslinger, out of here. The only thing in this game you can spam is teabagging.
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The guitar on Legion's menu music is sick.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2073760#Comment_2073760
Seven doesn't matter if you keep the damage forever until you get downed with a blade. That's my issue.
Yes, that is how damage works. It is SUPPOSED to stick around. You don't just heal automatically after X number of seconds after taking an M1, a hatchet, a Corrupt Purge, etc so why the hell should you heal automatically after throwing knives. It makes no sense and is not consistent with any other damage-dealing function in the game.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2073512#Comment_2073512
At any time, if I get 99'd for a 1-hit down from a blade and I can't do anything to get rid of it and I can't even use a pallet to save myself is the moment I let them kill me and move on to the next match. I refuse to play against something so unfair. There is a decay for a reason. You get away, you get rewarded. You don't get away and you get hit until you take damage. Being able to stockpile 1-shots with a ranged killer is not good design and I won't sit there and play against one. Decay is fine. It doesn't matter how, what matters is if a killer can 99 me for an easy 1-hit down with a ranged attack whenever he/she feels like it, I won't even try that match. That is not fun for anyone but the killer.
You are not getting a 1 hit down. You are getting an 8 down that was broken up. You were still hit SEVEN times first.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2073409#Comment_2073409
https://forum.deadbydaylight.com/en/discussion/comment/2073415#Comment_2073415
Yeah, Trickster could keep you at a 1-hit down the entire match until he slugs someone and gets the rest with just 1 blade. That's the point of the decay. If you take away the DECAY, it'll be like IRI HUNTRESS.
No, it would not. Your math is bad.
Iridescent Head = One Hit
Trickster Blades = 8 Hits per Health state.
If he slugs someone and then downs the rest with one blade each, that means each of those other people were hit a minimum of 21 times, and that's assuming he only did one Health state on them and got the first health state gone with M1s.
That is BEST CASE SCENARIO math.
24 =/= 1.
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@AVoiceOfReason said:
Because 99% someone then 1-shotting everyone wouldn't be fun. That's why. Unlike Plague who has to rely on fountains and cleansing, the Trickster doesn't have to rely on that. Being able to 99 everyone and then just 1-shot 4k would cause so much outrage, they would never hear the end of it. It's like Iri Huntress. No one wants to face that.
Iri Huntress hits you once.
Trickster has to hit you EIGHT TIMES.
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It does the exact same thing it did before. Only its end conditions changed.
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She is the only female Survivor with abs.


