EvanSnowWolf
EvanSnowWolf
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- EvanSnowWolf
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@Venzhas said:
Theres no fun facing red ranks killers tryhards anymore to me. Its just tunneling , tunneling, camping, facecamping. Dont say "its a strategy" no, its just a selfish behaviour that have no interest except yours. I cant stand it, games after games, always the same, or worst.
I just made a second account to be resetted at ranks 20, and it was already more fun even if playing with potatoes
Dont complain players are leaving the game when you make everything to push them out
It IS a strategy.
You just don't like it because it works.
He/She is the only person on their team. Who are they being selfish to, exactly? YOU? The other team?
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This thread is now about Boston Creme Doughnuts:
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@Nathan13 said:
whether it's before endgame or after, DS should always remain in play for a chance to be used. Especially because that's only a one time use only. If you're upset because you got DS'd at the exit gate than that's your fault for not taking the stun earlier in the game. While I do understand tunneling at EGC is acceptable, the whole purpose of that perk is to prevent tunneling. Yeah it sucks it's happened to me but it's not that big of a deal.
Killers do not always have the power to decide when a Decisive Strike happens. For starters, we might not even know you HAVE it... so there's that.
Second of all, we can't always control when we get to hook certain Survivors. Maybe the guy with Decisive Strike was hiding in a bush all game, and I didn't see you for most of the game until the very end.
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@Olokun said:
Keys are being nerfed with the PTB wait and see ^^
Link?
Cause I have not seen a single nerf to keys. I've seen the hatch opening timer reduced a few seconds, but that is it.
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Or you could just not get hit. That's another way to avoid NOED.
But I know some people just can't resist trying to body block while doing big spins.
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Yeah, I always hated that myself.
Some Killers give it away instantly, like Freddy's clocks. But if you are a Myers this is a totally un-fun giveaway.
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2115117#Comment_2115117
https://forum.deadbydaylight.com/en/discussion/comment/2115118#Comment_2115118
https://forum.deadbydaylight.com/en/discussion/comment/2115119#Comment_2115119
https://forum.deadbydaylight.com/en/discussion/comment/2115122#Comment_2115122
That sounds like camping should be bannable then...
Camping is finite. In a minute or two the survivor will be sacrificed regardless.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/2114683#Comment_2114683
To be fair, just because you kill a survivor doesn't make them a worse player than you.
That is, in fact, exactly what it means.
My job is to kill you.
Your job is to not get killed by me.
This is a binary outcome.
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At no point should there be a rule mandating behavior of what you MUST do.
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Four killers a year is STANDARD.
90 days just goes by faster than you think.
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My favorite is when I kill a red rank survivor and in endgame chat they called me a "trash killer".
Weird. Trash killer, yet somehow you are still dead?
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Another yawn-worthy unimaginative NOED whine thread.
Remember folks, anything that Killer use to make their jobs easier "takes no skill".
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I used to run Kindred but all it did was make me angry.
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I am in red ranks and totally do not belong there.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2111039#Comment_2111039
That's not true.
I've been tunneled and literally survived games running killers for 5 gens. I still get like no blood points and don't do anything else all game.
Also you might just have bad tile spawns, the game is designed so that you generally will go down eventually especially when that guy is blood lust 3ing you at a bad tile spawn.
Tunneling is an action a killer takes. No matter the out come it still is what it is.
Not necessarily.
Some Survivors ACTIVELY engage with the Killer. They don't want to hold M1 so they go mess with the Killer. These people have ZERO room to complain about "tunneling" when they actively seek out the Killer but have some warped idea that the Killer is supposed to play by their rules.
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@SasukeKun said:
even after like i think it was 2 times they increased how long it takes, you can just ######### bum rush those shits so quick. I usually use gen perks and put pressure like you would. Doesn't matter who it is, by the way people regularly play it takes time to down someone and by the time u get ONE sometimes TWO hooks, 2 gens pop and the games half over.
Killers current state of play is still rush everything and i feel there isn't much time to do really any planning whatsoever. Survivors can literally stand there and win.
There's some serious imbalance heading into the 2021-2022 state of dbd compared to like 3 years ago, killers just become more and more frustrating. It's so old seeing how this game is geared towards SWF and cosmetics.
(This is my Opinion you nerds btw)
What does saying "This is my opinion" change?
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You rekt him so he got his revenge.
Simple concept.
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2109925#Comment_2109925
4 or 5 gens left- you as the last survivor clearly didn't work on gens and shouldn't be given a hatch for not trying. No hatch for you until more gens get done
3 hatch spawns but closed (key placed in a random unopened chest)
2 or less hatch opens.
This feels like the most reasonable compromise. It makes it more difficult for survivors to hide the entire game and still survive while also giving them some chance to escape
I was will you until spawning a key. Those diabolical things need to go away.
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The flaw with your thinking is you think this change was designed to prevent hook suicides.
It was not.
This change is save the lives of millions of spacebars, as well as remove that horrible cramp in people's wrists.
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@SammiieK1991 said:
https://forum.deadbydaylight.com/en/discussion/comment/2109925#Comment_2109925
Why not? I was in an swf a few nights ago and was just us 2 left and we fixed 3 and got out via EG. So it can be done.
If you did 3 generators with two survivors (and one of them guaranteed injured from being on a hook) then your Killer is an absolute moron.
All he had to do was camp the hook, and he would have guaranteed, at worst, a 3K + hatch.
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Depends how many generators are left.
1?
Okay, we might have this.
3+?
Forget it. This is not happening.
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I've eaten about 40 pallet stuns in the last 24 hours, so I don't know what you people are talking about.
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@TheOptimiser said:
I've watched a video on Youtube where McLean stated that the next couple of patches for DbD are extreme hype and that he can't share them with us until they are revealed.
If this is one of those 2 patches considered to be hype, this patch that unnecessarily nerfed Freddy(some of his new add-ons are so incredibly stupid and pointless, not that he didn't deserve a nerf, but it's kinda pointless, to be honest, their decision of how to nerf him), Demo(Congrats BHVR you have managed somehow to NERF one of the weakest killers in the game at the moment, only God knows how you are able to do that) and Twins(Seriously? Longer cooldown after succesfully downing a Survivor with Victor? Twins were already bad, what was the logic behind this decision???) and boosted Lucky Break into a broken perk(Good Luck finding any Survivors from now on), this patch that brought so much dissapointment all around the community, I am so afraid of how utterly terrible and pathetic the next patch for Dbd will be.
I seriously can't wait to be immersely dissapointed in the following patch, another patch that is supposed to be "hype", as one of the devs said. We have been all, but "hyped"!
And of course, not a single thing will change from PTB to live servers, because we already know our opinions fly out of the window regarding changes applied to PTB!
Brace yourselves for another royally dissapointing patch that will come after this one!
Are you seriously implying that Demogorgon got nerfed overall in this patch? Why? Are you seriously whining over the 4% on Rat Liver?
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Wait, why are breaking those doors bad?
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It is NEVER the Killer's fault for stupid Survivor decisions.
Also, never apologize for using your power, either.
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What I want is for prestige blood to be a toggle-able layer instead of a skin so I can use it on textures other than the default.
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I can only speak for myself:
I just want Survivors that don't teabag, and leave once the gates that are open.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2104101#Comment_2104101
90 seconds is 3 gens. Just gonna point that out.
Only if 3 different people are all doing different gens at once.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2103739#Comment_2103739
That's not what I said...
No, you were trying to apply racism to player behavior, which has nothing to do with game design.
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@CornHub said:
There's a strong correlation between toxic bubbas and the smartyface skin. They know what they're doing and it's pretty offensive.
What does that have to do with its inclusion in the game, of which it was done equally to every starting Survivor?
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12 seconds is MORE than enough time to get your free hit. It was designed to prevent you from getting re-downed at the hook. You can make a lot of distance in 12 seconds.
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@valvarez4 said:
Like killer mains said about ds.. iri head now does the same it did before, only affects killers that abuse it before
It was never "abused". It was working as intended. Explain to me how this is in any way the same thing as Decisive Strike.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/2101627#Comment_2101627
1 shot is still 1 shot and she can do it point blank, they just made iri head Huntresses less brain dead. Also how does the new addon reduces her lethality compared to her base kit?
A one shot at point blank also describes Leatherface and Billy.
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A hardcore tunneller is not gonna stop over this. I can still run over there and bash your head in with an M1, even if you take my chainsaw away.
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How the hell does removing NOED's speed boost help with facecampers? Facecampers don't move!
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Funny story, I was running a game earlier on Deathslinger. The map was autohaven. I was doing a pretty good job putting pressure on Survivors, no gens done at all. But the hook states were getting spread out, so everyone was alive most of the game.
I get into a nice situation where I have two Survivors hooked on nearby hooks. So I am circling the Killer shack to look for heroes, and one of them goes for the unhook. I fire off a shot and apply Deep Wounds. I let them go, not thinking much of it.
Two minutes later I am chasing off a Survivor near a hook when I a hear a scream. I was like "Wait. I didn't do that. What was that?" I turn around and see a Survivor's aura bleeding on the ground atop the hill.
The dude that I hit with Deep Wounds ignored it, and he just dropped dead trying to open a chest.
I haven't laughed that hard in weeks.
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Are these threads old, tired, and boring?
Yes.
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I simply do not have the patience for this.
No way would I tolerate a 30 minute game, let alone an 80 minute game.
I would have thrown long before then. Did whatever I had to do to trigger the EGC. Smack the door open and play door greeter if I had to and high five the survivors on their way out. No smug sense of superiority is worth that wasted hour.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2094700#Comment_2094700
What does it matter if they do or don't do the other gens? A 3-gen is a 3-gen. And killers very, very easily force them.
You're mistaking a killer seeing a small cluster of gens near the end of the trial for a killer camping them from the beginning. It's ridiculously easy to force 3-gens.
"It is ridiculously easy to X" might just be the most common fallacious argument on these forums.
If that were even remotely true, every game would come down to a 3 gen scenario, especially at red rank. OBVIOUSLY this is not the case, so this claim is suspect at best.
To answer the question however - it matters because early game when everyone is alive and healthy the survivors can elect to put effort into breaking a three gen. In many cases this is as easy as getting the center building done.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2094536#Comment_2094536
If a killer is camping the same little cluster of gens, it doesn't matter how many other gens there are that are unfinished.
I know. I do it all the time. I learned it from Azarovs.
Then DON'T do the outer gens. Again, this is still a choice. If the Survivors go "he is only camping these three gens" and then go and do the other ones ANYWAY that is entirely on them.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2094463#Comment_2094463
Except all those times it's absolutely not.
Which is zero percent of the time.
No one forces you to do a generator. You choose which ones you get done. It is literally to get 3 genned unless the Survivors complete four of them, with at LEAST three of them done too close together.
If you have a video of a Killer completing generators FOR THEM I would love to see it.
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@Phasmamain said:
Gen kicking isn’t supposed to be strong on it’s own it’s more so a gateway to activate perks.
I wouldn’t buff it too much because that could make three gens too strong but at least buffing regression to 150% wouldn’t hurt
I don't feel like the 3 gen argument is a valid one, as getting 3 genned is a survivor instigated scenario.
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The purpose of a Cage of Atonement is to get a daily ritual done.
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This interview series is one of the best things to ever come out of this forum.
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2088718#Comment_2088718
So by this logic if someone breaks my leg, I should go to Walmart and break everyone's legs in there to get revenge on the person who broke my leg?
I understand that killer sucks, but using your previously bad matches as an excuse to ruin other people's matches who had nothing to do with it is complete stupidity.
The fallacy of this logic is it implies that the Killers are trying to ruin games. They are not. They are just taking the easy way out. Not the same thing.
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You lost me at "objectively right".
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I don't have any streaks. However, I did once do three generators and take off two bear traps by myself and escape while doing a Claudette challenge. I felt like that was a lot of work to do for one person solo and I was proud of that.
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@Dweet_Unfairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2091880#Comment_2091880
A Blight main will be more biased on the topic of blight being fun.
Much like I'm biased to Oni, Huntress and Yui. But i admit my favoring of characters and bias. Unlike many "rank 1 both sides" gamers in the forum
Garbage argument. By that logic I must love Soul Guard. I run it on zero characters.
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@Dweet_Unfairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2091785#Comment_2091785
Dude shut up you pretentious... ugh.. your pfp makes your arguments irrelevant and i probably have more hours than most on this cursed game.
I can dislike an overrated and opressive killer without being insulted.
You CANNOT beat a good blight as solos. I am simply pointing out his lack of counter-play and that i find him boring, not unbeatable, but boring and opressive, especially bad with my horrendous map RNG.
You're one of my least favorite forum members and far too biased to be reasoned with. If you're willing to be civil comment on my posts and actually try to sway me, instead of being so arrogant. Until you grow ip, i ask that you do not comment on any of my stuff as anything you say is meaningless to me.
The validity of a person's statements is not defined by a person's profile picture.
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@Ramxenoc445 said:
It being deactivated on self healing needs to be changed to be a full heal. If you've started healing you could yes argue you're not being tunneled but say you start healing and killer decides to come tunnel you now because they see you've been unhooked or see you started healing yourself. You get tunneled for free now and the perk fails you. This wouldn't be abusable either because you still can't do gens without losing it nor heal others.
I would agree with you if healing was all or nothing, like trying to cleanse a totem. But you still retain partial healing bars even if you stop.
