EntitySpawn
EntitySpawn
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3232757#Comment_3232757
Someone really doesn't want to admit that Sadako isn't doing poorly.
Never said that, nor do I think shes the weakest.
Once again twist words like you twist the stats to suit you. Use the stats all you like, I'm just gonna ignore it.
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I'm out.
I cant be bothered to deal with people that say you can use stats for "this" bit not "that".
No you're just twisting the stats to suit your own thoughts and opinions. You cant take what you want and disregard the rest. You do you though, notifications off.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3232728#Comment_3232728
She's in the 61% kill rate with Oni, Pinhead, Blight, Nurse, and Spirit in the top 5% mmr graph. With Dredge (62%), Plauge (63%) and Wesker (65%) being the only killers ahead of her.
Looking at the exact kill rate values by mmr, she's the top 6 killer in top 5% mmr.
Right and plague is the second strongest killer in the game...
Ugh stop using stats that don't actually mean anything to us.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/3232725#Comment_3232725
No. It's hard to say with Nurse, because most of the time, people DC or kill themselves against her.
As Rizzo confirmed in another thread, (this one https://forum.deadbydaylight.com/en/discussion/351132/freddy-4k-krueger#latest ) DC's are not taken into account for these stats.
Nurse's stats could be far higher than we know.
If people killed themselves stats would go up...
And yes but you're saying stats can be used for one thing and not for others, it doesnt work that way. Stats are so misleading and the community should never look at them tbh
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@Crowman said:
The stats are certainly incomplete and don't show the whole picture, but I wouldn't say they hold no ground. For example, the stats show that Sadako is surprisingly effective in high mmr.
Can no one read...
Sadako was near the top for ALL MMRS, not the top mmrs..
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/3232693#Comment_3232693
Plague is nowhere near stronger than Nurse, but she's easier to get a handle on, so she's easier to succeed with. She also has one of the smaller groups of people that play her (as far as I remember.) Nurse is played a lot, but not always well. If her smaller playerbase gets more kills than Nurse, yeah, she has a higher kill-rate.
That's true, yeah, there's a lot we don't know but that doesn't make the stat's useless.
Pinhead having easier wins against Solo Queue doesn't mean only bad players lose against him. It could just as easily mean having one bad player against Pinhead can make a whole team lose.
So the top 5% you think people cant play nurse? So only the top 0.000001% can and that's why everyone wants nurse nerfed because they're all above that?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3232693#Comment_3232693
It probably gives us some clues as to what's happening. What is one area where Pinhead outclasses Nurse? Slowdown perk synergy and game delay. What about killers like Sadako or Freddy? They theoretically have more mobility to kick gens and synergize with the slowdown meta. The strongest thing a killer can do is extend the game.
Or those killers are just picked more at the lower mmr where all killers are naturally stronger. A place where survivors are slow on gens, people can't look behind them and they reply heavily on terror radius etc.
The stats arent anything to go off sadly, we dont know how often people give up, the maps played on, if they was matched correctly and not some random mmr thrown in etc.
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The same guy who threw a fit with SBMM and wanted to quit killer because of it? Then one slight change it's now killer OP?
Seems like the guy just jumps all over the place, though maybe hes low mmr where the killer is strong but that's because survivors are so slow on gens not that killers are strong
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@NomiNomad said:
They don't hold the worth that most people thnk they do, but they definitely have more worth than your giving them.
So you think Pinhead is one of the top killers in all MMR because he's particularly strong? No, it's because he has a massive advantage against Solo Queue.
The stats can provide us with some insight. They aren't completely useless.
Pinhead beats bad players yes I'm aware, but should bad players win? Like people low mmr barely do gens without passive slowdown... but I Can say I haven't seen a pinhead win without someone giving up or DCing through entitlement.
The stats arent useful to us, we dont know at all what's going on unless you somehow think plague is stronger than nurse...
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Play nemesis and you'll see they're awful more than helpful.
90% of my games they just get stuck... for zero reason they will walk to a random spot and get stuck and never move again.
It's the fact it's so RNG based, and I have bad luck with RNG so I naturally hate it. I think of the zombies as decorations nothing more
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Nope I cant see mine either.
I'd also like to see the killers ping to the server, some games iv ended up in have been awful connection and I definitely shouldn't of been in those games...
No idea why they removed it from the lobby but allow us to see during the trial...
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Nope, I'm not a little b
Seriously though imagine quitting a game over a single character, talk about entitlement.
And let's be real if you're sad enough to DC over a certain killer you'll DC over other stuff too, embarrassment to gamers tbh go play single player games or something like fall guys so you dont ruin it for everyone else because you haven't grown up.
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Nice bait, survivor has and always will be the power role.
Some people are delusional enough to actually believe and think this which is the saddest part.
Enjoy your few mins of fame though buddy!
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No people are just leaving due to entitlement.
I dont like this killer, I dont like this map, I went down to fast, I'm not gonna win, this killer isnt playing how I want, this killer isnt farming etc.
Dont go blaming it on slowdown perks, killers have every right to use the perks they want just like survivors do. Difference is killers need some slowdown unless they're versing very bad survivors or people WAY below their skill level.
I can run multiple slowdowns, have fast chases and my games can still barely reach 6mins length god forbid I dont run any and my games are over in 4mins... like seriously i want to be able to play the game and actually go for multiple chases and hooks.
Dont have an issue with it as survivor either, all you need is people to do the objective and its pretty easy and I dont think you should be able to win if people arent doing gens...
People DC because of their own entitlement nothing else.
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Well you get points easily by doing gens, like so many points from a single gen...
Killers have to get hooks otherwise which is harder than just holding a button on a gen.
But it should be noted a stun can be done by many things it doesnt have to be a pallet, it can be headon, blastmine, DS etc. And the killer loses their energy.
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@Okonar_ said:
Survivors going down and insta dcing now, so why exactly is it turned off again?
It's why I dont play when theres no DC penalties
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@WeakestNurseMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3229187#Comment_3229187
I think basekit BT is fine, but the basekit unbreakable is absurd and makes every killer that isn't Blight/Nurse practically impossible to win with at high MMR, you have to snowball with weaker killers to win.
Maybe if they capped it at 45seconds to self get up no matter what itd be fine but 22seconds solo is dumb especially for twins, oni etc.
But even still they need to fix hook spawns, so many games today I just had to bleed people out as it was impossible to make hooks... like that shouldn't be a thing if UB is being made base
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Survivors have BT and soon UB basekit... I think it's time killers got corrupt basekit before survivors get even more
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Its really not that difficult and it's not even been out that long...
Theres 12 items and SO many days left you will get it, just remember pumpkins also give you a few points and gens give you loads. You dont even have to do a full gen to get 15stacked up
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@katoptris said:
The only time it a problem is against a sabo/boil over squad. Not sure why you're having trouble with it.
Because it's just RNG, although the places I listed are impossible places to get a hook once the one hook it gone.
Basically theres no straight path to what the game thinks is the next closest hook so it can be on a different floor or round a huge obstacle, for example on RPD I had a hook in the main hall, one by the stairs near the helicopter so if someone went down outside near the gen I cant make a hook once the stair hook is gone due to a hook spawning upstairs and the game dont register I have to carry them up stair and down a corridor not just fly through the sky
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@Marigoria said:
Use Putrid Oak
@TeabaggingGhostface said:
Kinda wish they gave hangman's its old effect back
Shouldn't have to use items just to be able to do my objective, that's like saying if you dont bring X as survivor you cant touch a gen...
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@myers_obsession said:
https://forum.deadbydaylight.com/en/discussion/comment/3227864#Comment_3227864
60 fps lol xD It's not playable on 60 fps. Try 120 and we talk again.
*console players crying on old gen*
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No aim assist. Though you dont need it, the beam is always center screen and pretty forgiving.
All you need to do is learn the timing/part of the animation to start blinding (on basic killers its roughly as their butt passes the killers shoulder )
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Nah there are still people out there not doing gens...
Always the issue with solo q, and BHVR cant fix players not playing
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@Marigoria said:
I'd also like to know this since I usually save some for collection but if they're gonna disappear might as well use them all
Yeah it certainly is a pain, it was bad enough they change each Halloween but to remove them completely...
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3226330#Comment_3226330
I think with the flashlight "clicky-clicky" change, that buffing flashlights to be easier getting blinds would be very valid. There's a lot of streamers that have mentioned how flashlights are a joke before the change, such as Scott Jund. He also mentioned how bad keys are now.
Buffing both keys and flashlights so half the items that survivors can carry aren't so functionally worthless should be a higher priority for developers.
How is an item that can stop a survivor being hooked bad?
All you need to do is learn the timing and flashlights are very strong, even if it's just to make the killer cautious of it.
Keys I do agree they need a little change, not for hatch though. Things like green keys should spawn with addons in game and they should all focus on aura reading from killer belongings, killer, survivor hell allow them to ttack pallets/vaults
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@EntitySpawn said:
It's not the worst tile to exist, it's just not as safe as jungle gym 1/2, or an i wall tile etc.
Still many uses for it though, but certainly a tile where everyone's skill will impact it and gives value to weaker perks
I'll expand on this comment to help people understand.
Firstly this isnt the worst tile in game, while it's not mega safe it doe contain a pallet and a window which does mean lithe can be used.
The walls are also tall walls, there are tiles this size but have a small height meaning killers like huntress, trickster, slinger have it way easier so this has that benefit not to mention 110% killers are slower so you can do far more rotations.
Being a more unsafe pallet the killer will respect it more as they dont wanna get stunned by an unsafe pallet, this just means you can greed it alot and give the mindgame of "are they dropping this time"
If you manage to pull of a stun you'll get to a new and better tile, if you have smash hit youll gain mega distance for what is a weak pallet.
This pallet while not safe is a great filler to just be used against powers like bubba to stop him getting you before you get to a new loop or even oni, blight who have limited turn during their power and so they will break the pallet but give you time to get to a safer loop.
Not everything has to be a jungle gym or a really safe pallet
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While I'm all for seeing more Pyramid heads I wouldn't say play him just because of that, it's a cool niche perk he can get some use out of but hes definitely had better times.
Like when DS was meta and you could negate it or even before the tinkerer nerf allowing you to get some good ranged hits through walls.
But people should play him anyway!
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@GoodBoyKaru said:
Completely agree. So happy it's gone- and the fact we now have an accessibility tab? Copium but I can hope it means FOV slider
Agreed!
Though I dont care for a FOV slider unless its killer only and only changes the FOV slightly so it's not used for a competitive reason. though this will impact flashlight angles as well
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I'm not quite sure what you're on about as I haven't used them recently.
It theres an issue with the aiming and angles the yes that definitely needs to be fixed.
If you're on about how you cant click it fast or even click it to try do a silly spin then that doesnt need to be fixed. Neither of those are necessary nor add anything to the game.
I think it's a good change, admittedly I'd be funnier if the flashlight blow up and injured them but the ability to actually click served no purpose other than trying to be toxic so I'm all for that removal.
If you miss time the flashlight save and would normally click to adjust the timing but now cant all you need to do is quickly aim the beam away and then back resulting in the same effect :)
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It's not the worst tile to exist, it's just not as safe as jungle gym 1/2, or an i wall tile etc.
Still many uses for it though, but certainly a tile where everyone's skill will impact it and gives value to weaker perks
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3224838#Comment_3224838
you should Google the words sarcasm and hyperbole.
the meaning behind that reply that this nerf was extremely insignificant and the nurse is still overpowered.
The thing is though DBD isnt black&white like that, some people really do say the dumbest of things.
But it's hard to have a discussion if you're gonna try insult my intelligence.
I never said I was against nurse changes, I just said nurse has been stronger in the past and so she isnt actually stronger. I'm just saying alot of casuals hate on nurse and call her OP when casual nurse players dont do well which is shown every stats with nurse having such a low kill rate.
The strongest killer in the game is gonna be strong and that's okay, not everyone can play her especially casually and alot of nurses dont always win.
IMO all nurse needs is her blink attacks to be special attacks, remove the higher rarity blink range while reducing the lower rarity and building up her base blink range. Nurse is only good at high level due to the range, limit that without needing an addon and it makes for better gameplay without overly punishing the killer
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3224135#Comment_3224135
You must be really tall with all the stretching you are doing.
It is quite tiring seeing people complain about everything, the OP even said while some things got nerfed she wasnt made unplayable.... like what...
I'm just saying things was harder, DBD had a smaller community and games that have a smaller community tend to be harder or niche. DBD has moved for a more casual game hence why stuff is easier now.
Ruin is a perfect example, you had to get greats or your gen regressed. Now its basic kick regression and still a hex, it's fine to balance for casuals but you have to balance for a casual killer as well which as we know most players cant play nurse hence her low kill rate...
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3224135#Comment_3224135
A nerf that made 2 of her addons go from extremely overpowered (which they got buffed to with 5.5.0) to still extremely strong.
Oh no. This nerf is sure to make Nurse unplayable. Oh wait.
Umm nerds arent meant to make killers unplayable...
A nerf is a nerf, and while nurse could do with some tweaks the strongest killer in the game is expected to be strong...
Kinda dumb otherwise, not every killer needs to be a push over and balanced for bad survivors. Imagine how bad itd be for every killer to be a weak M1...
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I like to look at it this way.
Can a survivor win a good killer without gen speed perks? Yes
Can a killer win good survivors without gen defense? No
While stacking 4 is a little overkill killers need gen defense just to try have a decent length game against good players. While survivors got base BT which was quite meta killer didnt get corrupt base which is a huge game issue.
It is what it is, cant blame either side but killer definitely needs it more. No survivor needs to do gens solo in 40seconds...
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Well your last point shows she did get a nerf.
And gens may take longer but most regression perks got gutted so if anything it equals out.
Very Old nurse could have more than 3 blinks, but those blinks get massively less distance and it's why range addons are way better.
Any vet will remember versing 3blink nurses with ruin (which forced great skillchecks or your gen regressed) pop before all its nerfs. Not to mention you had less perks to help you against the killer and yet we still won.
Shes not been buffed at all in anyway, vets just delt with the game and got on with it instead of complaining but that's what happens when games become more popular
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@Marigoria said:
Ok sure. So let me dc without penalty if someone else dcs at 5gens.
Rather those players get punished more, stick quitters with other quitters. I dont really wanna have to keep jumping in and out lobbies I'd rather those players be delt with directly
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3223554#Comment_3223554
But if you are not supposed to win, you are just a point-provider for the Killer. I know that some people would love it and dont see Survivors as anything else, but if you have no chance to win at all in a 3v1, you can rather run to the Killer, suicide and go into the next game.
I dunno as a survivor I'd rather just play the game, sure I wont win but it beats jumping from lobby to lobby and waiting.
As long as I dont get punished for the obvious loss I dont mind playing a 3v1, I can still have some fun just wont win
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@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/JPJ24LFU36ZK/image.png
Meanwhile the buff killers asking...
No survivor asks for 3v1 balancing, but the dc/suicide if they down early is the problem.
More like baby corrupt base, which is a fair ask...
Only one of these iv heard is the breakable windows and that was linked to a theory for breakable walls to stop really strong windows in main buildings not for a survivor vaulting them lol
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@Grandpa_Crack_Pipe said:
Slow day, eh?
It's always a slow day with DBD, cant remember when I was last excited about something.
Everytime it could be something interesting like simple basickit moris (which I'd like to see more moris and better mori animations) you get this weird system that affects perks and offerings and a bunch of concerns of balance like trying to play twins or worry about UB, flipflop, powerstruggle especially on a swf when playing killers who's power needs to slug to play at a higher level (oni etc.)
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@Mooks said:
I haven’t even seen people asking to balance around a 3v1?
They dont directly ask to balance around 3v1. But there are games they lose because of such situations and act like the games not balanced.
Alot of people dont actually take into account players not actually trying to progress the match, whether it's a player just walking round the map or them trying to farm a challenge and throwing the game and so they blame imbalances not bad team
@Mazoobi said:
This should be common knowledge.
If I'm with my 3-man squad and our random Leon quits or kills himself on the hook, we'll all be mad at him, not the game or the killer.
Pretty sure casual players are the ones complaining about this since experienced/veteran players should know this by now. Although I must say, my 3-man squad made a good Huntress and Pig struggle not too long ago and boy did it feel satisfying af.
It should be yeah, but youd be surprised if you spend enough time in the community and playing you see this kinda often
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Ayyy, do I get points for being high mmr and not ever doing a single one of those?
Side note, I dont enjoy those people on my team let alone versing them. Not sure why DBD is so toxic compared to other games, like BM just happens in nearly every match... never had that in any game
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@Lima24927 said:
i just played against a ttv streamer playing nurse, it was an open map with shack and basemet on the center, i dont kniw the name but a small map, he started chasing a kate, got 1 hook on her, and wheneve lwe saved her he proceeded to only focus her, even with 5 gens up, he killed her and started to tunnel me, hit me as soon as i was saved from hook, and didnt down me because i had basekit BT..
what do you all think about tunneling ? have you been tunneled before ?
I'll say what I always say, bare in mind I mained killer on release but I'm more a survivor main now.
So yes it can suck at times, especially when it's a killer like nurse but at the end of the dayit's apart of the game and a killer is gonna play how they see fit no different to survivors.
You cant blame a killer for going after a weak link over and over, nor for playing in a way that may turn the tide and get them a W.
I get tunneled alot, it's not the actual tunnel that bothers me but more my team rushing to save me so I can be tunneled out sooner or seeing my team not push gens as fast as possible while I'm being tunneled out. It's more annoying see your team throw an easy W while you're being the tunnel sacrifice... like dont let my death be in vein yano
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Solo Q is fine, like I keep saying the biggest issue with solo Q is entitlement of players giving up on hook/rage quitting and then bad matchmaking pairing you with a team way below you and the killers skill...
These 2 things arent balance issues but they're the most impactful things in the match. Most matches I lose is because of these things, sure the odd game I was just the unlucky one to die or sacrifice myself to save others but its mostly due to my team
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3219990#Comment_3219990
nope it's way worse. it's auric cells in store for a limited time.
Well I certainly wont be bothering then, only auric cells I have are the ones I won lol.
£10 for an outfit is never worth the money imo, like you can buy a jill cosplay or the actual resident evil chapter with jill...
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/3219982#Comment_3219982
https://www.youtube.com/watch?v=ZS8hFuy8sUM
Dwight and Jane's cosmetics are tagged with "for a limited time only".
Eh they looked pretty bad anyway, but by limited time I would assume they are in their own Halloween tome/challenges? Like some of the previous ones?
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What skins exactly? Or do you mean the Halloween ones which are meant to be earnable like every year
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3219747#Comment_3219747
Don’t judge my fellow simps. You don’t know what it’s like to have unconditional love for a beautiful fictional character.
Oh hush, we know you like yours more cut into pieces and filled with shards haha
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People are strange...
Have at the dead lady who was murdered and is missing limbs lol
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@JustAnotherNewbie said:
First of all, ever since I installed the game, I've been playing survivor with at most 4 killer games in my whole dbd career. As survivor I've seen bad killers get away with 3k or even 4k and it has always felt unfair.
Yesterday I bought the Artist and today I tried her out. I only had 1 perk slot available on my first game and somehow I got 3k. Maybe I'm playing a strong killer? I just like that her ability let's me detect survivors since atm I don't have any aura reading skills unlocked. One of them was a prestige 7 Leon (but it is Leon after all and we know what Leon does). Afterwards I got only 1k and could have possibly gotten two or more in endgame if I had realized my hook was gone from my kill. And then I got another game with a relatively more co-ordinated team maybe they were 3 man sfw, idk. I just got into the lobby while all three of them were on. And I got some hooks on them. I played bad and I was pretty laggy,I'd get stuck on walls or rocks and stuff. And I feel if I was less laggy I could have done better and maybe got away with a kill or two.
And the last game I played, also really laggy. I got a hook before the end of the last gen pops, so I decide to camp and I have NOED to see how well it delivers. Needless to say I got away with 3k because people were trying to rescue the hooked person.
So I'm asking you, why can I get away with this having played only 4 games of killer this season?
And as a survivor I have to try a lot harder? Obviously I'm much better at survivor than at killer.
Your opinion will change, I use to be a killer main at game release as time went on iv gone more survivor and since SBMM I'm pretty much a survivor main.
Sure I play killer and I can play them very well but the stress and constant sweat I have to do and hope I dont have a bad map, RNG or just hope the survivors arent all at my level let alone with good items...
Eh, survivor you can chill and still win even with a bad teammate as long as you are good and you have another decent teammate.
You're new though so survivor will be tougher, game goes from killer sided at low mmr to survivor sided at high mmr. Honestly I just wish my games lasted longer as killer, cant do much in 5oddmin games