Entitled_survivor
Entitled_survivor
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@Raccoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309729#Comment_3309729
So you're just going to get off the gen for the full duration of the second hit in a chase to avoid Eruption?
Seems like this patch is removing bots from the game ;3
Lmao i died
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310198#Comment_3310198
Do I really need to explain to you how perks like Fogwise become considerably stronger with communication? Unapproachable situations like double lockers with two people with head on in them? This game doesn't understand sanity checks, and players who are both good and coordinated find new things to exploit pretty much every patch. If you never play matches against coordinated players, look up matches of people who are. Even just having very high efficiency is enough to destabilize the game's balance, which is exactly why we have the gen rush vs tunnel arms race.
So you consider fogwise and people with headon abuse ? Welp i have nothing to say to that i guess lol
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Nurse
Blight
Spirit
Plague/Artist
Wesker
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310557#Comment_3310557
The thing about Nurse (and 'insert x killer thing here') is that at a certain level it's not about balance - it's about the psychology of the game.
I don't know what it is about the survivor role, but people seem to go in expecting to escape, and anything that prevents this is viewed as a problem. And when something on the killer end of things gets viewed as OP, the QQ won't subside until it's removed from the game. Watch this space for 'Nurse nerfs didn't go far enough' threads.
Again - unless you give killers the option not to face SWFs (not going to happen, obviously), balance SWFs differently (also not going to happen, as per BHVR's emphatic statement) or adjust MMR to force SWFs to face more skilled killers than they would have as solos (also not going to happen, as per BHVR's statement) - there is no option but balancing the game around the SWF/killer matchup, even if that negatively impacts the solo queue experience.
That's the least unfair of a bunch of unfair options.
Yeah i guess,you're right,,,but you can never know with the devs,,,i mean they nerfed calm spirit ,,you never know what to expect ^^
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310505#Comment_3310505
Ruin was fine. But it still got wall to wall complaints. So it got nerfed to complete uselessness.
STBFL is fine. But it still got wall to wall complaints. And once Eruption is gone, it'll probably be the next QQ target, until it too is nerfed to uselessness. Because, at the end of the day, it's not really about whether something has counterplay or not - it's about blaming whatever the current killer meta is for any losses you take.
There are still hook deadzones. Boil Over was nerfed because it essentially forced you to slug camp on some maps. It was one of those perks that just...cannot work as it stands, because it essentially unplays the game and there was zero counterplay - people were still unhookable with Agitation and IG.
Thana was a bit much - my point was that it got nerfed to complete uselessness, probably worse than it was before the buff. And that seems to be the only way to stop the complaining. If they'd just tweaked Thana slightly to still be viable, you'd have seen as much if not more QQ - because caving to QQ (as opposed to taking feedback on board) is the equivalent of feeding the pigeons; all you're going to do is attract more pigeons.
Watch this space regarding Nurse.
Those changes would make Eruption completely useless.
As I said - Eruption is fine against SWF. It's strong, but has counterplay. It's...a bit obnoxious as a solo, but I run Empathy and I think I'm getting pretty good at letting go before someone goes down now, based on reading how the other players are moving. However, again - I'm very, very tired of seeing stuff nerfed for the sake of solo queue, because that makes it completely and utterly crap against a decent SWF.
I say - if it's fine against SWF, let it stand.
And again - watch this space. If Eruption gets a small nerf, it won't be enough - and it'll probably just redouble the QQ.
If Eruption gets Thana'd, then the QQ will shift over to PR+DMS or STBFL again. Until that gets Thana'd (honestly, Ruined would probably be more apropos).
Realistically you cannot know when a person is goin down based on just empathy,,sure the perk can be made useless against a swf on comms but that's not the case for most people + it doesn't feel right to be locked out of gens because another person goes down and u happened to be working on a gen ,,but i do agree devs miss the fine spot and either over nerf or over buff most of the times,,The perk will eventually be nerfed ,the question is when,,
I hope nurse makes it out in a decent spot after the addon changes,,,personally i only hated her strastruck builds which are now useless unless u wanna run some kind if walking nurse build
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No,and i would be happy about it :) i hate being slugged for ages
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310481#Comment_3310481
Sure.
But you cannot deny that survivor perks and killer perks are balanced very, very differently when nerfs come down the pipe.
Unless it's a survivor perk that's literally breaking the game and is impossible to balance without another complete rework (Boil Over), it'll get a slight tweak and still be viable. Hell, even reworked into something almost as good. See: Dead Hard, CoH.
Killer perks get the 'to the ground!' approach - see Ruin, Thana.
Not to mention the survivor complaint threads are never 'hey, here's this small change to make to Eruption which will let it be less annoying in solo queue but still good' - it's always 'nerf this completely out of the game'. Hell, I can link some posts.
For me ruin was fine,,strong effect but being a hex means u can possibly be left with 3 perks 1 minute into the game
Thana i have mixed feelings about ,,it was frustrating to go against on two killers only (plague / legion) because of how their power promote staying injured most of the time
Boil over on the other hand got both nerfed(rightfully so) and some hooks were added to places where people would go to be downed using that perk
My thoughts about eruption is either give it the tinkerer treatment (once per gen) or remove the incapacitated and slightly buff the regression part,,that perk is very close to old Dh when playing solo,,can't counter at all unless u're not doin gens which is counterproductive for survivors
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310255#Comment_3310255
If 'dragging games out longer than necessary' is your core grounds for complaint, the trick to avoid getting AFK crows while hiding in a locker for 20 minutes has been around forever. Shouldn't that be the top priority?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310315#Comment_3310315
We'll probably be back to STBFL or PR+DMS. Whatever the new killer meta is.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310311#Comment_3310311
Thing is Aven - you cannot balance this game around solos.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310221#Comment_3310221
You see that anyway. If they nerfed Eruption, you'd still see that. Because both sides are free to bring their strongest stuff, so genrush SWFs are only going to get more common, not less.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310472#Comment_3310472
Don't Kafkatrap.
The counter to Eruption is info perks and a bit of gamesense, or voicecoms.
Survivors have the choice to play solo or play in an SWF. Killers do not have the choice to not face SWFs.
Therefore, it's not fair to balance this game around solos.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310448#Comment_3310448
Did you watch some of the recent Community Cup games?
Killers camping, slugging, tunneling and running Eruption. On fairly killer sided maps. Against teams that had heavy restrictions on what they could bring.
Killers absolutely didn't 'suck', and still had a very rough time of it.
I wouldn't mind if they removed bnps and nerfed perks like prove along with eruption,,both are unfun / unhealthy for the game imo
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Sadly he is gone :(
Not a single day passes without me missing such moments
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Not even in your wildest dreams :)
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Also where are the pig nerfs ? Jokes aside it's sad they haven't touched eruption ,,Guess it's time to pull out the bnps and gen rush builds,,can't get erupted if my gen is unfairly finished in 40 secs
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309595#Comment_3309595
So don't punish them for playing with friends. Focus your punishment on what can be abused while playing with friends without hurting its average use. Even the Nurse change is essentially nerfing every perk that she got disproportionate value out of in a way that only affects her if you frame it that way, which is the approach that could be taken toward SWFs as well. Limits to things like perk synergy, stacking, duplicates of strong perks, etc could easily be worked out if the same nuance could be applied. Even something as simple as item limits would be better than nothing.
I completely agree that the majority of SWFs don't need and should not be nerfed, its the potential that needs to be addressed.
name those said issues that only SWF can abuse first
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@SpaghettiYOLO said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309353#Comment_3309353
With the amount of gen rush perks in the game and that keep getting added, the only change to Eruption should be a 45 second window of its application to a gen. Otherwise, deal with it.
they can nerf gen speed perks all they want i never run them unless there's an archive like "repair the equivalent of X gens" but if the devs refuse to do smth about it i'll just may as well go full gen build,can't get erupted if my gen is unfairly finished in 40 secs :)
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309551#Comment_3309551
What do you mean? That's the only nerf her basekit is getting. It just seems like we are also getting some nerfs to her stronger addons, which is also good. If anything, these nerfs still won't be enough, but we'll wait and see.
Eruption is hell though, no argument there.
i'm just a bit distrustful with devs,,they usually can't find the perfect spot between a right nerf and gutting ,,we shall see though
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SWF will never be nerfed ,you need to realize that and move on,,No game developers in their right mind would punish people for playing with their friends
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309523#Comment_3309523
That's a real shame, because eruption is a serious problem right now. Maybe they could do a hotfix shortly after, but I doubt it.
It's surprising though, considering one of the community managers here talked about Nurse getting priority over other killers because she is talked about daily. Eruption is also talked about daily, so I really hope we see some changes to it soon. It's an insufferable perk at the moment.
I personally think nurse shouldn't be nerfed this much,,making her blink strikes count as special attacks was just fine but eruption is just pure misery when playing solo
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309332#Comment_3309332
That's the one thing I was missing from the dev update as well. All the other changes sound great, but eruption not being nerfed is concerning. I hope they just didn't mention it in the dev update and we'll still see at least a nerf to eruption.
Nop , read on another post they won't do perk changes just yet,so we are stuck with gen kicking npc killers using eruption for now ^^
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So we are stuck with every killer and their mother running eruption every game ,time to bring bnps+prove every game lol
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@Sycamore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309332#Comment_3309332
Probably because the eruption problem is a skill issue, not a balance issue.
Yeah ,killer's skill issue for using this braindead perk ,agreed :)
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ty ,i found out but really sad there's no eruption nerf,,
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what nerf ? are there any patch notes out ?
Nvm i found out ,,I'm scared of what to expect on nurse cuz they can't ever find the fine line between nerf and nerf into oblivion,,,But why the F there is no eruption nerf ?
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Why do something that you will apologize later on? I would only apologize for something done unintentionally,, like if i wanna swest my ass off as killer i will do so without a second thought, people apologizing for something they do clearly on purpose is just weird and feels fake
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Most iri addons are strong enough except pyramid heads, those suck but if i had to choose what I hate most it's definitely wesker's UWUboros vial, Mdr spirit and blight compound
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No, i prefer knowing before game,, i will dodge certain perks like urban, self care, sole survivor, left behind unless people state they need an archive done
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3308141#Comment_3308141
u still got 3 pallets and 200 trees to work with tho
Ooh yeah, i bet i can use the infinite tree loop πππ
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Yeah it's a pretty hard achievement to get,, if they go in a locker you can try having them wiggle and drop down from and elevated place immidiately so they get massively slowed by the stagger of falling, build wise you definitely want lots of slowdown and maybe pwyf, if you manage to stay at 3 stacks it's a lot more easier
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This is downright a nerf lol
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I have good news for you,, no matter how many people on are on comms their skill level does not increase, yes comms do give some advantage but its mostly what we would call a skill issue
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You cant space gens far enough from each other on small maps without making them bigger,,, you already know how not mobile killers struggle to patrol big maps, but at the same time i hate when no brain strategies like camping a 3 gen with cob, oc, eruption get rewarded for doin nothing and making the game a slow snoozefista
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@MrPeanutbutter said:
I donβt think there are many players who consider shack a problem. It becomes a problem when strong tiles spawn right next to shack, creating quasi-infinite loops. I can think of one example on Crotus Prenn where a strong jungle gym spawns right next to shack and good survivors can abuse the hell out of it.
Or the infamous yamaoka gym where windows are literally facing each other, unless it has been removed
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Imagine shelter woods with nerfed shack,,NO
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@RakimSockem said:
I read this twice and am still looking for the part that pleases both sides.
As killer: I now have 15 free seconds to go use Pop Goes the Weasel or whatever gen regression perk I use AND can still come back to the hook and camp now without worrying that the survivor has a chance to get off hook.
I get a speed boost when I'm already faster than the survivors AND bloodlust still exists
I get a free totem slot where I can stack on top of the 4 perks I'm already using
I get free time in the early game which is arguably the most important on both sides by having gens go at half speed (meaning it'll take 105 seconds for the first gen to get done if I did the math correctly)
You're suggesting every hit cause a 10% reduction to survivor interaction speed so that's what.... roughly 3 stacks of Thana basekit??? I can already see a Legion running Thana on TOP of your basekit suggestion so that'll be fun
A Circle of Healing nerf
And on the survivor side, I would get basekit unbreakable (which the Devs are already working on and plan on giving us anyway)
Player icons (which the Devs are already working on and plan to give us anyways)
A buff to Resilience but you already said you're removing the gen speed buff from perks so what would be the point of resilience anyway (not to mention no one cares about this buff because working while injured is a risk most new players can't take advantage of)
And basekit Kindred which is meaningless if you have Player Icons telling you who is on a gen, who is cleansing a totem, who is in chase, etc. Yes Kindred also shows you everyone's exact location but that's just extra information if you already know what everyone is doing.
So what exactly is the benefit that's going to make both sides happy here?? Because this just seems like yet another massive killer buff and a survivor nerf to a good perk and a buff to a weak perk.
They said they weren't happy with how basekit unbreakable was working, and to be honest it should never go live,, unless it's basekit unbreakable for the last two survivors
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307588#Comment_3307588
gonna be real with you. If you can't actually remember the name of the luck perk than luck is pretty useless lmao.
They should at least make it improve chances to get better items or something.
wouldnt mind them improving chest item rarity
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It ain't that bad tbh,,,4 salty lips + buckle up or up the ante can't remember which one of those gives luck is almost a free unhook,,buff them and they become a bit too stronk,,but a funny niche for sure
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Well yeah,basement hooks are supposed to be kinda stronger and favor killer lol
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@OrangeBear said:
EU servers are busted. Every other match has extreme rubberbanding. So i guess they've disabled them until they fix it next week when they are back at work. Although i've noticed the penalties have been reduced for about a week and a half actually.
I've been gettin some rubberbanding as well but i wasn't aware they removed DC penalties cuz of that,,I only realized today when we had 2-3 people dcing at the same time and i wasn't sure if penalties are off or people are pulling some kind of Narnia techs
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Dont forget to use map offerings as well,, some of the auto haven maps, yamaoka perhaps could be really helpful
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Map offerings should be removed tbh,, sucks playing the same 3 maps every time because there are busy making feng skins instead of balancing some of the busted maps
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Eruption does not encourage tunneling, it only encourages being a being gen kicking npc, it's the player wanting to tunnel for whatever reason, that being said I'm pretty sure this perk is gettin nerfed down the line
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@notclaudette said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305912#Comment_3305912
for good survivors it will always work, therefor it essentially functions as a buff
I watch a lot of survivor playing streamers, the amount of tines they flop because killer w8s out or just ping being bad is fairly big,, surely an experienced player is more likely to pull it off but its not guaranteed
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@notclaudette said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305575#Comment_3305575
it may be at its best but that doesnt mean its balanced. it still has a 30% pickrate for a reason, down from 50. survivors who couldnt adapt swapped to a different exhaustion perk and the ones who did are just as powerful (if not more thanks to the sprint burst on hit.) Its much better than before but the ability to tank a down an infinite number of times (if played right, which really isnt that hard as a dh user myself) will always be unbalanced. had the thought that maybe it could never work again once you got value, like you could miss as many as you want but once you land it dh is gone. just food for thought, nerf was to shake meta and lower pickrate and it doesnt seem to have done that too well.
Ooh for sure, 1000% dead hard is stronger than before nerf IF it works, high risk high reward,, killers shouldn't complain about this perk now
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@Jensen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305682#Comment_3305682
Thats wrong because well when it was 200% it was played alot
Yeah, back then the only competition were pop and pain reso,
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As boring as it is killers should be able to play however they want,,,Just do ur gens and dip when it happens ,,maybe throw a reassurance or kinship to buy some time
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Nothings beats gettin hit 3 secs after the vault animation while killer is standing by the window,yeah i've been gettin VPNers a bit more frequently ,survs and killers alike
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I can guarantee you ruin wouldn't see much more play than now even with 200 % regression rate,,wanna know why ? because it's a totem perk you can find and cleanse relatively fast,,,wanna bring undying to protect it ? you now have used to perk slots and around the 3-4 mins of the game max you will be left with two perks,,Any other regression perk except maybe pop is way more reliable atm
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Welp there's always that one person we can let the killer have at the end π
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@xfireturtlex said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305550#Comment_3305550
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305568#Comment_3305568
Yep. That's why i stole the first comment from that post and "tweaked" it π€£
People taking time to actually type a legit response kills me π€£
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These kind of posts about deadhard are becoming a staple like those "nurse shouldn't be able to blink through objects" posts,, the perk is at its best
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Blinds after a pallet stun work just fine, flashlight saves on the other hand have become unfairly easy since the timing is 99% free and takes zero skill
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Is this the nurse version of the sadako post a few weeks back? π
