Entitled_survivor
Entitled_survivor
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3265145#Comment_3265145
Found the reason why solo queue sucks!
No but in all seriousness, shack pallet isn’t good as people make it out to be and isn’t that good for you to let your teammates go to struggle for using it early, especially if they had to in order to keep the game in YOUR teams favor.
Good survivors know how to loop shack effectively without a pallet and that there are other tiles that have the same effectiveness as shack pallet.
Solo q sucks why people throw pallers like it's they are hot and when it"s your time to get chased you are only left with windows and weak filler pallets,,, the things you xan see with windows of opportunity
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@Lastchild said:
https://forum.deadbydaylight.com/en/discussion/comment/3265287#Comment_3265287
In fact asking to remove a killer from the game is unfair for those who like to play it, so I took the liberty of following your logic and placing a killer that I can't play or counter, to make you feel the injustice you inflict if your idea were applied....
Idk how exactly you feel about nurse ,,but personally i can counter legion just fine,,it's the playstyle that is super boring,,,frenzy and leave + mending every now and then is super super super boring to me ,and while i do understand the " nurse ignores all rules" point at least her chases are fun + intense unlike legion who are admittedly boring and a snoozefest,,,plus trying to loop while in deep wound is just annoying af ,,but each to their own :) ill take 10 nurses over a single legion game
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@Lastchild said:
https://forum.deadbydaylight.com/en/discussion/comment/3265278#Comment_3265278
What you feel for legion, I feel the same for the Nurse because she ignores the basic rules of the game, which makes all the work I have done sucks.
So if we erase Legion, we also erase the nurse.
we both stuck here doin some wishful thinking :)
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Simple rule : Never ever respect a god pallet ,,if they use it it's gone if they don't u probably get a hit,,it's the unsafe ones you kinda have to be aware of cuz most of them are hindrance once thrown so you don't wanna give them a stun there
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I actually love versing nurses ,she has become much more tolerable after range addons gettin fixed ,,Even if you lose vs nurse it's usually a stomp/ snowball unlike legion where even if you escape you feel like you died
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Honestly seeing people having meltdowns in post game chat is kinda depressing and laughable at the same time,,your life must really be in a terrible phase or you are a really sore loser to be absurdly toxic over a video game,,Personally unless it's something racist or faqed up i wont report even though i probably should
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Honestly they could remove legion from the game and no one would bat an eye,,,legion games are boring ,,,i'd rather watch paint dry than mending every know and then
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3265247#Comment_3265247
That you are wrong and that for minimal effort you can get very high reward with just camping. You can't finish all the gens before you camp out of the game 2 survivors (if someone does not bring and is able to apply reassurence) + you can get 3rd one via NOED.
The video (and the previous one that he mentions in it) is from quite well known high mmr streamer/fog wisperer/killer main. So just "push gens" does not really work considering how much time is required to do so and how short hook stages are.
I know who Otz is lmao,,,The only thing this video proves is that face camping with instadown killers like Bubba is braindead and unfun,,,Still if that person hadn't killed themselves on that hook it could have been 3 man out ,,,it's right in front of your eyes ,,use them,,Also otz might be a very good killer but his survivor isn't as strong ,,go watch some trully high mmr survivor and see how gens fly if killer face camps and survivors focus on gens :)
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3265146#Comment_3265146
And yet I gave a suggestion that would be DIRECT counter to hiding - by showing survivor for a short time. It was in my compensation buff just now.
https://forum.deadbydaylight.com/en/discussion/comment/3265149#Comment_3265149
From killer main's perspective. Looks like it's not just bad survivors after all
Even with deadlock you got plenty of time to finish the remaining gens with a bit of decent looping from the next survivor to go get chased,,A killer that is afk in front of a hook is free gens ,it is that simple ,,And what is that video linked supposed to prove ? ( If that first hooked person hadn't killed themselves on hook all gens would have been done before they died btw )
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3265161#Comment_3265161
SC can be actually good if you are willing to pair it up with botany. Left behind and urban (and sole survivor) on the other hand really indicate bad teammate
yeah if u're gonna give up a second slot for self care it's fine,,but the amount of times i see my team mates self caring vs sloppy for a year makes me wanna alt F4
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Plz yes i wanna dodge every single self care /left behind /urban evasion gamer, they are always useless
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I'd say Sadako /trapper are in desperate need for some buffs
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3265142#Comment_3265142
So removing unfair stuff for killer is totally understandable. But doing the same stuff for survivor is hand holding? What about returning perma sabotaged hooks? Otherwise why should we hand-hold killers?
Camping - especially face camping is the most complained stuff that is still part of the game. For minimal effort you get very good results. And instead of solving it, we recently got buff to this strat in patch 6.1. Why should no-brain go-to tactics that get you kills for no effort and 0 engagement win you games? What's good about such a thing? How hard is it to go to hook and sabo/camp it?
Face camping brings very good results only vs bad survivors who don't do gens period,, yes its boring for everyone but it's the easiest way to throw a game as killer unless ure camping someone in a 3 gen,, also do you realize that if hook stages take so much longer it's free time to do gens without having to go unhook or are you completely clueless?
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I ain't dropping a pallet unless I'm about to actually get hit,, if someone drops shack at 5 _4 gens im lettin them go struggle,, im that greedy with pallets specially on maps like shelter woods
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This has to be the most "I'm a survivor main and i demand game to hold my hand" thing i have ever read on these forums
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Survivors don't need any buffs,, anything that will help solo q players exclusively is fine,, maybe nerf a couple stupid killer perks like stbfl /eruption
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Any hex perk,, 1 minute max intonthe game and they are gone aint joking
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I swear to God its exactly this,, every time an urban evading nancy brings us to rpd or a sweatlord nurse to midwich i wish they were as common as other offerings
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It was always a solid and prevalent perk in my games,, knowing you can clutch the last gen while injured or fo take a hit and jave ur swf pop last gen opens up lots of plays,, even havinf the speed and heal of a hook is massive
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No
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3262103#Comment_3262103
Well I don't see anyone complaining about Sole survivor and wake up..
Those are actually perks that take from a survivors load out having those two probably means less chances for survivors running an extra adrenaline /hope/otr/circle,, also sole survivor is a horrible perk that is useful after ur teams dead and promotes selfish /immersed game play even more,, I'd say it benefits killer more in the long run
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3263059#Comment_3263059
It isn't a free escape just because you think its one. A "free escape" would mean the killer gives up, does nothing, and allows the survivor to escape through either the hatch or door. If you don't realize that then you're already not putting much thought into this. The whole point of this post is about fairness and balance. If you want to talk about who deserves what then I can argue the killer doesn't deserve the 4k because the 3k was handed to them and the last survivor actually tried to play the game. Throwing the last survivor into a static situation regardless of match outcome is not fair. A race to the hatch is never fair. Its entirely RNG and unless it spawns near you then you're probably going to die. Your efforts during the match should benefit you in some way if you're the last survivor. All the killer has to do with the last survivor after the hatch is closed is find them. Once that happens you're not opening the door. So if the hatch spawns 10 feet away from the killer, how is that fair? It isn't and that is the point of this post. It also wouldn't be fair for it to spawn 10 feet from the survivor at the end. So in my opinion the last survivor situation needs to change. The race to the hatch is annoying and stressful. If you don't find it within a few seconds you're probably not going to find it first. RNG shouldn't be a deciding factor for the last survivor.
I've had gate opened countless times after killer closed hatch and gates had decent distance between them,, yes hatch is rng so both parties have a decent chance to find it first, if you really wanna have better chances for a free escape through hatch start bringing perks or items to find it first,, and no matter what you say hatch is a free escape for the person that takes it,, either your team ( playing survivor means playing as a team and sometimes your team isnt thst good) failed to open gates or you just happened to find hatch before reaching an open gate,
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I'd share a joint with David and Ghostie 😉😉
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You should feel honored to be picked by our lord and savior Bubba for basement quality time,, jokes aside i used to find it mald inducing but now i just laugh it off,,
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Lmao no, hatch is already good enough, no one deserves free escapes
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I just want eruption to work once per gen like tinkerer or lose the incapacitated effect and I'm good
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We love our new dilf survivor ♥️ Tbh i have a few survivors i usually play because of how they look,, and while we are at it give us leather master David skin
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Wraith stomps new players because it's hard to track him once u get mid / high skill players he struggles a lot ,,Hit and run which was one of his strongest playstyle is kinda dead because of circle so he gotta win a regular m1 killer
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Enjoy nurse/blight/wesker/bubba
Absolutely wanna dc / leave game vs legion / twins/ hag
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Because it's the easiest way to kill a player since saving vs a camping bubba who is decent is nearly impossible ,,some killers are goon in chase ,some killers are good at slowing down the game ,,bubba is good at securing kills from hooks
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/3251309#Comment_3251309
https://forum.deadbydaylight.com/en/discussion/comment/3251321#Comment_3251321
P2W isn't exclusively locking wins behind a paywall. It is also granting advantages in gameplay to people who paid. If they were to make trapper the only killer unpaid, by your definition, it wouldn't be p2w, because you can still 4k as trapper.
Also, when characters granting you a power that makes you more likely to win are locked behind either a tedious grind or a paywall, that is also p2w. You can't possibly say that in the hypothetical scenario of Nurse being paid, a new player who pays for her will not have bigger chances to win than another new player who doesn't pay for her and instead grinds for hours.
WHo said locking wins behind a paywall ? I literally just said the 3 top killers are original characters and you don't have to spend a single cent to play as,,I can accept the term "pay to skip grind" though but P2W nowhere near
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I'm sorry to inform you BUT top 3 killers are all original characters you can get for free by playing the game,,,and survivors are just skins ,,P2W means YOU MUST put money in the game to reach a certain point or power level,,,If anything dbd is really free to play friendly outside of the game's cost of course and even if you wanted licensed characters ,chapter often go in really good discounts
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Lmao plz
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/352820/should-cj-techs-be-removed
Are CJ techs actually an intented function or is it really an exploit??
I think it looks like an exploit, (i could be wrong tho) but if it is... it should be fixed.
No exploit at all,,,the idea is blocking the break prompt by vaulting it so killer is locked into picking up instead of breaking pallet,,,Exploit is finding a bug and abusing it like when certain corners or parts of map survivors couldn't be picked by killer when downed
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If it's a precious or fun team mate i'll gladly take their place ,,if it's the random nea / claudette that was hiding all game i'm not even considering trying to help
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Another whining about nurse post ? Hoooooly
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I haven't seen a booba for weeks,,,I miss my precious chainsaw maniac killer <3
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Why would they be removed ? If a cj happens it means the killer messed up and deserved to be CJed,,also they look really fancy and give giga chad vibes ,,
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@Volcz said:
I was in True's stream today and people got on me for saying it was a horribly designed perk. They decided to blame it on the whole SWF vs Solo problem. I agreed noting SWF and Solo are night/day but by them saying that, they unknowingly were agreeing with me that it was fundamentally a horribly thought out and designed perk.
I asked True what the counterplay was for Eruption as a solo player and I kid you not, he said just don't get downed. I exitted the channel a few seconds later.
You never talk about killer sided problems in that chat ( yes eruption is a horribly designed ,problematic perk) and tbh as reductive as it sounds for solo q you just need to not go down
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3247092#Comment_3247092
"Only double locker were problematic"
Haven't all lockers been converted to double lockers after dredge?
I completely forgot dredge addin an absurd amount of lockers to most maps,,yeah i guess removing locker saves all together makes more sense
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The way i see it more people will bring flashlights and hover around for saves which means less people actually doin gens and you can always try facing a wall or checkin around before picking up
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Only double lockers were problematic tbh and let's face it the average survivor can't hit a normal flashlight save let alone locker ones but here we are again
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vast majority used it for vault speed with resilience to get better chases,,now that's gone it's just a mediocre info kinda perk ,,
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I mostly swf, specially on the times i duo, my games end with my friend on discord saying "you always try helping the randoms and this is what you get" so no i beg to differ,, solo players have the worst attitude in my games, only exception is the budget bully squads that are both terrible at the game and ultra obnoxious at the same time
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No man,,,survivor crybabies only want to face basic m1 killers that can be looped on shack for 3 gens and 2 more gens on the jungle gym connecting to shack's window LMAO
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Oooh gawd Scott Jund viewers ,,,god save us
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She has the best passive slowdown with her traps i think,only weskers slowdown comes close to it ,,that being said she struggles gettin downs in the first place
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Legion and twins is the most annoying things to ever grace this game, I'd add trickster as well but he is very very hit or miss, no pun intented
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Spirit's addons were gutted + she got a directional phase sound so you know where she comes from now,what else do you need,game holding your hands even more ? she can have some strong addons like every killer has
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Jane /Claire /Jeff/David/Leon mains gasping