Entitled_survivor
Entitled_survivor
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Until all other survivors status icons get the skull icon that means dead you can 4% or deli if it's your first hook of course, if no other survivor is alive you are instantly sacrificed and when it comes to live servers you get morried
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Actually most killers have been kind enough to let me get rift during a chase, survivors on the other hand have let people go struggle to get a rift or kick a pumpkin,, as if solo q wasn't in a rough spot to begin with
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Another reason for useless team mates to be hiding even more? No thx
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Medkits are the strongest items in the game, i see quiet a lot of them, usually brown or yellows
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Hook grabs shouldn't work on healthy survivors, period
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Saying that a killer has no counter play is just wrong she does have counteeplay, although it's not as effective /easy other killers,, she just happens to be the strongest killer in the game, blight and spirit aren't even close but then again the average dbd player doesn't go vs god nurses they just like to cry about any killer that's not loopable in shack for 3 gens π though i agree she needs a few small nerfs regarding her blink strikes counting as normal hits
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Holding game hostage technically means you create a situation where the game cannot progress to its end and people need to dc to get out of that trial,,The way it's described i'd say no since the other 3 can just open gates and start the egc,,is it fun for the survivor held in that corner till collapse kills them ? Surely no but at the end of the game egc kills them anyway ,,
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3233934#Comment_3233934
The purpose of the shrine was literally defined in 2016 as : a way for people that dont have the DLC to unlock the perks.
If you have 7 free survivors and 6 free killers that is 39 perks "diluting" the non dlc content. It might have made sense back when there were not even 39 DLC perks so that it was not a guarantee to get the new content every shrine.
But if you look at most of the recent shrines over the last year they often have 2-4 "free" perks. Perks like sabotage and self care have appeared so many times they don't need to appear ever again.
Yeah i read above as well,, but did they clarify how long would a dlc perk take to appear in the shrine after its release?More Dlc perks will probably be rotated to shrine later on so they will still make people buy dlcs but also not appear like they paywall content
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3233924#Comment_3233924
I mean worst case you get unhooked and just wait for the killer to come back or run to them and get downed again
Oh for sure, sometimes killer won't down you or even worse just slug you, But at the same time I don't wanna have people farming me for unhooks when its clear i just want out of a game
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3233991#Comment_3233991
Lol I understand. I'm a pretty chill woman, and I went into the game to have a fun game for the event (especally since I'd had some bad games as a Survivor). But I reached a point where I literally thought, "Okay. If you guys wanna play like this then it's on." And from that point on it switched. I got super focused and calm and I ended up winning. It felt good lol π
Was new to the game back then and those sabo demons were clicking and Tbaggin at every possible chance ,haven't met a sabo squad recently,,now Tbags and beamers are actually fun ,I'd rather take these over 2-3 bnps / prove/ hyperfocus every game
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@Lastchild said:
https://forum.deadbydaylight.com/en/discussion/comment/3233970#Comment_3233970
No.
The nurse is forced to use her power to move.
It's unfair to make his power an M2
I suggest instead that she have a base speed of 4.6 with a single teleport.
I don't think you understood,,,if her attacks from blinks become m2 she doesn't get to use exposed perks as good + sloppy+ jolt won't work unless she actually walks you down (nurse is slower than survivors )
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I have zero expectations from solo q teammates, if they are not helpful it's no news, if they are actually good i take is a pleasant surprise
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You don't, this perk has zero counterplay outside of swf being on vc and warning when you're about to go down,, needs to be reworked,, weak vs swf /destroys solo
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I will never forget my first bully squad,,, 4 unbreakables with Sabo boxes and beamers,, they all died to bleed out except one but my god it was an infuriating game ππ
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Other than her attacks counting as m2s, no other nerf is needed she is actually fun to play against now that ranged add-ons are fixed, maybe remove the purple range add-on or make range addons not stack
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Is this supposed to be a personal preference list or objective who's stronger list?
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All 3 are fine,, i can only see nurse gettin her blink strikes count as m2 rather than basic attacks, and maybe blight add-on pass similar to spirit's, he has some disgusting add-ons ngl
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Killers already are punished for camping by allowing survivors do gens for free,, go do a gen when killer camps and stop hovering around hooks doin nothing, as boring as it is sometimes camping is not only a valid strat but also the correct play for a killer
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I mean its a terrible idea from a business perspective cuz if every dlc perk eventually appears in the shrine you will have less reasons to buy dcs,, Survivors are just skins at the end of the day and unless you wanna play a dlc killer you could just grab their perks from the shrine and skio buying dlc all together
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@Peanits said:
From a purely personal perspective, I do think this would have made more sense before base Endurance was added. Being able to deny an unhook would have far more applications then (e.g. teammate is carelessly unhooking you right in front of the killer and you don't want to waste a hook state). That said, nowadays, I think it would be fairly limited.
I'm trying to think of it from the other Survivor's perspective where they're running over to save you because they still think the match can be saved, but then you say "no" and they ended up wasting their time, possibly even get downed if the Killer chased them back to the hook. Sure, you could attempt to escape and ignore the skill checks to die, but at least that way they have some feedback that you don't want to be saved (big chunks of the bar disappearing).
In the end, I feel like the situation where this could be used but existing options couldn't would be fairly limited, and it could create more frustrating situations than it solves.
You're not wrong,,, maybe an indication to survivors like your aura on hook being a different color or Smth? Because as it stands right now people will just come get their unhook points even if you clearly are trying to give up
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@CrypticGirl said:
People talk like DC'ing is a bad thing, but they also want a button to surrender. How is that different?
Careful what you say about Dcing, mods will give you a penalty point if they deem you encourage dc even slightly, learned this the hard way π
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@ColonGlock said:
You don't want to DC so you want another way to 100% get out of a game at will.
A valid consideration but if that was the case i could still run to the killer, im talking about when the game is just lost or has swinged badly in favor of killer beyond redemption
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Its pick rate has surely diminished because it now takes actual skill and luck cuz that 0,5 or whatever duration it has is prerty inconsistent considering servers /ping,. Personally I've said my tearful goodbyes with dead hard and made friends with sprint burst, surprisingly good and if you manage to effectively have it 99ed is stronger even than pre nerf Dh,
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No it's not ,,but it's super boring way to win
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@UnusedAccount said:
BHVR could take the easy way out and just remove SWF so they can properly balance everything.
I honest don't think anyone would miss SWF besides SWF players.
Nerfing swf/removing swf is a terrible idea from a business standpoint,,, and you also seem to underestimate the amount of peoole that would drop the game or play only during events if they lost the chance to play with their friends
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@gabrielfan1983 said:
It's true that it's aura is shown when it props but that means little when you Finnish the last gen and get chased to the door but get downed healthy and then hooked / camped when the teates run out and leave u to die with no hooks in you. Again it's nothing more then a noob perk so the killer can get their token kill.
Welcome to solo q, sounds more like your team mates being selfish /scared than the perk being too strong,,
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Here we are with another nurse hate post,, get a life get a grip and get better nurse is fine,, id rather play vs 5 nurses than a single legion /hag,, the only reasonable nerf she needs is her blink strikes count as m2
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@Brhoom said:
%100 agree.
A perk shouldn't %100 guarantee your win during the endgame.
Just like DS and Off The Record are disabled because they shouldn't allow ''free escapes'' NWO should not activate if only one survivor is remaining.
They are disabled because they are anti tunnel perks and there is no tunneling in end game ,,No way out is an end game perk that does nothing whole game ,,stop comparing different things
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My only problem with her is her blink strikes working with exposed perks other than that i enjoy nurse chases and have a feeling people who cry for nurse nerfs want to only verse m1 killers π
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Yes eruption is really really obnoxious,, they need to remove or heavily nerf the incapacitated effect,, like regression is one thing but being useless for 30 seconds is too much
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/3224431#Comment_3224431
Not simple, you can't expect solo queue to have the communication nor coordination available to punish camping killers. If solo queue had comms or aura reading, sure, fair game, but you can't say "do gens" until these problems are addressed.
You dont need single perk to know a killer is camping,, simply go to hook and check, at that point you got two option,, either trade or go do gens,, what you need is common sense
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Also while we are at it,,he could use some buffs for his,,,cake (^^)
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I've never seen unfun clownery until i read these patch notes π€‘
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@woodenEnthusiasm said:
https://forum.deadbydaylight.com/en/discussion/comment/3224736#Comment_3224736
Ace, ada, and sheva have built in iron will, adam has blend outfits, several characters have quieter than average footsteps, seems weird to me that you don't understand a mechanical advantage locked behind a premium currency is the definition of pay to win
I literally just said that they are aware of some survivors being louder/quiter and announced its gonna be fixed ,, if it was pay to win they would just let it be,, also for the record ace isn't bought with auric cells exclusively so even if they were not aware or unwilling to balance it out so the whole pay to win thing doesn't stand to begin with,, Sheeva is loud af and Ada is just not loud,you can still hear her pretty well if you are paying attention
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3224776#Comment_3224776
Gut her recharge,range and 3 blink addons. Blinks are special attacks. Nurse is a 110% speed Killer who has to earn her power like Oni for a short time. Newer player experience is better as she has M1 andy chasing possibilities,doesnt limit every perk in existence and survivors can brace for impact when she gets her power. I would also nerf her blink's recharge rate.
I could see her purple range addon gettin removed, blinks are special attacks, the 3 blink addon is irrelevant as almost no one uses it every knowledgeable nurse playee streamer says is either overkill or actually hindering you because of the drawbacks,, and no we dont need another oni,, have you see what happens when survivors predrop against oni? He gets his power too little to late with only the instadown being the only thing able to allow a chance for comeback, something nurse has no access to
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3224742#Comment_3224742
Survivors dont get free Unbreakable.
Last time i checked you cant pick urself up without perks or another survivor,, what is this if not free unbreakable?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3224742#Comment_3224742
Survivors dont get free Unbreakable.
Isn't gettin up from the the ground on your own the same thing? Yeah you still might wanna use the perk to make it absurdly fast but last time i checked id you're in dying state you cant pick your self up without perks or another teammate
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@Nihlus said:
https://forum.deadbydaylight.com/en/discussion/comment/3224742#Comment_3224742
You do know that "free unbreakable" is only so you can't slug everyone in 2 minutes and win instantly, right?
If all survivors manage to go down like that they had no business wining or coming back from that bad play
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3224710#Comment_3224710
She will still not be fine
So what would you propose?
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Only shelter woods, midwich, one ofnthe rpd variants and the auto heaven map without main building (cant remember which variant it is), rest are pretty much balanced or heavily favoring survivors
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A solo survivor finishing a gen in 45 secs because of this perk and stake out is not an overhype,, it's a sad reality and shows how devs are out of touch,, first they add 10 secs because gens were too fast and then give you a perk that allows you to do gens even faster than before,, i can guarantee you if the perk wasn't behind a pay wall more people would be running it
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I think its time to make shattered hope Baseline for killers and make breaking boon a 2 _3 second channel since survivors get free unbreakable which is hands down way stronger and game changing
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what skins are pay to win exactly? Cuz let me tell you most paid skins are flashy and shiny,, the only advantage you can actually make use of the Survivors different grunts of pain range,, ace has in built iron will while let's say david and jeff are moaning like tennis players πand that's been acknowledged and scheduled to be fixed but you know it's behavior and it might take a few years π
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Sometimes it happens in solo q,, i usually have my last chase and give up on hook so last person can have a chance but if i notice they were a dead weight during game i might accidentally (not really) run towards them or hit every single of my skill checks on hook so killer can find them π
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Other than the lunge after coming out of cloak and all seeing add-on nerf wraith didn't get any nerfs
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I say gg when i have fun, doesnt matter if i escape or die as long as it's fun,, but yeah from my own killer games they mostly say gg when they escape
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It's a pretty decent combo for m1 killers, but once you find out uou can always predrop though quite a few pallets are useless the moment you drop them
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I mean you already get recolors of existing skins in premium rift track, something I find completely outrageous so,,,
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Just make her blink strikes count as special attacks so they wont work with exposed and she is fine,, honestly she might not be as hard as nurse players want to make her look but isn't as easy as salty survivors claim as well
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I don't mind a little cheeky bm and macro clicks as killer but if you are one of those guys that tbag at every safe pallet and point ill probably ignore you,, most of the times i can feel these people screaming internally "pick me, chase me" so i deny them the fun ππ