Ember_Hunter
Ember_Hunter
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- Ember_Hunter
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Comments
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Give Jake a purpose again XD (besides iron will)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/555928#Comment_555928
It finally ended after myself and another guy watching my stream were able to convince him to leave. It lasted about 3 and a half hours, I think.
Yikes, and this was very early morning to me XD
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Do you have the active stream link on currently? :0
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@AStupidMonkeyy said:
Why are people downvoting on someone elses' opinion on which is harder? That is pretty stupid XD I don't like your opinion so I'm gonna downvote your response. Like what? Someone asked a question. This isn't something about balance and such. I believe killer is the hardest due to time constraint and a number of factors then solo survivor because of ######### teammates and the killer can be a bit of an ######### sometimes but SWFs shouldn't even be a part of the question. That's like asking, which is faster? A cat, a dog or a cheetah? Hmmmm.. XD
Idk, people are still spicy on survivor vs killer war! XD
Personally, actually a tie between solo and SWF.Solo is obvious, SWF, I get stressed on trying to be useful, so I usually panic and become overly altruistic and die early often. I can only think of a few times where my team survived or I did majority of work.
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Spine Chill and Premonition. Great against so many killer builds people complain about, like Prayer beads Spirit, and has always saved me with the warnings. :)
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Too often I see a surv suicide or DC after they are clearly going to get camped/tunneled. Honestly, I don't blame them. They get no benefit from playing it out.
Maybe a struggle bonus like in the second phase? :)
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/555233#Comment_555233
Yea it was for Howling Grounds keep in mind this was also a time when survivors were at like peak power and many would go around and just sabo lunar hooks and killers would just camp lunar gens in return
Any other disatorous events? XD
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/555208#Comment_555208
Saboing the lunar hooks, Killers camping lunar gens toxicity was at peak performance on both sides plus Insta blinds it was just horrible....
That sounds bad. And this was for Howling Grounds?
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Maybe Wraith ripping off the skulls... :)
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Can some elder player explain to me (the semi noob) what happened in the monstrous events? XD
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@Koe_ween said:
@Ember_Hunter I'm glad you liked it! And I agree, the first 3 need to be redone, I think they could also try and redo the Nurse's mori just a bit, because it seems like the survivors aren't trying to fight back hard enough and I wish she did more than just suffocate them, like cut them or something with her weapon, make it more brutal you know?
I think Nurse's is perfect, how she closes their eyes, try to release them from the pain of this realm, showing she still has mercy. But,
Death
Is
Not
An
Escape
Wonder how the first three should be done. Wish you can actually see ripped out limbs and after effects to the bodies after moris. :P
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Nope, not toxic. Personally, l would just start laughing that I got out played by an insidious Nurse and let them take my kill. XD
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So I had an idea for as killer mori that's really intrigued me and I think it is fitting to the game of Dead by Daylight In itself.
Cool idea, I really wish that each killer had more than 1 mori, and also update the first 3 killer moris, they are too generic.:)
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Hi, I have a problem and I do not know who to choose they interest me : nea, meg ,feng I mean what is better
Just choose whoever you feel closest too. I go through a rotation between Feng, Claudette, Meg, Nea, and David. Survivors are generally skins, though I myself try to keep at least two of their original perks on them. :)
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I think I know who:
BOB ROSS
His perks will revolve being able to fly, prevent generators explosions with "Happy Accidents" and heal everyone including killers instantly, making everyone happy and non toxic. :D
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/555047#Comment_555047
You should grab Windows of opportunity my friend.
I consider it a high tier perk myself XD
I can be decent in chases, but only if I can tell when to do my 180 juke and find pallet loops or jungle gyms, since I play without mouse. Highest rank so far is 10, so I am decent but suck comparing to hardcore players.
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Also would like to add that HARD WORK YIELDS SUCCESS has a limit of five usages, and TRUE ALTRUISM has a limit of effecting once per survivor. If another survivor has the same perk, the perk will work for whoever activates it first. The other survivors with this perk will gain a 5% altruistic action speed benefit, and all survivors gains a 50% bloodpoint bonus in that category. Intervening Soul also reveals your aura and location if you fail any skillcheck, has a bonus bloopoint amount to boldness. Some limits I forgot to say XD
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@karenili said:
https://forum.deadbydaylight.com/en/discussion/comment/550545#Comment_550545
When exit gates were on, he made sure I couldn't get unhooked easily, and when I was, even though he hit the other survivors defending the unhooking, he only came for me. Another game, I was playing with a sibling who hasn't played in weeks, which it was a Ghostface. I spawned far away from the other 3 survivors who were together, and revealed Ghostface before he got to me. But then, he kept on prioritizing chasing me and butt danced on me, making sure I died on second hook. Other two survivors died trying to save each other, sibling escaped almost cleanly. And next game, a Pig kept on going for me again,
Did you just copy and paste what I said earlier? confused face*
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@Slayer said:
You probably bad at the game that s why killer prioritize you. If you get tunneled you should try to juke him not loop him
I can juke, but bad at finding pallets. Still on hiatus with survivor XD
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If only it was actually useful against Barbecue and Chili :|
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If we remove Ruin, Hag won't have her three perks...
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Wish I took a photo of a Michael Myers moriing me with rancor while trying to save a hooked survivor. I was integrated to the ground. I think the only mori I won't feel bad about is Ghostface's. :)
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Seeing that animation, I would love to have bunny Feng Min!
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Idea based on what perks I would have if I was in game:
HARD WORK YIELDS SUCCESS:
You are stressed when you are alone, but also to keep up and be useful to others. Whenever you are working on a generator with at least one other survivor, press the ACTIVE key when not within the killer's terror radius to begin a rapid skillcheck wave for the next 30 seconds, but with good skillchecks being 5/10/15% larger (or smaller?) and great skillchecks 10/15/25% larger. If the killer's terror radius begins to play during this sequence, the skillcheck wave will immediate stop. (This perk is weak and strong against Hex Ruin and very weak to Hex Lullaby)
TRUE ALTRUISM:
You truly wish to save your fellow survivors, but the Entity's hate for you is much stronger. After being unhooked one time, your will becomes strengthened. Whenever you rescue hooked survivors on the 2nd phase, and they are healed in any way (mending, selfheal, etc) and you gain the safe unhook notification, the next time the survivor is hooked, they will instead be in the beginning phase of the second phase instead of instant death. However, when you are hooked, your sacrificial progress is 20/15/10% faster.
INTERVENING SOUL:
Your close observance of Killers and the Entity allows you to interfere with the trials. As long as you are injured, you can:
- See killer scratch marks
-Interact with the entity whenever it is present in physical form (excluding hook sacrifice) by succeeding three difficult Skillchecks to disable all Entity related perks for 2/3/4 minutes. However, failing any Skillcheck will result in a 10% action speed penalty until you have succeeded 5 skillchecks in any way.
-If the end game collapse timer is finished, you will be immune to the Entity for 10/20/30 more seconds.
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I was playing DBD like normal, having a blast as the killer and there is someone who always has too spoil the fun and cheat, At the end off the game, The gate was open and i was really close and "THEY" randomly started "Lagging" and i was like "HUH", Whats going on here, Was about to stab and some how teleported out my stab, No lag at att untill the end off the game..
They find the game boring, sadly. I have not found any cheaters, but just report lagswitchers since they count as cheaters.
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This perk brought an interesting way to play. But right now the perk feels outdated or almost obsolete in the current thick if things.
True, only good against mirror Myers in memorial. Needs a buff somehow, maybe increase action speed as people die? Will help solo survivors.
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Oh yes, we definitely can @Peanits to actually do something about this! (Ignore link, not working XD)
https://images.app.goo.gl/b9jgeYDECB8KLRsc9 -
@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/550357#Comment_550357
The entity can roam around and capture people from different universes.That explains why Bill is here.
Which could mean potential for further universe to be brought, like the Walking dead Clementine :)
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@Gardenia said:
Her Voice is still bugged too! :/
Something about the mask, I think.
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Endgame is broken,trophies are broken,this game is broken,player fanbase is broken,game is uninstalled
Dieing vs dying and emoji use.
Check the player count, we are definitely not dying or giving up to let the Entity win.
(And it is a good game, they are fixing the bugs, already most of the perks with hot fix!)
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/553014#Comment_553014
Yeah i understand what you mean but at the same time the counter arguement people have is that everything promotes camping but they also forget the counterplay is there behavior even went and made it so you lose points camping not saying its a bad change but when is enough enough ya know theres perks and mechanics that are built around countering camping plus gens go so fast camping is actually a waste of time now honestly.
Agreed, camping is definitely not viable in high ranks, survivors knows how to counter .
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@KillermainBTWm8 said:
This thread will now be filled with Moderately horrible puns.
Just slightly more puns in this thread ;)
(Just a little bit)
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Why? She's my favorite Legion :(
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/552985#Comment_552985
I disagree 100% you are giving him way to much credit at best hes under leatherface also tier lists are subjective but still hes not that great at all.
You said there has to be counterplay the counterplay would be watching and once you see him running his stalk distance is crap anyway he has to be within a close range so its not like he can stalk you from 30 yards away.
Idk, he seems better than Bubba. I just want his changes to be reverted except the addons and the 4% requirement. But leaving him able to be immune to being revealed in crouching will make him way more powerful than Micheal Myers and Wraith. And potentially the Pig.
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@martin27 said:
I feel like the game hates me when i play killer as i'm always matched with toxic swf groups that run for the infinite loop points
Probably the game hates us or the Entity is trying to take our hope away by nerfing Ghostface and never giving survivors shirtless Myers XD
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/552981#Comment_552981
There is no way he can expose someone that fast his stalk rate is not that fast counterplay shouldnt mean the ability for him to never get use out of his power vs a good team thats just silly.|
Also there is counterplay to camping its called doing Gens or Kindred.
The fact ghostface is actually useless is a problem.
Also Leatherface literally has a insta down and camps i dont see anyone complaining about that...........
Not talking about camping at all up there, (no mention, but I know how to counter camping ;)) but just saying that if survivors see you crouching and stalking and run away, you can still expose them while crouching, especially with addons. I do agree that Ghostface nerf was unnecessary, but he isn't completely useless, he is still about b tier level killer.
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Sabotaging is such a time waster, and most of my games, I keep on choosing hooks killers don't use at all... only succeeded one time XD
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Take away the ability for them to break you out of power while crouched.
What if he can just expose you right there? There has to be counterplay, or Ghostface can just butt dance and stalk people without remorse.
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I hope that if we finally get numbers, I can slightly increase my survival rate? (I do suck most of the time though)
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Interesting, but I may get a heart attack from Spirit, Michael Myers, Ghostface, or Pig grabbing from generators. XD
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Claudettes who can blend in thr environment, and have 4 arms for flashlights. These scare me. Also Baby Dwights, they are too innocent to kill!
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@Guertena said:
shirtless myers oooooooh please
Shirtless Myers MUST be top priorty! Think about how many players would love to play the game with this!
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I like exhaustion recovery, but I would also like 100% noise reduction, and also a blood point bonus. The picking yourself up causing broken is great, but situational if you have SWF that can heal you. This could be a good perk if devs throw in all of this.
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@Kiskashi said:
Are you on ps4 by chance, I tend to notice a lot of the above at lower ranks there. I've recently got into purple again and it strangely seems a little more chill on the camp/tunnel front. Definitely helps to at least have one friend to help out, most solos will leave you for dead because they are playing solo and want a safe escape for the bp, can't blame them but it does suck to see teammates hiding in gates or when you get a second SWF pair and they don't touch gens, try to be toxic and the killer demolishes them in 2s chases (funny to witness but detrimental to the "team").
Saw it in Reddit for "Rage Wednesday" but this is Steam. Thankfully, got one neutral match and one (finally) great match where everyone escaped because I sabotaged hooks and 2 people had flashlights. Killer was chill and congratulated us :)
Though I am still scared of more tunneling, so I may just focus on killer (slug sparing like always).
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That's it. This game truly hates me. Just played two of the worst matches ever. Played a match with clown where I had to help parents with their work, and got hooked. Got farmed unluckily by running into the clown who I didn't coming. Next game, Doctor in Game, got ruthlessly tunneled and hooked. Truly, because there were other injured survivors, but went for me out of all the choices. Only one other survivor been hooked while I got hooked all three times. Playing one more game, if I get another loss in a RANK 13 match, I will quit survivor for a while.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/548529#Comment_548529
I definitely wouldn't go that far. If achievements/trophies could be earned in KYF, it would take away the entire purpose of having them in the first place. Something like Skilled Huntress is a goal for people to work towards. If it just meant going into a private lobby and farming with a couple friends, it wouldn't mean anything. Anyone with time to spare could get it easily.
Can we ask for KYF Bloodpoints in the Q and A? :)
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Honestly though, even whenever I tried to play blendette, I would always die...
But whenever I play Claudette with my regular clothes, I have a good chance of living...
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@Yamaoka said:
Just play killer. It's - BY FAR - easier right now than solo survivor.
I can tell, it seems to have gotten worse now. :(
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Now if only Ghostface can hide in lockers himself... :)