ElleGreen
ElleGreen
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- ElleGreen
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@OldSchool96 said:
Hi there,
So I have been invited by Creed to share my new ideas to the game. So with that said here is what I have in mind
New Game Mode
(Hide and Seek)
First game mode is just a simple hide-seek from the killer. This entails to having a time limit that you have to successfully hide from the killer without him hooking you so many times as normal. Survive the time limit and you win, get hooked so many times and you lose.
Second Game Mode
(Trap Mode)
This game Mode is a little more advanced, so with this you have to go around different parts of the map and find parts to build a trap to contain the killer. Killers strategy is same as always.
Figured I'd bring these to the table, everyone has their part that they could bring and make them happen or even a little more fun!
One last idea I'd like to propose is a new map
So this new map is based on a HUGE cruise ship out in the middle of the Ocean at night. I think it'd make a really new fun intense hype to the game.
Anyways that's my chips I'm bringing to the table, hope yall can help me make this happen.
Much appreciation
-Vince
Love everything about this It would breathe life back Into DBD and would be so fun <3
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@Krazzik said:
Wouldn't Vecna's mori just be the same as Sadako's?
I don't think people would care about similar moris and they are both psychics turned monsters they are kind of the same anyways
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@dspaceman20 said:
I have used it with Mettle of man and it helped a bit I guess but not reallym
I also used it with flashbang so that once the survivor was in the dying state I would be ready with It but it was still meh.
Unless they buff it by giving it unlimited aura reading range it will only have use with self preservation.
Agreed I haven't used it with SP yet
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@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/comment/3060081#Comment_3060081
Ooo I didn’t even think of hopper ! yeah I think hopper and robin would both be really cool !
robin perks could be gen related to go with her smartness she could have something similar to prove thyself for example when someone is hooked she could get a stack to do like 2% gens faster or when a team mate dies she gets a stack to do gens quicker or something ?
hopper could have something like when taking a protection hit for team mates he gets a buff to healing/ unhooking alturistic things quicker or something trying to think of things that wouldn’t be to broken and still fun for both sides
its hard with all the perks already out there kind of do similar things
but hopper and robin defo two good options!
i like Dustin to he’s funny but I don’t know what place he would have lol
I think they should give Robin a firebomb perk and Hopper a flamethrower lol I hope they get the license back fingers crossed
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@Advorsus said:
I don't like her face, but love the killer and the map, even if it is an unbalanced mess.
As far as her perk goes, right now no. But once it goes live with the update I'll probably use it sightly more when playing solos. At base it doesn't sound useful, but having knowledge of where your teammates are heading in solos can be amazing information, without having to be hooked to get that information.
Mainly because in solos, people are worried about their micro gameplay, the stuff that affects themselves, and not their macro gameplay, what affects the match as a whole.
The amount of times I see solos lose simply due to a 3 gen situation is a lot. So if I can see their scratch marks across the map heading to a certain area or generator, I know where I need to go next in order to compete gens in a way to where we're not being 3 gen'd. I'll also be able to see if they're running certain tiles so that I can keep it in the back of my mind that they're probably using the resources in that area. It won't be the greatest thing but I think it'll have unique uses
They fade so quickly though bond empathy are just better the aura part is cool just weak compared to others
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@skylustv said:
roots of dread was such a flop chapter, all perks sucks, the only decent stuff was the new map, the survivor is ugly and the killer is boring to play
I really liked the Dredge he is scary and Haddies default was really bad but her set is really pretty totally agree on the perks though
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@MissKitty95 said:
So I just binge wanted all seasons of stranger things yes I know I only just watched it lol
i had no clue who the characters were when they added it to the game well now I know and I’m gutted I never brought the Steve skins ! He’s my favourite character in the program think I’m going to become a Steve main now !!
god I hope they get the licence back and do a veccna chapter; that thing is creeeeeeepy as hell! His mori would be brutal!
i would actualy crap myself playing against that killer 😂
what are your guys thoughts if they got the licence back would you want veccna to be a new killer ?
random post just thought I’d find some fellow stranger things nerds here who also play the game :)
I really hope we get It back! After watching It what new characters would you want, and do you think Steve Nancy and Demos perks did them justice? Robin and Hopper would be really cool new survivors along with Vecna...
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I would think so yeah I hope they are
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They seem to only be Interested In buffing killers atm this forum is super killer sided and they tend to be the loudest when it comes to complaining
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@R1ch4rd_N1x0n said:
I'm quite angry with the Calm Spirit change and hope it gets reverted.
Same
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Yeah whoever made Haddie did not put effort Into her lore or what she would wear maybe it was a super new dev
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Literally makes no sense to give a perk a downside the literal definition of the word Is a benefit horrible game design
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No one Is gonna use this perk lol why not buff the aura reading
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Terrible game design It's gonna be so unfun to play on both sides
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Horrible game design recently
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Agree
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Agree DS was over nerfed
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@CashelP14 said:
Time Heals All Wounds: For every second that your in chase you gain 0.5% towards your healing progress. You cannot go above 30/40/50% healing progression.
Can't remember the killer perk idea I had.
That would be so cool so like the longer the chase the more you heal yourself when Injured?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3058571#Comment_3058571
Disagree. Only reason I will start playing swf only is because solo q is bad. Otherwise I'd rather just play solo and not have to rely on when other people want to play/are online.
Exactly you get it
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/3058605#Comment_3058605
But the entire reason why we don't still have old OoO or old MoM is because while those perks were "fun" for survivors, they were incredibly frustrating and downright broken when going against them as killer, same with old undying. A perk that is fun for one side should not be a horrible experience for the other side. This is why balance is important and while I do agree that dbd isn't the most balanced game, simply because it is asymmetrical, there is no reason to make it even more unbalanced by creating broken "fun" perks for one side that the other side can't really do anything about.
Hex bestie offer perk Ideas or stop commenting please like just contribute Ideas not negativity please
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3058621#Comment_3058621
Thanks, i used to design perks for funsies, i still do on occasion
We need boons that do something when snuffed
What do you have In mind and I can tell yours are really good
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@TeabaggingGhostface said:
Perk:
When the obsession loses a health state, all vaults within 32m of you are blocked for 10/15/20s
Each time you start a chase with a survivor that isn't the obsession, they become the obsession, this effect has a 20s cooldown and only works once per survivor per trial (i am potato at wording this)
Perk: Boon:
*insert usual boon mechanic text*
Survivors within the boon's radius see the auras of all other survivors, and all survivors outside of the boon's radius see the auras of all survivors within the boon's radius
When the killer snuffs this boon, their aura is revealed for 5/10/15 to all survivors
these are really cool I hope the devs see them!
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3058562#Comment_3058562
Well... Play safe, don't be greedy and you will be fine. I stopped using DH since servers were implemented and I won't miss it
what Is your current survivor build?
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/3058588#Comment_3058588
So what you're saying is that balance should not be taken into account?
Im saying killers and survivors should get fun perks baby girl but you obvs hate fun and have never had it in your life so respectfully please disengage with this thread you are like being a dark cloud and bestie this is dbd balance does not exist
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VHS Is fun and it is super new for everyone maybe try that
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/3058578#Comment_3058578
old OoO was broken in swf and that's where it was used. The nerf was needed as nearly infinite aura reading on the killer that could be shared with your teammates on comms was incredibly broken
maybe you just were not the best killer back then bestie :)
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@Hex_Ignored said:
Bamboozle for survivors? So god windows just become solid walls? Great idea, surely this perk wouldn't be played exclusively with ichorous loam or strode realty key offerings to create infinites
Also what do you count as "stun damage"? If this includes stuns from perks, you might as well delete head on, ds and blast mine and if you only count pallet stuns then you just created enduring 2.0
This discussion Is for creative people not whiny babies offer creativity or dip negative nancy my ideas are fun do you hate fun bestie tehehe
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3058580#Comment_3058580
But that's not what you said. You said it would encourage less SWF, i.e. convince survivors to play solo instead of SWF, fewer SWF parties.
So you're saying you'd choose to play solo, even if your friends were online...
That's what I said would not happen.
Like yeah those girls do not ever bring kindred solo q kindred would be very useful also cool solo q perks would be fun
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3058576#Comment_3058576
Yes, I suppose it was a little presumptuous to think your friendships weren't so fickle...
Bestie I love my friends but we are not always on dbd at the same time this would be a fun alternative do you have friends?
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@TurboTOne said:
making a Perk for SoloQ Survivors is just a Bandaid fix.It requires Survivors to run a Perk to get Information SWF's get for free. I would rather see some Basegame changes that help SoloQ but don't really change SWF.
The idea of having the Killers Vision even for a few seconds is horrible. Give that to a well coordinated SWF and you will basically have old Object of Obsession. Just worse.
Old Object was fun you could have super fun chases with it but people cried about it and the devs gave In lets make dbd fun again K
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@Seraphor said:
People play SWF because they want to play with their friends.
Perks that help solo players won't convince friends not to play together.
I only play with friends and If they Introduced cool perks only for solo q I would play alone don't speak for other people you have no Idea what others would do super presumptuous of you :0
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@Mooks said:
Sounds like a neat mechanic in theory.
but would sadly just be abused by swf without really having any further upside for soloq. So while it’s not literally old OoO, it does bring the same problems with it
what if it didn't work with swf it was a solo q perk we all know solo q needs buffs sooooo maybe creating perks only for solo q would encourage less swf
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@Xord said:
https://forum.deadbydaylight.com/en/discussion/comment/3058535#Comment_3058535
It probably won't take you more than 2 games to realize that your chases will be incredibly shorter and easier for the killer for the sole reason that DH doesn't exist anymore and now the killer can lunge from maximum distance without worrying about dead hard.
I never used DH but the nerf after nerf seems kinda Insane like is it useless now?
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@Tryharder said:
Killer perk: scratch marks now become footsteps that go from red to blue depending on how long they last.
Survivor perk: you can crouch walk while healing
these would actually be so useful super cool ideas
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/3058553#Comment_3058553
gives perfect information about the killer's location and where they are headed and can be activated by the survivor. Sounds like old OoO but the killer doesn't even get to see you to know that it's in play.
Oh that would be cool too like a downside to it they could see you in the locker and survivors near you a risk reward type of thing
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3058550#Comment_3058550
Thanks. I would call them "On the Run" and "On the Hunt" lol xD.
I miss fun dbd chases I wish chases and hunting would be the new meta just every chapter new perks like these
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@Hex_Ignored said:
so old OoO but slightly different? no thanks
no bestie it would be a new mechanic you would literally see through the killers eyes it would be a super cool and new mechanic and it is going to be a perk Im like kinda psychic
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@Chocolate_Cosmos said:
Survivor perk
- After being in chase for at least 14 / 12 / 10 seconds, the auras of you and the killer is showed to all Survivors for 10 seconds.
Killer perk
- After hooking a Survivor and being from the hooked Survivor at least 24 meters away, this perk activates. You gain 7% haste status effect and 15% Attack recovery speed (missed or hit) for the next 20 / 25 / 30 seconds. Entering the range within 16 meters of the hooked Survivor will disable these effects.
those would have good synergy with other perks super cool ideas
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@Seraphor said:
Built in stream sniping! Awesome
you would not see perks just the general location lol and stream sniping Is the wrong comparison here lol that is a streamer thing
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3058528#Comment_3058528
I wanted to get away from DS, but soloq pretty much requires this, since many just farm you and the killer tunnels...
second wind builds can be fun
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@dictep said:
Killer perk: if a surv starts looking backwards and you’re near him and you press e in the first 0.5 secs you get a hit. You can only use it once every 40 secs
:0
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3057910#Comment_3057910
Endurance may be not stackable anymore but otr is still better than DS if you manage not to get hit for 5s after the unhook and it works 2 times, and lasts for 20s longer.
You can still use it with DS, and hitting DS get's rid of deep wound, so it should be viable
I never used DS and I wont use OTR getting camped or tunneled Is situational and yeah it does happen often but id rather run perks for fun or beneficial to everyone they need to focus on fun and altruistic perks
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@Xord said:
https://forum.deadbydaylight.com/en/discussion/comment/3057965#Comment_3057965
That's why we're complaining that the old options are absolute garbage for the most part.
Posted 2 perk concepts that would be fun non meta perks maybe the devs will see it and create something new and fun
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this post should probably be In the ptb feedback thing maybe ask a mod to move it into it
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Totally agree the aura reading should have been buffed the sm buff is great but useless
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@SekiSeki said:
Yeah this dude, TeleportingTurkey, with 'The Thing' idea. It's damn cool.
Literally so cool this is the creativity we need sick concept
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@fulltonon said:
Since best things has been nerfed, you can always try to use something different?
bestie I've never used the meta I like meme perks
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@SekiSeki said:
Isn't that for the chapter release though? Mid chapter is for balance, not for new content. I completely agree having new fun perks to run in builds for new synergy is great, keeps the game fresh. Turn this into a perk ideas thread rather than a rant. We need more threads like that. I saw a thread earlier today that had a killer fully designed in it, and it was well thought out too, damn I was impressed.
I still think the meta Is the same but worse but yeah that was a really cool killer design
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@SekiSeki said:
That's why we have the forum though. And the meta has changed, hopefully DH isn't still in it. I much prefer OTR over BT anyway.
You might have to name specifics to clarify. Pain res and dead man's is gone, DH is gone, BT is probably gone? The only thing I see replacing it but stronger is OTR. If you mean gen kicking, I'm not about to spend 10 minutes kicking gens, I'll run other fun perks.
I just want the devs to offer fun creative perks like blast mine for the people blood warden getting the same perks every year is so boring we do not need meta just variety so people have stuff to play around with
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The point of my discussion Is we need more creative perks that offer new playstyles; not the same perks with a different name.