ElleGreen
ElleGreen
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- ElleGreen
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Comments
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@SekiSeki said:
Haha, open it up to the community for balance.
The meta is changing, and changes will keep coming, it is how it should be.
The meta literally did not change it's the same meta but stronger and I said to open it up to the community for creativity reading Is fundamental Seki:)
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I see so many legions and it Is always so boring the mending is so tiresome that Is gonna suck
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@FlameLickVA said:
DS is gonna be absolutely useless against the best killers, endurance no longer stacks, its going to unfortunately be a tunnel meta
That's gonna be so so fun :/ I hope we get better chase perks In the next chapter something new
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3057880#Comment_3057880
Thats the route another game I play (For Honor) took and it is the most frustrating god damn thing in existence. Every new character and rework just got stronger than the at-the-time strongest character. While at first we had a wide cast filled with variety we now have a bunch of copy pasted movesets that are just boring to go against and the devs refuse to change that.
Any timeline in that game will have a different meta, but everything has gotten so god damn frustrating that its barely even worth playing anymore. Thats a game where if you play a D tier hero you actually have no chance against an S tier. And the meta has gotten so bad nowadays that characters that were considered S or A tier just 2 years ago, are now in some cases C or even D despite receiving no changes.
It isnt bad game design, having perks that are obviously stronger a step up compared to the much larger pool obviously isnt healthy. Its about time we see something new.
We don't have a new meta we just have a stronger version of the meta we already had! OTR Is stronger DS and The slow down meta for killers Is now even slower.....
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3057858#Comment_3057858
people have been complaining that the meta has been the exact same for 5 years
Now people are complaining that their favorite meta perks are being changed
like jfc people, what more do you want
Making some perks unusable just to get people to use something else Is bad game design just make perks different from one another and open up the option for different play styles
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The nerf was a bad call 0.5 makes it unusable with these servers bad choice by the devs
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It's wild how they are making perks bad just to change the meta like
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The DS timer should be reverted and Kindred should become basekit IMO!!!
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I mean yeah it's fun
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A Code Veronica chapter would have been cool with Claire and Chris and Alexia as the killer
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Skermz?
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@Ayamir said:
We already have too much young survivors we need some old timers like Loomis believe it or not but he plays a important role in the Halloween franchise hes not the protagonist but hes one of the main characters for sure would love to see him in DBD.
Hopper and Joyce would also be great addition for the survivor variety they're not THAT old but in their 40s-50s which is what we lack.
if the stranger things chapter is coming back of course we have to pray.
2018 Laurie would be cool this player base wouldn't really care about Loomis IMO look at all the older men Ash Ace Bill they do not get played and Robin has been more requested than either Hopper or Joyce but they would be cool legendaries
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@Sadako_Best_Girl said:
https://forum.deadbydaylight.com/en/discussion/comment/3055597#Comment_3055597
I wouldn't mind a bald old man for a survivor, it would be a nice change of pace.
good for you
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/3055687#Comment_3055687
I saw one too there last week. It was with all the Stranger Things rumors. It was regarding a new Myers skin in October. They even had a name for it. It was called Corroded Evil.
Hopefully they both get more content
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they just need to leave ds alone I hope the changes for it don't go through
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very cool
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Death Note would be such a cool chapter
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@[Deleted User] said:
The Mummy. This version (Imhotep).
https://us.v-cdn.net/6030815/uploads/KQYBJYU8BG97/image.png
Ahmanet could be an alternate cosmetic/skin.
would be sick
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@Seraphor said:
Alien will always be my first choice.
But for an original killer, I'd like something along the lines of Statues of the Morai. The three sisters of Fate, in statue form, a little like the Weeping Angels from Dr. Who.
You and two other statues would spawn about 24m either side of you. At any time (with a slight cooldown) you can transfer to another statue and take it over. So you can position your three statues around the map and teleport between them for quick map traversal/pressure, or you can set them up in key areas like Trapper/Hag and use them in a chase.
Perhaps each one can have a slightly different strength like one can vault/break 25% faster, one can hear survivors 25% louder, and one can see blood/scratchmarks 25% longer.
This is such a cool idea I love this
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@dugman said:
- Werewolf. They could have a lunge or sprinting attack a bit like Demo or Blight, and an ability where if they hold down the Power button they can smell the rough direction (within a 90 degree arc say) to the nearest survivor. Could also maybe move a bit faster than normal out of chase for map traversal?
- The Thing. It would swap between two forms, one where they look like a survivor in the match and another where they’re a monstrosity. In survivor form they have innate Undetectability, can vault like normal survivors, and can damage generators and dropped pallets and walls, but they are unable to attack. When they transform into their monstrous aspect they’re more or less a basic killer, maybe with some minor benefit like a longer reach than normal. Note that even though survivor players won’t necessarily be “fooled” by the mimicry it’s still a decent ability because of the built in Undetectability.
Would love both of these
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/3055549#Comment_3055549
Aesthetics wise idk, any sort of monstrosity kinda works, even Dredge's design would work i suppose. Power wise, something that punishes survivors for being close to the killer. As in standing in it's Terror Radius limits Survivors ability to do everything, slower repairing, cleansing, blessing, sabotaging, healing, faster item comsuption, no aura reading, exhaustion, obliviousness, etc. The thought process behind it is exactly what i said before, mere mortals innability to accept and comprehend a Cosmic being. It's mere presence and gazing upon it twists mere mortals ability to comprehend reality.
A 24 meter base TR sounds about right, not to big to not be too opressive but not too short either so it isn't unusable. This creates a scenario of Map pressure without the need for crazy mobility and it forces survivors to commit. Either they do the further gens and risk a 3 gen or push through the TR debuffs so they can create pockets in the Map and reduce the effectiveness of the killers power.
This ensures the killer doesn't require much gen defense Perks and can focus on Information or chase perks. Would people do Forever builds? Yeah they would obviously, wich is problematic so a possible solution is that each survivor gets afflicted with a random debuff, 1 gets slower repair, the other slower healing, the other increased item comsuption rate, the other slower sabotage, etc. This way while you can use Sloppy Butcher to punish 1 guy alot, it's still not punishing everyone extra hard and you might not even be punishing anyone extra hard cause that debuff might not even be applied to anyone.
Another way to work around and prevent extra punishement for just that 1 survivor whole match would be for the debuff to have a timer and switch at random to another debuff when the timer expires.
It could go first 60 seconds with slower healing, then the next 60 seconds of increased sabotage time, then the next 60 seconds of increased item consuption, then the next with no aura reading, then the next exhausted, etc. Make the effect switch at random after a set period of time.
This way as long as someone is inside the TR then they are affected by a new debuff which is good for killer.
This creates a risk reward for both sides, something the game really needs in my opinion, survivors inside TR get debuffed while survivors outside TR don't get debuffed. Killer gets to debuff everyone inside it's TR but is also forced to seek new territory to ensure they can debuff all survivors and keep the debuffs cycling. This creates a dynamic of engagements which is the purpose of the game.
This power gives the killer two options, attempt stealth by shortning it's TR to catch survivors off guard with a debuff to make single targets more vulnerable or augmentthe TR to increase map pressure. Survivors can counter it by spreading out but risk being more vulnerable as individual targets or risk being closer to the killer and push through the debuffs while being in better position to help each other.
So killer get's stronger 1v1 or macro pressure. But also puts the killer in a position where they must engage with everyone as much as possible. You don't make use of your power if you're camping a hooked guy... he's on the hook he can't do anything so you're not debuffing anyone unless they come to you and even then the debuff they might get might not affect their chase potential so killer might not benefit from the 1v1. This will benefit you against Ultra altruistic players for sure but quickly becomes a useless strategy if you just let people do gens.
Again this makes things a risk vs reward game, where risking a 1v1 rescue might not be good for either side.
Perks that would combine well with the killer? Lethal Pursuer to know at the start what's the best pressure option to spread debuffs. Corrupt Intervention to force players to either hide and be useless or come closer and risk debuffs. Starstruck, buffs your TR to give you lethality. Chase perks are a bit of a mix cause they either work in shorter chases or scares people into shift + w which might not be ideal. Dark Devotion can be useful, hitting the Obsession transfer TR so if the obsession comes in contact with other survivors they are debuffing themselves while killer is free to aproach someone with no TR, you can mix this with PWYF to hit the obession activate Dark Devotion, leave the Obsession, gain a PWYF token and surprise someone else with stealth and speed to increase your lethality.
So we're looking at a Build like Corrupt Intervention/Lethal Pursuer - StarStruck - Dark Devotion - PWYF. Not Meta Heavy but plays to the killers strength's and weaknesses. Gives information/allows to pressure the Map better - Gives speed - Gives Mobility in form of stealth and gives Lethality.
Startstruck plays well into the risk reward. Being exposed on top of whatever debuff you already had is a good deterrent against any rescue attempt.
It's a good Mix of everything a killer needs without being an anti-loop killer.
In a perfect scenario i guess you'd hit the Obsession, they'd run into someone else and spread the debuffs, then you can use your stealth and speed to hit someone else, get the down and pick them up, if StarStruck goes on then you you know your timing was right and someone is there and you insta know you've debuffed and exposed someone. IF Starstruck doesn't procc then you were either still under the effect of DArk Devotion or nobody else was there, which means they either are isolated or there's a chance they've made contact with the Obsession and are debuffed aswell.
That's just pretty good pressure if you ask me.
This Is a really good Idea maybe the devs will see It
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@SAWII said:
Shinigami from Death Note
I hope we get that as a chapter
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@Adjatha said:
Xenomorphs are the obvious choice for licensed monsters. You could even do an egg-facehugger thing, like Victor from Twins (with a different effect from the pounce, obviously).
John Carpenter's The Thing would be great, if survivors could be trusted to actually pay attention to the game. Have him look like one of the survivors from afar, but have slight inconsistencies as he gets closer, to sow paranoia all the time. Problem is: he'd be 100% useless against SWF, so that's out.
Some kind of spider would be a treat, since there's loads of monster spiders in horror. Giant spiders, swarms of spiders, alien spiders, all kinds of things. But, the non-humanoid design was a non-starter for, well, ever. Dredge is still vaguely human-shaped, but I imagine fully arachnid is still probably off the board, unless you went spider-person (like that awful reinterpretation of Shelob from the "Shadow of War" games).
A Blob could be pretty neat. Gremlins would be fun. Brundlefly from 1986's "The Fly" would work. The MOST LIKELY monster will be a werewolf, though. It's human enough to fit the model rigging, it's generic enough to do their own OC with the theme, and it's recognizable enough for a casual player to know what to expect.
tl;dr - Werewolf.
love all of this I really hope we get just a year of all monster killers
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/3055600#Comment_3055600
What? Alyson has been in three movies including the upcoming Halloween Ends. Loomis has been in Halloween 1,2,4,5,6, and had a flashback cameo in Halloween Kills. Loomis is Halloween royalty right up there with Michael and Laurie.
Ive only seen the Jamie Lee Curtis ones but good for him bit Iconic of him Allyson would just do better In dbd having her and her grandma fighting a nemesis would just be cool
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@Marc_123 said:
She would be good a simple survivor. She fought multiple enemies.
Don´t they always want strong women these days...
Her being able to break breakable walls would be so cool she has a lot of potential btvs has so much content that would fit perfectly
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@Dwight_Fairfield said:
If they're going to add a new Halloween character I would much rather see Dr Loomis above anyone else. I like Alyson a lot, but nobody else compares to Loomis.
Allyson has been In more films and male survivors tend to do poorly In dbd but he would be a sick legendary
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3055577#Comment_3055577
Well, yes, so it's not DBD.
Yet she Is coming and Introducing new game modes
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Lisa Garland has been through enough
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@GreyBigfoot said:
Vampire
Like The Master from Buffy?
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@Hex_Ignored said:
I want a huge spider. Not a humanoid spider like creature like in that one archive cutscene, just a really big spider.
would be terrifying
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3055553#Comment_3055553
I really would like this.
I think a lot of people would maybe make a post talking about why you think she would be good for dbd maybe the devs will notice
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she should be able to kill the killers I agree
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the new prey movie looks cool
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she's so cool maybe one day we will get a btvs chapter
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@lemonsway said:
Something Lovecraftian would be awesome but that's beyond BHVR's understanding. They barely make a barely working M1 killer let alone them making a Cosmic deity beyond the simple comprehension of mortals.
If you could create one what would It be?
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It would make such a good chapter
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@ThatOneDemoPlayer said:
Alien definetly.
I've made a few concepts for it, but copying and pasting them here would take too long
It would be sick
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@SekiSeki said:
Oh ######### Alien. Haha. I don't see how that would translate in but sounds fun.
I think It could work
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3054782#Comment_3054782
I remember cote was saying that they would give them cosmetics from season 1 but that they werent from season 1.
so do you have any perk Ideas
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@Huge_Bush said:
Max:
Running up that hill: Max whips out a boom box and blasts her favorite song at the killer forcing the killer to break out into a beautiful choreographed dance for 15 seconds.
Love that for her
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3054786#Comment_3054786
I wasn't speaking to you.
I haven't the slightest clue as to how to design functional perks.
omg mean
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3054776#Comment_3054776
Except both of their default cosmetics are from S1
https://us.v-cdn.net/6030815/uploads/0V2XBWAB9FU4/nancywheeler.png
https://us.v-cdn.net/6030815/uploads/XJOUG82RQECI/steve-harrington.jpg
Their cosmetics say that this is 17 year old Steve and 16 year old Nancy, however, their lore indicates that they were taken at the end of S2; that would make Steve around 18 and Nancy around 17.
bestie I asked about perks not the ages come on now......
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3054769#Comment_3054769
Gee thanks buddy nice comment
I did not mean It ily <3
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3054752#Comment_3054752
Nancy seems to be from S1 and she was 15 or 16 there.
these people do not have common sense bestie what do you think their perks would be?
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@NomiNomad said:
Like the previous person mentioned, Max is like fifteen or so in the show, so it wouldn't happen. Doesn't matter how old the actress is.
Robin or Eddie is more likely, imo. Robin's perks, I have no idea. She's clever, so maybe perks focused on misdirecting the Killer?
I asked about perks so maybe next time stick to the topic also refer to above statement thank you <3
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@deKlaw_04 said:
Max is like 15 in the show so that would never happen
Yoichi Chery Laurie all underage but got aged up so never say never also before you comment make sure your info isnt bad like be smarter bestie haha
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@GeneralV said:
Imma just leave this here:
https://us.v-cdn.net/6030815/uploads/LHIB7RGYBUJF/images-282-29.jpeg
pleaseeeee and Nancy Thompson
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same
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@xEmoGirlxAlexisx said:
I just made a fast Concept Art for a Dredge Skin called Survivor Abdomination :)
https://us.v-cdn.net/6030815/uploads/IZC0IOK2S0X6/img-20220621-223436-412.jpg
so cool
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Post apocalyptic combat fits like what Steve Nancy and Robin wore In the S4 finale!