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Eguzky

Eguzky

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Eguzky
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  • Here's the thing I love; using ANY perk with an Obsessed, and having a SWF group pop in. Without fail, every time, whoever is the Obsessed quits, which renders my Obsession perk(s) completely useless against his friends.

    It's gotten so bad that I don't use any perk that relies on an Obsession, and I have not for a long, long time. It's just such a joy that I can be screwed out of a perk slot by scrubs who have to cheat to win.

  • @toxicmegg said:

    tell me what would make this game better if you could decide what would you change? survivors are already weak without SWF. killers have super strong perks and are very easy, i'm a survivor main but i play killer too and i dont feel like that at all.

    'Killers have super strong perks and are very easy'

    Have you forgotten to update your game since launch? You can't be playing the same DBDL as everyone else.

  • Survivors have it easy.

    Then whine when they can't have it easier.

    Seriously; the devs could lock the Killer in a room at the start of the match, and he's only let out once 2 gens pop, and some Survivor mains would argue it's UP he should only get free when both gates are opened.

  • @Mushwin said:

    A lot want OP new killers like Billy and Nurse and because it doesn't happen, every other killer is deemed -weak- what happened to playing Killers because they were fun to play, like the legion and now to me he/she isn't fun any more...also @Vancold bad bad! no one says that no more XD

    The problem is that you play an unviable/bad Killer, 3-4 Survivors leave after a stressful, not-fun match (and after twerking at the exits and taking a dump on your brand new couch), and they trash talk you at the end.

    'EZ PZ' 'Noob killer' '######### killer' 'Uninstall' etc etc.

    So no one wants to play 'fun' killers because those Survivors with their heads so far up their ass that they need to import air make those killers not fun at all.

  • @AStupidMonkeyy said:

    I will disagree with you! There is ALWAYS that one ######### who locker hops a thousand times with Iron Maiden when you're super far away in a chase to be a douche XD

    Heh.

    Honestly, if it HAS to have a cooldown, it should work on normal vaults (not crouching vaults).

  • Wow. Like..What Survivor does a quick action when NOT being actively chased?

    This is a dumb perk: Hey! You get to see peoples auras if they make noise across the map! ...Which no one does..

    Oh yeah, and if you are chasing them (THE ONLY TIME PEOPLE DO RUSHED ACTIONS), it does nothing!

    I mean, no one does rushed actions when they don't know where the Killer is, because those already GIVE a sound cue. This perk feels like 'We had no idea what to do, so have a half-assed perk'


  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/513825#Comment_513825

    I think the reason they did it is because otherwise Ghostface would be like T2 Myers always just about ready to pop T3. So having the ability to break out makes sense to me, it just seems like the way they chose to do it doesn't work.

    Except The Pig can remove her terror radius and red stain at will, and the Survivors can't break it by looking at her.

    So why would people think this would be broken on Ghostface?

  • @Awakey said:

    Preach, brotha! PREACH! The Ghost(face) is replacing Freddy right now for worst killer. Freddy tier, no more. I now dub thee Ghost tier.

    Ghostface Krueger

  • There will always be bad built-in counterplay because:

    1) It's probably really freaking hard to make a good skill that's not broken to one side or the other

    2) The devs cater to the Survivors, so everything, including Killer mechanics, are made with a pall of 'What would not piss off the larger playerbase?'

  • Ah, thanks


  • @ApeOfMazor said:

    They don't care about killers. Every time they present stuff its always presented for survivors. Killers are always an afterthought, changes made for killers benefit take a long time if they ever even come.

    They actively will not make changes that will upset survivors even if it meant putting game balance in a much healthier state. Just look at gens, can't increase the time cause its too boring to hold m1 any longer, but they dont do anything to help alleviate the issue. Everyone is using ruin and thats just fine, they think its good design for a single perk to be used so much.

    I juat believe they don't want to scare off the average player who dies to nearly everything. Someone said it best that killers are just meant for entertainment, were getting close to being npc's in a video game. Designed to be defeated.

    All the Devs care about is $$$, and that means the cash shop, which means they want the majority to buy things and be happy.

    ..And there's 4 Survivors to every Killer, which makes them the majority.

    Think about it; the Trappers beartraps had (and might still have) a bug to float at head height for YEARS..and the devs were fixing cosmetics first. This shows where their priorities lie.

    This is no longer Dead By Daylight: In DBDL, 1 Survivor leaving would be Bad. 2 would be Baseline. 3 would be Good. 4 would be 'Damn! I can't believe we actually pulled it off!'

    This is Boo! Haunted House: 3-4 Survivors always get away, because no one gets hurt in a haunted house! The Workers(Killers) are there to scare you and guide you to the Exits. If you get hurt, fill out this little form whining about what happened and we'll fire(nerf) that Killer right away, Sir! Be sure to check out the Gift Shop(Cosmetics Store) before you leave!

  • @Visionmaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/511999#Comment_511999

    They haven't fully decided yet, but the most recent iteration is:

    3 protection hits to activate. Only active when injured. No other changes.

    That does not sound TOO bad.

    It's very situational: It has to be hits protecting another player, yeah?

    Hell, if you're making a skill that is THAT dangerously altruistic, why not add a small bonus to Altruistic BP earned?

  • @Visionmaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/511993#Comment_511993

    Thank you.

    And after October 25, 2016, survivors have gotten "limp-wristed" perks (because that's all survivors get, let's be real) until MoM was released. Which is getting nerfed, what... A little over two months after its release?

    So if we're going to make a point, can we at least be accurate?

    Ok. I've had some people tell me MoM is being nerfed, and some say it's being buffed.

    What in the nine hells and all the demons therein are they doing to MoM?

  • Oct 25, 2016

  • @mcNuggets said:

    MoM is getting buffed, not nerfed.

    3 safe unhooks or being hit near a teammate => Immunity AGAINST everything with no counter play.

    Sounds like a NOED which cannot be destroyed for me.

    Edit: Apparently I misread quite what you meant.

    I thought you meant an inclusive 'or', as in '3 Unhooks OR getting heat neat a teammate procs it'

    Not, 'It may eventually do 1 of these 2 things.'

  • How is MoM being nerfed? Because, looking at the wiki, good GODS is that just a straight up OP skill.

    Give the Survivor freaking immunity to a hit? Because the Survivors really needed a 'You did not hurt me! I have a personal force field!' like a freaking 3 year old in a game of pretend.

  • @sorrowen said:

    Why nerf one of the only viable killers there is in DBD?

    Because Survivors don't want viable Killers; they want Bloodpoint farms.

    And The devs have shown, many, many times, that Survivors come first, second, & last.

    Killers will get a buff only when Survivors are so OP that every match is a guaranteed 4-win.

    As it is, only 90% of all matches are a 4-win, so Killers are clearly OP.


  • @Alfred said:

    I do not understand why this fail mechanic made it to 2019.

    Hex totem spawning near generator

    Hex totem spawning on survival spawn

    Hex totem vs SWF...

    Because the devs don't give a ######### about Killer balance. They want to keep the frothing Survivors happy, since there's more of them to use the cash shop.

    So bugs like floating beartraps, and badly-coded Hex placements stay in the game while the cash shop and cosmetics get an overhaul and Survivors are bat on the head and given a lollipop and more and more broken perks.


  • @xChrisx said:

    Another good survivor perk dead for crybaby killers main. Next update every survivor spawn on the hook

    Lol.

    Survivors: We have 5,000 different ways to completely beat the Killers and EZ mode the game! There's 4 of us to 1 of them. We can use voice coms with Survive With Friends. We can fight back with Flashlights, pallets, Firecrackers, Decisive Strike, etc. etc.

    Devs: We're fixing a perk.

    Survivors: YoU'rE cAtErInG tO tHe KiLlErS!


    I'm surprised we've not heard a Survivor main ######### that being hooked is unfair, and all Killers should have their powers changed to 'Shake Fist'.


  • @Seanzu said:

    I'm so glad people make these threads.

    It's where all the really bad players congregate and moan about little things while the rest of the players laugh.

    Imagine thinking every killer is bad because you don't play with them and then wonder why you get destroyed in your first hour with them at rank 1.

    Yes, Ghostface is bad, and they will change him.

    Plague is good, Spirit is good, Legion is ok, Clown is great.

    Ya'll a bunch of whiny players who refuse to get better at the game until everything is handed to you, it's ridiculous.

    "wHy Is ThIs KiLlEr BaD iN PtB"

    "tHeSe BuFfS aRe ToO sTrOnG"

    If the killer is too weak, or the buffs are too strong the PTB will show that and they'll be changed, that's the whole point of it.

    Rofl. A Survivor main scared EZ mode would disappear.

    The Plague is a freaking joke. Using her power makes it HARDER for her to kill Survivors since they are now given a free heal when they remove it.

    Wounded? Tap a generator she puked on, then run to a Pool. Now you're back to 100%! Free heal for literally no ######### good reason other than making the game easier for Survivors to win so they don't pitch a temper tantrum when they get hooked once.

    The only reason you claim Killers want things 'handed' to them when all we want is an even playing field, is because you know that would mean removing it from your EZ mode gameplay.

    The bottom line is: Killers are a ######### joke. They are not scary, because Survivors have 10 different ways to bully the Killer; flashlights, pallets, firecrackers, various get out of danger free perks. And that's multiplied by 4 Survivors per match.

    And the Killer is ONE killer, with barely good enough perks to be baseline playable, nevermind being an actual threat to four people.

    Nevermind if those 4 people are in a voice chat because of the astoundingly stupid '######### The Killer With Friends!' mode that Survivors wanted so they could have even MORE power over the game.

    But don't worry, lil Survivor main; Behaviour Digital will never wake up and rebalance the game so Survivors have a challenge; there's too much money in keeping the majority happy and using the cash shop to care about the Killers.

    They'll ride this garbage into the ground, and replace the leaving Killers with crappy, broken AI, so the Survivors keep their Haunted House bloodpoint farm.

  • @SpacingLlamas said:

    https://forum.deadbydaylight.com/en/discussion/comment/509579#Comment_509579

    Your right. Cause ghost-face power is not unique nor special.

    Ghost-face

    1. Crouching and can lose terror radius/red stain; loses stealth if spotted in 32m/1 second = Worse Pig Crouch
    2. Stalking survivors; A fast stalk (2-5s); Loses stalk if spotted; Exposed for just 20s = Overall worse Myers

    Plague

    1. Vile purge doesn't hurt survivors; makes survivors broken (suppose to be easier to hit); Must resort to M1 survivors if they don't cleanse = Worse or similar state of Legion (an ability that doesn't downed survivors and have to resort to M1)
    2. Go to an fountain to cleanse oneself; can cleanse far away to make Plague travel far or not at all; fountains in bad locations for plague(cleansing isn't suppose to be time waster like RBT's) = Pig or worse depend on who u ask

    You forgot that cleansing yourself as a Survivor heals you, so the Plague barfing on Survivors actually works AGAINST her. 🙄

    Like, seriously? Handing a free heal to the Survivors? Whoever thought of this on staff has never played as Killer. Ever.

  • @tehshadowman33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/509516#Comment_509516

    This is probably one of the funniest posts I've read here.

    I try to make my salt as amusing as possible.

    Anyone can complain; I try to complain with flair.

  • @Boosted_Dwight said:

    Why are the devs so scared to make viable killers?!

    Because Survivor mains would start screaming if they could not log in a 4-man SWF group and literally bully the Killers before waltzing off the map while ######### the dirt with crouch-spam.

    Just wait; someday the devs will give the Survivors extra BP just for playing Survivor, probably out of the Killer's current BP balance. Steal +3000 BP for each Survivor who makes it off the map. +2000 if they are sacrificed. And the Killer's temp-banned if he does not have enough BP to steal, because Survivors DESERVE that BP.

  • @Mochan said:

    Complete Truth: But despite all my complaints I'm still playing this game and I'm buying Ghost Face anyway!

    And this is why the devs will never fix a Killer:

    1) It would piss off the Survivors to see a Killer that is actually dangerous, and there are more Survivors than Killers.

    2) Players will just buy the broken, useless jokes called 'Killers' (who can barely kill, by the way. Or who's skills actually make the Killer WORSE (Plague, I'm looking at you & how Survivors can ######### heal themselves when they remove your vomit)) anyways.

    Why fix it, when you can do nothing & still make money? - DBD Devs


  • @[Deleted User] said:

    I agree with you, but a dev weighed in on another Plague thread and it seems they're smoking some really good stuff when it comes to Plague unfortunately. She may get buffed indirectly with map reworks reducing the insane amount of safe loops, but who knows how long that will take with the pace that things happen in this game. I 4k'd against a red rank Squadette yesterday on Haddonfield with Enduring/Spirit Fury/Ruin/Infectious Fright. It can be done, but you really have to be willing to slug one or two at a time with her because you are going to get gen rushed to hell once everyone is broken.

    Christ. Wish I could get my money back on her DLC, then. Her premise seemed good but they, once again, completely botched execution. Can't have a too powerful Killer, after all.


  • @Bongbingbing said:

    The only real changes she needs is to revert the nerfs they gave her post PTB. She was in a good solid spot, nobody was complaining and they went and added a slow down to her holding the puke and a slow down to releasing the puke. It completely destroyed her.

    She needs the heal on Pools removed.

    Imagine if Waking up from Freddy's Dream World healed the Survivor? Or removing The Pig's beartrap?Or snapping out of being insane from The Doctor? Or every time The Clown's tonic wore off, you healed?

    Giving the Survivors a free heal because the Killer hit them with their ability is a freaking joke. It takes the teeth out of the attack.

    Plus, her ability is useless if everyone accepts being Exposed. No killer's ability should be a useless joke if the Survivors accept being hit. How is it in any way scary or effective if the Survivors can ignore it?

    The Plague is just a useless joke at the moment.

  • @CoolAKn said:

    @Eguzky said:
    And that is when you go to the OTHER gate, where the Killer is not.

    I mean, the Killer can only guard 1 gate, and there are 2 Gates and a Hatch. It would be your fault for trying to headbutt him, which survivors do now, and should not be able too.

    You act like being Exposed when you're near a gate means the Killer can teleport between gates and stop you instantly.

    You are not understanding what I am saying. In my scenario, neither killer nor survivor is near the Exit Gate. While a survivor is heading towards an Exit Gate, the killer sees them and starts chasing them towards that Exit Gate (meaning the survivor is between the killer and the Exit Gate). With your idea, the killer would just get close to the survivor, wait for them to get inside the Exit Gates, then hit them to one-hit down them. You are literally asking to punish survivors who want to escape and would otherwise be able to. If you want survivors that stay in the Exit Gate to be exposed, set a timer that is slightly higher than the time it takes to enter the Exit Gates and cross the barrier. If you want to punish those who teabag, fine, but don't punish me for trying to escape just because you are mad at them.

    Or:
    You don't try to escape when the Killer is right there
    You lead him past a pallet-stun
    You use Sprint Burst
    You use Dead Hard

    See where I am going? Making the Gates force Exposed is not OP or unfair. Nor does it allow the Killer a free kill on every Survivor like you seem to think it would.

    And if a Survivor gets to the gate first..Go to the other gate.
    It's stupid that the Killer is so god damn weak , a healthy Survivor has a 100% chance to escape.

    And yet you act like the Killer having a 20% chance to down you instead is more unfair than your 100% chance to get out alive, like it is at the moment.

    Survivor mentality in a nutshell: They can have a free chance to get away 100% of the time (Being near a gate and healthy)
    But ask to make the Killer a threat IF he gets to a gate first, and it's unfair.

  • @CoolAKn said:

    @Eguzky said:

    @brokedownpalace said:
    thesuicidefox said:

    Just increase the time it takes to open the door to 30 seconds base and have the door regress when not being opened. Then it would be a lot easier to protect the gates.

    No. The hand holding requests need to stop.

    My request is not hand holding. It literally makes Killers a threat again, which they are NOT at the moment.

    Survivors are having THEIR hands held by being able to tank hits by the exit and wriggle their asses and basically do everything short dropping a load at the Killers feet.

    When the gates open, the Survivors should want to leave as fast as possible, not dance like strippers on a Friday.
    Adding Exposed to anyone inside an exit gate means they LEAVE when inside a gate, and avoids punishing someone who may just be unlucky and not near a gate when it opens.

    It's fair and balanced, and not hand holding in the freaking slightest.

    Not everyone stays to be toxic. The only reason I stick around is if another survivor is still in the trial and I'm unsure they know where the Exit Gates are. I may be needed to rescue them if they are caught. If I'm the only one, I leave immediately.

    Making survivors Exposed just from being near the Exit Gates is a bad idea, because if I'm running to an open Exit Gate uninjured, the killer can just wait to swing until I get in the barrier to insta-down me.

    And that is when you go to the OTHER gate, where the Killer is not.

    I mean, the Killer can only guard 1 gate, and there are 2 Gates and a Hatch. It would be your fault for trying to headbutt him, which survivors do now, and should not be able too.

    You act like being Exposed when you're near a gate means the Killer can teleport between gates and stop you instantly.

  • @brokedownpalace said:
    thesuicidefox said:

    Just increase the time it takes to open the door to 30 seconds base and have the door regress when not being opened. Then it would be a lot easier to protect the gates.

    No. The hand holding requests need to stop.

    My request is not hand holding. It literally makes Killers a threat again, which they are NOT at the moment.

    Survivors are having THEIR hands held by being able to tank hits by the exit and wriggle their asses and basically do everything short dropping a load at the Killers feet.

    When the gates open, the Survivors should want to leave as fast as possible, not dance like strippers on a Friday.
    Adding Exposed to anyone inside an exit gate means they LEAVE when inside a gate, and avoids punishing someone who may just be unlucky and not near a gate when it opens.

    It's fair and balanced, and not hand holding in the freaking slightest.

  • @Bravo0413 said:
    Eguzky said:

    @TatsuiChiyo said:

    They'll never give Killers that choice because no Killer would choose to play it unless they gave great benefits, like 3X BP or something like that. Than these SWF groups will stop playing DBD.

    That being said though, SWF as a whole isn't that bad, you can still get a 4K quite easily. It just sucks because a good majority of the SWF groups are just the trolls you mentioned who only want to ruin your fun.

    If they won't add the opt-out because no one would play SWF, then maybe they should admit SWF was a garbage idea that should have never been put in in the first place.

    And then the little trolls would leave and the game would be better off for it. But then the devs would not get quite as much money.

    So their money > our enjoyment.

    To say SWF was a garbage idea is false look at where the game is now... its because of SWF... this game wouldnt have made it this far dont kid yourself if you think otherwise.. the devs weren't even thinking that the game was going to last long let alone very as popular as it is now.. if they hadn't thrown in SWF when they did it would have been a dead game.. does suck to go against ofcourse but it's the moneymaker and as soon as they add KWF  itll be even more popular 

    No, SWF is a garbage idea. This game was never balanced for the Survivors having voice comms.
    Adding voice comms on top of every good perk Survivors have, plus needing to hit a survivor 3 times (minimum) to hook them (Making it a 12 on 1 when you think about it)

    PLUS the fact that 90% of all SWF groups are toxic hell..Tell me how SWF is keeping this game alive? It's making this game complete and utter garbage for a Killer to play.
    But yeah, making half your playerbase hate your game is 'keeping it alive'?
    Allowing toxic 12 year olds to troll the Killer because they would throw a temper-tantrum if they EVER lost is a 'good game'?

    This game is slowly dying of the cancerous SWF groups making no one want to play Killer because it's boring, stressful, and not-at-all fun. And after a garbage match, we get #########-talked by anyone we MIGHT have hooked.

    100% 'saved' game, there.

  • @Rebel_Raven said:
    Add it for survivors, too.
    No telling how hard the filter will hit the solo survivor.

    Agreed. I hate being the lone wolf next to a SWF group. They rarely ever save you from even your first hooking, even if the Killer has walked to the other side of the map

  • @DeadByFlashlight said:

    @Eguzky said:

    @DeadByFlashlight said:

    @Eguzky said:

    @DeadByFlashlight said:
    All this mental gymnastics in order to do sth when somebody DCs

    Why not simply fix the actual problem?

    How do you fix the problem?

    Well, other than remove (or allow Killers to opt-out of) Survive With Friends.

    Every time I get a SWF group and none have Obsession perks, they knows I have 1 or more Osbession perks and the Obsessed will d/c to render my perks null.

    I mean, they could also just add an Obsession to every match, perks used or not, then just ban the frequent disconnecters.

    Punish Dcing, its so simple that every other developer has figured out that this is necessary.

    A dc shoudl result in an instant queue time punishment that increases the more you DC, thats how most competitive games handle this problem

    It would also help if a dc equaled a full hooking (but I think it's just short of that value. So dcing punishes a Killer, too.)

    But yeah, the Obsession should change to someone in a match should the Obsession disconnect. It's the only fair thing to do.
    I get Dying Light works if the Survivor runs away like a wuss but no other Obsession perk works once someone wusses out. If they see you're not Meyers, they bail and the Killer is screwed.

    As a killer main I couldnt care less about a minor BP loss if Dcing wouldnt occur literally every second game at least.
    Just punish Dcing and I will be fine knowing that the survivor has to wait now for his ragequit

    As the game is, I really don't think the Devs care if Killers get the hard shaft when Survivors disconnect.

    But you can best your candy apples if a KILLER were a habitual DC-er, they'd be banned fast because it'd make the cash-cow Survivors unhappy.

  • @Wolf74 said:
    Just make 2 queues:
    -Casual: SWF is allowed, no ranks are gained, but every solo player gets a bloodpoints bonus (yes, including solo survivor and ofc killer)
    -Ranked: no SWF allowed, ranks are gained as usual, normal bloodpoints

    The problem with that is the moment you make a 'Ranked' mode, everyone tryhards.
    Fun becomes secondary to 'Get the highest rank possible' and if you're the one Survivor not running every 'meta' perk (even if you don't HAVE them), your teammates will act like utterly toxic a-holes in the pre- and post game chat.

    The Devs need to stop putzing around with cosmetics and fix the REAL problems with the game:
    Disconnecting to cheat the killer out of Obsession perks
    Infinite loops
    Infinite Pallet looping

    And ironing out every abuseable perk..But the fact that more than half the Survivor perks are utter OP garbage, abuseable loops exist, & Survive With Friends is a thing really speaks volumes:
    The Devs absolutely DO NOT CARE if Killers are unhappy. They want the LARGER half of the playerbase (Survivors) to be content & buying cosmetics.
    They prove this by fixing cosmetics (which make them money) over game balance (which does not).

    I used to love this game when it came out, and it's fine with friends ONLY at the moment, because we don't abuse absolutely garbage mechanics.

    Now? I can't wait for someone to come along, do it better, and TANK this game.

    Maybe then, the Devs will sit up and start doing actual balancing.

  • @TatsuiChiyo said:
    They'll never give Killers that choice because no Killer would choose to play it unless they gave great benefits, like 3X BP or something like that. Than these SWF groups will stop playing DBD.

    That being said though, SWF as a whole isn't that bad, you can still get a 4K quite easily. It just sucks because a good majority of the SWF groups are just the trolls you mentioned who only want to ruin your fun.

    If they won't add the opt-out because no one would play SWF, then maybe they should admit SWF was a garbage idea that should have never been put in in the first place.

    And then the little trolls would leave and the game would be better off for it. But then the devs would not get quite as much money.

    So their money > our enjoyment.

  • @DeadByFlashlight said:

    @Eguzky said:

    @DeadByFlashlight said:
    All this mental gymnastics in order to do sth when somebody DCs

    Why not simply fix the actual problem?

    How do you fix the problem?

    Well, other than remove (or allow Killers to opt-out of) Survive With Friends.

    Every time I get a SWF group and none have Obsession perks, they knows I have 1 or more Osbession perks and the Obsessed will d/c to render my perks null.

    I mean, they could also just add an Obsession to every match, perks used or not, then just ban the frequent disconnecters.

    Punish Dcing, its so simple that every other developer has figured out that this is necessary.

    A dc shoudl result in an instant queue time punishment that increases the more you DC, thats how most competitive games handle this problem

    It would also help if a dc equaled a full hooking (but I think it's just short of that value. So dcing punishes a Killer, too.)

    But yeah, the Obsession should change to someone in a match should the Obsession disconnect. It's the only fair thing to do.
    I get Dying Light works if the Survivor runs away like a wuss but no other Obsession perk works once someone wusses out. If they see you're not Meyers, they bail and the Killer is screwed.

  • @DeadByFlashlight said:
    All this mental gymnastics in order to do sth when somebody DCs

    Why not simply fix the actual problem?

    How do you fix the problem?

    Well, other than remove (or allow Killers to opt-out of) Survive With Friends.

    Every time I get a SWF group and none have Obsession perks, they knows I have 1 or more Osbession perks and the Obsessed will d/c to render my perks null.

    I mean, they could also just add an Obsession to every match, perks used or not, then just ban the frequent disconnecters.

  • @powerbats said:

    @Eguzky said:
    Apparently my posts, which it said had errors or just did not post, have posted? I apologize for the multi-posts. I do not see a way to delete them.

    You can go back and edit them out and say duplicate so ppl know why.

    As far as why it's happening apparently the hosting server is doing maintenance right now, at least that's the message I keep getting trying to read the forums.

    Thanks, yeah. Edited. I'm a smarmy arse sometimes, but I don't like to spam. >.<

  • @ScottJund said:

    @Eguzky said:

    @ScottJund said:

    @Eguzky said:

    @ScottJund said:

    @Eguzky said:

    @SenzuDuck said:

    @Eguzky said:

    @ScottJund said:
    I don't think DBD is the game for you.

    Why? Because I'm pissed off people can cheat?

    Kinda tells you what kind of players DBD has, then.

    No, because you assume the worst even though it probably isn't happening.

    Must be 4 man swf
    Must have dc'd because of obsession (Are you only running obsession perks?)
    Must be using tactical comms and relaying information about every blade of grass the killer moves
    Must be telling each other my perks

    This has happened in probably like 5% of my matches, and in 2300 hours I think that's pretty damn good. As a killer I don't dodge SWF, I don't dodge any lobbies regardless of items, clothing, anything. I still kill pretty well, of course theres some matches that are bad but that's expected because we all make mistakes.

    To simply imply survivors are cheating because they "DC" or they're in a 4 man because one "DC" is ignorant.
    DC'ing as an SWF serves no purpose, I'd rather have the extra man than see what perks a killer has. It's ridiculous, play on rank reset, learn some new tactics and move on.

    You really did not get any of what I said.

    I know they are a 4 man because THEY SAY SO AND ######### TALK AT THE END OF MATCHES.

    I know the obsession disconnected to deny me the Obsession perks because, a little louder THEY SAY SO AND ######### TALK AT THE END OF MATCHES

    And those few times they DON'T, how come it's 'just happens' to be the Obsession who loses connection?

    No, I'm finding non-SWF's where the Obsession 'just happens' to disconnect after 30 seconds and they all 'just happen' to be raging ######### willing to ALL #########-talk me and pat themselves on the back for 1 whole Survivor getting away.

    I think I just rolled my eyes so hard, I have a headache from how immensely off-the-mark and naive your reply was.

    Dude Obsession = Decisive Strike. People with DS disconnect ALL the time, when not in SWF, so much so that its a running joke of when the guy with DS will DC

    Gods damnit. Post got eaten again.

    Let me say it slow and loud for you:
    WHEN I, ME, MYSELF (this means me, not them, me.) HAVE AN OBSESSION PERK, AND THE PLAYERS ARE IN A SWF GROUP, THE OBSESSION WILL LEAVE TO REMOVE MY PERKS MORE THAN HALF THE TIME

    They may not know WHAT they removed, but they know they removed SOMETHING. And they usually know this because, again, I'll say it loud for you THEY DON'T RUN ANY PERKS THAT MAKE THEM THE OBSESSED

    You act like 'Well, DS is a thing, so clearly they can't NOT run DS, know he has Obsession perks and leave! It's not possible by the laws of reality! Pshaw!'

    I know what happens. I AM [BAD WORD] THERE, HAVING IT HAPPEN TO ME

    I still don't understand your incredibly stupid problem with the situation. If there were a perk that immediately killed a player and then the perk got disabled, it would be the best perk in the game. This is literally what you are complaining about.

    No. I am saying, if I have a perk with an Obsession. And someone is my obsession, and they don't have DS. They disconnect to remove my perks using Obsession.

    This is cheating.

    Again, what is your problem with this? You got a free, instant kill on a player in exchange for a perk slot. Remember Me, Play With Your Food, Save the Best for Last, etc, all are objectively weaker than an instant kill on a player.

    Regardless, DCing to remove perks in any form is cheating.

  • @ScottJund said:

    @Eguzky said:

    @ScottJund said:

    @Eguzky said:

    @SenzuDuck said:

    @Eguzky said:

    @ScottJund said:
    I don't think DBD is the game for you.

    Why? Because I'm pissed off people can cheat?

    Kinda tells you what kind of players DBD has, then.

    No, because you assume the worst even though it probably isn't happening.

    Must be 4 man swf
    Must have dc'd because of obsession (Are you only running obsession perks?)
    Must be using tactical comms and relaying information about every blade of grass the killer moves
    Must be telling each other my perks

    This has happened in probably like 5% of my matches, and in 2300 hours I think that's pretty damn good. As a killer I don't dodge SWF, I don't dodge any lobbies regardless of items, clothing, anything. I still kill pretty well, of course theres some matches that are bad but that's expected because we all make mistakes.

    To simply imply survivors are cheating because they "DC" or they're in a 4 man because one "DC" is ignorant.
    DC'ing as an SWF serves no purpose, I'd rather have the extra man than see what perks a killer has. It's ridiculous, play on rank reset, learn some new tactics and move on.

    You really did not get any of what I said.

    I know they are a 4 man because THEY SAY SO AND ######### TALK AT THE END OF MATCHES.

    I know the obsession disconnected to deny me the Obsession perks because, a little louder THEY SAY SO AND ######### TALK AT THE END OF MATCHES

    And those few times they DON'T, how come it's 'just happens' to be the Obsession who loses connection?

    No, I'm finding non-SWF's where the Obsession 'just happens' to disconnect after 30 seconds and they all 'just happen' to be raging ######### willing to ALL #########-talk me and pat themselves on the back for 1 whole Survivor getting away.

    I think I just rolled my eyes so hard, I have a headache from how immensely off-the-mark and naive your reply was.

    Dude Obsession = Decisive Strike. People with DS disconnect ALL the time, when not in SWF, so much so that its a running joke of when the guy with DS will DC

    Gods damnit. Post got eaten again.

    Let me say it slow and loud for you:
    WHEN I, ME, MYSELF (this means me, not them, me.) HAVE AN OBSESSION PERK, AND THE PLAYERS ARE IN A SWF GROUP, THE OBSESSION WILL LEAVE TO REMOVE MY PERKS MORE THAN HALF THE TIME

    They may not know WHAT they removed, but they know they removed SOMETHING. And they usually know this because, again, I'll say it loud for you THEY DON'T RUN ANY PERKS THAT MAKE THEM THE OBSESSED

    You act like 'Well, DS is a thing, so clearly they can't NOT run DS, know he has Obsession perks and leave! It's not possible by the laws of reality! Pshaw!'

    I know what happens. I AM [BAD WORD] THERE, HAVING IT HAPPEN TO ME

    I still don't understand your incredibly stupid problem with the situation. If there were a perk that immediately killed a player and then the perk got disabled, it would be the best perk in the game. This is literally what you are complaining about.

    No. I am saying, if I have a perk with an Obsession. And someone is my obsession, and they don't have DS. They disconnect to remove my perks using Obsession.

    This is cheating.

  • Apparently my posts, which it said had errors or just did not post, have posted? I apologize for the multi-posts. I do not see a way to delete them.

  • @ScottJund said:

    @Eguzky said:

    @SenzuDuck said:

    @Eguzky said:

    @ScottJund said:
    I don't think DBD is the game for you.

    Why? Because I'm pissed off people can cheat?

    Kinda tells you what kind of players DBD has, then.

    No, because you assume the worst even though it probably isn't happening.

    Must be 4 man swf
    Must have dc'd because of obsession (Are you only running obsession perks?)
    Must be using tactical comms and relaying information about every blade of grass the killer moves
    Must be telling each other my perks

    This has happened in probably like 5% of my matches, and in 2300 hours I think that's pretty damn good. As a killer I don't dodge SWF, I don't dodge any lobbies regardless of items, clothing, anything. I still kill pretty well, of course theres some matches that are bad but that's expected because we all make mistakes.

    To simply imply survivors are cheating because they "DC" or they're in a 4 man because one "DC" is ignorant.
    DC'ing as an SWF serves no purpose, I'd rather have the extra man than see what perks a killer has. It's ridiculous, play on rank reset, learn some new tactics and move on.

    You really did not get any of what I said.

    I know they are a 4 man because THEY SAY SO AND ######### TALK AT THE END OF MATCHES.

    I know the obsession disconnected to deny me the Obsession perks because, a little louder THEY SAY SO AND ######### TALK AT THE END OF MATCHES

    And those few times they DON'T, how come it's 'just happens' to be the Obsession who loses connection?

    No, I'm finding non-SWF's where the Obsession 'just happens' to disconnect after 30 seconds and they all 'just happen' to be raging ######### willing to ALL #########-talk me and pat themselves on the back for 1 whole Survivor getting away.

    I think I just rolled my eyes so hard, I have a headache from how immensely off-the-mark and naive your reply was.

    Dude Obsession = Decisive Strike. People with DS disconnect ALL the time, when not in SWF, so much so that its a running joke of when the guy with DS will DC

    Gods damnit. Post got eaten again.

    Let me say it slow and loud for you:
    WHEN I, ME, MYSELF (this means me, not them, me.) HAVE AN OBSESSION PERK, AND THE PLAYERS ARE IN A SWF GROUP, THE OBSESSION WILL LEAVE TO REMOVE MY PERKS MORE THAN HALF THE TIME

    They may not know WHAT they removed, but they know they removed SOMETHING. And they usually know this because, again, I'll say it loud for you THEY DON'T RUN ANY PERKS THAT MAKE THEM THE OBSESSED

    You act like 'Well, DS is a thing, so clearly they can't NOT run DS, know he has Obsession perks and leave! It's not possible by the laws of reality! Pshaw!'

    I know what happens. I AM ######### THERE, HAVING IT HAPPEN TO ME

  • Suddenly I can't post? Now I can.

  • @SenzuDuck said:

    @Eguzky said:

    @ScottJund said:
    I don't think DBD is the game for you.

    Why? Because I'm pissed off people can cheat?

    Kinda tells you what kind of players DBD has, then.

    No, because you assume the worst even though it probably isn't happening.

    Must be 4 man swf
    Must have dc'd because of obsession (Are you only running obsession perks?)
    Must be using tactical comms and relaying information about every blade of grass the killer moves
    Must be telling each other my perks

    This has happened in probably like 5% of my matches, and in 2300 hours I think that's pretty damn good. As a killer I don't dodge SWF, I don't dodge any lobbies regardless of items, clothing, anything. I still kill pretty well, of course theres some matches that are bad but that's expected because we all make mistakes.

    To simply imply survivors are cheating because they "DC" or they're in a 4 man because one "DC" is ignorant.
    DC'ing as an SWF serves no purpose, I'd rather have the extra man than see what perks a killer has. It's ridiculous, play on rank reset, learn some new tactics and move on.

    You really did not get any of what I said.

    I know they are a 4 man because THEY SAY SO AND ######### TALK AT THE END OF MATCHES.

    I know the obsession disconnected to deny me the Obsession perks because, a little louder THEY SAY SO AND ######### TALK AT THE END OF MATCHES

    And those few times they DON'T, how come it's 'just happens' to be the Obsession who loses connection?

    No, I'm finding non-SWF's where the Obsession 'just happens' to disconnect after 30 seconds and they all 'just happen' to be raging ######### willing to ALL #########-talk me and pat themselves on the back for 1 whole Survivor getting away.

    I think I just rolled my eyes so hard, I have a headache from how immensely off-the-mark and naive your reply was.

  • @ScottJund said:

    @Eguzky said:

    @SenzuDuck said:

    @Eguzky said:

    @SenzuDuck said:

    @NextKillerSpongebob said:

    @SenzuDuck said:

    @Eguzky said:
    Hey, do devs even read abuse reports and the like?

    I'm tired of my Obsession disconnectling like a tiny child to cheat me out of my Obsession-based perks.

    And it's clear it happens in SWF modes (such a really [BAD WORD] stupid idea, Devs), where one player will take the hit of a disconn to give his buddies an easier time.

    oh my god, stop.
    People rarely disconnect in SWF just trying to find every excuse under the sun to blame SWF, it's easy to beat, this is a case of the "get good".
    and reporting people for disconnecting as "abuse" is the dumbest thing ever and will most likely have your reporting abilities limited.

    There you go again. Disconnecting like that is an actual abuse and renders most of the killer obsession perks as useless. You are just biased and I am not going to talk to you anymore...

    Omfg, it's not abuse at all. It's unsportsman like. I'm not being biased I'm simply stating that if you think it's "abuse" that's stupid.

    They LITERALLY STATE IN THE RULES NOT TO REPORT DISCONNECTS. PLEASE continue to tell me how I'm biased about warning some entitled killer not to get their report permissions revoked.

    https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest

    Let me say this louder, since you can't seem to understand where I'm coming from:

    IF SOMEONE DISCONNECTS TO RENDER YOUR PERKS USELESS. IT'S [BAD WORD] CHEATING AND ABUSING A BADLY CODED SYSTEM

    Let me say this clearly - they track DCs and if someone does it enough they will be banned. Nobody knows what your perks are until they DC, and seeing as "every killer runs DS" which I've seen you claim they have no idea whether it's because of their DS or your perks so please stop being so whiny.

    Apparently my post got eaten.

    Setting side other things:
    The obsessed always knows he/she's the obsessed. There's a pretty little icon for it.

    In A SWF group, where they are all buddy-buddy, the Obsessed then bails, which kicks the Killer in the balls as his perks are rendered moot if they deal with an Obsessed.

    And I KNOW it's in SWF groups because little #########-holes like this always, ALWAYS, ALWAYS ######### talk after a match like they are the next gaming god for cheating.

    I don't think DBD is the game for you.

    Why? Because I'm pissed off people can cheat?

    Kinda tells you what kind of players DBD has, then.

  • @SenzuDuck said:

    @Eguzky said:

    @SenzuDuck said:

    @NextKillerSpongebob said:

    @SenzuDuck said:

    @Eguzky said:
    Hey, do devs even read abuse reports and the like?

    I'm tired of my Obsession disconnectling like a tiny child to cheat me out of my Obsession-based perks.

    And it's clear it happens in SWF modes (such a really [BAD WORD] stupid idea, Devs), where one player will take the hit of a disconn to give his buddies an easier time.

    oh my god, stop.
    People rarely disconnect in SWF just trying to find every excuse under the sun to blame SWF, it's easy to beat, this is a case of the "get good".
    and reporting people for disconnecting as "abuse" is the dumbest thing ever and will most likely have your reporting abilities limited.

    There you go again. Disconnecting like that is an actual abuse and renders most of the killer obsession perks as useless. You are just biased and I am not going to talk to you anymore...

    Omfg, it's not abuse at all. It's unsportsman like. I'm not being biased I'm simply stating that if you think it's "abuse" that's stupid.

    They LITERALLY STATE IN THE RULES NOT TO REPORT DISCONNECTS. PLEASE continue to tell me how I'm biased about warning some entitled killer not to get their report permissions revoked.

    https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest

    Let me say this louder, since you can't seem to understand where I'm coming from:

    IF SOMEONE DISCONNECTS TO RENDER YOUR PERKS USELESS. IT'S [BAD WORD] CHEATING AND ABUSING A BADLY CODED SYSTEM

    Let me say this clearly - they track DCs and if someone does it enough they will be banned. Nobody knows what your perks are until they DC, and seeing as "every killer runs DS" which I've seen you claim they have no idea whether it's because of their DS or your perks so please stop being so whiny.

    Apparently my post got eaten.

    Setting side other things:
    The obsessed always knows he/she's the obsessed. There's a pretty little icon for it.

    In A SWF group, where they are all buddy-buddy, the Obsessed then bails, which kicks the Killer in the balls as his perks are rendered moot if they deal with an Obsessed.

    And I KNOW it's in SWF groups because little #########-holes like this always, ALWAYS, ALWAYS ######### talk after a match like they are the next gaming god for cheating.

  • @SenzuDuck said:

    @Eguzky said:

    @SenzuDuck said:

    @NextKillerSpongebob said:

    @SenzuDuck said:

    @Eguzky said:
    Hey, do devs even read abuse reports and the like?

    I'm tired of my Obsession disconnectling like a tiny child to cheat me out of my Obsession-based perks.

    And it's clear it happens in SWF modes (such a really [BAD WORD] stupid idea, Devs), where one player will take the hit of a disconn to give his buddies an easier time.

    oh my god, stop.
    People rarely disconnect in SWF just trying to find every excuse under the sun to blame SWF, it's easy to beat, this is a case of the "get good".
    and reporting people for disconnecting as "abuse" is the dumbest thing ever and will most likely have your reporting abilities limited.

    There you go again. Disconnecting like that is an actual abuse and renders most of the killer obsession perks as useless. You are just biased and I am not going to talk to you anymore...

    Omfg, it's not abuse at all. It's unsportsman like. I'm not being biased I'm simply stating that if you think it's "abuse" that's stupid.

    They LITERALLY STATE IN THE RULES NOT TO REPORT DISCONNECTS. PLEASE continue to tell me how I'm biased about warning some entitled killer not to get their report permissions revoked.

    https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest

    Let me say this louder, since you can't seem to understand where I'm coming from:

    IF SOMEONE DISCONNECTS TO RENDER YOUR PERKS USELESS. IT'S [BAD WORD] CHEATING AND ABUSING A BADLY CODED SYSTEM

    Let me say this clearly - they track DCs and if someone does it enough they will be banned. Nobody knows what your perks are until they DC, and seeing as "every killer runs DS" which I've seen you claim they have no idea whether it's because of their DS or your perks so please stop being so whiny.

    Setting aside other things:

    A person can see when they are The Obsessed. They then ######### out and render any and all Obsessed perks null for doing so.

    So your 'Nobody know what your perks are' is dead wrong, dude.

    I've had it happen repeatedly, and since the people remaining always #########-talk AS A ######### GROUP is clear it's always in SWF groups.

    SWF is garbage and needs an opt-out.

  • And let's face it: If I 'lose my reporting ability' because I reported CHEATERS, it will just show the consumers that the game is horribly run and cheaters can run wild.

  • @SenzuDuck said:

    @NextKillerSpongebob said:

    @SenzuDuck said:

    @Eguzky said:
    Hey, do devs even read abuse reports and the like?

    I'm tired of my Obsession disconnectling like a tiny child to cheat me out of my Obsession-based perks.

    And it's clear it happens in SWF modes (such a really [BAD WORD] stupid idea, Devs), where one player will take the hit of a disconn to give his buddies an easier time.

    oh my god, stop.
    People rarely disconnect in SWF just trying to find every excuse under the sun to blame SWF, it's easy to beat, this is a case of the "get good".
    and reporting people for disconnecting as "abuse" is the dumbest thing ever and will most likely have your reporting abilities limited.

    There you go again. Disconnecting like that is an actual abuse and renders most of the killer obsession perks as useless. You are just biased and I am not going to talk to you anymore...

    Omfg, it's not abuse at all. It's unsportsman like. I'm not being biased I'm simply stating that if you think it's "abuse" that's stupid.

    They LITERALLY STATE IN THE RULES NOT TO REPORT DISCONNECTS. PLEASE continue to tell me how I'm biased about warning some entitled killer not to get their report permissions revoked.

    https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest

    Let me say this louder, since you can't seem to understand where I'm coming from:

    IF SOMEONE DISCONNECTS TO RENDER YOUR PERKS USELESS. IT'S ######### CHEATING AND ABUSING A BADLY CODED SYSTEM

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