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Eguzky

Eguzky

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Eguzky
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  • Seriously. If it's not Survivors running AT me to break my power, then using one of five get-away perks, it's Survivors abusing game mechanics to break my stealth from behind a wall where I can't see them. Why is the Killer who's supposed to be ADEPT AT STALKING getting out-stalked by Survivors? Why can they see me from around walls they are 100% behind, and break my stealth through the corn
    30 comments 2,011 views last activity
  • I've only had him a day and I'm already seeing survivors who RUN AT ME to break my stalking ability. I don't feel at all scary or like a threat when Survivors are coming TOWARDS ME just close enough to break my stalking, then use Sprint Burst, Balanced Landing, Dead Hard, and/or Lithe to get away. Imagine if The Pig was forced out of her stealth by a Survivor looking at her. Or The Shape
    4 comments 81 views last activity
  • Like, where is it on maps? Why is it considered so amazing? Why do my friends laugh about a Survivor dropping it on me and say they wasted it? I mean, they used it to slow me down..which is what pallets are for, right?
    Dev
    17 comments 11,781 views last activity
  • 20 comments 401 views last activity
  • I don't really have a background for them, but I have this weird idea for a Killer that won't leave my head until I write about it. Passive Ability: Edge Of Awareness This Killer is not of reality, and they rail against the walls of reality to get in and kill. They are the shadow at the edge of your vision. They are the person you thought you saw until you look again. And they crave suffe
    4 comments 81 views last activity
  • I don't hear music anymore; I have sound on, and I hear all sound effects, but I don't hear menu music or chase music. I'm currently streaming and there's no music, and I've showed my options; I have music turned on! I'm not cheating or anything, but between last time I played, and today, there's no music! o.o Feel free to come look: https://www.twitch.tv/eguzky @Peanits I'm at-ing a dev i
    6 comments 301 views last activity
  • Just kinda pointing this out, since I dunno who to contact: 'Rin's father fitted the bill' should be 'Rin's father fit the bill' and 'Rin reclined in pain' should be 'Rin recoiled in pain'. Just things I saw. :)
    2 comments 51 views last activity
  • Because humor is always good. :)
    0 comments 151 views last activity
  • 10 comments 162 views last activity
  • Seriously, Devs, how many times does it need to be said? Creating a Survivor-Controlled counter to a Killer is BAD BLOODY BALANCE! Ghostface has a large, stark-white face that stands out on every map, making him damn easy to spot, even crouched. The Survivors have FOUR sets of eyes in FOUR separate places on the map with an entire 360 degree field of movement, even when working on generator
    0 comments 62 views last activity
  • You get Boldness points for breaking his stealth. And you can break Ghostface's stealth by thinking about him. Seriously, his power is a completely garbage Pig; lose your TR until a Survivor maybe kind of glances somewhere in your general direction for 0.00000000005ths of a second. Then it's on a FIFTEEN SECOND COOLDOWN. Why is the CD stupidly long? Why do Survivors get any sort of control
    3 comments 262 views last activity
  • Not sure what to call it..But I have the concept. Note: The numbers are closed to what I feel is fair, but could still be changed! This is more to throw out the concept and not an attempt at perfect balancing! The concept: When the Killer hooks a Survivor for the first time (So, it will only proc 4 times a match, max; once for each Survivor) All Generators over 80%/70%/60% are promptl
    4 comments 32 views last activity
  • Reading the lore, we know there's a Void where the empty shells of Survivors drained of all hope go. This is where the Entity puts them once they are useless for being fed on. So why not a map (or map type to overlay current maps) where there's shady shells (the empty outline model of the Survivors) prowling along the outside walls? As well as Husks on the map itself doing the following: (Not
    2 comments 12 views last activity
  • I challenge the devs to make SWF opt-in for Killers for a month, then see where killer/survivor kills and escapes are at. I still think that SWF was a HUGE mistake. Before SWF, when playing Survivor, the game was pretty damn scary; you were alone. Even if you were working on a genny with someone else, you never knew if they'd follow you, if you should follow them, if they would save you from a h
    23 comments 272 views last activity
  • As a Killer, I started streaming DBD at 4:00 on the dot. It took 4 minutes to 'find a match', then 5 minutes before people appeared, then it only found 3 people. 15 minutes into my wait, I re-queued. This is frustrating. 15 minutes and no match? AS KILLER?
    2 comments 2,932 views last activity
  • I'm watching Bahroo, and every time he goes past a pallet in a chase, he moonwalks; he turns around and goes through it backwards. Why?
    4 comments 232 views last activity
  • Like..How do I put it? Just basic AI on a training map? You can pick any Killer, any Survivor, any Perks, and go up against an AI Killer/Survivor. Killers: Want to play that shiny new Killer before stepping into a game? Do it on the training map! Want to practice Nurse Blinks? (Damn, I really want too! I miss 99% of my blinks!). Want to practice Hatchet throws? Set the AI to move around at ran
    4 comments 62 views last activity
  • How come the devs spit out stupidly OP Perks like MoM for Survivors, but Killers get underwhelming or straight-up limp-wristed Perks and Killers, like Plague, Freddy, Legion, Ghostface.. It seems kind of telling on which side they'd prefer to cater too..
    13 comments 42 views last activity
  • The Huntress: If She had Lullaby perks; only one Lullaby can be on at a time, but they change how she hums. If survivors hear her humming, they get a different effect, based on the Lullaby. The closer the Huntress is to a Survivor that can hear you (or the longer they hear the Lullaby. Not sure which.), the worse the effect becomes. And the effect slowly goes away if they can't hear the Huntre
    0 comments 22 views last activity
  • Boy oh boy, do I LOVE that, on top of Survivors have their perks of: a faster dash, removable of their hitbox, the ability to get off a Killers shoulders, etc etc..Hexes let them remove a Killers perk! You heard right! Perks so 'strong' that Survivors can remove them! ..Except most of them are utter garbage! I mean NOED has to last until the exit gates are powered..except I have never, NEVER h
    13 comments 1,112 views last activity
  • Having played her today for awhile, I can say that she is gross, and fun...but her skill is basically useless. Skilled players just accept the poison as it just removes a hit. No slowdown, no stuns, etc. Just 'Oh no, I go down in one hit. I'd better do WHAT I DO ALL THE TIME AND NOT GET HIT !' This means puking on generators to slow down Survivors is flat-out useless..since they are already poi
    7 comments 122 views last activity
  • Having played her today for awhile, I can say that she is gross, and fun...but her skill is basically useless. Skilled players just accept the poison as it just removes a hit. No slowdown, no stuns, etc. Just 'Oh no, I go down in one hit. I'd better do WHAT I DO ALL THE TIME AND NOT GET HIT!' This means puking on generators to slow down Survivors is flat-out useless..since they are already poiso
    6 comments 522 views last activity
  • Honestly, I said it in one of my range-rambles: When an exit gate is open, any survivors inside it, or within 5 meters (just a guesstimate number, can be balanced) should suffer from Exposed anyways. Like, for any and all Killers. This would just down on the damn twerking Survivors do, and force them to think 'Do I want to go back & save someone? Do I want to just leave?' Of course,
    20 comments 172 views last activity
  • Maps that actively sabotage Killers: Hey! Look at all the junk preventing the huntress from Throwing her axes at anyone! Or Hillbilly from charging more than 2 feet, hitting something, and throwing a tantrum! Oh yeah, and the Trappers traps STILL levitate at head-height. I'm sure that's because it makes him easier for Survivors to counter. Plus, they still have to fix all these money-making
    0 comments 71 views last activity
  • I have never had a good match as Killer with a SWF group: They pick trolling perks and try to 'attack' the killer and Verbally harass me after the match for not letting them bully me. They see I have an Obsession perk and I'm not Meyers (so the chance of it being Dying Light are low as heck) so the Obsession disconnects to rob me of my Obsession perks. They just out right act like comp
    18 comments 131 views last activity
  • So I have had matches recently where, if I have an obsessed in a Survive With Friends group (which is a garbage idea in itself) he 'takes the hit' and disconnects, rendering any Obsession perks null. It needs to be reworked so, if the Obsessed disconnects, someone new becomes the Obsessed. This garbage cheating on the part of ######### survivors needs to stop.
    8 comments 41 views last activity
  • Seriously. I log into a match, and it's like I'm the caretaker at a haunted house. Don't worry, little Survivors; I may scare you, but rules (Devs and bad balance ideas) state I can't actually hurt you. Honestly, a good start would be, if someone spams crouch past the exit gates, the Entity blocks the exit for 5 seconds. Either stay on the map or run. Don't be a little #########. Oh wait
    224 comments 1,751 views last activity
  • The Bullied: In life, Dean was a shy introvert. He had his circle of friends, sure, but his quiet nature saw him pushed around and bullied in High School. He saw his share of the insides of lockers. One day, the joke went too far. It was the last day of school before summer break, with small parties in classrooms and just a jovial atmosphere. Dean was moving to first period when a few bu
    2 comments 41 views last activity
  • The Bullied: In life, Dean was a shy introvert. He had his circle of friends, sure, but his quiet nature saw him pushed around and bullied in High School. He saw his share of the insides of lockers. One day, the joke went too far. It was the last day of school before summer break, with small parties in classrooms and just a jovial atmosphere. Dean was moving to first period when a few bu
    0 comments 1 views last activity
  • I know it's hard to see (I did not know GIPHY shrunk videos so small) But look off into the distance: You can see something white move to the characters left, which is map-boundary. For the record: The Killer was The Trapper, who was off to Jake's RIGHT across the street as of 2 seconds before that was seen. He had been chasing this Jake just prior. So it could not be the Trapper we are se
    1 comments 81 views last activity
  • I've been saying it on the Steam forums since launch and I'm saying it now: When will fighting the Entity have an option between mashing the spacebar and just holding it? I mean, it's not like it's a difficult skill-gate that weeds out slower players. You only ever die early if the game does not read a spacebar input, or your hand gets tired. Altering it won't be unfair for the killers, since 9
    6 comments 92 views last activity