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Eguzky

Eguzky

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Eguzky
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  • @ScottJund said:

    @Eguzky said:

    @SenzuDuck said:

    @Eguzky said:
    Hey, do devs even read abuse reports and the like?

    I'm tired of my Obsession disconnectling like a tiny child to cheat me out of my Obsession-based perks.

    And it's clear it happens in SWF modes (such a really [BAD WORD] stupid idea, Devs), where one player will take the hit of a disconn to give his buddies an easier time.

    oh my god, stop.
    People rarely disconnect in SWF just trying to find every excuse under the sun to blame SWF, it's easy to beat, this is a case of the "get good".
    and reporting people for disconnecting as "abuse" is the dumbest thing ever and will most likely have your reporting abilities limited.

    I'm sorry but no.

    But a little ######### disconnects because he's the Obsession (which as happened multiple times.) so his friends have an easier time, he's [BAD WORD] cheating.

    And no one does this in non-SWF modes because they won't take the hit for strangers.

    This is an SWF and Obsession problem. And [BAD WORD] everyone who does it.

    ######### are you complaining about, if someone DCs its a 3v1 with 5 gens and you win the game. Who cares about your perks.

    It's a 3v1 with the 3 in voice chat. Then basically ensures the final survivor gets away because they can say 'I found the hatch, so just try to get off the hook. We;ll deny the Killer bloodpoints'

    And before SenzuDuck says no one does that, you know how I know they do?

    They #########-talk me after the match, taunting me about the bloodpoints lost because 1 got away scot free, and they ######### my perks over with a bitchconnect.

    Sure, I don't need to hook everyone, but disconnecting to get around Perks is CHEATING plain and simple.

    And this game was never meant to have SWF. It should either be removed, or allow Killers to opt-out so we don't have to deal with cheating and greifing little douchebags.

  • @SenzuDuck said:

    @Eguzky said:
    Hey, do devs even read abuse reports and the like?

    I'm tired of my Obsession disconnectling like a tiny child to cheat me out of my Obsession-based perks.

    And it's clear it happens in SWF modes (such a really [BAD WORD] stupid idea, Devs), where one player will take the hit of a disconn to give his buddies an easier time.

    oh my god, stop.
    People rarely disconnect in SWF just trying to find every excuse under the sun to blame SWF, it's easy to beat, this is a case of the "get good".
    and reporting people for disconnecting as "abuse" is the dumbest thing ever and will most likely have your reporting abilities limited.

    I'm sorry but no.

    But a little ######### disconnects because he's the Obsession (which as happened multiple times.) so his friends have an easier time, he's ######### cheating.

    And no one does this in non-SWF modes because they won't take the hit for strangers.

    This is an SWF and Obsession problem. And ######### everyone who does it.

  • Hey, do devs even read abuse reports and the like?

    I'm tired of my Obsession disconnectling like a tiny child to cheat me out of my Obsession-based perks.

    And it's clear it happens in SWF modes (such a really ######### stupid idea, Devs), where one player will take the hit of a disconn to give his buddies an easier time.

    I report them, but I dunno if they will actually get banned for being cheating little bitches.

  • Lol. Proof Survive With Friends is cancer:
    First guy in the group disconnects because he's Obession and wants to render my perk null.
    I kill 2 people (second one struggled on hook so his friend could jump in the hatch)

    And they proceed to trash talk me after the match like 12 year old CoD players.

  • Ok then. Please tell me there are changes coming for The Nightmare?

    I hear he's pretty trash-tier and, having just tried him..Eh? I can see why but he does not FEEL too bad.

    I mean, he has to spend precious time getting people asleep, which is a downside, but he can see people who are asleep, which is good.
    (Personally, I would have given him that see-everyone-vision when they are AWAKE and he can't do anything more than sleep them. Not when can actually hurt them, as a balancing factor)

    But the major flaw to Freddy is that Self-Care basically neuters him. You can wake up at will (provided you get a skill check to fail) anywhere, anytime, anyplace. Just fail the self-care healing check.

    Sure, it gives a yell, but now Freddy can't hurt you for a few precious seconds.

    Personally, I'd alter some of his add-ons:
    Give him 1 or 2 that slow down survivors in the Transition phase. (Not the Awake or Asleep phases) But they don't stack.

    Or maybe an add-on that forces a difficult/hard/extreme skill check if hit with the Transition Phase while doing something requiring a skillcheck?

    Eh, just ideas to make him a little bit better, maybe.

  • Even the Trapper..Survivors will literally sneak along and disarm his traps behind him.

    Why? Because he's not scary, his traps are a joke, and Survivors have enough safety nets to get away is spotted.

    You know, the same survivors terrified in every cinematic are tip-toeing behind the Trapper, disarming his traps with a 'Tee-hee'.

    But no; Killers are fine. I need to git gud. Blah blah, same stupid BS Survivors always spout to keep from being nerfed properly or prevent the Killers from being buffed.

    'The survivors are SUPPOSED to counter Killers and poke them with sticks and hump their legs and pee on them and shake their asses like Candi on a Friday night! We could have SWORE the cinematics showed that!' - The Dev Team.

  • What Survivors fail to realize, because they are happy with easy-mode, is that the game is supposed to be scary for the survivor.

    When it came out, you were not supposed to be able to fight back, except for lucky pallet stuns and BS flashlights.

    If a Killer had you carried, you were supposed to worry it was all over unless another random survivor you never knew risked his/her neck to save you.

    SWF: Removed the risk of 'will he/she save me?' because you go in AS FRIENDS & can communicate. This game was not supposed to ######### have communication or it would have had in game voip.
    But Survivors whined and flailed and pitched a tantrum and got Survive With Friends, which make Killers a joke.

    Again: You were supposed to be in ######### danger
    I'll say it louder for the people in the back
    KILLERS WERE SUPPOSED TO BE DANGEROUS

    Now?
    Pallet Loop (Run in a circle until the killer is near, then drop the pallet. You WILL make it to another before the can break/go around the pallet. Repeat again..and again..and again. The killer has to spend upwards of 60 seconds just to hurt you ONCE, or let you go. Not very scary, huh?)
    Decisive Strike
    Sprint Burst
    Self-Care
    Adrenaline (Which ######### HEALS YOU)
    No Mither (Which lets you get up)
    Unbreakable (Which lets you get up)
    Dead Hard (Which is like Sprint Burst but ALSO deletes your hitbox for a few seconds)
    Lithe (You vaulted? have a free Sprint Burst)

    You will note I left out:
    Boil Over: Since Iron Grip counters it
    Deliverance: Since it only works if the user is not first hooked AND they save someone before being hooked themselves

    But that leaves 1 tactic and 8 feats over 4 Survivors, which can share feats.

    Yet Survivors will vehemently say Killers should not be buffed. Why?
    I'll say it again, since stupidity needs to be clubbed down:
    KILLERS WERE SUPPOSED TO BE DANGEROUS

    But they are not.

    Survivors flip a pallet: They twerk.
    They Sprint Burst to a pallet and then Self Care. They drop the pallet on the Killer and Self Care further because the bar does not degrade.
    They then run to another pallet, drop it, self-care, now Sprint Burst is off cooldown, so away they go.

    The Killer, who is supposed to be the large, dangerous 'Don't get caught you tool!' thing, Is. A. #########. Joke!

    I'm half tempted to link my livestream from yesterday, even though I lost my cool:
    I actually had a group of Survivors trying to troll me with the most OP perks and items, because Survivors are OP.
    They ONLY lost because they NEVER played a generator. If they had had 2 braincells, they would have won. But they wanted to bully the Killer.

    Yes, the ######### 'Oh god, I'm so scared!' in every cinematic Survivors WERE BULLYING THE KILLER

    That's how unbalanced this ######### game is.

    But as long as Survivors flail and pitch temper-tantrums about how Killers are 'strong enough', the people in charge of balance will listen. Because Survivors make up a majority of the players, and these fools want money FAST instead of a balanced game with a happy playerbase willing to buy things.

    They'd rather appease the brainless masses who would leave if the game became a challenge for Survivors, like it should be.

    Edit: And allow me to add this:
    When I 'Facecamped' because I hooked a Survivor after Decisive strike and pallet looping and all the BS, all 3 other survivors tried to flashlight me and distract me to free their SWF buddy before I was 10 feet away.
    So of course I 'facecamped' because ALL THREE REMAINING SURVIVORS WHERE HERE.
    I downed one, they freed the hooked one, so I put the new one on the same hook.
    Went to walk away; there they were again. All 3.

    But after the match ended, they proceeded to verbally ABUSE me like I broke the 'rules' of the game by not letting them flashlight stun me and DS me and pallet sun me and unhook their friend before I was 15 feet away.

    THAT is the mentality of Survivor players 'Give us the win or we report/flame' babies. Entitled whiny bitches, and the Devs keep giving them what they want.

  • @DarkWo1f997 said:
    Black ops 4 killed this game on Xbox. No one is playing anymore.  

    This game is killing itself.

    Because the Devs pander to the Survivors, which are filled with self-entitled ass holes that thinks they HAVE to win every match to the point of verbally abusing Killers who get even 1 hook (Not a kill, just a hook), it's common to see 3 to all 4 Survivors get away.

    Which makes playing Killer a joke experience. But hey, the Devs made their choice: Either go Survivor or stop playing. They said it themselves. They don't care that the Killers are underpowered.

    That the side of the fight that needs the freaking power to equal 4 survivors that need 3 hits MINIMUM to kill lacks that power. Because the Survivor mains would scream louder if they lost. Just like at launch.

  • @SenzuDuck said:

    @Eguzky said:
    'This game is casual' is a lousy excuse for lazy, one-sided balance to appease the larger half of the playerbase and completely screw over every single Killer player.
    The Devs need to grow some balls and fix the game instead of sit around scared of the screechers that want to keep Survivors as cake-walks.

    It's completely subjective, while you seem to struggle with anything that isn't holding your hand everyone else is doing just fine. Just because you think you're getting screwed over, or you don't like things doesn't mean everyone else is bothered by it.
    I have 2300 hours, I play both sides and almost nothing annoys me in this game because when I'm playing killer and I mess up that's on me, not the survivors, If I die as a survivor then I was probably being too altruistic and that's fineeee. You don't have to 4K every match and you don't have to escape every match.

    I don't have to 4k but when I can log in and get, in order:
    Pallet looped for 30 seconds until I FINALLY get close, then they drop the pallet and run to the NEXT pallet loop. Usually using 'I remove my hitbox, lol' perk.
    Flashlight stunned while picking up a survivor because my camera is locked in 'please ######### my eyes' mode.
    Firecracker-stunned because some moron thought 'firecrackers! lol! AND THEY WORK ON KILLERS!'
    FINALLY pick up a survivor with no survivors around..and they have '######### you, I get away free' perk.
    Right back to running in a pallet loop until I get close enough for a lunge, only to be pallet-#########.

    And what's happening while ONE survivor can keep the Killer busy for 1-3 minutes?
    Generators are being done.

    A Killers winning strat is LOSE SLOWER. Hope the Survivors screw up!

    Because the FOUR
    Let me repeat that THE FOUR GOD DAMNED SURVIVORS have EVERY safety net. because the players would screech like deranged parrots if even ONE perk was taken away.

    If a Survivor messes up: It's fine. Their perks, items, and teammates can save them.

    If a Killer messes up: Welp. Hope you like maybe hooking one survivor once. Maybe. Your ONE screwup cost you 2-3 gennys.

    And, again, like I said above: When the survivors were ACTIVELY TROLLING ME. I was verbally abused for 'face camping' because, if I let even ONE Survivor go, I was getting NOTHING. They had every perk and item to ensure I had a ######### game.

    So don't give me this BS about it being subjective. The Survivors have the safety net of numbers, cooperation, hits & healing, and then perks and items on top of that.

    And the Devs STILL make the game easier for Survivors because they want them to use the microtransaction shop.
    They'd rather the Killers have a ######### game, because there's more Survivors, than make a balanced game.

  • @SenzuDuck said:

    @Raziel said:

    @SenzuDuck said:
    I mean, you could run towards them and smack them out?

    I don't get why so many people get upsetti spaghetti over ground humpers, if they're triggering you, it's working!

    The tbagging is not the upsetting part. The upsetting part is that the game is broken and the survivors know they will stay OP because the devs will never dare turn away their rather huge cash cow of casuals.

    Tbagging is the way they flaunt this fact into their opponent's face.

    and no, you're looking way too into it, survivors are not "OP" at all, maybe at one time with insta flashlights, bnps and loops, but flashlights are gone, bnps are useless and theyre constantly adjusting pallets and maps to make them easier for killers to navigate. Survivors aren't OP, you're just not as good as you think you are.

    Yes, this game is for casuals, it always has been. If you want something competitive go play league or overwatch.

    'This game is casual' is a lousy excuse for lazy, one-sided balance to appease the larger half of the playerbase and completely screw over every single Killer player.
    The Devs need to grow some balls and fix the game instead of sit around scared of the screechers that want to keep Survivors as cake-walks.

  • And nevermind insta-stun firecrackers.

    I actually had a match where I HAD to facecamp because all 4 survivors were flashlight-sunning me and infinite-looping garbage areas on the map.
    2 of them had that insta-escape perk on top of 2 flashlights and a firecracker.
    3 had self-heal
    1 had a medkit.

    They were clearly a SWF group geared to ######### on the Killer as much as humanly possible.

    AND THEY HAD THE FREAKING BALLS TO FREAKING PISS AT ME WHEN I WHAT I HAD TO TOO WIN!

    I was the bad guy for camping each survivor I hooked while these munge-lickers were trying to camp me and stun me and troll me with BS perks and items.

    They fixed ONE generator because they were trolling me. And these jerks tried to friend me and then verbally abused me in the end-game chat because I did not LET THEM treat me like a joke!?

    THESE are the half of the playerbase the Devs listen too?!

  • Ugh. Had a match today where the survivors somehow ran OVER set traps without triggering them.

    I watched it happen twice CLEARLY (from less than 10 feet away, uninterrupted), and twice more I chased a survivor through a bottleneck where a pallet was (but broken or untipped) and they stepped squarely on the bear trap, but a wall let me only see the trap, not the survivor. Again, the pallet was NOT tipped at any time to make the survivor do his Pallet-port.
    Who knows how many times it happened where I could not see. Survivor literally placed a foot square on the trap..nothing.

    But of course, if I'm within 50 feet of a pallet being overturned, even if I'm NOT CLOSE ENOUGH TO HIT IT WITH MY WEAPON. I still get ######### stunned. Because killeres have hitboxes the size of a Chevy Buick while survivors get sprint burst, hitbox removal skills, and hitboxes the size of a gnat's dick.

    DBD balance in a nutshell: Play Survivor, or play something else.

    I wonder how much longer the game will last, with stupid comments and ideas like that.

    Christ, Hide Or Die can't come fast enough to steal this imbalanced failure's playerbase. Maybe then the Devs will actually wake up and fix their game.

  • @WhateverIGuess said:
    sees someone press CTRL really fast

    What you don't get is what gate-twerking REPRESENTS.

    It shows how flawed the game is; the survivors have no fear because the Killers are castrated and not a threat. So they crouch-spam and dance at the gate, thinking 'That was easy. Ha ha!'

    Rather than 'Damn! I had better leave before the Killer ######### KILLS ME' which is what they SHOULD be thinking.

  • Another tip to know if it's a SWF group:

    1 person sees the hex totem, and 3 others beeline to it.

    Hexes are a joke with SWF added to the game. Please remove this unbalanced, garbage game mode and IGNORE when survivors whine. Please.

  • @MisterCremaster said:
    Eguzky said:

    @MisterCremaster said:

    Play a different game. This isn't the one for you.

    Then maybe they should change the name to 'Slightly Injured By Daylight' because the killers are not allowed to kill.

    But sure, not being able to play a game about killing and sneaking and MAYBE surviving is my issue, not the games.

    I can tell you're a Survivor main, because you're happy the game is basically Baby's First Horror Game and holds your hand to go 'There, there. You got hooked. The Devs will nerf them again soon'

    Nah dude, I'm not a survivor main. I swing both ways. 😉  

    I never said your complaints didn't have validity.  But the game you want, isn't this.  It's never going to be. Thus my recommendation to go find something else.

    I've said this in multiple posts now... but at any given point 80% of player base is playing survivor.  Make killers too powerful and survivors stop playing.  Thats why killers get adjustments much slower than survivors do.  Right now, and probably forever, high level killer players vs high level survivor players ARE going to be at a disadvantage BUT MOST PLAYERS are not high level.  Which means at the mid-ranks where most players play, of which 80% are going to be survivors, they are seeing much more even matches and not taking issue with the game.  You are likely not BHV's target audience.

    I hold out hope the Devs will realize this game would be better for EVERYONE if the Survivors had a sense of terror and being threatened instead of listening to them complain for Nerfs every time they get hooked once.

    Failing that, I guess I have to grit my teeth and hope someone else makes a better asymmetrical horror game someday.

  • @MisterCremaster said:
    Play a different game. This isn't the one for you.

    Then maybe they should change the name to 'Slightly Injured By Daylight' because the killers are not allowed to kill.

    But sure, not being able to play a game about killing and sneaking and MAYBE surviving is my issue, not the games.

    I can tell you're a Survivor main, because you're happy the game is basically Baby's First Horror Game and holds your hand to go 'There, there. You got hooked. The Devs will nerf them again soon'

  • That should be 'Part 1 of fixing how bad it is to play Killer' at the bottom. My brain ran faster than my fingers.

  • This video pretty much sums up how little actual terror the Killers create. Because the Devs listened to whiny Survivor mains about how the game was 'too hard'.

    What the Devs did not realize is that it SHOULD take a massive effort on the part of Survivors for more than one of them to exit the match.
    THAT IS WHAT MADE THE GAME SCARY AT LAUNCH

    But now? Find a pallet loop. If the killer does not spend 5 seconds breaking said pallet, you are effectively immortal. This is not a CHOICE on the part of the Killer: He HAS to break the pallet, because even one pallet can keep a Survivor alive indefinitely.

    https://www.youtube.com/watch?v=4Rjgda14_u0

    But it's really funny to watch Survivor mains scurry into any thread pointing out how the game is a joke, because they want easy BP and think they should never ever everever lose. If they lose, the Killer is unbalanced and needs a nerf.
    Even if the Killer only hooks ONE Survivor: Killer OP.

    You know what really nails it home? I played a match as The Huntress and managed a 2-hook (not a single kill, though. Because Survivor is Easy-Mode.)

    I hit one Survivor with 2 hatchets and hooked him. I went to the closest closet to rearm, and a Survivor was hiding in it to unhook the first guy when I left.
    So I grabbed him and hooked him.
    At the end of the match. A MATCH WHERE NO SURVIVORS DIED
    The closet-survivor said he was reporting me for hacks. That I should not have known he was in that closet. I mean, I DID NOT know he was in there; I was rearming my hatchets.

    But that is the mentality most the Survivor mains have 'If I get hooked, the game is broken or you cheated.'

    And sadly, on the 'broken' part, Devs have smiled and nodded and nerfed Killers again and again.

    I mean, the Survivors are supposed to be scared for their lives. But how can they fight back?
    Sabo hooks (they do repair themselves after awhile, admittedly, but this can mean the difference between a hook and an escape)
    Flashlight stuns
    Pallet stuns.
    Pallet loops
    Increased wriggle speed (offset IF a killer runs Iron Grip)
    The ability to get off a hook free (But only if they saved someone.)
    The ability to pass a skill check and get a free escape (There is no Killer counter-perk)
    The ability to sprint 150% faster (No Counter-Perk)
    The ability to dash forward with your hitbox removed (No counter-perk)
    Self-Heal without a medkit (So now a Survivor needs to be focused, which they whine about, or it takes THREE hits or more to down them)
    Self-Heal with a medkit (See above)
    Fix generators faster with a toolbox.

    I'm sure I'm missing a few, but that is a long list for a group that's supposed to be scared. And since it's 1v4, you can run into a four things from that list on 4 people in 1 game.

    And that's not counting item addons. I remember when that Brand New Part was basically a free fix. I stopped playing when I'd log into matches and 4 gennys would be done in 30 seconds. And it's balance ideads like BNP that show just how badly the Dev team has FUBAR'd balance and listened to Survivors and flat-out ignored Killers.

    Survivors Whine = Killers nerfed.
    Killers Whine = Killers nerfed.

    Part 1 of that is thus:
    If the Exit gate(s) are OPEN : standing inside or within 5 meters of the gate as a Survivor means you suffer from the Exposed status effect.
    You are not meant to plough the grass like a dendrophiliac farmer and shake your ass at the Killer. YOU ARE MEANT TO FLEE
    If you get hit because you were shaking your ass like a stripper in front of a big tipper, you deserve to be downed.

    But watch all the Survivor mains claim not being able to grief and laugh at what is supposed to be a SCARY KILLER is unfair.

  • @mcNuggets said:

    @Global said:

    @Eguzky said:

    @Thetruth said:
    No its just you, youre terrible at the game. They don't care if you play or not sooooo either play the game or move on to another. Don't cry like a little #########.

    Haha, so 'git gud' with different phrasing. Meaning you don't have the intelligence to make a real argument.

    I just had a match I know was 4 people in a group because They all shared variations on the same name.

    Guess how many I actually got to SEE when everyone is together in Discord?

    Oh, sorry, you're not that intelligent. I saw ZERO because they were able to communicate and say where I was, and what I was doing, and who I was going after.

    But the Devs thought nerfing Killers was fine, because Survivors whined. Then the Devs felt a Survive with friends mode would NEVER be unfair to the LONE GOD DAMN KILLER.

    The killer has to be good enough to hit Survivors AT LEAST 12 damn times to have a chance at killing everyone.

    That's not counting when people get off hooks, when people heal, etc.

    That's AT MINIMUM.

    But no, no. I'm bad. Ok. Nevermind that Survivors have it freaking easy with Sprint Burst, and t hat newer perk that REMOVES THEIR GOD DAMNED HITBOX while they dash forward..

    Yeah, survivors can become IMMUNE TO DAMAGE.

    I bet you'd be here whining like a ######### if any Killers got a perk to insta-break any pallet smashed over their head.

    Because the Survivors are whiny bitches who need to win 100% of the time, and the Devs were stupid enough to listen when the game was new.

    I bet you only play Survivor and delude yourself into thinking you have skill when the game practically holds your hand.

    by whine you mean "continually review bomb the game" then yes...yes they did.

    Someone has to ask for change after 2 years of buttf*ck.
    I'm glad someone does.

    SWF is really unfun as killer and you don't even get something out of it. I would be fine, if I get some more BP for it.

    Honestly, if a Killer is put up against a SWF, they should get more bloodpoints depending on how large the group is (2, 3 or all 4) because it's stupid obvious this game is balanced to let Survivors win, or they whine.
    Add voice on top of every Survivor buff and the Killer has to be insanely lucky to even HIT a survivor in a SWF with voice comms.

    Either give the Killers a BP boost when it happens, or let us OPT THE HELL OUT.

  • @Rebel_Raven said:
    Thetruth said:

    @Rebel_Raven said:

    SenzuDuck said:

    I mean, you could run towards them and smack them out?
    
    I don't get why so many people get upsetti spaghetti over ground humpers, if they're triggering you, it's working!
    
    
    
    I hate that "rule" that you have to hit survivors to get them to leave like that, and they will hold the game hostage until you do.
    

    I doubt they'd even let you hit them, they probably just want you to watch them escape. 

    It's part of the game youll be fine

    Is it? Kinda goes against the theme of the killer being scary.
    I'm of the mindset "you won, get the [BAD WORD] out" unless they're waiting to see people out, which isn't common.

    Leaving through the gate seems more part of the game than waiting.

    This! If the gates are open, all Survivors should go down in ONE HIT. If they don't leave the second teh gates are open, it's THEIR OWN FAULT.

  • One of the other big problems is Hexes. They are supposedly so powerful they need the drawback of being removable..

    ..Except, as Huntress tonight? Huntress' Lullaby has never lasted more than 15 seconds. That's not hyperbole. I have yet to get mileage out of my hex at all. It's always, ALWAYS found within the first minute of a match.

    So much for being powerful.

  • @fcc2014 said:

    @Eguzky said:
    Seriously. I log into a match, and it's like I'm the caretaker at a haunted house.

    Don't worry, little Survivors; I may scare you, but rules (Devs and bad balance ideas) state I can't actually hurt you.

    Honestly, a good start would be, if someone spams crouch past the exit gates, the Entity blocks the exit for 5 seconds. Either stay on the map or run. Don't be a little #########.

    Oh wait, one of the Devs pitched in with his view on nerfed Killers; 'Play Survivor or play another game. Civ is fun'

    Hey, your own dev said it. Guess I won't tell people to buy your game, if you can't be bothered to balance it.

    Maybe play a different game until this one is the way you want it to be.

    Except the devs pretty much won't ever buff a Killer. I mean, the dude said on stream 'Play Survivor or play a different game'.

    Trust me; if someone else made a game like this and gave a crap about balance, I'd bail on this.

  • @Thetruth said:
    No its just you, youre terrible at the game. They don't care if you play or not sooooo either play the game or move on to another. Don't cry like a little #########.

    Haha, so 'git gud' with different phrasing. Meaning you don't have the intelligence to make a real argument.

    I just had a match I know was 4 people in a group because They all shared variations on the same name.

    Guess how many I actually got to SEE when everyone is together in Discord?

    Oh, sorry, you're not that intelligent. I saw ZERO because they were able to communicate and say where I was, and what I was doing, and who I was going after.

    But the Devs thought nerfing Killers was fine, because Survivors whined. Then the Devs felt a Survive with friends mode would NEVER be unfair to the LONE GOD DAMN KILLER.

    The killer has to be good enough to hit Survivors AT LEAST 12 damn times to have a chance at killing everyone.

    That's not counting when people get off hooks, when people heal, etc.

    That's AT MINIMUM.

    But no, no. I'm bad. Ok. Nevermind that Survivors have it freaking easy with Sprint Burst, and t hat newer perk that REMOVES THEIR GOD DAMNED HITBOX while they dash forward..

    Yeah, survivors can become IMMUNE TO DAMAGE.

    I bet you'd be here whining like a ######### if any Killers got a perk to insta-break any pallet smashed over their head.

    Because the Survivors are whiny bitches who need to win 100% of the time, and the Devs were stupid enough to listen when the game was new.

    I bet you only play Survivor and delude yourself into thinking you have skill when the game practically holds your hand.

  • @Dreamnomad said:
    I've seen this concept before as a Boogeyman type killer. I really hope they do use some kind of locker teleporting killer in the future. The concept is just too good. Though certain maps would need adjusted that don't have very many lockers such as The Swamp. I have to admit though that I would prefer to play as a Boogeyman than some nerd who was bullied. "The Bullied" doesn't seem like the kind of thing that would make very much money.

    It was all I could think of for a locker-type Killer. Someone of smaller size, who looks more Survivor-like, to make it harder to tell if it's the Killer leaving that Locker in front of you until it's too late..

    But a Boogeyman works, too!

  • @Orion said:
    True, I'm just pointing out that even while streaming it's no big deal, and you don't need to press it like you're about to die. Furthermore, the purpose of the space bar is to stress you out, since you're about to die, and it works just fine in that regard.

    Fair enough but I know I and my friends would love to not kill our mechanical keyboards by playing DbDL. I have to limit how often I stream it on my multiplayer streams because of this opinion.

    An option to use tap or hold would really allow both mindsets on the subject.

  • @Orion said:
    I stream and I only tap about twice per second (the bare minimum). Maybe there are a lot of clicks, but I overpower the noise with my sexy voice.

    That does not really remove my argument for adding a 'hold spacebar to struggle' toggle option. :)

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