Dwight_Fairfield
Dwight_Fairfield
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- Dwight_Fairfield
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Daddy Myers. I love the versatility of the builds and play styles you can do with him. He has one of the biggest snowball potentials in the game. A pro Myers can be devastating with a single tier 3. Scratched mirror is so much fun, both to play as and against.
I am also a huge Halloween fan so that is a plus.
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/1816683#Comment_1816683
More like forced to be handicapped, don't try to spin BS. A mori is simply a third hook state which means nothing in the current state of play.
If you think killers are handicapped because they can no longer one hook mori then you are the one spinning BS.
Merry Christmas.
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Merry Christmas, everyone.
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I agree. I miss this old system. I don't know why it was changed.
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Just Dweet. The only one with every single perk and enough items and offerings to last ten life times.
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I love pwyf on Mikey. Get three stacks, have tier 3 ready to go, and you are a very dangerous boogeyman.
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Med-kits. I always go for them and their associated add ons on my blood webs.
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Merry Christmas, everyone.
2020 has been a crazy and tough year so here's hoping for better times for everyone in 2021.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1833704#Comment_1833704
Keys end matches prematurly.
Moris end matches prematurly.
The issue that matches end to soon only got "solved" for one side. Not the other. Thats why it wasn´t a healthy change.
You just listed two problems with the game. One of them got solved. You say its not healthy that one of the issues with the game is gone just because the other has not been done yet. Emphasis on yet. That doesn't make a lick of sense. In no reality is it better to have two problems in the game rather than just one.
If they had no intention to fix keys then I'd understand your point. But they both don't need to be done at the same time for it to be better for the game.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1833284#Comment_1833284
Wasn´t a healthy change if only one side of the same coin gets adressed.
That makes no sense. If something that was bad for the game got changed then it was a healthy change. Just because it didn't happen at the same time as the key change doesn't make it any less good.
A good change is a good change.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1833262#Comment_1833262
Then they could have delayed the mori nerf until they are ready for both.
Why should they do that. Any healthy change that can be done should be done. No need to delay it.
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Unfortunately the devs have no control over the quality of your solo team mates. Potatoes will be potatoes. Nothing anyone can do about that.
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Jeff. Distortion and Aftercare are better than any of Ace's perks in my opinion.
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@EvanSnowWolf said:
I'm impressed when they somehow wind up on the ceiling.
You were obviously chasing Spider-Man.
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Yeah I've had times where scratch marks went in directions that made no sense, or just stopped out in an open area altogether with no sign of a survivor anywhere.
Scratch marks are still tough to see on Ormond.
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@CountVampyr said:
https://forum.deadbydaylight.com/en/discussion/comment/1833003#Comment_1833003
On competent survivors NONE of the things killers use to slow gens are of much hindrence for long if they’re the only things a killer is relying upon to win. So what is your point exactly? Because to me it sounds like you’re arguing just for the sake of it.
My point is snapping out of madness is not a gen slow down. Whereas perks which slow down gens.......actually slow down gens and increase the repair time whether survivors are good or not. That's not arguing for the sake of it. That's just making a simple point.
On a side note you mentioned Ruin, personally I don't even consider that a gen slow down unless you can consistently keep survivors off the gens. If the killer is able to keep survivors off gens constantly then they don't even need ruin in the first place IMO. Because if you're that good at applying constant pressure to all four survivors then you've already won.
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@CountVampyr said:
https://forum.deadbydaylight.com/en/discussion/comment/1832835#Comment_1832835
The Doctor doesn’t need perks to slow down gens. Sure they help, but shocking people to insanity works wonders all by itself.
On competent survivors that is no hindrance. Takes a few seconds to snap out of madness and the madness skill checks are easy.
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@CountVampyr said:
I don’t play killer all that often but I’ve gotten all of the ones that I’ve tried for with relative ease, all except for Myers who doesn’t really have very good perks to work with to slow anything down.
I’ve earned Adept Doctor, Hillbilly, Huntress, Cannibal, Spirit, Ghostface, and Demogorgon. It’s funny because some of these I don’t even remember the last time playing them so they may very well have been one and done. I’m a little surprised that I haven’t earned either wraith or hag yet but it’s probably because I thought I had already earned them so I’ve been using other perks. The others I either don’t own or haven’t played yet, or in the case of Twins and Blight have only tried just to dick around with. The trick to getting the adepts is probably in not waiting to get to red ranks before trying.
Most killers, including the ones you've mentioned there, don't have perks to slow anything down except maybe overcharge on Doc. Myers at least has dying light. Pwyf for speed boost. And STBFL for faster recovery on attacks.
I found his adept one of the easier ones to get. I did it with scratched mirror, too.
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Keep your Dweets warm this Christmas.
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Play with your food, particularly on Mikey is really good. Get three stacks, have tier 3 ready to go, and the carnage ensues.
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I agree Trapper is very weak. He requires way too much set up of fetch, carry and set traps. All the while hoping some survivor is not watching you set your traps. Or that they don't get discovered since competent survivors will be cautious at pallets, windows, corners, long grass etc.
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Iri hatchets are the one thing in the game I think are so broken they are OP, mainly because they stack with infantry belt. A competent Huntress using this combo can get the easiest downs. Its ridiculous.
I do think Freddy is overly oppressive with his base kit, never mind when you put add ons and top tier perks on him.
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Asking solo players not to be selfish is like asking a fish not to swim. Most solo queue players are out for number one. Sad but that's how it is.
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@crowbarman said:
https://forum.deadbydaylight.com/en/discussion/comment/1816683#Comment_1816683
They should have just removed them if it was only an animation. Stupid take.
Why should they remove them if players enjoy the animation? If the mori animations do nothing for you personally then don't use them. You're not losing anything and the players who like the mori animations get to still enjoy them.
Win win.
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I would put Ghostface and Clown in the rare category, and Hag in the very rare category for myself. I don't see them often. Other than that your experiences are similar to my own.
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Oni by a long shot.
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They're just toxic. Doesn't matter how fair you play, or how well the game goes in their favor, they will be toxic because that is their nature. Sadly the game is full of these types.
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I second corrupt. It definitely helps. Also try to be conscious of your chases in terms of duration. If you find you are spending too long in a chase with no sign of it ending soon then break off.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1825134#Comment_1825134
But that isn't for special attacks tho.
Tier 3 attack is special for Mikey since its the biggest lunge in the game.
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Coup de Grace is really fun on tier 3 Mikey.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1824969#Comment_1824969
Hrm. I take issue with this statement. I'm in the Red Ranks (have been for awhile) and useless he is not.
I second that as a red rank Mikey main.
In response to the OP's question, Spine Chill is the biggest enemy to stealth killers. Even then its not a guarantee to survive, but it definitely forewarns you and can help you not feed Mikey any more stalk than necessary.
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@anothercomplainer_10 said:
Well I say it's dumb as hell, get better at the game and dont get caught twice. There is no point in having to wait until they would die anyway. Thats why it's such a rare offering I thought.
The irony of telling survivors to get better at the game when you're ok with a killer removing someone from a match after just one hook. If you rely on one hook mori's to win then its you who needs to get better, not the survivors.
If you like seeing the kill animation then you have lost nothing. Otherwise you've just been forced to get better as a killer.
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@Squirrel_Thicc said:
I feel personally attacked rn. Today was the first time I did jumpscare Myers lol.
Hopefully you'll do many more. Its such a fun build to face. And play.
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I cannot imagine hating one of the most fun killer builds to both play as and against. The jump scares are the best.
He has plenty of counters. A good jump scare Myers won't try and chase for long because its not a chaser build. Its a surprise attack build. Though a professional Myers will have PWYF and with two or three stacks they might chase. When I do spooky Mikey I also use sloppy butcher so they either take a hundred years to heal themselves, or they stay injured and one shot.
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The problem with Wraith is his power doesn't really help him down survivors. He can go 'invisible' but you can still see him. Then he has to uncloak and by the time he has a survivor has already run a good distance away.
I'm not sure how true invisibility will help him when you can probably still hear his footsteps, and then there's spine chill.
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I'm in the same boat. I have all the trophies on PS4. When I get a PS5 I really don't want to have to do three years worth of work all over again.
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I have them all, but the one I found the toughest and took the longest to get was Skilled Huntress. Especially as I am on console and we had to get those hatchet downs a hundred times, as opposed to only twenty on PC.
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I love Prove Thyself. I run Bond, too, and its a great combo to get gens done. Plus the extra BP is really nice.
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Top of the list is Megs. The whole 'Meg head' thing is not a meme its actually real. The majority of Meg players I encounter are complete potatoes who play like they are in yellow ranks. Its gotten to the point where I try and avoid lobbies with Megs in them. I don't know what it is about this character that attracts poor players. She is a magnet for them.
Nea. Most Neas tend to be toxic, especially if they've got the face masks or bright hair cosmetics. Now that's from my experience as a killer. As a survivor I generally don't have an issue with Neas.
Steves. Same as Nea. Most Steves are cocky and toxic in my experience. Especially Scoops Ahoy ones.
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Daddy Myers. Whether its jump scare Mikey or just regular. He always has the power to instill fear with just a glare.
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Anyone who's name isn't Dweet 😉
Seriously my answer would be Adam, Jeff, Quentin, and Tapp since I rarely see them.
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No issues. Kept everything.
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Hands down Mikey. His snowball potential is amazing. I have turned so many matches around with a single tier 3.
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I do forget Plague is in this game til someone mentions her. I so rarely see her as survivor.
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Ruin/undying isn't even that great when most totem spawns are bad. Competent survivors have no trouble finding them.
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Right back at you, kind sir/madam 😀
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If you liked mori's for the animation then you have lost nothing. If you relied on mori's to win then you've just been forced to get better as a killer.
Either way the change is good.
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Nurse. I am just terrible with her.
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I can confirm us Dweets are boopers.
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1811308#Comment_1811308
keys make the game fair and fun for both sides
Oh come on you're not even trying here.