Best perk for every killer

This is my personal opinion so don't attack me if you disagree.


Trapper: Corrupt Intervention

Reason: Trapper needs help in the early game and corrupt will help him get his traps set up in good spots without 2 or 3 gens popping before he secures a hook


Wraith: Enduring

Reason: Wraith needs help in his chase. Getting pallet stunned as wraith is pretty common and enduring will help his chase a lot.


Hillbilly: Hex: Ruin

Reason: With billy's amazing mobility and snowball potential, he can scare people off gens very easily. Hex: Ruin makes it to where gens are regressing so much, that by the time survivors are able to catch a break, all the gens lose so much progress.


Nurse: Shadowborn

Reason: This one might be debatable, but I feel like shadowborn helps land more precise blinks.


Shape: Corrupt Intervention

Reason: Without corrupt, there's potential for 1 or 2 gens popping by the time Myers is able to get out of tier 1.


Hag: Corrupt Intervention

Reason: She needs to have time setting up her traps like trapper and corrupt will help with the early game.


Doctor: Whispers

Reason: Whispers helps doc get the best use out of his static blast.


Huntress: Barbecue and Chili

Reason: After hooking someone, bbq has potential to let huntress make insane cross-map hatchets, and it's overall a great tracking tool which is something huntress needs.


Cannibal: Infectious Fright

Reason: Bubba's ability to snowball is amazing, and infectious fright increases its potential. After landing one chainsaw, bubba can instantly go to a nearby survivor and create more map pressure.


Nightmare: Tinkerer

Reason: Many people will hate me for this, but it's true that tinkerer is very nutty on freddy. His ability to teleport to gens has higher potential when tinkerer makes it really hard for survivors to get anything done.


Pig: Monitor and Abuse

Reason: Monitor helps pig get closer for surprise attacks on gens. Combine this with whispers and that's a piggy that is very fun and productive.


Clown: Brutal Strength

Reason: Many survivors usually pre-throw pallets against clown, which allows brutal strength to get rid of pallets quicker and zone survivors more efficiently.


Spirit: Stridor

Reason: I don't think anyone will disagree with this one. Spirit relies so much on sound cues and stridor helps her track better. Without stridor, iron will can destroy this killer.


Legion: Thanatophobia

Reason: Legion is very good at keeping people injured. More people that are injured with thanat, the better.


Plague: Corrupt Intervention

Reason: Well, we got corrupt again. I feel like plague needs a little setup time in the early game by puking on gens and hex totems. Corrupt will help make sure gens aren't popping while she's doing that.


Ghost Face: Sloppy Butcher

Reason: If survivors are injured longer because of sloppy, ghost face's stealth can catch many injured survivors off-guard.


Demogorgon: Save the Best for Last

Reason: Demo can use his shred on the obsession to make sure he doesn't lose any stacks.


Oni: Infectious Fright

Reason: Oni is very good at snowballing. He kind of needs infectious fright so he can get max value out of blood fury.


Deathslinger: Monitor and Abuse

Reason: Another one of those that people will hate me for, but monitor makes slinger more stealthy than he already is and can scare the hell out of survivors working on a gen with his gun.


Executioner: I'm All Ears

Reason: His rites of judgement basically becomes unmindgameable if PH gets wallhacks from I'm all ears.


Blight: Hex: Ruin

Reason: Just like billy, blight has amazing mobility and can scare people off gens letting it regress with ease.


Twins: Sloppy Butcher

Reason: The optimal way to play twins is injured survivors with Charlotte and use Victor to snowball. With sloppy, survivors stay injured longer and are easier for Victor to track.

Comments

  • Merry Christmas to everyone btw!

  • Distressing also helps Doctor do his thing. :D

  • @Rydog said:

    Distressing also helps Doctor do his thing. :D

    Oh yeah, I do like running distressing on doc.

  • I love pwyf on Mikey. Get three stacks, have tier 3 ready to go, and you are a very dangerous boogeyman.

  • @Dwight_Fairfield said:

    I love pwyf on Mikey. Get three stacks, have tier 3 ready to go, and you are a very dangerous boogeyman.

    Pwyf is definitely a fun perk to use, but it's so hard to get maximum use out of it. I don't find the requirements to get 3 stacks very worth it if I'm playing to win, but it is very satisfying to use nonetheless.

  • So many of these are plague perks lmao.

  • Honorable mention. STBFL. So many killers are M1 and it saves them time.

  • No offence, but anyone who tells you to use Whispers on Doc needs to work on their situational/map awareness.

    Whispers is a complete waste of a perk slot on Doc. His best perk, bar none, is Save the Best for Last. Irrefutable. The best Doc mains will tell you this.

  • There are a few exceptions, but generally speaking the best perks for each killer are almost the same across the board for the most part. Quite a few of the perks mentioned here are definitely not their best perks and for quite a few of them they aren't even good perks for them at all, much less best.

    There are quite a few niche perks in the game that should be extremely good for specific killers, but most of them are all way undertuned.