Avatar

DragonOfPain

DragonOfPain

About

Username
DragonOfPain
Joined
Visits
28
Last Active

Comments

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1033725#Comment_1033725

    Totally. You should apply for a job at BHVR since you seem to know all the shortcomings of the devs.

    If only that is possible.. But technically I hope this game dies soon because of how the game is going and how these devs treats killers as trash... I just wish its RE3 who will destroy this game with its own Asymmetrical Multiplayer Resistance..

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1033701#Comment_1033701

    I don't even know what this means, my skill? I am in red ranks and players still stealth around because getting to red ranks is so easy now.

    Yeah right, Like all the majority of potato survivors and killers alike claims.. "I'm on the Red Ranks" without showing proof.. Yeah right Buddy.. I believe your BS Fairy tale story..

  • @ad19970 said:

    Now I know people will not be happy to see another nerf to killer thread again, especially with Doc since his rework was just released a few days a go. Still, I've been playing with him a lot, and I wanted to make a thread about what small nerf I think Doctor will most likely need, because I do predict that more and more people will catch on how strong he now is, and in what way he might be a bit problematic.

    I do want to stress out how much I love the Doctor rework. Doctor was one of the main reasons I got into DBD, because his visual design and lore were and still are some of the best in the game in my opinion. The idea of having a Doctor who drives survivors mad by electrocuting them is fantastic in my opinion. But the longer I've played DBD, the less I played Doc, since he just wasn't very fun to play as in my opinion. His biggest problem was how little useful his shock therapy was in chases, being useless at most pallet loops.

    So I'm beyond happy that Doc is now so much more fun to play as and so much more powerful. I can finally main him again. And yes, I personally would argue Doc is the next A tier killer in this game, with the one downside that he is particularly dependent on the size of maps, because of his static blast and the fact that he has no extra mobility.

    I don't even really consider Doc overpowered, but I do think that there will be more complaints surfacing regarding his counterplay. Which is the one aspect I want to adress here. Now in no way do I think Doc has no counterplay, he definitely has, at least to prolong chases and make him waste as much time as possible. And perhaps the counterplay he has right now is enough, considering how fast gens can be repaired at the moment. Using both loops around a pallet cleverly, and trying to avoid his shock therapy in the right situations, are two of the most important things to do against Doc, and trying to mindgame him at loops is still possible to a certain extent.

    The counterplay of avoiding his shock therapy is the one counterplay I would like to see buffed just slightly though. Doc's real power now comes from the fact than he can just run you around a loop, and whenever you as survivor approach a pallet, he can just shock you and deny you the pallet, forcing you to keep running. He will catch up to you eventually by doing this.

    That's why actual mindgameable pallets are actually the best against Doc, simply because their loops aren't big enough for Doc to shock you, and run you around the loop long enough to catch up to you before he would have to shock you again in order to deny you the usage of a pallet. Interestingly enough, in most cases, the safer a pallet is, the less safe it is against Doc. That's because if he always shocks you right before you can drop the pallet, you'll just have to run another loop around the pallet loop, and the longer that loop is, the more time Doc has to catch up to you. So perhaps map reworks will actually be enough, allowing survivors more pallets to counterplay at when more pallets become mindgameable.

    Of course, more complex structures make his shock therapy less useful. Jungle Jyms in particular are still pretty effective against him. Since he can't deny both the window and the pallet in most cases.

    However, I personally think avoiding the shock therapy should be slightly more effective than it is now. Right now, you can avoid Doctor's shock therapy, which means you don't get shocked and can use vaults and pallets against Doc. And this does work at times, but in the majority of cases, avoiding his shock therapy will get you outpositioned, allowing the Doctor to catch up to you before you can then reach the pallet and use it against him. This is exactly why I didn't mind the 3 seconds cooldown after Doctor's shock therapy. It gave survivors a small period of time where they could reach the pallet and use it against Doc if they actually managed to dodge the shock therapy attack, before Doctor could attack survivors again.

    Now I don't want the cooldown to be 3 seconds again, but I feel like 2 seconds, or at the very most 2.5 seconds, would be fairer. This way, survivors will have a small time frame where they have the chance to use pallets or vaults against the Doc if they manage to avoid his shock therapy. And since avoiding his shock therapy is not easy, I think this would be a fair payoff without making Doctor in any way underpowered.

    For people that do worry that this would be too good against Doc, as Doctor you would still have your own counterplay. You can try and predict where survivors will try and move to in order to avoid your shock therapy, or you can simply use the Demogorgon tech and fake the shock therapy, which will also pretty much guarantee you a hit if the survivor tries to dodge your shock therapy.

    All in all I think this would be one last healthy change to Doc, simply raising the skill cap of both Doctor and the survivors going against Doctor.

    Now I wouldn't mind if Doc didn't get touched in any way, since he is now one of my absolute favorite killers in this game. And I personally very much enjoy going against him. Doc actually being a threat is such a nice and fresh experience. But if the devs do feel like they need to nerf Doc in some small way, I would heavily hope they increase the cooldown of his shock therapy, and not nerf him in any other way. Increasing the charge time of his shock therapy would be awful for example, since it would have the potential to make his shock therapy useless at pallet loops again if increased too much. Unlike increasing the cooldown after shock therapy, which simply allows for more interesting counterplay.

    I would do a TL;DR, but I feel like you need to read my entire post to understand my point, at least starting at paragraph 3.

    EDIT:

    I just want to edit something, because some people fear that an increased cooldown would make shock therapy useless because survivors would recover from the shock before Doctor's cooldown after using shock therapy is over. This is not the case, not with the numbers I suggest. This would only happen with a cooldown of 3.5 seconds or longer. And I can promise that's the absolute last thing I want, since this would butcher Doctor.

    The delay of Doctor's shock therapy is 1 second. Then, it shocks survivors for 2.5 seconds. That means survivors that get shocked are shocked until 3.5 seconds have gone by after the Doctor used his shock therapy. Even if the cooldown was 2.5 seconds, the Doctor would still have 1 second time to hit a survivor before the shock wears off from them.

    That's why this increased cooldown would only come in to play when survivors manage to dodge your shock therapy. It would simply make the counterplay of trying to dodge Doctor's shock therapy a bit more viable, which is the one change I feel that Doctor will need.

    NO! Just NO! Stop posting BS like this. In fact he needs a buff since the delay between his Shock and M1 is too damn long.. They should remove the delay, and that's the only time you could say The Doctor has a chance on the red ranks.. Stop posting BS like these and claiming you play him a lot, you survivor main..

  • Oh I will.. And I'm not the type of OP who will bow down to these devs and lick their feet like the rest of these scared OPs.. Reason why the balance of the game is getting destroyed by these devs because of the majority of these "YES MEN" OPs who doesn't bring out their frustrations to these delusional devs and instead just saying "YES, You're doing a Great Job".. Crap like that..

  • True.. That's one reason, The other reason is because the devs doesn't know how to play their game.. That's the reason why they are stuck on the potato ranks...

  • @johnmwarner said:

    Why do people still have gen-phobia?

    Can't even tell you how many times today I've had a decent chase and the whole time thinking, "wow this will buy my team 2-3 gens!" And then I go down and see 2 were hiding in lockers DURING the chase and one was crouched somewhere nowhere nearby for a save.

    I am by no means a great player, but I pride myself on always doing something.

    Then it only shows your skill about this game.. You should be stuck with potato survivors vice versa because that's where your skill belong.. Because you got 2-3 Gens Popping left and right on Red Ranks in a minute even before you find your first survivor or even have your first hook..

  • @ppo8820 said:

    He seems extremely overpowered. We just played a round and killer was rank 16 doctor. He wiped the board. I’ve never healed and had to snap out of it more in a game.

    He seems faster, pallets don’t drop with him, and that static blast was stupid strong. We’re rank 5-8 so it was weird how good this doctor was.

    I know people will rush to be original and say get gud, so go ahead, but what does everyone else think?

    Another potato survivor.. If there's anything that should be done with the Doctor, Is that he needs to be buff.. Because his static shock has a long delay before you could use m1 attack.. These delay should be remove so we can have a better Doctor.. So Stop whining and "GET GUD", Potato..

  • Doctor doesn't need nerf, He even needs a buff right now.. So stop whining and "Get Gud"..

  • @TragicSolitude said:

    I imagine there are multiple reasons queue times are messed up; I doubt it's just one thing. Like a messed up algorithm + the way it's treating solo survivors vs SWF + an unbalanced number of killers spread out amongst the ranks... etc.

    Yes, I too would like to see devs say why queue times are the way they are, and hopefully they will, but I imagine they want to be on their way to fixing the problem before they start divulging stuff to their playerbase. Though, telling us sooner rather than later would be nice simply because it might help put an end to the arguments and conjecture.

    You won't expect that with delusional devs.. The only explanation they'll give you is "We are looking at it".. That's the only answer you'll get from these devs.. In fact on the Q & A, instead of reading questions which actually bothers a lot of Killers about gen speed since ruin nerf, they focus on the next nerf they'll be doing against Killer's slow gen perks(Thana, PGTW, Dying Light).. See how insane these devs are. they have no idea what is happening to their game at all..

  • @EnviouSLAY said:

    New doctor is the only killer to make me scream from rage anymore; the BS hits that shouldn't connect because of Dedic*ted S*rvers and just the trolly addons and animation spam lag that comes with him. I wish he could have just gotten a full rework like Freddy to make him a killer people don't despise. No shade to doctor fans, if he is your cup of tea that is great. I just needed to rant. Didn't like him before, not really a fan now. Especially since slugging everyone is becoming the new hot trend.

    Here we go again with the complain.. We'll here's a news for you buddy, "GET GUD".. These are the reason why Killer powers, add-ons and perk are getting nerf because of Potato Survivor complaints such as this.. Devs shouldn't even bother reading these kind of post.. Because these are the people who destroys the balance of the game from the very beginning.. "GET GUD", That's the simple answer to your frustrations..

  • @1saltypug said:

    maybe its my rank being in the purples but my ques have been pretty quick

    Purple is on the middle so sometimes it only takes 3-5 minutes.. However it depends on what time you play.. If you play in the morning, the queue time is longer because there are little players playing the game but at night, you'll have no problem finding matches because there are more players at night.. Still whether what time you play, the queue times was not that bad before dedicated servers even hit live.. not to mention the pretty bad matchmaking now where potato killers are being matched with god looper red ranks.. Of course what do you expect from potato killers after the match? They won't even get their 1 Kill especially if they are using M1 Killers on Big ass Maps like cornfield or mother's dwelling. And you can hear these devs saying they'll nerf more Killer Slow gen Perks(Thana, Dying Light, PGTW) of all things so the survivors won't be holding m1 all the time.. These Devs are delusional at best..

  • @Mikeasaurus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1031828#Comment_1031828

    I play both sides myself and it annoys me that most killers are entitled babies about losing matches. Personally, I don't mind if I win or lose, it's just having a fun time for me. But, it is understandable that some people despise playing killer when you get matched to much higher ranks, and to top that, SWF who are said ranks. I'm not one of these 'SWF op,etc, etc' but it does make it much harder for killer. I've gone against many of them and it does get to me because it's more frustrating that you can't even earn decent points against them, let alone even keep one down for more than 5 seconds.

    So how can you have fun as a killer when your whole point of existence is to Kill Survivors, but with the current nerf of ruin (also the inevitable nerf of slow gen perks like Thana, PGTW and Dying Light), Do you even think the Killer is having fun while the match ends in less than 5 minutes and that he haven't have 1 Kill during that game because he's using a M1 Killer in a Big Ass Map? If you call that fun, then there's something wrong with you.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1031759#Comment_1031759

    Oh, I play both sides on high Ranks and dont use Ruin since forever (playing with Ruin was more stressful for me, because I need to care for Gens, Survivors, and a Totem and I felt stressed when it was gone...).

    And well, Killers are the whiny side of DBD. Because apparently, being the Powerrole comes with the illusion that you deserve easy 4K all the time. That the Survivors Skill does not matter at all.

    You know, if you lose as Killer, Survivors are OP. If you win as Killer, it was only because you are so skilled.

    yeah right, you play on high ranks without ruin but have no videos to prove it.. Yeah right.. You do know it takes more skill to play Killer than Survivor, Right? It is more frustrating since you need to go from one place to another, hit and hook a survivor and kick gens before it could be done while the only objective of survivor since nerf ruin is to hold M1 and wait till 5 gens are over.. Yeah man, you and your fairy tale story that "I don't use ruin on the higher ranks".. Sure.

  • The Frustration a Beginner killer feel right now is that he is being matched against Red Rank God Loopers.. Do you expect he can get 1 Kill even he's using High Mobility Killers such as Billy, Nurse, Spirit or Freddy? Potato Killers are getting destroyed as of the moment because of how stupid how the matchmaking is apparently.. But what's worst is that there's a lot of Killers now quitting or switching side because they don't want to play a game without ruin where 2-3 Gens are popping up in a minute and that their match ends in less than 5 minutes without any kills.. Frustrating and Stressful indeed.

  • @Saitamfed said:

    It's not about the ruin nerf but how frustrating is to play killer on console. I bet if they were like we have on PC, the queue times would change.

    Frustrating to play killer on console? Lol.. Since Ruin Nerf, Everyone is having problem with 2-3 Gens popping up in the first minute.. Whether the Killer is playing on console or on the PC.. Remember Ruin was nerf not because it was boosting Killers but because potato survivors are having a hard time getting Great Skill Check instead of looking and destroying the Totem..

  • @MegHasCuteFeet said:

    In 3 months of course.

    Nerf DS and Toolboxes? Lol. They did mention they will nerf Thana,PGTW and Dying Light for all i know.. Toolboxes, yes they did mention that in the Q&A but DS? I don't think so.. You know devs loves to babying survivors.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1031726#Comment_1031726

    Of course it is not because of Ruin. In fact, since the Update, my Queue Times are a little bit faster than before.

    It was also not because of the Nurse Rework, which also some people claim (you know, the one Killer Nerf they got after months of Survivor Nerfs)... I highly doubt that Hundreds or Thousands of Nurse Mains decide "Ok, I stop playing".

    But it fits the Narrative to simply say "Killers dont want to play anymore! We are little snowflakes and want headpats! It is too hard to play vs 4 Survivors, give us 3"

    You do know playing Killer is harder than playing Survivor, and you do know that Ruin was nerfed not because of it boosting Killers but because of potato survivors having a hard time hitting the Great Skill Check, Right? I suppose you need to research more why ruin was nerf in the first place and why queue times are longer now on survivors than killers.. Because there are a little of you who only claims that you don't have a problem on the queue while you can see a lot of discussions who addresses this issue since dedicated server went live. Now it got worst because no one wants to play Killer who has no gen pressure where the survivors gen rush and the match ends in less than 5 minutes..

  • @goat10em said:

    I am not buying it's because killers quit over ruin. This didn't just happen with the update and in my experience has not gotten worse after the update. It's been like this for at least 2 months for me.

    It has been like this for 2 months.. Now its getting worst.. Why? Because you have terrible matchmaking where potato killers faces Red Rank God Loopers, Vice Versa.. Do you think a potato killer would even continue playing as killer if he is matched with Red Rank God Loopers? And did the Devs address these instead of saying "Yeah we are looking at it".. These queue times is getting worst, and now you need to wait 10-20 minutes as Survivors just to do 1 Survivor Challenge on the rift.. They reap what they sow..

  • @FootMan2893 said:

    If I'm understanding this correctly by their own responses:

    They don't think Gen speed has any issues. They don't think survivors have any balance problems at all. They're actually planning on FURTHER buffing survivors by looking at non meta perks. And the funniest bit is they're going to further nerf killer by nerfing the already very weak percentage slow down perks like dying light, thana, ect.

    BHVR is legitimately biased as ######### and they're not evening trying to hide it.

    EDIT: For people who read and claim that there was no mention of slow down perks getting nerfed here is the segment: https://www.youtube.com/watch?v=3Aoe1H282oY&feature=youtu.be&t=1649

    For those of you who just want to read and not listen to the whole segment: Will other slow down perks see changes as well? If we take for example a game where we have a lot of slow down perks, the gameplay ends up feeling kinda stale because they spend a lot of time just M1ing on the generators. For example, if you have somebody running the old Ruin, Pop Goes the Weasel, Dying Light, and Thanataphobia, making any progress on generators is painfully slow. Our goal over time is to make these perks less obnoxious when you run them together, but individually we want them to still be useful. 

    With other lines they mentioned further in the Q&A their goal is to remove builds specifically focused on slowing down gens and limit killers to probably 1, MAYBE 2 slow down perks at a time max. Their agenda is entirely based on making sure survivors spend the least amount of time possible holding M1 on a gen with no regard to how lightning fast matches negatively affect killer. Even though statistically running those perks won't do much and requires a ######### ton of effort to get everything stacked, it's still anti fun for the survivor so that sort of build isn't ok.

    You only noticed that after all these years? Lol.. Expect more nerf since on their last Q & A, They'll be nerfing more Slow Gen Perks like Thana, PGTW & Dying Light.. While they won't fix gen speed which are popping left and right on the red ranks right now before you could even find your first survivor or first hook as Killer..

  • @Samwise444 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1031514#Comment_1031514

    Well there are legitimate concerns about the game, this was not what this person was asking. Let them decide for themself if they want to play the game instead of forcing them out.

    I should force them out.. Because the devs treat killers as trash.. Now with nerf ruin and the upcoming nerf of Gen Slow Perk.. Expect more of Killers to quit this game... The devs have no idea what they are doing, Because they themselves don't play their own game.. And they have the skill of potatoes, Whether they play killer or survivor.. So I hope this game dies when RE3 comes out with their own Asymmetrical Multiplayer Resistance.. Hope Capcom destroys this game on any platform..

  • @killde said:

    I'm a beginner.

    I bought pig, she's good but disadvantages the way I played her were that in some maps crouching limits your vision because of the view, and the ambush attacks make that stupid pig noise giving survivors plenty of time to escape, but even still I did good with her.

    Any recommendations? As a beginner nurse for example is just unusable for me at the moment and I get bullied all the time.

    Thanks in advance.

    You shouldn't even play this game anymore as killer.. Since the nerf of ruin(and a lot of Killer add-ons), a lot of killer mains quit.. So don't bother.. Just play a different game.. Because by the end of the day because of the stupid matchmaking, you'll be facing God Looper Red Rank Survivors as a Killer.. You'll get destroyed and eventually quit because you can't get 1 Kill as Killer..


  • @ermsy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1031461#Comment_1031461

    It's an cycle, killers quit due to being stomped by good survivors. Survivor queue times extend, game forces good survivors to play against inexperienced killers due to lack of high rank killers, killer gets stomped and quits playing killer...and the cycle continues until the game dies.

    I couldn't agree more on this post.. And what did the devs mentioned on the Q & A? 5 More buffs on Survivor's perk while they'll be nerfing Thana, PGTW and Butcher.. That's how delusional these devs are.. And when someone ask when will they fix the gen speed, they said they won't and only nerf the toolboxes.. These are the Devs you have.. And all they care are survivors having fun while killers are treated like trash.. And again you got a lot of self-proclaimed killers here posting "I can get 2Ks-4Ks without ruin". Seriously no one cares about your opinion. Because first of all you can't prove your claims without showing your streams or videos.. If you ask me if I have a video of my Rank 1, Just tell me and I'll post my youtube account so you could check my proof.. Again, The Devs are delusional and have no idea what their talking about.. Hope Capcom destroys this game when RE3 + Resistance is out... It's about time..

  • The devs will never get the problem about Queue time.. Because there are less Killers now ever than before.. And you guys still wonder if the devs can fix queue time on the survivor side? Lol.. The Devs don't even play their game.. So How will they fix their game?

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1026735#Comment_1026735

    DH can be used for two different things, to bait a killer hit or use it for distance.

    DH used for baiting a killer can be easily countered as you can just bait it out.

    But DH used for distance is essentially uncounterable, except if you led to a survivor to a deadzone.

    That's true.. DH gaining for Distance is the problem and it has no counter at all.. Especially on jungle gyms and those pallets who are like 24 meters close to each other. It's insane.. The only big map where M1 killers has a chance is probably shelter woods, since the pallet spawn on that map has been nerf.. But on big maps. M1 killers don't really have any chance getting more than 1 kills.. Since by the end of the match on Big Maps and the Killer doesn't have 1 Kill at all, expect on end game he'll camp the survivor he had down during that time, That is if he succeeds in downing even 1 survivor..

  • So I saw the Stream of the Devs, And Guess what? They have no idea what they are talking about.. It only shows they only favor baby survivors since they said they want to bring more players while they ignore majority of the loyal player who still play their stupid unbalance game all these years... Seems OG Ruin will never return.. I hope a lot of New Killers will quit eventually, so all that will be left are Red Rank Killers destroying potato survivors because of the stupid matchmaking we have recently.. While red rank survivors will be having a longer queue time just for a match that ends in 5 minutes or less.. These devs are delusional on what is happening on their stupid game right now.

  • You better read my post, so you'll understand that my topic has no correlation to gen speed but for balance perk, since the devs nerf ruin, its about time they also nerf survivors perk.. Because even If I address the obvious reason, The devs would never understand it, because all of them are potato players, whether killer or survivor..

  • @Advorsus said:

    I've already touched on the gen speeds in another post. But 2 survivors with no tool boxes or perks can do a gen in 66 seconds. However, 4 survivors with toolboxes and perks you can have a gen done in 10 seconds. And since we're talking about red ranks its gonna be more likely that you go against an optimal SWFG. So 20 seconds for 2 gens is not unheard of. It takes 35-40 seconds with a base movement killer to cross a large map. Meaning survivors can very realistically have 2 gens done before you even reach them, and then a 3rd done during or right after your first chase. It happened to me twice yesterday in both of my doctor games, who I love btw. Didn't think I'd like the new changes but I do.

    Anyways back to my matches. On almost all of my games they got 2-3 gens done in the first minute- minute and a half. However no one escaped those matches. As killers you're gonna have to start adopting a mid game build more than an early one. I ran Overcharge, Bloody butcher, choloraphobia, and overwhelming presence to increase my terror radius. Once those gens were done and I stared finding people and injuring them, they didn't really have an answer for it, it slowed the game down soooo much. I've stopped running hex perks almost altogether. Except occasionally devour hope or huntresses lullaby. But so many survivors expect noed now that they spend a lot of time destroying totems. I noticed not a single totem stood be endgame. So I stared running builds without them. Pop and overcharge, discordance and corrupt intervention. Stuff like that to slow the game down and help me find survivors. Do things still need to be tweaked? Yeah. But it's adaptable right now.

    Its still adaptable, but have you thought about high rank killers who are still getting a hold of the game and trying to learn the mechanics of the killers? With a stupid matchmaking currently where potato killers facing red god loopers, and no perk to help them to stall the game longer, do you even think these killers have a chance? I mean Yes, We as Red Killers can adopt.. But how about those Potato Killers then? You do know if they can't win the match, they'll just quit eventually, and that will make a new problem.. With a Stupid matchmaking, We Red Rank experienced Killers will face more potato survivors because the potato killers have either switch side or just quit the game all along because they have no chance against red rank god loopers.. Just think about that.. Ruin was the Perfect balance for the game.. And these devs ruined it..

  • @Steel_Eyed said:

    Look what y’all have done. The math guys have invaded the thread.

    Probably these guys who post thread that its impossible to have 2-3 Gens popping out in a minute haven't played against a 3-4 Toolbox squad where at least 2 has BNP on it.. I always mentioned earlier, the toolboxes now are the favorite items of Survivors since the ruin nerf.. In all my games since Ruin Nerf, There is only 2 teams i faced in a match where they took a health kit or flashlight, Now its more on the Toolboxes.. Its terrible to play M1 Killers right now.. especially Trapper..

  • @[Deleted User] said:

    yet they tbag and send ''noob'' at the end of the match even tho they are aware of the state the game is.

    I feel your pain man.. Probably you need to use the OP Killers now who have high mobility.. Its the only way you could win with a 3-4 Toolbox/SWF squad on red ranks. And I bet if they'll look at their stupid stats again and wonder why there are more Spirits, Freddy, Billy and Nurse on the Red Rank, They'll definitely nerf them again.. The more nerf, The better, because it will kill their game eventually and die like their epic fail deathgarden.

  • @Timmylaw said:

    Well, in the Q&A today they stayed they are changing 7 survivor perks and they names a bunch that are rarely used so probably all buffs. They also said they don't want slow down perks to stack. So survivors get more buffs, killers get more nerfs

    What do you expect from the Devs? I mean even their community managers are not playing killers.. So how do they know the current state of the game? If you watched these devs playing against m0nt0 or tru3ta1ent, you can see how they run the most useless perks which is not even used by 100% of the Survivors in any rank(Example is Calming Spirit, Really? Someone uses that perk? Even potato survivors doesn't run that unless its their first perk unlocked in low levels).. So expect more buff on Survivors Perks.. While the Killers will have more frustrations especially m1 killers.. Forget the Top 4 Killers, They can rekt in any map.. I just feel pity of Killer Mains especially if their Main is an M1 Killer.

  • @Waffleyumboy said:

    DS could be tweaked, Adrenaline too maybe...but what does this have to do with map pressure?

    I post this topic with no correlation to gen speed and map pressure, but to balance the perk. Because even if I point out the obvious reason to the devs, they wouldn't understand it because they are not even red rank killers or survivors.. they're nothing but potato survivors and killers(Check out Cote how they laugh at him during an event in Korea) themselves.. So why would I issue the obvious reason? Because by the end of the day, these devs doesn't give one cent of a Killer's Opinion..

    And Yeah, I'm a balanced player.. I play both sides, But I'm making this topic in my Killer's perspective and not of my Survivor perspective.

  • @Awakey said:

    I'm not sure where people get these stories from. Is there some elite rank ladder that I'm not aware of?

    I stopped using Ruin and other slowdown perks months ago. I'm not just going to say "giT gUd" but these thing happening frequently should make you reflect on your own gameplay rather than the loss of an already useless perk.

    Everyone on the red ranks knows OG Ruin is useless, however to m1 killers who doesn't have mobility at all.. Ruin can stall the game for a few minutes before its gone(Since it is a gamble perk).. Also, Its not how i should reflect on my own gameplay.. I've been consistently on the red ranks since 2016, but because of ruin nerf, M1 Killers are having problems now especially on Big ass Maps, As i mentioned again and again.. Back then it was not a problem since you only got 3 killers and only a few set of maps except those cornfield which was really big from the very beginning, now you have like 18 killers with their own set of maps and majority of them are Big Ass Maps.. So these thing has nothing to do with even how i reflect my gameplay but the chances of m1 killer getting at least 1 kill on Big Ass Map without ruin.. You get my point?

  • @soundwave85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1023528#Comment_1023528

    so you think killers are entitled to 4k on small and big maps. got ya

    I'm not saying that.. But what I'm saying is, Since the ruin is nerfed, M1 Killers can neither even get a kill on Big Ass Map.. How about playing m1 killers on red ranks and let's see how do you do.. At least I can still get 2 Kills on Big ass maps at least.. Let's see you try though..

  • Besides that, why would any M1 Killer run Corrupt Intervention in the first place? It only last 2 minutes.. On Big ass maps like rotten fields and Mothers dwelling, it takes at least 40 seconds before you reach the other end of the gen.. That alone cost you 40 seconds of Corrupt Intervention.. Besides that Corrupt Intervention is useless after 2 minutes.. Better run a slugger build than using Corrupt..

  • @NoMitherIsMeta said:

    https://forum.deadbydaylight.com/en/discussion/123079/2-3-gens-popping-in-1-minute-in-red-ranks-so-when-will-you-nerf-ds-dh-and-adrenaline-devs

    @DragonOfPain because you like to tunnel they should nerf ds its 60 seconds after being unhooked its soooooooo easy to avoid ds slug and chase the saviour, come back after its gone.

    That is if you can even find the survivor after slugging him.. Because right now even the sound is messed up... You can hear a downed survivor on the right side of your headset when in fact the survivor is actually on the left side.. They should fix that first before you can say slugging is not a problem.. And yeah i'm using a good headset which cost $120.. So it has nothing to do with my headset but with the sound of the game itself.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1023517#Comment_1023517

    How often do you see an Engineer's with socket swivels, plus Prove Thyself in a game? I've played about 10ish games and have only seen Commodious'. 3 gens in under a minute is possible, but only if the Killer is AFK and has zero tracking or gen perks. Like, Discordance? Corrupt? Hell, even Ruin and Surveillance.

    The OP is implying that every game he has gotten has had this in it. Either he is extremely unlucky, or he is exaggerating. I think it is likely that he chased a Survivor into a god loop (pls remove) and wasted a minute and a half chasing him. Then, by the time you down and hook him, you've lost three gens.

    My numbers were off in the original post. It is certainly possible to lose 3 gens, assuming the Survivors are perfect and bring the best equipement and you apply pressure on one Survivor.

    Have you read my post? I was referring to M1 Killers and not the likes to Freddy, Nurse, Billy or Spirit who has enough mobility from going 1 gen to another. In fact when I'm playing these 4, I really don't need Ruin to work my way through.. However do it with M1 Killers who have no mobility or gen pressure skills, especially on big maps.. You'll be surprised that 2-3 Gens gets pop up even before you find your first survivor, That's how frustrating playing M1 Killer is on the Red Ranks..

  • @DetailedDetriment said:

    Why would you nerd Dead Hard? It's already bad for chrissake.

    How is it bad? The Exhaustion time is so fast and it resets upon hook.. It should have a longer exhaustion time equal to deliverance to make it balance..

  • @Markness said:

    And it is what has caused me to quit. I hope the survivors enjoy playing against the sweatiest killers as that is all they'll get.

    ######### team with ######### decision making has lead me to bail on this game. I was a whale too, but I'll throw my money somewhere else now.

    Peace out folks and enjoy this shitpile of a game.

    I hope you'll find that new game soon.. Yeah.. I'll hold on for a bit.. But this is truly the beginning of the end for DBD.. It will definitely end up like their epic fail deathgarden soon...

  • @MissKitty95 said:

    @DragonOfPain & thank you for saying how you wish to change dead hard it that’s all I wanted to read lol

    Oh so you're a PS4 Player.. No wonder, because by the end of the day, PC players are better than console players. You even can't do Moonwalking on the console, That alone separates the skill of console players to PC Players.. And yeah I play on the PC.. You could tell actually on the year i started playing this game, since the console version was just release back in 2018 if I am not mistaken..

  • @PokemonGOPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1024067#Comment_1024067

    Can't argue with that as I have no faith as well, I was just suggesting that this post emanates a weird aura since it seems to go off topic right from the title.

    If the Devs can't tell the main problem, Why not make a topic which is not related but useful in balance.. Maybe at least they'll understand it this way. 🤣

  • @PokemonGOPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1023936#Comment_1023936

    I kinda don't, you're right, but if the problem is Gen speed you shouldn't cry about overtuned Survivor Perks, post another thread with another argument for that.

    Well the devs never took a closer look on why Red Rank Killers are taking OG Ruin in the first place and failed to address that, so why will I point out the obvious reason which is the Gen speed? They nerf ruin because it is annoying to baby survivors, but didn't check why they are used on the red ranks.. So to make it equal, Then switch to the nerfing on the other side too. To make the game balance.. Because even If I point out the obvious problem, The devs have no idea what I'm talking about because they themselves are not Red Rank Players.. Whether Killer or Survivor side alike..

  • Haven't played survivor yet since the ruin nerf. But it will definitely be easier now because i don't need to find any ruin anymore.. all i have to do is hold my M1 and do the simulator till all 5 gens are done.. If you call that fun without any challenge, then that proves you're a survivor main and doesn't care about balance..😁

  • @Larisa said:

    Yeah, I have the same. I'm red rank killer and 2 gens pop while I only down first person. Then 3rd gen pops before they even unhook first person. After this moment I can apply some pressure and if all chases go smoothly get other 2-3 people hooked. However, 4th gen happens on 3rd hook, and if they did not triangle themselves, there isn't much to control. Before my killer games took between 10 to 20 mins. Now they are 5-7 mins.

    I feel like now I have to rely on perks such as bloodwarden, remember me, noed ..

    Or to play with Mori, since hooking everyone 3 times not gonna happen in 5-7mins.

    That's the problem now actually.. I've heard a lot of killers especially on the green to brown ranks are camping, tunneling or worst taking mori with them.. Because of how stupid the matchmaking currently is.. facing red or purple survivors while their skill is equal to potato survivors.. its really sad that killers need to rely on end game perks and mori now just to get their 1 kill especially for m1 Killers on big ass maps..

  • @MissKitty95 said:

    @DragonOfPain & thank you for saying how you wish to change dead hard it that’s all I wanted to read lol

    Because that's how you nerf Dead Hard.. By giving a longer exhaustion time.. Well i can't blame you.. Because you're not using your brain to come up with a good solution.. sorry for my language. Much Love and Peace ✌️🤣

  • @MissKitty95 said:

    true Red rank killers just laugh at this change and carry on dominating games like they have been.....

    Dominating? You mean Billy, Spirit, Nurse and Freddy on the red ranks? Because those are the only Killers who can rekt on the red ranks without ruin. But with m1 Killers? Nah.. You really don't have any idea how M1 killers works now especially on big ass map.. This is coming from a survivor main who reached Rank 1 Killer without Ruin. Yeah right, you and your BS Fairy tale.. Hahaha..

    🤣

    

  • @MissKitty95 said:

    @DragonOfPain but I can get rank 1 killer with no ruin And I have been many times and I don’t even play killer so that point is not valid,

    your a typical killer main a I’m asking you how you would propose in changing dead hard and you can’t even string a sentence into why.... you’ve been playing be4 me ? Well you should have learnt to adapt instead of cry by now , like the rest of us 😂

    Killer Main? Lol.. I started this game as a Survivor back in 2016, When you only got 3 Killers.. After reaching Rank 1 as a Survivor, I tried playing Killer next to learn and adapt to such situation. And the only way to understand such mechanic is to play both sides so you'll learn how to counter play when you take their role.. So what are you talking about I'm a killer main? I posted this topic in my Killer Perspective and not my Survivor Perspective.. And yeah, all your claims are BS.. Because True Red Rank Killers know how important Ruin is, especially on M1 Killers.. So your claims are incompetent, irrelevant and immaterial.. I rest my case.. 😛


    Edit: So How do you nerf DH? Simple, Give a longer exhaustion time for it.. It should have the same time like Deliverance.. It will make it fair... and yeah DS too should be nerf.. Instead of 60 seconds, it should be 30 seconds at least and finally Adrenaline should be nerf with its 5 second ultra boost.. or that it does not work when the Survivor is in a dying state. That's how you balance the game. You ignorant survivor main. 😛

  • I even bet majority of players who leave such comments have even played M1 Killers on the Red Ranks since the patch released.

1 2 3