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DragonOfPain

DragonOfPain

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DragonOfPain
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  • Not on my watch. I still get Rage Quitters and what's worst.. If 2 or more DC, I get the penalty of De-pip.. Which is BS..

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121411#Comment_1121411

    They don't make it 5 mins at all levels because of people like you who feel entitled to ruin other people's games because everything didn't go the way you wanted it to. You're the exact type of person that either needs to learn his lesson of be kept out.

    Oh STFU, i'm not talking to you..

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121411#Comment_1121411

    the idea is to disencourage players from DCing.

    DCing usually ruins the exerience of the other players in the game, so by puishing it harshly people will stop it and instead play the game. or at least thats the thought behind it.

    without a penality, many players would just DC over anything they disliked, as they were easily able to just enter a new trial. lets say a survivor gets downed with an iri hatchet. they dislike that and immediately DC, leaving their team behind and basically killing them all. now they themselves dont feel any penalities however, as they now enter a new lobby with lets say a clown who they easily stomp and ez pz win. for them it's a win / win situation - they got out of the "unfun" trial and into a "fun" one.

    by timing them out for increasing amounts of time however, they wont be able to pull that off, as now they did leave the "unfun" trial, yet they gotta wait 8 hours until they can enter a new one. that combined with the fact that they just lost all the points they made that game and multiple pips makes it a lose / lose situation, therefore disencouraging those who DC for no real reason.

    the reason why the DC penalities are starting so low btw is, so that people who have an actual reason to DC wont be immediately timed out for hours. lets say the killer is taking the game hostage by killing everyone and bodyblocking you in a corner - you are free to DC here and report the killer ofc, though a lets say 1 hour ban would be quite unfair now, wouldnt it?

    the problem with your idea of just having it be 5 minutes is, that this would not be long enough to disencourage players from DCing, as they would still be able to join a new lobby faster than when they had played the previous round.

    its supposed to be a punishment towards those who throw many games after all.

    and honestly, if you DC so many times that you get timed out for 8 hours or so, maybe you should go play something else instead of ruining everyone elses fun - at least thats my take on it.

    And when at least 2 player quits, As a Killer i still receive a penalty of De-pipping.. See how BS these implementations are.. I mean its not your fault as a Killer when 2 Survivors get DC'ed or all of them. And yet you get punish for getting a de-pip. That's the kind of BS i'm talking about.. Add to these kind of Matchmaking Lock, it gets worst..

  • @SunderMun said:

    Ruin changes are good for the game, so whatever.

    Big buffs to killers last two patches while also nerfing coordinated swf sabo, big nerfs to toolboxes.

    Don't get me wrong, the game does feel horrific as killer right now...but it does for both roles. Fact is, there's a cycle of sweaty toxicity that has finally begun to reach boiling point, so it seems.

    nerf on toolboxes? Lol.. You don't need toolboxes to finish a 2-3 gen in less than a minute on Big ass Maps.. Why are devs not addressing the real problem.. I would rather want them to make the Gen-speed slower while buffing the toolboxes, not the other way around.. Where the toolboxes are getting nerf, but the gen-speed is still the same at 80 seconds completion.. What a load of crap..

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121391#Comment_1121391

    i think it works like this:

    each time you DC you get a penality and your penality level increases. so the more you DC, the longer your penalities get.

    however with i believe it was 10 hours of DC free gameplay you will go down one penality level again.

    so in your case, you DCed 3 times and the penalities were 5 min, 5 min, 15 min. you'd need 10 hours of DC free gameplay now to go back to the 5 min penality. if you DC during that time however, it will go up again to i believe 30 minutes or 1 hour.

    so basically, you gotta play a lot without DCing in order to get your DC penalities to go down again.

    Then such implementation is BS.. I mean why would I play more than 2 hours as a Killer when everyone knows Killers gets bully on this game. Seriously these devs doesn't know how to implement their matchmaking lock properly.. Why not just put 5 minutes in all Quits.. At least everyone can wait 5 minutes and not the whole 15 minutes..

  • Just buy it with Shards.. Don't give 1 cents to these devs until they fix their stupid game.. And bring back old ruin.. Playing this game as killer is frustrating and stupid nowadays.. Especially on big ass maps and slow with no gen-pressuring killers (Hag, Trapper, Especially "The Clown").. these devs doesn't deserve our money.. So I recommend buy it with Shards.

  • 24 hours? The last time I dc'ed was just Saturday, and Its monday now, and its the only time i got the penalty? I mean i didn't play for 1 day, last sunday.. so why is that?

  • @Slival said:

    first 2 penalties are 5 min third is 15

    And when does it reset? so i can get 5 minutes again instead of waiting 15 whole ass minutes of my life.

  • @Slival said:

    Its against the rules to quit for either reason but actually the dc penalty escalates. Did you do your mori quit before your key quit?

    Yes, I did.. But that doesn't stack up when i quit as a survivor.. Because I've faced 2 moris in a row as a Survivor. I quit, waited 5 minutes, and another mori match.. I quit and still the timer is the same for Survivor.. 5 Mins.. On the other hand, I played as a Killer and Quit when I realized 2 of the Survivors have the perk Plunderer's Instinct and found out 2 of them has a Key.. So I quit after getting 1 kill, and boom i got a 15 minute penalty.. Something is wrong with the penalty time.. Survivors only get 5 minutes while Killer got 15 minutes? What a stupid kind of implementation.. It only shows the devs hate the killers while survivors all get the love.

  • @Flarefire_Xx said:

    My idea is a corrupt generator idea, there would be 2 generators that once completed would regress back to 50 percent

    That's a good idea, or just change Corrupt Intervention. Instead of 2 minutes, why not make the perk stronger by giving 2 more additional minutes on perk level 3.. That gives a lot of time for Slow-Paced Killers such as clown,hag and trapper to hook their first survivor in the first 3 minutes of the game.

  • @SleepyWillo said:

    you're talking about all survivors working on gens. what happens when one is on hook and one is being chased? one has to go for the unhook while the other (hopefully for the survivors) is working on gens.

    Move that to when at least one survivor is dead/dc'd. If gens take 2mins each nobody is getting out. nobody would even attempt gens and would just hide in the hopes of getting hatch.

    don't get me wrong, gen speeds need to be looked at and I'm glad to see the devs are looking into it. but blacket buffs/nerfs wont help the game as a whole.

    What kind of blacket buffs/nerfs are you talking about though? I mean on the Red Ranks, Survivors doesn't even need toolboxes to finish the match in less than 5 minutes.. But yes, I agree with you 100% that Gens-speed should be fixed instead of toolboxes..

  • @Torchlight said:

    Gonna be a rant here, I will put a TL;DR at the end.

    Ok so just coming off yet another pig game with no kills against red ranks (despite being rank 11 with like, 1 teachable) has made me realize why people DC. Because why should I, a player with around 40 hours and no real skill at the game, have to deal with players who are leagues above myself, without any means of stopping them. For what, a reward of 10k blood points, which gives me around 1/4 of a killer level in the blood web. Gee in 4 games ill have enough to see if I can finally get one of those meta perks on the next level or if its another base perk that finally gets to be level 3 despite being more useless then sloppy butcher on Plague.

    Sure I know I need to "Get good", but its hard to do that when I'm playing with the literal cream of the crop who out pace and mind-game me 47-1. which brings me onto another thing, blood point rewards in general, why the heck are they so low?! BBQ makes them bearable but that's if you even get it on a killer who can even get BP's to begin with, and even then am I just supposed to only play them until I have everything I need? In that case why not just main that killer? Oh right! because its super boring, and as someone who's fave killer is Pig, who by far has so many problems its not even funny, I feel those losses most of all.

    Honestly every game I play pushes me closer and closer to just uninstalling and never returning, its just frustration after frustration and if I take a break I wont come back. The only times I have had fun in this game is when the double blood point events were going on, which made me feel like I was progressing at a reasonable rate.

    Now I could be mad at the perks I keep going up against, SB, Dead hard, DS, unbreakable, the list goes on and on and on. I dont mind them to be honest, what I hate is the looping, the endless chases around killer shack, the 3 minute loops around jungle gyms, over and over and over and over. So by the time I down 1 survivor, 3 gens have been completed and the last two are across the map being worked on already. Tunneling doesn't work because of counter perks, so I'm just left knowing "Oh whelp that survivor wont be going back on the hook for the rest of the game haha guess I lose!"

    Yah I suck at the game, but being called bad, the constant teasing from survivors, and the general toxicity for not being good enough at the ranks the game shoved me into, really kills any desire for me to keep playing. 40 hours in I have 2 good teachable's (BBQ Monitor), yet I have 20 more to get and I earn 1/160 of one each match. so why bother playing at that point.

    TL;DR blood point gain lackluster, looped at nausium, crapped on for still learning, whats the point.

    Don't even bother.. Because the devs doesn't even play their game.. All they want is your money.. I mean only f00ls would buy cosmetics nowadays while the game is so unbalance on survivors favor.. so don't even bother.. Just quit the game like I did since Ruin Nerf..

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045457#Comment_1045457

    If killers move over to survivor, two things happen:

    1. Survivor queue times go up;
    2. Killer queue times go down.

    Now what actually has happened in this region:

    1. Survivor queue time went down (slightly;)
    2. Killer queue time went up (slightly.)

    I've already stated that this could be down to a large number of players leaving in general, or it could be due to an increase in killer players. Killers moving to survivor simply does not have the effect you claim it does.

    It still does.. In fact you can read a lot on this forum alone.. Worst, Go to reddit where majority of Killers post their frustrations.. If there was an increase on the player base, then that is the side of survivor and not killer.. However the player base as whole did not increase.. Because we still have a consistent 15K players daily..

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045432#Comment_1045432

    Original Mori meant nothing if good Survivors could never get hit or entity blocked lol

    Oh but with the Original Mori, I could get 4K always.. It doesn't matter back then since everyone was still starting the game.. If the Original Mori was still around, trust me, The Kill rate will be 100% all the time..

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045443#Comment_1045443

    More survivors = lower queue time for killer.

    This could also be down to a large number of survivors leaving the game, too. The game is horrific to play for both sides right now, as I already made a post on:

    https://forum.deadbydaylight.com/en/discussion/125029/its-ironic-really#latest

    More Survivors, But it is the same player base.. Since the player base did not increase apparently.. So these are the same casual players.. Not new players coming in..

  • @ReallyBigShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045423#Comment_1045423

    There's not really more drops than increases...

    https://steamcharts.com/app/381210

    There's clearly more increases. The drops are larger, yes, but there are more increases, and it evens out. You don't have to believe me, but I am providing you actual evidence. It's not me saying this. These are actual, factual, documented and live statistics. It doesn't matter what you choose to believe, but not believing the evidence makes you incorrect.

    I already told you, If the daily increase to 20K to 25K. Then i'll believe there was a player base increase.. But as long you have a consistent 15K daily and sometimes 13K daily at the lowest stats.. It only proves that It is dying... But hear me out, I did said "DYING But Slowly and Surely".. As I said, Let "Time" do its work..

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045275#Comment_1045275

    Killer queue time increased post-ruin rework in this region, so that doesn't add up.

    It increased because there are more survivors now (Because either a lot of Killer Mains switch to play Survivor but overall the player side of survivor never increase).. Try playing survivor.. In my region, PST, I got an average of 10-12 minutes on queue time as a survivor... The worst was 20-30 Minutes.. You don't have a problem as a Killer.. But as a Survivor.. You have.. That proves there are less Killer now with the Survivor queue time increasing.. Furthermore, Even if you found a killer after 10-30 minutes queue time, you face potato killers, vice versa..

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045292#Comment_1045292

    Same with you on any Hillbilly post fam. It's like you stalk my every move or something.

    It WAS harder before, and a majority of people who complain about killer right now weren't even around for it and think this is the worst it has been.

    Before? Lol.. All you need as a Killer back then is a Ebony Mori.. And in fact you don't even need to hook someone just to use Mori.. While agree it was Harder to play Killer because it doesn't block the vaults like nowadays, The Original Mori was the band-aid for all of that..

  • @ReallyBigShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045398#Comment_1045398

    Yeah, in May 2019. For literally one month. Before that, it was stagnant around the same number we have now, give or take population inflation during hot new DLC releases.

    It spiked in May 2019 for various reasons: https://www.reddit.com/r/deadbydaylight/comments/bpdb9o/developer_update_may_2019/

    Now, reading all that now, a lot of that...failed horribly, but on paper that was a lot of good stuff. So it brought people back for a short time.

    For a short-time, I agree.. But as I said, There are more player drop than increase. It only shows that the game is dying.. Yes it will take some time before it dies eventually, But it is dying, Slowly but surely.. I will believe you if the player base increase by at least 5K daily, But with the stat we are having in the past few years, It has always been consistent to 15K daily, 18K at peak and 13K at its lowest.. Besides, the game only get 18K daily when a new killer is out.. Eventually it returns to 15K daily.. So Hopefully it will die soon. Time is just the essence here..

  • @Elk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045268#Comment_1045268

    A lot of us disagree with some choices BHVR has made in the past and have spoken it in the forums. Having the 'Trusted' tag doesn't mean we are yes men to everything they do and agree with every change they make. No matter how anyone feels about the surveys that they conduct. They get their information some way or another from the survey and discuss it.

    Did they discuss about Ruin nerf though? I don't think so.. In fact if you read a lot of forums especially on reddit where most of the player base leave their opinion, There are more people players there who wants to send a memo to bhvr devs that they made a bad decision nerfing ruin, but did the devs even listen? when in fact even on their last survey ruin was not even mentioned after all the negative feedbacks on forums.. Therefore they don't listen.. Remember, Ruin was not nerf because it was boosting Killers, But it was a headache and frustrations for Potato Survivors to hit a Great Skill Check instead of finding ruin and destroying it.

  • @ReallyBigShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045384#Comment_1045384

    You're actually both wrong. The actual statistical data (I love actual data, it gives me the warm and fuzzies) shows that while the playerbase is not getting bigger, it's not losing much ground either. That doesn't mean there aren't killers leaving and simply more survivors coming in and it's offsetting the matchmaking, but there is no (wait for it) *statistical data* on that to compare.

    It's not dying, but it's not growing.

    Its dying.. because the highest peak the game had was 80K.. It never had increase during those times, and now it drops to 15K daily.. If the player base really did increase in the past few years, then the daily should be more than the 80K back in 2017.. But you have like 15K daily with sometimes 13K the lowest.. So it is dying.. It is dying slowly but surely..

  • @DwarvenTavern said:

    @Peanits Define double pallets. If you mean pallets that are right a next to each other in a loop. Then no. They're not gone. I've had it happen to me as a killer a couple of times.

    They don't even play their game, man.. Why bother asking them question.. Lol..

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045370#Comment_1045370

    I mean you haven't shown me any stats to show that it's dying either. But I'm a bootlicker somehow in this situation. Until a suitable alternative asymmetrical multiplayer 1v4 game comes out that does everything DbD does but better, this game is here to stay.

    It's dying.. Just look at the matchmaking.. How Green to Brown Rank killers are facing Red Rank God Loopers, Vice Versa.. If the player base increase, then you should have no problem with Killers facing with survivors on their rank, Vice Versa.. This was not a problem 3 to 5 months ago, And now with the Ruin nerf, It even got worst with Rank 20 facing Rank 1 vice versa.. I don't need stat to prove that the killer players drop. But you have the burden of proof to prove that the player base increase when it has always been consistent in the past 2 years that 15K players play this game daily with 18K at its peak.. Show me a stat that it increase to 20K-25K then I'll believe you that the player base grow.. But since you can't show me anything, then your claims are nothing but, Well "CLAIMS".. Lol..

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045345#Comment_1045345

    So, is he just...not allowed to like things?

    I hardly ever agree with him, but saying he isn't allowed to like what the Devs are doing is...kinda dumb.

    But like any other game, It will die eventually.. Just look at their epic fail DeathGarden.. Even with a consistent 5K player base daily, They killed it.. Eventually dbd will soon follow it.. Time is the only essence here..

  • Yeah we have different opinion.. That's ok.. But its funny that you didn't show me any stats that shows the number of players increase in the past few years, with a consistent daily players of 15K to 18K at peak.. Show me that it even increase to 20K-25K, Then i'll believe you.. And yeah we are talking about PC Stat here right? Because I play this game on Steam.. Leave the other stat for console players...

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045301#Comment_1045301

    Sure, everything dies eventually. I don't think that statement really means anything.

    This game was supposed to "die" multiple times with every major change that pissed one side off and yet here it is. Growing in player count. Crazy, right?

    Growing in player count? Lol.. In the past 3 years, The number is consistent on steam with at least 15K players daily.. back in 2016 to 2017, The highest peak player count was 80K.. But it dropped, and we have a consistent number between 13K-15K.. So what are you talking about? If the number of players increase, then that 15K daily should be at least 20K.. But for the past 2 years since 2018, It has always been consistent to 15K to 18K at peak.. I've been playing this game since 2016, So I know its peak and its down.. So How does player count grow? When in the past 2 Years, The Number of players has been consistent to 15K. And please show me stats, if you're a Steam player..

  • @Slaughterhouse3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045275#Comment_1045275

    I been doing just fine with the new ruin. I always used Corrupt anyway....this game wont die anytime soon :') this is not even a complain post...just a curious question.

    Oh it will die soon. With a lot of exclusive games to be out this year.. It will die soon.. In fact I'm just waiting for RE3 to come out.. At least I can leave this game permanently and Play Resistance.. At least you got a better chance in that Game as Mr.X than this unbalance survivor sided game.

  • @Kevin_the_wise2000 said:

    I just had to comment on the recent patch and the ridiculous nerfs. They nerf killers so much. They nerfed enduring and it toke awhile to fix freddy, and then nerfed The Doctor now he cant cancel out loops with his shock,Hex ruin is very much needed ESPECIALLY in the high ranks. Alot of killer mains stopped playing including myself. Did the developers forget that theres killer mains out there too. News flash if there's no killer players there's no match. Gens pop at a ridiculous rate that killers can do very little against it. Time is very important for the killer hex ruin provides more time for the killer to get his or her objective done! And it's not op because it CAN be destroyed. The fact that they Nerfed hex ruin because survivors couldn't hit Great skill checks is bias. The Developers are bias with survivors. Just look at all the players leaving the game. They buff the exhaustion perks. And the loops are insane it takes so much time to take down a looping survivor even if the killer let's em go gens are always being worked on. Bring back hex ruin

    What do you expect from Devs who has the skills of potato survivors and killers alike.. These devs doesn't play their game, and all they care is your money.. So don't bother.. As they said back in their 2017 post (If I'm correct), It's their intention to "Break the Game". So let them break their game.. I am not even playing Killer anymore because of how frustrating it is.. I only play like 2 match per day, Because I hate waiting like 10-20 minutes as a Survivor just for a match that ends in less than 5 minutes.. So let these devs break their game.. Let them break it so it will follow the footsteps of their epic fail DeathGarden who is now with the entity.. Lmao.. 🤣

  • There are less killers now actually since the Ruin Nerf.. I mean why would I play Killer especially M1 Killers when 2-3 Gens are popping in the 1st minute before you could even locate 1 Survivor to hit and hook.. Ruin's Job was to stall the Survivors into doing Gens.. Yes, It is a gamble perk but at least M1 Killers could get 1 or 2 Hook at least before Ruin is gone.. Now that nobody is using the useless new ruin, who would want to play Killer now? Only self-proclaimed killers who claims they don't use ruins but fails to show any video or evidence showing them that they are playing on the Red Ranks without ruin..


    Hope this game dies soon..

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044495#Comment_1044495

    Then we have a different experience with the devs i guess.

    You guess it right.. Still, Since its an open forum, Everyone is welcome to give their opinion.. I just want to hear what the others wanted to say.. And their opinion about these gibberish survey.

  • @Elk said:

    Yes they will listen to the community

    As I said What do I expect from Trusted posters, right? I expect you guys to say the same thing in favor of the devs.. Sure.. Your opinion is welcome though.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044457#Comment_1044457

    I wish we were allowed to choose more than one map.

    I picked Haddonfield because of course it's Haddonfield, but if I had two more choices to make, it would be Disturbed Asylum (has safest main building in the game) and Sheltered woods (has... no main building at all).

    Shelter Woods is probably the best big ass map for killers. and it doesn't need a rework even how big it is, since every killer even M1 killers has a chance to get a high kill rate on this map, because devs have nerfed the number of pallets on this map.. If only they could do it on every big ass maps, but too bad, All big ass maps other than Shelter have a problem with pallet spawn where they spawn close to each other and therefore it takes more time for the killer to even hit one especially if you're facing red rank god loopers..

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044452#Comment_1044452

    If i don't like something they do, i have no problems pointing it out.

    You're free to believe what you want, but just saying that the Trusted tag is not earned in the way that you theorized just now.

    As for the question, i answered it: They'll listen to it.

    If they don't want to listen to us, they wouldn't have started surveys at all, or start up this forum.

    I know they listen.. Of course, Only if these feed backs or opinions comes from the Survivor side.. Remember Ruin was not nerf because it boosted Killers, But because potato survivors have a problem hitting a Great Skill Check.. Yup.. They do listen to Survivors quite well..

  • @Brucecastro81 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044442#Comment_1044442

    They asked which map would be better to be reworked and you're saying that they didn't say something important?

    Lol, How many months or years did it take for the devs to even rework a map? There's like more Big ass Maps than smaller ones.. And on the survey it only ask what map should need a rework where you can only choose 1.. ONLY "1". When all big ass maps should have a rework, not only 1. So what are you talking about?

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044407#Comment_1044407

    Only because there is an outrage does not mean that things get changed/reverted. There are even Threads on this Forum that new Ruin is not as bad as people thought.

    And if we consider things like Freddy and Doctor where people really were saying that the Killers get worse, it should be quite clear that an outrage should not lead to a quick revision.

    But you do know playing killer is more frustrating now since ruin nerf.. Especially M1 Killers doesn't have any chance on Big ass Maps right? You get 2-3 Gens popping up in the 1st minute before you even find your first Survivor or First Hook.. That's how frustrating is playing killer right now.. If you don't have any idea what I'm talking about, and the way you talk, I know you're a survivor main..

  • @LetsPlayTogether said:

    There isnt any increase in queue times for survivors since the ruin change. Dont tell lies.

    There is an increase.. In fact its the same crap since the dedicated went live.. Longer queue times, and a longer queue times now since ruin nerf.. So WTH are you talking about.. You're the one who should stop licking the feet of these devs..

  • True.. The spelling itself is different.. But as i said, do they even listen? That is my question? Yes or No.. Of course, don't worry i get you.. you're a trusted poster, so definitely you'll side with these incompetent devs.. Lol..

  • @Brucecastro81 said:

    No, they don't

    did you even know what you're saying? They make an survey that ONLY them can see, so why would they even spend their time with? like, the devs are not villains, I know that they do some questionable things, but if they wanted to kill the game, they could easily

    just stop complaining about the devs without an actual argument, you know that they read, you just want to complain more and more

    What do you expect.. I mean no one even cares about the lores.. its too damn long.. I mean why would i spend 3-5 minutes reading on a useless and pointless lore.. I bought this game to play as Killer or Survivor.. And that's it.. I don't give a crap about these lores... who even made them.. Its kinda pointless. they should make a survey that focuses on the real problem (matchmaking, big ass maps, unbalance perks, gen speed, RUIN NERF), not these lores and crap..

  • @ZoneDymo said:

    I think with "we" you are kinda making a mistake.

    We are not the large playerbase, most players arnt even on these forums.

    I think a LOT of survivors are very happy with the change, me included, as killer I never run ruin as survivor im happy its changed.

    Its actually a cooler perk now imo.

    Cooler perk in a way, we can't use PGTW to increase the progression while the new ruin perk is up? Ok, I understand you because you're a survivor main.. And yeah you're right majority of the players are not on the forum. Try going to reddit, you'll be surprise there are more active OPs there and you'll see how they attack the incompetence of bhvr devs.. Even Good players like tru3ta1ent even tells his viewers, new ruin is BS..

  • @Waffleyumboy said:

    From what I have seen most of this comes from misplaced hatred, and not constructive feedback laying out pros and cons.

    You mean they're doing damage control? Ok.. Lol..

  • @Boss said:

    Yes.

    And how do you say that? They don't even listen.. Lol.. All they care are microtransactions and bringing more new potato survivors/killers to play their unbalance game.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1033768#Comment_1033768

    I'm not a survivor main. No matter how much you want to believe that, lol. And these kind of posts aren't immediately the reason killer powers get nerfed. Only if the devs see that many people agree on certain issues. The devs do have brains themselves. They don't just go and look for the next suggested killer nerf on the forums and then implement it.

    I do tend to think about both sides though, which is why I made this post, simply because I feared survivors might not have a fair amount of counterplay against Doctor. That and I wouldn't want the Doctor to be nerfed in any wrong way so it ends up making him too weak again. But I guess if people do that they must be a survivor main. But actually, no that's not the case.

    I do get this is an early post on this matter, which is why I stated in my main post that I'm only talking about a scenario in the future in which the devs decide that they need to nerf Doctor in some way, because people feel like the counterplay against Doctor is too little. And that this would be a good way to simply add a bit more counterplay to Doctor, without hurting him in any significant way.

    I'm actually happy to see that pretty much everyone agrees that Doctor does not need any nerf. So please stop with these immediate and ridiculous accusions towards people that have a different opinion than you.

    Every Killer can be countered.. That's the reason why you need to play both sides to understand the mechanics of it. You need to play Doctor, So you would know how to counter him when you play as a Survivor, Vice Versa.. As i mentioned above, The Doctor doesn't need a nerf.. He needs a buff, And if you have problems against him as a Survivor, I have two words for you which you Survivors always leave on the chat "GET GUD"... Stop posting BS like these. Its not helping.. Just look how many disagree with your BS post.. It only shows your bias towards one side..

  • @LoverOfDemogorgon said:

    Getting tired of killers immediately assuming every swf I play in is some .000000000000005% meta gen rush squad and bring out the most sweaty killers and builds with an ebony mori and proceeds to ghostface tbag the entire match and mori everyone off a two hook because we didn't play perfect and loop him for 3 gens a chase so we get punished with getting tunneled into death... devs please do something about mori's they are broken and make the game utterly unfun for survivors and give no points to anyone.

    My suggestion is simple, leave cypress as is, make ivory mori work only when you get one survivor to death hook status, and ebony work when you can kill all survivors only when they are death hook, why this hasn't been done is beyond me. Even as a player who enjoy's both sides fervently this change should have been done a long time ago.

    It has already been nerf... If you've been playing this game before June 2017, you would know that Mori doesn't require you to hook a survivor first before mori can be used.. Back then, you only need to down someone and use Mori.. So what the hell are you talking about? You should ask the devs when will they nerf keys..

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1033729#Comment_1033729

    Yet another angry nerd that immediately needs to get offensive. It's not really healthy that opinions of other people regarding a video game get you this triggered.

    Also, these are the forums, people are allowed to post their opinions on certain matters. I've clearly explained why I would suggest this small nerf to Doctor in my main post, showing that I do have experience with playing Doctor. I didn't just make these observations up. Did you at least read the actual thread?

    I did actually, and it was pretty damn stupid.. If there is something needed to the Doctor, that is to be buff on the delay between his Shock and M1 Attack.. Everyone who plays Doctor on the Red Ranks knows this is a problem especially on Jungle Gyms, Because after shocking the survivors they have 1.5 Seconds before they can loop but it takes you 3 Seconds before you can even hit them with your M1 Attack.. So stop posting BS like this.. It's people like you who destroys the Killers in the first place..

  • Do you even need PGTW when the Gens can be done even with the hex still around the game especially on red ranks? Lol.. A Waste of Perk space if that happens.. Yeah right, you and your survivor sided mind..

  • But it will be.. Soon.. Time will tell.. Even the Devs said it themselves that there will be a time that everything will end eventually, including their game.. DeathGarden is not DBD, but it has the same Devs.. So let's wait and see..

  • @Mringasa said:

    Matchmaking and sound bugs make it bad for Killers. Low ranks getting matched up with reds and purples constantly makes for a very unfun experience. You can't learn if you get bullied and rushed.

    The sound bugs are awful though. You can't hear footsteps at all and a lot of the usual moans, grunts, and breathing are horribly muted unless you are standing in an area completely open on all sides. Not to mention the "Everyone has Iron Will even if they didn't bring it" Bug, which has happened to me on a few occasions.

    Add those two together, and you'll get a lot of the reason why Survivor queues might be longer. More Survivors will switch over to Killer though, so it's only a short lived issue right now. Killer times for me are 1-5 seconds was up to Rank 11 before I deranked myself, Survivor not sure cause I ditched back to Killer after 5 minutes of waiting at Rank 5. NA Eastern US region if that matters.

    Actually it also depends on the time to you play the game.. In the morning where there are fewer players, it takes longer but at night it lessens the queue time.. Even though i agree with you with the sound bug.. I even don't know if its even a bug since it has always been that way where you hear footsteps on the right side of your headset but they're actually on the left.. And have the devs address these issues? No.. Not one bit.. All they care is nerfing Slow gen Perks on the next update.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1033773#Comment_1033773

    The numbers are only going up, don't know what to tell you

    Nah.. The numbers are the same.. In fact the player base is decreasing.. back in 2017 you got the highest online player base that even hit 50K at the time.. now you only got a steady 15K-16K players daily.. Its not even growing.. That's on the PC by the way.. So i have no idea what you're talking about.. As i said, Just look at DeathGarden, where is it now?

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1033745#Comment_1033745

    This game has no direct competition, so don't expect it to be going anywhere soon.

    Oh it will.. Like all things, there will always be an end.. Just look at DeathGarden.. It went with the entity..

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1033699#Comment_1033699

    Again, so offensive. That's really not healthy if people with different opinions on a game get you so triggered. I just made this post because I got the feeling that more people might start complaining about Doctor not having enough counterplay, so I wanted to suggest what I would nerf if the devs decided to have to nerf Doctor. Since this change would only make a certain counterplayof survivors slightly more viable, and nothing more.

    This also has nothing to do with any other balance changes. In fact, I wouldn't want to see any more nerfs to any killer before they buff some of the weaker killers, and maybe rework a few more maps.

    I'm also not sure why you are saying NOED or Pop will be nerfed. All they said is that they want to maybe nerf the synergy between slowdown perks, the perks themselves will not be nerfed. And NOED isn't even a slowdown perk .

    Oh please stop with your reasoning, you Survivor main.. These kind of post are the reason Killers Power, Add-ons and Perks are getting nerf is because of survivor mains like you who claims to be Killers.. Stop with this BS post.. Because you're nothing more than a survivor main claiming to be a killer just to nerf another Killer when in fact the Killer needs a buff not a nerf.

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