DragonOfPain
DragonOfPain
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- Username
- DragonOfPain
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Comments
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@MissKitty95 said:
Nerf dead hard how do you propose that happens ? Dead hard barely works if I could paste in how many games when I’m exhausted on floor or exhasusted and no movement and so on, DS is bugged can click it dead center and it won’t trigger. Honestly if your struggling in red ranks then you shouldn’t be there.... so many killers are red ranks because they got carried by ruin low low ranks and potatoes survivors now there babies coz they can’t deal with actualy decent players... every killer wants surviours nerfed.. how about you just adapt we as survivors adapt on every change they do you killers have had nothing.. lol of a ruin nerf and enduring don’t count for ds ....... please can the killer community stop being Baby’s Lol, surviours can have no perks and killers still be complaing surviours are Op, nerf there ability to run... XD no maybe you just need to get good?
Another ignorant post i presume.. I don't have any problem playing Killer on the Red Ranks as long they are not M1 Killers.. But I am having problems with M1 Killers who doesn't have gen pressure skills which consist of the majority of the Killers.. I've been on the red rank even before you started playing this game, son.. And it has nothing to do with Get Gud which you ignorant survivor main throws at killer. It's about How a M1 Killer can go from one gen to another without gens popping so Fast.. especially on Big Maps.. Seriously a survivor main like you shouldn't even post a comment here because you have no idea how to play a killer in the first place..
🤣
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@PokemonGOPlayer said:
I dislike Gen times like most of the active forum community but the way this post is written is beyond pathetic.
Because you have no idea how m1 Killers now play on the red ranks... especially with a 3-4 Toolbox Squad and yeah with Big Ass Maps..
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@StardustSpeedway said:
https://forum.deadbydaylight.com/en/discussion/comment/1023723#Comment_1023723
What you're not understanding is now that ruin is out of the picture, the developers will see how fast games go without it with their data. With the examples you're providing, you're talking about a complete killer rework, and other buffs. This ruin change will provide them with more accurate data to analyze whether gen speeds need to get adjusted, map sizes need to be reduced, etc. In red ranks, it's a completely different ball game in terms of balance. Now that games are going a lot faster, queue times for survivors increasing, they will hopefully make needed adjustments to this game to make it more fair in red ranks since ruin will not be an issue anymore for new players.
I get it, it's frustrating when the games at red ranks take little time especially for me, a solo survivor, waiting more time for a match than actually IN a match.
What data are you talking about? The devs even don't have any idea why killers run Ruin on the red ranks in the first place, so what data are you talking about? All they care are baby survivors frustrations not hitting a Great Skill Check when Ruin is around.. But they didn't check why Killers on the Red Ranks run Ruin in the first place.. So what data are you talking about?
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@namjuunn said:
Id played twice as a killer ever since this new update and mostly had 2 gens popping already 2 minutes in a match and thats bc there were two dudes at a time working on a gen
You're lucky having two gens in 2 minutes.. While I got 2-3 Gens in just a Minute..
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1023706#Comment_1023706
I mean do you deny that ruin in general was an unhealthy perk for the game?
Now that ruin (which only really affected the bad survivors, making getting into the game even more frustrating, while barely even mattering to good survs) is out of the way, devs can see how fast games can actually go and adjust the game accordingly.
The question is, when will they adjust it? It took freddy nearly 2 years before he even got what he deserve.. If the problem comes from the survivors side, expect a fixed immediately.. A week is even considered too long.. But if there's a problem on the Killer it took months and even years(Just look at freddy) unless of course its a nerf, Just look how they nerfed Oni twice after PTB and a week later.. Ruin is not an unhealthy perk.. In fact it even teaches you how to hit Great Skill Check, and probably defines your skill to the rest of the team.. But now Ruin is gone, do you even think survivors will even have a challenge since all they do now is Gen Rushing on Red Ranks? While killers especially M1 Killers are having a hard time going from one gen to the other especially on Big ass Maps..
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@BloodyNights said:
All you gotta do is kill 3 of them in one minute!
I Love this advice.. 🤣🤣🤣
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1023685#Comment_1023685
I never looked for the hex totem. EZ Hex skillchecks all day long baybeeee.
Isn't that the reason why ruin was nerf in the first place? Because baby survivors can't adapt to skill checks? Why should always be the Killer who should adapt on situations while survivors gets it ez? Yeah I'm a balance player who plays both Survivor and Killer, But I'm posting this topic on my Killer Perspective.. Its ridiculous and insane...
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@zzee19 said:
https://forum.deadbydaylight.com/en/discussion/comment/1023442#Comment_1023442
Its take 80 second for 1 surv without toolbox. With toolbox +-1min , so when u chase one guys it can be easy 3 gens pop. Why you think it is not possible for 3 gens? I had a game with 4 toolboxes and sneaky survs and got 4gens +- 1.5min.
These guys probably haven't played killers on red ranks since ruin nerf, so they have no idea what I'm talking about. Lol.. 🤣
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1023665#Comment_1023665
I mean if you played in red ranks you'd know most red ranks work through ruin in the same amount of time anyways.
No actually.. Because it gave time for survivors to find the hex totem.. That itself gave M1 killers to go from one generator to the next and hit or down survivor before the 1st gen is even done.. Now, especially on Big ass Maps, 2-3 Gens are done within a minute even before you find your 1st Survivor, Which is ridiculous and Insane at the same time..
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1023532#Comment_1023532
Okay, I guess?
I've had it done to me. I've done it to other killers. I've seen other survivors do it. I've seen other killers have to suffer it.
It's certainly the exception, but it does happen, just like a killer getting a strike SWF squad.
Probably they don't play too match red rank matches.. But this problem only occurred after Ruin nerf.. Killers who uses Ruin in Red Ranks before its nerf doesn't get 2-3 Popping gen in a minute, Now, It's very common lately especially with a squad of 2-3 Toolboxes(4 is the worst).
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@DWolfAlpha said:
Idk about adrenaline, but bt and ds have been necessary with how many killers lately camp and tunnel off the hook.
Well as of lately I heard there's a lot of tunneling and camping on higher rank killers. But on the Purple and Red Ranks, I haven't seen one..
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@GrootDude said:
Why would they nerf those perks when the perks aren’t directly affecting gen speed?
Have you read my post? I posted this topic to point out the unfair nerfing of Ruin.. Since devs based their nerf on the total usage of ruin on the red ranks.. Since they based it on how many players use it on the red ranks, Then it's proper to address them that 95% of the Survivors on the red ranks uses these meta perk as well, therefore should be nerf.. And even If pointed out the real reason, The Devs will have no idea what I'm talking about because they themselves don't play on the Red Ranks..
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@Eye66 said:
Most survivors immediately dc out of matches with killer hidden offerings then sen "lol noob trash" messages
True.. But I rarely get survivor dc because i don't use mori... unless of course its a potato survivor who joins their red rank buddies and rage quit after getting downed 1st. Lol..
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1023484#Comment_1023484
You will see a spike of survivors bringing toolboxes because of killers bringing moris. Which cut a normal match in half since everyone basically spawns in on death hook.
I find it very surprising that you had trouble with that build. It is a pretty strong build.
As for the map issues, yes there are maps that are big but I think the underlying problem that plagues killers is that some of them don’t have utility to go from point A of the map to point B. I think by adding more time to gens it just puts a band aid fix to that issue while overtunes killers that don’t even need slow down perks.
Bottom line is they need to add other abilities that compliment the individual killer’s main power to make up the difference of not being able to zoom from one point to the other. An example of this is Freddy.
It’s a very difficult part of the game to balance because there are killers who are low tier that are performing ok, and it just goes to show that it is possible.
I do agree with the structure windows needing to be reworked, I actually posted a thread in the feedback section about it.
As for the perks you mentioned needing to be nerfed, I think that would be overkill. I think DS is in a good place and DH while effective during chases doesn’t work half the time. It’s just my opinion though.
I am actually posting a topic which does not address the real reason why Gen Pops left and right in a minute. I'm posting this topic so the Devs will give equal treatment of nerfing(of course if they'll listen). Since they based their nerf on the usage of the perk, then why won't they nerf survivor's perk then, Since 95% of the Survivors who are on the Red Ranks uses DH, Adrenaline and DS? Because even If i point out the real problem of the situation, The Devs have no any idea what I'm talking about..
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@MrPeterPFL said:
The question is did this team have 4 man tool box? @DragonOfPain
Mostly they have 3 toolboxes.. As I said, Recently while playing killer, there are more survivors now using toolboxes.. In fact 2 of the 3 Toolboxes has even Brand New Parts with it.. That's the reason why Gens pops up so fast... And its probably the worst when you've been sent on big ass map like cornfields, because before you even find your first survivor.. 2-3 Gens are already done.. It's insane..
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@The_Daydreamer said:
Wait. You get your 2 to 4 kills and you are still complaining? Oof.
Just because 2 or 3 gens are done in less than 3 minutes, it doesn't mean the game is over. You simple need to play a little bit more strategic. Force them to the weak side with many generators, let them use all the ressources and snack them. I rarely used Ruin, so I never really had the problem. DH is easy to outplay and DS is useless if you don't tunnel. I slug them if they play cocky. This way I get most of time another survivor downed.
Just don't get stressed out or frustrated.
As i said, Easy to say than done.. Have you tried playing M1 Killers on Big ass maps since nerf ruin? Yeah as a Red Rank Killer myself, I still get 2 Kills on Big ass Maps, But unlike with Ruin before, I don't have any problem getting 3K-4Ks on big maps.. That's the problem now. Since OG Ruin is gone. M1 Killers doesn't have any chance on Big ass Maps.. Especially on Baby Killers who are facing Red rank survivors because of the stupid matchmaking.. beside that, have you read my post? I'm the type of killer who in anyway wants his game to end before the last generator is even done AKA "End Game", so what are you talking about?
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1023555#Comment_1023555
The devs don't care about us unless we're as loud or louder than survivors. Gotta go to that q &a thing tomorrow and ask these questions loudly on stream till they can't be ignored
I have tried posting a question on the Q & A before, But it seems they only care what baby survivors complain about.. Haven't heard they address Killers.. Even with Balance players like me who play both sides.. All they care is how baby survivors escapes and have fun while giving more frustrations to killers..
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1023537#Comment_1023537
Post-BNP, the original way it worked was ridic and survivors often bring it up as an example of "they nerf survivors too". Killers never had anything that immediately killed 3 survivor with one button press
Unless of course you're myers and bring a tombstone with you, but even before you can use it or reach EW3, 3 Gens are already done.. Lmao.. 🤣
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1023533#Comment_1023533
It happens under 4 minutes pretty often
Probably if they have BNP with them.. Especially the Original BNP, Then it is possible to finish the game less than 3 minutes.. But this is just annoying now.. 2-3 Gens done in a Minute and you got a huge spike of survivors using toolboxes now to take advantage of the situation.. I even wonder if the devs would even care to reply on this post.. Since they're busy listening to baby survivors.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1023527#Comment_1023527
Depends on if your asking with or without BNP because with pre-nerf BNP its something like 52 seconds for all 5 being done.
You sure? Because the Original BNP Fixes the Gen in 1 second upon using it..
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1023391#Comment_1023391
Isn't the record for all 5 gens roughly 2:40?
Probably.. In my nearly 4 years as Red Rank, I still haven't seen Survivors done all 5 gens in 2:40.. But definitely its very common to see all 5 gens done in 5-6 minutes on the red ranks even before ruin nerf(that is of course when they spawn right next to it and cleanse it immediately).
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1023480#Comment_1023480
Simple engineer's toolbox is 25% faster:
80/1.25= 64 seconds.
engineers+ socket swivles is 40% faster
80/1.40 =57.14.
Even without prove thy self speed buff engineers + socket makes it less then 1 min.
You forgot to include Great Skill Check to add to the fast gen fix.. Seriously, What are devs even thinking, nerfing ruin while failing to address why Red Rank Killers used them.. Now M1 Killers will only get their 2K-4K on indoor maps like Lerey, Game or Hawkins.. Because on Big ass map like all Cornfields and Yeah that annoying Wretched Shop, M1 Killers don't have any chance on the Red Ranks..
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1023482#Comment_1023482
With just a brown toolbox, a clean rag, and socket swivels, you reach +40% repair speed alone. Very easy to do.
That's 57.14 seconds to do a generator alone solo. Factor in great skill checks and it's quite possible for all 4 survivors to spawn separated, you chase 1, and 3 gens pop before the first minute is over.
With a purple toolbox it would be +50% speed, or 53.33 seconds solo, again, not factoring in great skill checks.
Point is, it's very possible. And survivors have been using toolboxes a lot since the patch hit. Even last second switching to them.
I doubt these players who don't believe that 2-3 gens can be done in a minute are even Red Rank players at all..
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@tkwmm said:
As a red rank killer, I have a lot of match 2 gen pop in a minute, but never 3 gen pop in a minute.
Its possible with a 3-4 Man Toolbox team.. In fact there's a recent spike of survivors who bring toolboxes now since nerf ruin.. It seems they are taking advantage on the situation.. While i play Both Survivors and Killers on Red Ranks, It seems I will not enjoy playing Survivor now because there's no challenge especially against M1 Killers..
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@Aura_babyy said:
The question you asked does not correlate with the rest of the title ???
Shouldn't you ask, "When are killers getting a rework to maps, and when are the factors to gen speeds being changed?"
Feel like this is an odd jab at DS, Dead Hard, and Adrenaline. 2 which are very hit or miss perks. I can't see these perks being nerfed other than a tweak to DS.
Simply put, You play survivor and Run DS... but you never get to use it because the killer is assuming you have it so he leaves you on the ground... then when you take off the perk, you get tunneled.
Adrenaline... you either live to see it being used of you die to see it not be used.
See why they're such hit or miss perks?
Dead hard is probably the second best exhaustion perk survivors run behind sprint burst... but after the BL nerf, the rest are just sometimes not even that great.
Well have you seen how the devs fixed balance? Since they don't want to address the real problem why Ruin is used on the Red Ranks, Then why should I point out the real reason why Gens are popping up left and right on the Red Ranks? Instead I rather want them to nerf meta perks used by 95% of the Survivors on Red Ranks.. Because by the end of the day, Even if you address the real problem which is the Gen Speed, The Devs have no idea what that is...
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1023420#Comment_1023420
Oh, I'm well aware. I am a Legion main.
I'm sorry for this, but if you lose two gens in the first minute, you have bad map awareness. You should know the general area where the Survivor's spawn. You can find at least one of them.
I don't play legion unless of course its for daily purposes.. What do you mean bad map awareness? Do you even think M1 Killers can find their First Survivor on big ass map like all Cornfield Maps in 1 minute? I've been playing on the red ranks since 2016.. So i know where they spawn and how to mind game them.. The problem here is, Gens are popping left and right in a minute and M1 Killers who doesn't have gen pressures don't have any chance on big maps.. That's what I'm pointing at..
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@Johnny_XMan said:
So what perks did you bring to the match?
Because it’s very hard to judge based on what you are describing. I understand fully well that gens can get done rather fast sometimes But usually if that happens there is also something you ( the killer) are not doing.
Ive been playing in red rank matches and it has not taken a minute to fix 3 gens. It may be possible under certain circumstances but i can tell you that is not the norm.
As a Doctor, The perfect build where you could get 2 Kills at big maps are Thana, PGTW, Tremors and Butcher.. While on Myers I switch Butcher to Bamboozle because of Myers advantage vault.. And the rest well typical Slugging build which includes Butcher and Thana(Since there's no other way to slow down the Gens except this 2 perk).. I still get 4Ks on small maps while at least 2 Kills on Big Maps especially on Red Ranks.. But if there is one map more annoying that the Cornfield maps, its the God Loop Building Found in Wretched Shop.. In fact I can't even hardly get 1 Kill with that Map with any M1 Killers.. These Maps should be re-designed, and Yeah since Devs like to based nerfing on how perks are used, Probably its time to Nerf DS, DH and Andrenaline? Especially DS which has a 60 seconds user time? Since As I said Gens are popping left and right in Red Ranks.. It doesn't give any Chances to M1 Killers..
Oh I did forgot to mention that There's a spike of Survivors who bring toolboxes now.. Which make these 2-3 Gen popping in 1 minute especially in Big Maps Possible..
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@MrPeterPFL said:
Its not possible for 3 gens to pop off in a minute. 2? possibly, but not 3
It is possible with toolboxes.. And recently there's a spike of survivors on the red ranks who bring toolboxes.. That's the reason why Gens are popping left and right in the red ranks in the 1st minute, while you're looking for your 1st survivor to hit. Its frustrating.. I haven't played Survivor since the nerf ruin, but by just observing the gens popping left and right as a killer, It would never give me a challenge as a survivor unlike old ruin where I need to look for the hex totem before I start the Gens..
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@Steve0333 said:
A lot killers have started to bring ebony moris and survivors are still finishing gens. Played two today. They were camping, tunneling, and playing really dirty probably because they are pissed about the ruin nerf. And they still lose! it just got a lot harder to get 4k against optimal survivors due to the lack of gen pressure at the beginning of games.
Its easy to get 4Ks especially on indoor maps like lerey, game and hawkins.. In fact it is the only maps where M1 Killers even have a chance since ruin nerf.. Now we still have problems with big maps like all those cornfield maps and that annoying god loop building found in Wretched Shop.. Can the devs even make the maps smaller now to give M1 Killers any chance to win? Since I'm a player who plays all types of Killers and does not focus only on Gen Pressure Killers such as Freddy, Billy, Nurse or Spirit.
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@Nicholas said:
What do those perks have to do with generators? With the exception of adrenaline but that doesn't help accelerate generator progress. Don't you mean prove thyself?
I'm pointing out, Since the Devs nerf Ruin since 80% of the Killers use it on the Red Ranks, why won't they nerf DS, DH or Adrenaline then which is used by 95% of the Survivors in Red Ranks? In fact in all games I played on the Red Ranks, there will always be 2-3 survivors who got DS(4 is the worst).. While 3-4 got DH, And 2-3 for Adrenaline.. And yeah I don't use Noed because As I said I am not a Killer type who wants my match to reach end game.. So when will they nerf them too? To give equality for Killers.. Since Gens are popping left and right now in 1 minute.
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@Pulsar said:
2 to 3 gens in a minute is not possible.
It is possible.. you do know completing a gen takes 80 seconds, which is 1 minute and 20 seconds.. On big maps, they pop up really fast.. have you tried playing m1 killers on cornfield maps? especially rotten fields. You'll be surprised how fast the gen pops up while you're still looking for your 1st Survivor.. And yeah I don't use Noed either because I'm a killer who don't want any of my game to enter end game.. But these gens Popping left and right in 1 minute should be address, unless of course the Devs even care about the problem of killers especially M1 killers..