DragonMasterDarren
DragonMasterDarren
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@Clockso said:
https://us.v-cdn.net/6030815/uploads/YHLCUQJJC6ZH/100px-iconperks-aceinthehole.png
you can Instantly open a chest, Guarantees 2 common/uncommon/rare add ons with the item.
https://us.v-cdn.net/6030815/uploads/OH6O00IZ7SWQ/100px-iconperks-aftercare.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/9Q9WVALEIHC2/100px-iconperks-alert.png
Same effects with a plus, when in a chase for 15 seconds the killer's aura is revealed to you for 4 seconds. (Survivor version of bloodlust)
https://us.v-cdn.net/6030815/uploads/QZJVCP96ZPAE/100px-iconperks-anymeansnecessary.png
Same effects with a plus. auras of dropped pallets are revealed to you in a 20m range.
https://us.v-cdn.net/6030815/uploads/J59G9OFM0YJI/100px-iconperks-autodidact.png
Start the trial with a -10%/-5%/0% penalty for healing skill checks, for each healing skill check you succeed gain a token up to a maximum of 3, each token grants you a +10% progress in healing skill checks.
https://us.v-cdn.net/6030815/uploads/ZA2E9R2ORTO9/100px-iconperks-babysitter.png
Same effects with a plus, picking a survivor from the ground will grant them the endurance status effect for 5/6/7 seconds.
https://us.v-cdn.net/6030815/uploads/GTPD5RLN1W7W/100px-iconperks-balancedlanding.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/3GCMSWJJQDAB/100px-iconperks-bettertogether.png
Same effects with a plus, when a survivor works on a generator the progress of the generator can be determined by the intensity of their auras. from white to yellow.
https://us.v-cdn.net/6030815/uploads/PBLQC4IHMLFO/100px-iconperks-bloodpact.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/F8JLL67IWZR5/100px-iconperks-boilover.png
Same effects except the aura hiding covers every hook on the map, to counter this the killer will be notified the survivor has boil over and just drop them and search for a hook then pick them back up.
https://us.v-cdn.net/6030815/uploads/J74JVDX1M135/100px-iconperks-bond.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/4RNX219YKYHP/100px-iconperks-borrowedtime.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/KKZ167JGP84O/100px-iconperks-botanyknowledge.png
This is one of those perks that require something specific to squeeze it's value, so no changes needed cuz it can make a green medkit heal you much much faster.
https://us.v-cdn.net/6030815/uploads/W8GR8ESCHRKD/100px-iconperks-breakdown.png
When unhooked, every hook on the map is broken for 3/4/5 seconds, the killer does not get notified when you get rescued.
https://us.v-cdn.net/6030815/uploads/XTGYUL54LPK1/100px-iconperks-breakout.png
Same effects with a plus, when the killer drops you then you will gain a 33% wiggle progress instead of 25%.
https://us.v-cdn.net/6030815/uploads/ADEN2F9KJDU8/100px-iconperks-buckleup.png
Same effects with a plus, picking up a survivor from the dying state will grant them a 150% speed boost for 3 seconds, with a 70/65/60 exhaustion cooldown for the picked up survivor.
https://us.v-cdn.net/6030815/uploads/O5U2X61C2LGV/100px-iconperks-calmspirit.png
Same effects with a plus, when the killer scares off a crow you will get notified, (basically survivor version of spies from the shadows)
https://us.v-cdn.net/6030815/uploads/ZXFDDUBSDPJB/100px-iconperks-camaraderie.png
Same effects with a plus, when the killer is standing close to the hook (10 meters) your odds of unhooking yourself gradually increases up to 40% (you only get to 40% when you are about to go to 2nd phase so you only get 1 shot with the 40%)
https://us.v-cdn.net/6030815/uploads/RJB9JN6C2FY7/100px-iconperks-dancewithme.png
Same effects with a plus, when the perk isn't on cooldown your medium vault speed is increased by 10%.
https://us.v-cdn.net/6030815/uploads/J790Q80EBOXG/100px-iconperks-darksense.png
For each time a generator gets repaired the killer's aura will be revealed to you in white, and it stacks with rancor so basically you get 5 seconds of dark sense's white aura then 5 seconds of rancor's red aura.
https://us.v-cdn.net/6030815/uploads/K1P0RANHT1F7/100px-iconperks-deadhard.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/C7H1QN6NSSBC/100px-iconperks-decisivestrike.png
After getting unhooked or unhooking yourself the perk activates for 60 seconds, when the killer picks you up while the perk is active succeed a skill check to escape the killer's grasp and stun them for 5 seconds, repairing or healing will deplete the perk's activation duration by 50%, getting chased will slow down the timer by 50%.
https://us.v-cdn.net/6030815/uploads/ZICWHP0AAW47/100px-iconperks-dejavu.png
For every generator done 1 of the killer's perks will be revealed to you for 1/2/3 seconds.
https://us.v-cdn.net/6030815/uploads/7LD6VHNDSUOS/100px-iconperks-deliverance.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/ITZAHQEJAMHL/100px-iconperks-detectiveshunch.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/MW0MVM1N8YDP/100px-iconperks-distortion.png
Same effects with a plus, if you or any survivor within a 6 meter range has their aura revealed the perk will consume a token and you and any survivor within a 6 meter range will have their aura hidden.
https://us.v-cdn.net/6030815/uploads/ZWW9TT3JO2UW/100px-iconperks-diversion.png
Reduce the 45 seconds to 30 seconds.
https://us.v-cdn.net/6030815/uploads/D6BVZ97T2B9B/100px-iconperks-empathy.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/5FZ1ZVZ6GFMP/100px-iconperks-fixated.png
Same effects but when injured instead of disabling the perk your scratch marks will be 30% wider than normal.
https://us.v-cdn.net/6030815/uploads/KD19CFT1MBOD/100px-iconperks-flip-flop.png
Same effects with a plus, your teammates can see how far you've recovered by the intensity of your aura, and your recovery speed is increased by 50% (can't pick yourself up though).
https://us.v-cdn.net/6030815/uploads/ABFUUH6BPSQJ/100px-iconperks-forthepeople.png
No changes needed, great synergy if you pick someone from the dying state and they have soul guard.
https://us.v-cdn.net/6030815/uploads/JL49LKIEMA3F/100px-iconperks-headon.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/ZBPPB16S3PZP/100px-iconperks-hope.png
Same effects but when the duration runs out you get to see the killer's aura for 5 seconds.
https://us.v-cdn.net/6030815/uploads/A9KVY8NCNXTL/100px-iconperks-innerstrength.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/GF90CTAZ67WC/100px-iconperks-ironwill.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/BRDG3CNNGTZR/100px-iconperks-kindred.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/YQGI7T7WQZX7/100px-iconperks-leader.png
Survivors affected by this perk will have their aura revealed for the duration of the perk.
https://us.v-cdn.net/6030815/uploads/LSMA6M0JMUEC/100px-iconperks-leftbehind.png
No changes needed.....?
https://us.v-cdn.net/6030815/uploads/Z7WJ2KVSU1J0/100px-iconperks-lightweight.png
Same effects with a plus, after escaping a chase for 3 seconds, your scratch marks will be hidden until the next time you get chased.
https://us.v-cdn.net/6030815/uploads/AMGQC1X5EJH8/100px-iconperks-lithe.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/BTY3QO5AXVT8/100px-iconperks-luckybreak.png
Same effects with a plus, grunts of pain are also removed.
https://us.v-cdn.net/6030815/uploads/DSIZ3GO402JE/100px-iconperks-mettleofman.png
After performing 4 safe unhooks you will gain the endurance status effect for 40/50/60 seconds, you will need to mend as well.
https://us.v-cdn.net/6030815/uploads/O31YXLQQ3KML/100px-iconperks-nomither.png
You will gain the oblivious status effect during the entire trial.
Fully recover from the dying state at a 25% slower rate.
gain 50/75/100% bonus bloodpoints in all categories.
Getting grabbed while repairing, unhooking or from a locker will disable the perk and you will not gain any bonus bloodpoints.
https://us.v-cdn.net/6030815/uploads/6B41S9WGETJH/100px-iconperks-objectofobsession.png
If you get chased for 30 seconds (the 30 seconds are cumulative and don't have to be in a single chase, meaning if a chase breaks the 30 seconds won't reset.) the perk activates, if the perk is active press the active ability button to reveal the killer's aura for 10 seconds, after the 10 seconds the killer can see your aura for 7/6/5 seconds.
https://us.v-cdn.net/6030815/uploads/MGKQ2G6H7FN5/100px-iconperks-offtherecord.png
No changes needed, has great synergy with current object and even with my version of object.
https://us.v-cdn.net/6030815/uploads/QLRKKM0QO1N7/100px-iconperks-open-handed.png
No changes needed, has great synergy with kindred and bond.
https://us.v-cdn.net/6030815/uploads/R923T1TT38Y4/100px-iconperks-pharmacy.png
While searching a chest, press the active ability button to guarantee a green medkit at will, not pressing the active ability button will result in a random item.
https://us.v-cdn.net/6030815/uploads/OH0B3LJAXFCJ/100px-iconperks-plunderersinstinct.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/KP5L0K3RU6RR/100px-iconperks-poised.png
Just needs a longer duration.
https://us.v-cdn.net/6030815/uploads/BVY1DZ9G574R/100px-iconperks-premonition.png
I don't really know how to buff this perk as long as spine chill exists.
https://us.v-cdn.net/6030815/uploads/581DBAT6OBSU/100px-iconperks-provethyself.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/MPP24HUNW2XY/100px-iconperks-quickandquiet.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/90C2P8320P2R/100px-iconperks-redherring.png
Instead of entering a locker the perk can be activated on demand.
https://us.v-cdn.net/6030815/uploads/30CMN6F3GEQM/100px-iconperks-repressedalliance.png
When you block the generator the killer can't see how many pistons are active (aka the killer can't tell how many progress this gen has, it will just stay silent like it was never worked on).
https://us.v-cdn.net/6030815/uploads/B6WTZUDVI2KU/100px-iconperks-resilience.png
The longer you stay injured, the more resilient you get, for each 30 seconds you stay injured, gain a 1/2/3% faster progress on healing,repairing,sabotaging,vaulting,opening exit gates up to a maximum of 18% (basically you need to be injured for 3 minutes to get that speed boost, oh and healing to healthy or getting downed will reset the timer and if your heal progress is more than 50% the perk will turn off to prevent 99ing% yourself and getting that 18% for free won't be possible.)
https://us.v-cdn.net/6030815/uploads/XQB0MUO88BLW/100px-iconperks-secondwind.png
to prevent stupid situations where second wind is 99% cuz a claudette decided to self care after getting unhooked the perk will activate when you unhook someone safely twice.. or once.
https://us.v-cdn.net/6030815/uploads/0SJ98CBMAR26/100px-iconperks-selfcare.png
Self care starts with 32 charges, hold M1 to consume these charges and heal yourself, (basically self care can only be used twice now since one heal needs 16 charges but you will heal like you're using a medkit so no more self caring claudette at the corner of the map with sloppy and thanatophobia)
https://us.v-cdn.net/6030815/uploads/U7VAV5OIPG5H/100px-iconperks-solesurvivor.png
When you don't perform cooperative actions for 5/4/3 minutes the perk actives, if the perk activates the killer cannot read your aura. the perk will highlight when the killer is supposed to see your aura.
https://us.v-cdn.net/6030815/uploads/OXF4ADAD9Q80/100px-iconperks-solidarity.png
when taking a protection hit for a survivor the perk activates, you can instantly heal 50% for the next survivor your healing. (this is not at will and will instantly activate the moment you press m1 to heal a survivor.)
https://us.v-cdn.net/6030815/uploads/AV1Y3L7DS24O/100px-iconperks-soulguard.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/6IVO3TM23NX5/100px-iconperks-spinechill.png
No changes needed. (Works with my version of no mither btw)
https://us.v-cdn.net/6030815/uploads/H1WXLH701SGI/100px-iconperks-sprintburst.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/YNDC0GUKQ7ML/100px-iconperks-stakeout.png
No changes needed......?
https://us.v-cdn.net/6030815/uploads/4IDU7V2C17ZP/100px-iconperks-streetwise.png
Just make it like up the ante where the range is infinite.
https://us.v-cdn.net/6030815/uploads/QWIGKHTMZO5N/100px-iconperks-technician.png
Failed skill checks are 100% silenced, you make no noise while repairing a generator, if another survivor is working with you their generator repair noises are less audible.
https://us.v-cdn.net/6030815/uploads/NKS5HV44H43P/100px-iconperks-tenacity.png
Same effects with a plus, you can still search chests at a much slower rate though and use items (not toolboxes though)
https://us.v-cdn.net/6030815/uploads/28G0PQEVG3L7/100px-iconperks-thisisnothappening.png
While injured good skill checks grant a 1% bonus repair progress but their size is reduced by 30% and great skill checks cannot be performed.
https://us.v-cdn.net/6030815/uploads/A3BT8QUI4D04/100px-iconperks-unbreakable.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/ZOZ7PW6XVG20/100px-iconperks-uptheante.png
Luck itself needs a rework before this perk.
https://us.v-cdn.net/6030815/uploads/LPX1WGHXCLKR/100px-iconperks-urbanevasion.png
No changes needed....?
https://us.v-cdn.net/6030815/uploads/LNS5SELCCJD8/100px-iconperks-vigil.png
Exhaustion duration is increased by 100/95/90%, you will recover from exhaustion even while running.
https://us.v-cdn.net/6030815/uploads/HONES7U07C1B/100px-iconperks-wakeup.png
Same effects with a plus, the killer can't see how many lights are active on the lever of the exit gate.
https://us.v-cdn.net/6030815/uploads/46IAVKSFNFV8/100px-iconperks-wellmakeit.png
No changes needed.
https://us.v-cdn.net/6030815/uploads/SLZJK3JS3DCB/100px-iconperks-weregonnaliveforever.png
Same effects with a plus, When the killer hooks a survivor, every survivor's aura is revealed to you for 5 seconds.
https://us.v-cdn.net/6030815/uploads/BGPZ5DLAMYR4/100px-iconperks-windowsofopportunity.png
Same effects with a plus, the color of pallets and windows are determined by how safe they are.. red is very short loops, white is ok-ish and yellow is safe pallets. this may require a lot of work to implement but it would be really cool.
https://us.v-cdn.net/6030815/uploads/HGL7OYH2R0PE/100px-iconperks-adrenaline.png
Adrenaline will be on hold if you are exhausted, to compensate you will gain 1 extra second of the speed boost
Had to rewrite the entire post twice cuz my laptop ran out of battery :P
anyways these are my suggestions for some perks that are in my opinion lacking, i hope you enjoyed the post and if you disagree with something, have a better idea, feedback is appreciated <3
as someone who uses AMN a lot i'd love that change
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#########, forgot about him, i'd put him in the Meh tier just cause i don't play him often
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My rankings, i haven't unlocked Freddy or Pig so i can't really rank them, might update it if i get em
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1473194#Comment_1473194
To be honest I think its more of the same reason Fortnite became a meme kids game. Was it originally created for kids specifically? No, but it just so happened that was the following it got and the stigma it has. FNAF however embraced it and began marketing towards kids so it kind of sealed its own fate.
While that is a pretty fair comparison, here's why i think it's wrong
What does Fortnite have? lots of Colour, flashy effects, tons of customisation so that you can feel unique, and generally a welcoming atmosphere
FNAF on the other hand, Haunted robots possessed by the souls of murdered children that stuff people into other suits which causes a very horrible death, dark and foreboding locations, a child-murderer and experimenter that got trapped in his signature calling card by the souls of his victims and was doomed to continue walking the earth as a rotting corpse, loud jumpscare noises, the Nightmare animatronics and overall blatant exploitation our natural fears of vulnerability and the unknown
Fnaf is many things, a children's game is not one of them
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@MeatBycicle said:
I'm going to answer this thread with the same answer I gave the last 20. No, a character from a children's game doesn't belong in DBD.
Still wondering how FNAF is a children's game some of the ######### the series has pulled
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Demo: Change shred to grapple someone if it's fully charged, if the survivor screws up a very difficult skillcheck, they get downed instantly, if they hit the skillcheck, they still get injured
Edit: Also change the hitbox a little bit so that survs at the very end of the lunge range still get hit, the amount of times i have been robbed of a injure by hitbox BS is ridiculous
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@igene123 said:
So, silent hill has been here a while. And being the massive silent hill/Resident evil fan I am, I got him. So far he is the killer i synergize with the best. But i dont have the perks that are best for him yet. I'm almost there, and i decided that i should use infectious fright, monitor and abuse, surveillance, and nurses calling. This in my opinion gives me map control , and I can plan to place my trails in the most annoying spots for survivors. Leading to an early snowball game. Now my questions for you guys, is do you think I should replace a nurse calling with ruin, because caging will force survivors off gens, or keep it with calling? Do you have any tips and tricks for me for playing as killer in general? And can you give me tips to becoming rank 1 killer on console? I want to be like you guys. And I'm willing to learn if you are willing to teach.
Plant Torment trails in front of your hex totems, you'll get information as to where someone is and they'll be tormented for free, i use Lullaby on him for a bit of extra slowdown and the trails help a ton with totem protection
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if someone says "it's common decency not to run NOED" i'm just gonna respond with "it's common decency not to run every second chance perk under the sun, and yet, look at your build"
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@Chappy04 said:
so basically with the deathslinger being added in, i feel that i hear a lot of people say that hes a better huntress or that huntress is better than him and i dont really hear much about how huntress is better. it would nice to hear why you think one is better than the other.
Deathslinger is better, because his hitboxes aren't busted and actually work
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maybe it should just have the same requirement as Deliverance, unhook someone, then you can pick yourself up
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@Hazerino said:
https://forum.deadbydaylight.com/en/discussion/comment/1467223#Comment_1467223
i sure havent in all my 3k hours of playing this game lmao.
also vast majority? where are you getting htat information from because this game has 15 million players and i doubt you weeded out all the killers and asked them personally
it's just common sense, the vast majority of people who play video games play for fun, so why should a game like DBD be literally any different?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1467865#Comment_1467865
How is facecamping/tunneling the only way to win a game? That just means you're really bad.
do you understand what EGC is?
at the end of the game, when everyone is alive and ######### on the killer, the only way he could try and secure a kill is by tunnelling a injured person and camping them, all but the most entitled of survivor mains agree on this
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1467836#Comment_1467836
Can you give me an example of when tunneling and camping was done with the intention to not be toxic?
Also I guess if the killer is farming, teabagging and flashlight clicking can be seen as friendly, otherwise it's just annoying.
During EGC where that's the only possible way a killer can try and secure a kill
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i define toxicity as "disrespectful behaviour intended on annoying or otherwise provoking the other side"
this includes, Teabagging, Flashlight clicking, Facecamping (before EGC) and tunneling (also before EGC)
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@Todgeweiht said:
I dont think they are an inherently bad thing. But people can easily abuse it to gain a competitive advantage.
This
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If you had Zarina and Yui i'd recommend AMN, Red Herring, Pebble and Lithe, it's the build i tell people to use if they want to be stealthy but don't want to run urban
(also i run it always cause if i was in DBD i'd make use of EVERYTHING)
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@RakimSockem said:
The skill cap on a huntress is as high as the player can push her and some people are just beyond amazing and can make plays that not even a Nurse could pull off.
And you can make all the arguments about what Billy and Spirit can do, but they can't do THIS. https://twitter.com/Queen_Kuro/status/1167056139915354117
At least, not that efficiently
here's my rebuttal, hitboxes and maps with a metric ######### ton of cover
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/comment/1467431#Comment_1467431
You could just camp them, that should make them regret t bagging.
but then that would encourage the survivors to continue being disrespectful in their next match, there's no winning unless the behaviour ceases
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@goatslinger said:
As long as people get in their feels over it, I will tbag whether you feel i've earned the right to or not. Nothing makes me smile harder than someone throwing an entire game because their ego was hurt.
i mean if you want to be part of the problem then that's alright with me, i don't care all that much about being teabagged myself but i generally encourage people to think about the other side and how they would feel if someone disrespected them
(though i will admit watching someone ignore the entire game just to kill someone is pretty funny)
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1467516#Comment_1467516
The point of me saying I don't survivor is to show that survivors teabagging and clicking isn't this terrible thing pushing killers to tunnel and camp. The option is there and people will do it no matter what. They may use survivors being toxic as an excuse but it's not why they do it. It's not a cycle of toxicity. It's just toxic people using the tools given to them to be toxic.
If you get enjoyment just from doing cool things in the game and don't care if you kill them why do you even care about the topic of teabagging enough to make a thread about it?
let me put it this way, picture yourself playing killer, you are a sensitive person or someone who has a pretty large ego, now imagine you find someone, they teabag you after pallet stunning you, what do you think?
from first hand experience the general trend is "if you teabag me i see that as a attack on my character and i will do everything i can to make sure you pay for disrespecting me"
and yes, it is a cycle, Teabagging leads to tunneling and camping which leads into pretty insults which leads into actual attacks on other's characters which leads more teabagging which loops back around
and the reason i made the post is because believe it or not i do think about the other side and other people, i know that disrespecting someone can lead to further action because i have been in that situation, and want to encourage people to not repeat the actions that lead to further toxicity
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1467482#Comment_1467482
I don't play survivor and I don't tunnel or facecamp. You know what feels better than both? Winning. I'd much rather rub a 4k in a toxic person's face.
and you think i don't?, not only that but winning feeling good is entirely subjective, if that's how you get enjoyment from this game, then sure, but that's not how everyone enjoys this game, for instance i enjoy landing crazy hits like 360 shreds or long range harpoon shots, if i can leave a game smiling even if they all leave then i consider it a fun match, not only that but just because you don't tunnel or facecamp doesn't mean everyone else doesn't, also, i never even mentioned anything related to you specifically playing Surv, that's not the discussion, the discussion is that i don't think Teabagging should continue to circulate and want it to be discouraged because it's disrespectful and it, in turn, encourages worse behaviour
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1467486#Comment_1467486
Mostly wondering how exactly you are ending careers through logic when internet posting isn't even a career and facts don't tend to make anyone stop anyways
it's a joke, i just like debating on the internet, the fact that i often win said debates is why i consider my self a "career ender"
am i fully aware that it's cheesy? yes, do i care? not in the slightest :)
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nice to see you Mexican food of the Radioactive variety, how are you
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1467472#Comment_1467472
People teabag in every game that has a crouch mechanic. Not a hill I'd die on.
and it's a behaviour that cycles back into worse behaviours, people are less inclined to play scummy if you show them basic respect, notice how often teabaggers get face camped or tunneled?
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1467452#Comment_1467452
Imagine getting offended by a model in a game moving up and down
not offended, just stating that i don't find it a particularly nice or encourageable behaviour that should be frowned upon
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a game you are going to lose, i have ended entire internet careers either through facts and reasoned debate or some of the harshest burns this side of 4chan
bring it on hombre
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@Frareid88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1467439#Comment_1467439
I hope you get tea bagged every game you play and post on here crying every time so we can all laugh at you
i smell a teabagger, smells disgusting, like garbage that doesn't know how the basics of respect
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@Oicimau said:
https://forum.deadbydaylight.com/en/discussion/comment/1467424#Comment_1467424
What is "ofuliplayer"?
Multiplayer for those that can't spell
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*me, a demo main who gets 3 gen locks on a regular basis because people never respect the power of the portals*
somehow i have yet to be called "a gen camper" but when i do i'm going to go "HAHAHAHAHAHAHAHAHAHAHAHA" in post game chat
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@Frareid88 said:
Tea bagging has been around since the dawn ofuliplayer games. Deal with it
would you put up with someone being blatantly disrespectful to your face when you know full well they haven't got the right to?
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@Drywatr said:
The main thing is playing with friends for many. Also many find survivor less stressful! I like playing both roles myself but have definitely played survivor more due to friends.
This, even playing without comms everything is a lot more enjoyable with a friend, not to mention i wouldn't have been bothered with even playing surv if 1.killer times were intolerable at times and 2.Killer didn't occasionly suck the life out of me
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@Respectfulnancymain said:
How about we all just dont teabag?
that too, that is the best outcome
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1449600#Comment_1449600
its called playing well. gen rushing doesnt exist :)
*survivors able to do a gen and work on several more literally less then 30 seconds into a match and finish all the gens in less then 5 minutes*
*genrushing doesn't exist and gen speeds are fine*
uh huh, sure
(yes i know it's a very, very rare occurrence but it's a occurrence nonetheless)
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@Hazerino said:
https://forum.deadbydaylight.com/en/discussion/comment/1449734#Comment_1449734
PLEASE explain your reasoning for this because i would absolutely love to hear why you think a 4man team with second chance perks is totally uncounterable (spoiler alert its not)
Have you gone against a 4man second chance slave squad with voice comms, BNPs, Keys and powerful flashlights as any killer that doesn't have insanely strong mobility?
the vast majority of killers who play this game are casual who play for fun, not to be the very best. are they counterable? yes, but the vast majority of players simply won't be able to because of how unlike other survivors they are
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@hahadrillgobrrr said:
I saw Otz use DBD roulette the other day on stream and I found it fun to use.
I'm using the roulette, wish me luck :)
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Demodoggo is best killer
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@supersonic853 said:
Part 2 yesterday i did reactions to bloodwarden and this was another mentioned perk so i thought id do it as well. You've done totems and gens (or so you think you've hit all the totems) the killers smacks you once and your instantly down with noed on the side of your screen. How do you respond?
i go "sigh"
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@II_KURO_II said:
https://forum.deadbydaylight.com/en/discussion/comment/1461482#Comment_1461482
Yeah, exactly that.
"Yeah, I just hit you. Look at how ######### awesome I am."
BHVR is losing out on a metric ton of money for not doing that
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@II_KURO_II said:
https://forum.deadbydaylight.com/en/discussion/comment/1461476#Comment_1461476
Dude, dragon demo would be so cool.
When he does his scream after a hit it could shoot fire or something.
what, just like a mini spout of fire that basically says "yeah, i know i hit you, now let me quickly sneeze a mini flamethrower before i continue"?
i'd be so down for that
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@II_KURO_II said:
Now that legendary skins and cosmetic sets are a thing, what ones for what characters do you think would be nice to have? Personally, the ones I would want most are :
Saw 7 Hoffman - The Pig
Detective Rigg - Detective Tapp
Robin - Nancy Wheeler
Billy - Steve Harrington
L4D Surviviors - The original 4, who have the cosmetics already.
Englund Freddy - The Nightmare
Clown Myers - you know.
The Bunnyman - The Huntress
I know that probably none of them will happen, but it's still fun to talk about.
if i've said it once i've said it a thousand times
GIVE ME A DRAGON COSMETIC SET FOR DEMOGORGON
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@Steel_Eyed said:
I am still not convinced that SWF is a problem. The way I interpret these complaints is there are players who have mastered the game, and even though ‘I’ seemingly mastered it as well I am not playing at a level to consistently win these matches.
We all go in and out of potato. I can look like an absolutely maestro one match then do really bad ~20k bloodpoints, zero kills the next two. It’s not a problem in the system. Some players are just great.
What I think is hilarious is a player could look like just a god survivor the first chase then crumble later and just give up.
it isn't SWF that's the problem, it's the 3rd party software that allows for instant voice communication that is the problem, giving you a massive advantage that the devs never intended on the survivors having
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@Spades_ said:
I personally live by an eye for an eye. Therefore, I usually don't teabag or play in a toxic way. I just loop the killer until they catch me.
For some reason, the killers I get seem to want to BM a survivor for not letting them have a free kill. I don't know if it's just a rank one thing on mobile, or if this is a consistent thing.
I don't understand this behavior. When I play killer, I try to give the survivors a fair chance and be respectful, even when I lose because I think "Would I want a killer to do that to me?"
Does anyone know why they feel the need to BM?
i think it's cause they've have a bit of a bad day, I can be the same way when this game's daily dosage of BS is too much (but then again I just switch off to Demo for a bit, he always manages to make me smile)
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My general rule of thumb is to say "go back to COD or Fortnite and never come back" if they talk trash for no reason
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@SMitchell8 said:
I let a survivor live due to 2 of there team mates constantly going idle in lockers.
that's also cool
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@FixThisGame69 said:
Hi forum,
I was wondering if anyone made a tutorial for how to loop survivors as killers for that yellow crane tile that spawns on Autohaven levels? The one that has a pallet in-between a car? Its like this yellow crane thingy with a ramp leading up to a window and sometimes a chest spawns up there and sometimes totems spawn on the tile?
There are other loops that are also nightmares for killers that I want to learn how to loop, like that level with the stairs going up high in some factory looking thing?
Also the red barn, and the basement loop in stages like myers and Freddy's level?
chase them till they drop pallet, the break it immediately, if they go up the stairs, pretend to go up to force them to vault then run up and smack em, if they don't have Balanced then they lose a lot of distance
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@TheLastGreatStar said:
https://forum.deadbydaylight.com/en/discussion/comment/1458340#Comment_1458340
It’s totally fine. It can be hard trying to explain things through text, it’s definitely not the same as being able to actually articulate what you want to say with words. I just thought you meant that trying to be sneaky whilst also doing objectives was something you didn’t like. Now I know you just don’t like when teammates do nothing but hide all game and wait for the hatch, I have to agree. That type of gameplay isn’t strategic. It’s just selfish.
Amen
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I just want the mask from Scary movie in the game, if i can't get Dragon Demo or a Black trenchcoat for Jake at least let me have derpface
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@MeltingPenguins said:
Could we maybe agree on calling it 'hiding it out'?
agree to disagree, hiding it out is waiting for the killer to leave before you do something, immersion is doing nothing even when the killer is on the other side of the map to you
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@TheLastGreatStar said:
Now you’ve fully explained it. I understand what you mean and I agree. I play stealthy but I’m not immersive in a way I won’t do gens, or go for unhooks etc. I also don’t mind getting into chases as I actually enjoy looping the killer.
I had a match last night where we got down to 1 gen left against a Freddy. He was really easy to loop and me and a random Nancy were pushing this gen, but we just couldn’t get it finished. I had Kindred and whenever she or this David would be hooked, I’d notice Dwight’s aura either wasn’t visible (in a locker) or he was crouched behind a tree doing absolutely nothing. This really pissed me off as me and Nancy were honestly wasting so much of this Freddy’s time and he didn’t touch a generator once. I think the whole looping and trying to fix a generator scenario went on for around 10 mins. It was honestly intense and really fun. In the end it got down to me and Dwight and he was put in the basement so I left him there to die and got the exit gate. I wasn’t going to risk going down for a player like that.
I just think with players like that, who needs a killer? Lol. At the end of the game I noticed he had Urban Evasion and a key so he was waiting for us to die when we could have all escaped if he had tried to help us. I messaged him at the end of the match and he told me he was doing generators and when I told him I had Kindred he didn’t reply. He knows he did nothing. Getting teammates like that just really boils my blood.
no worries man, i have difficulty explaining things so i say one thing and explain it later (Autism does that to me more then i would like), but glad to know we share a similar viewpoint
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1458285#Comment_1458285
Yeah I mean I prefer to play with people TRYING to work together, but I never expect it. They want to survive more than they want to save me. And unless it's an easy save I'm the same. If they're being camped on hook, sorry, but I'm out. And I expect the same tbh.
honestly trying to go for saves against a camper without BT is basically suicide, i'm the same way
