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DrDeepwound

DrDeepwound

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DrDeepwound
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  • I like it too. Glad they brought darkness back to the game, its way too bright overall on maps.

  • Many people complained about the daylight corn maps so bringing darkness back to the game was good idea. I like it. Being able to see the killer across map in the horizon is lame in a game where it used to be dark and foggy now its literally daylight in some maps. I wonder how some of you would manage with old moonlight offerings, Claudette used to not be seen. LOL

    its *dead by* daylight, not Looping During Daylight

  • @GeneralChaos said:

    Absolutely! But the caution was kinda my point — nowhere in there had the devs said 70% of all games are SWFs using comms, and we can't really extrapolate out from old statistics based on gut feelings. ;)

    Okay, as I said though, safe to assume if 50% is solo, 50% is not. And that means 50% are swf in some form. Ill concede the 70% however devs DID post stats that showed 70% at one time and we have no real modern stats, so according to devs it did in fact range from 50-70%

    I found the stats from the October 5 dev stream interesting. Especially the survivor groups distribution: 4 strangers = 30% 2 friends + 2 strangers = 34.1% 2 friends + 2 friends = 9.5% 3 friends + 1 stranger = 17.9% 4 friends = 8.5% This shows that 70% of all games contain SWF, which is a significant majority. Even if you ignore the 2 friends 2 strangers (which tend not to be that balance-breaking), about 1 in 3 games has 3 or 4 SWF players.

    I found the stats from the October 5 dev stream interesting. Especially the survivor groups distribution:

    4 strangers = 30%

    2 friends + 2 strangers = 34.1%

    2 friends + 2 friends = 9.5%

    3 friends + 1 stranger = 17.9%

    4 friends = 8.5%


    This shows that 70% of all games contain SWF

    --------------------------------------

    As I said, devs own stats have shown 50-70 and thats before Switch was added and before this modern popularity of game, all stats are from 2017-2019 we have none that show us the current population. Comms and gaming with friends has definitely increased over past 3 years in dbd

  • Devs even admit those are old from 2019.... "These are a bit old at this point" -Peanits reposted those in 2020

    "These are very general statistics, so use caution before drawing any conclusions."

    It is safe to assume that 50% of your matches has some form of SWF in them, and that was 3 years ago, game population doubled in that time LOL

  • @GeneralChaos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2985146#Comment_2985146

    Could you cite your source on that, please? The last thing I saw was that soloQ made up about 50% of all matches (and full 4 mans only made up a tiny proportion of the remaining percentage).

    I'm also curious to know how the claims about comms are made, given that DBD itself offers none and would therefore have to be doing some pretty intrusive system monitoring not only to see what other applications you're running, but what they're actually doing (i.e. running Discord doesn't mean you're using voice comms with a SWF).

    source: the devs post graphics with stats

    hint: they stopped posting them because it always shows swfs are in majority of your matches, either 2 man, 3 man, 4 man, but you basically have swfs almost every match. Not saying its 4 mans every match, but over 50% - 70% of your games are definitely swf in some form.

    older graphics showed 70% one can only assume its more now because comms are more common.

    If solo makes up 50% what you think is the other 50%

  • Fast forward 6 months no one is scared of Dredge or Nightfall anymore its just new

  • Because in a healing meta where no one does totems and gens fly, noed is a reasonable choice. I sometimes run noed instead of any gen slowdown just for faster games, I hate ruin. I will run noed before ruin any day.

  • thanks for your research

  • I too enjoy Pinhead sounds, eerie and fun

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2986806#Comment_2986806

    Because I don't know, so I am explaining the parts of the post that I do know. I'm only replying to the first part ("Whats odd is everyone in the threads about PTB kept saying "Dredge glowing map wide is a bug"") because I'm not a developer, and I didn't write the patch notes.

    I know why people were stating it was a bug bro, and you know I do because you are the one who was posting this to me and we had convos about it in those threads., I get it, however thats not what I was asking..... My post was asking why it was not in bug fixes if this was the most talked about Dredge "bug" and if it had been addressed.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2986787#Comment_2986787

    The reason why everyone said the mapwide glow was a bug is because of this comment from a developer:

    https://us.v-cdn.net/6030815/uploads/5QCI4W03OJDG/image.png

    About the glow on killer/Survivor instance. It is bugged, the glow should not be that bright and seen that far. There is an attenuation effect that is missing and a distance limitation is not triggered. The glow intention on the killer side is that when in chase or within hit distance Survivors should be aware of its position. It is not our intention to make a killer invisible and allow him to get a free hit on Survivors. All of our Killers with Power related to awareness have some penalty (mobility, speed, actions) that require skills/strategy to use, this Killer has none of these penalties. We want to encourage Killer players to also use their Teleport Power to get close to Survivors during the Nightfall. But yes, the glow will not be perceived from that far and should be less intense than it currently is.

    You always seem to ignore a major component of my posts when you reply to me.

    So why no mention in PTB patch notes? THAT was what my post as about. No mention of glow distance in bug fix section.

  • @TheArbiter said:

    Whats the glow distance though?

    Whats odd is everyone in the threads about PTB kept saying "Dredge glowing map wide is a bug"

    why is it mysteriously left out of patch notes? why are they only talking about the darkness now?

    Was it a bug, is he still glowing map wide? Im trying watch a stream and see I cant play right now.

  • @Shroompy said:

    https://youtu.be/fVTmVDkUJRg

    I've shared this clip before in the past, would of probably been my best jump if the hit would of connected

    Bless your soul. Thank you for being you.

  • I posted this in another thread, does not seem like "glow distance" was in the notes, not sure how it is in game. Here is ctrl F for all Nightfall references in bug fix section:


    All the mentions of Nightfall in bug fix section:


    Fixed an issue that caused The Dredge's Nightfall Meter to stop charging once a survivor is downed.

    Fixed an issue that caused The Dredge's Destroyed Pillow add-on to decrease the teleport cooldown during the daytime instead of Nightfall.

    Fixed an issue that caused the Nightfall effects to be missing when a survivor is moried during Nightfall.

    Fixed an issue that caused the Dredge to appear incorrectly when he teleport as Nightfall is trigger

    Killer Instinct and Loud Noise notification appear black and white during the Dredge's Nightfall.

    ---------------------------------------------------------

    However, what about his glow distance? ANything changed? The reported bug was that he glowed map wide? However no mention of it being fixed

  • its on pc too every single streamer I have watch play DBD gets the same bug as I do, and some are in regions around the world. The problem affects us all

  • *some

    yeah like every single streamer streaming the games and every forum poster. I get stuck in doorways chasing people sometimes in middle of open area, but yeah,.... *some*

  • @[Deleted User] said:

    Dredge is the king of map mobility in this game. Extremely short cooldown and lockers make it so you can teleport almost anywhere. As an example, if you use field recorder and destroyed pillow, you get your teleport at the start of the match in 1.5 seconds, and with lethal pursuer you can instantly start a chase. You can also almost always deny hatch, use hatch spawn at killer shack offering and then you can always teleport to the lockers inside shack and close the hatch.

    To me it feels like a killer from 3+ years ago, with how simple yet fun in practically to use his power.

    which means they will probably change him after release at some point LOL

  • All I'm saying is, like Boil Over builds, if you dont want me to see hooks and wanna stay on the ground so be it, I run deerstalker for the funs. Just gonna plop Victor down and use him and Victor Fish on you

  • 4) You are afk at the start of a match? I will give you a slap. If you don't get back until the birds are circling over you I'll down you.

    not me, you AFK, im chainsawing you on the hook and will rehook you as fast as they unhook you. Will sleep like a baby after too.

    5) You use your BT to bodyblock me and prevent me from going after the unhooker? Since you obviously don't wanna leave my side I'll grant you your wish, wait out BT and down you, maybe even eat your DS or straight up hook you again.

    this right here, they always act like oh no hes chasing me for reals not just hitting me once.

    Sorry Bill, you going back on the hook

  • Never had one in game, but I can feel the feels

    much love to the ones of the sky, I have enjoyed your videos and pictures

    F

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2985479#Comment_2985479

    Literally, sometimes that's your only option and then they blame you, it's like I wouldn't have to do this if you weren't running boil over

    The way I see it, we are doing them a favor. If they do not want to be hooked, well... I will oblige by not hooking them. We are nice guys going along with their decision.

    I wouldn't do this to regular folks, I have been bled out more times than I can count and know how it feels.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2985498#Comment_2985498

    You are not being held hostage being left on the ground to bleed out. You will die allowing you to move on to the next game.

    And I never said it was okay.

    correct, I am the one who said it is okay.

    And it totally is.

    Run Boil Over/Flip Flop run to corner, Im gonna go get water while you bleed out.

    And no regrets

  • There is also a difference between "holding the game hostage" and "holding player hostage"

    Couple nights ago I was blocked in a corner for 10 minutes by a Wraith until end of match, thats holding someone hostage

    Holding the "game" hostage is a term from the old days before we had end game collapse and Claudette would crouch walk around edge of swamp for 45 minutes.

    However, devs have repeatedly stated slugging is not because there is a timer for it.

  • Its like 99ing the gates bro, not bannable since there is a bleedout timer. No hostage taken. I do this to Boil Overs who run to corners to die.

  • @PNgamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2985463#Comment_2985463

    you are mistaken and will search in vain

    https://forum.deadbydaylight.com/en/discussion/comment/2985440#Comment_2985440

    Lightborn will take care of that, and by the way, my favorite killer is the Trickster <3

    I totally understand, and run Lightborn, you just have to fake like you dont have it and look up or if they realize you have it theyll stop going for blinds and focus on gens.

    However, I like the toxic nature of Franklins more. It causes them to waste more time going for items and I have gotten 4ks just camping items. They also tend to run White Wards, I want that flashlight to remain in the entity realm, not go to next match.

    My whole goal is get the flashlights more than kills lol it goes hand in hand sometimes. I have gotten3k-4k just camping items they want badly

  • It is no accident that "getting healed" was left off the deactivation of DS.

    Anyone with a brain can understand that if you can get healed by someone, you aren't being tunneled at all.

    Just another little thing in there that shows the imbalance hidden in the design

  • "So it's finally time to turn the tables and signal to the survivors that I'm no longer your plaything."

    yessss, now play Bubba with Franklins.

    This is how Bubbas are born.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2985319#Comment_2985319

    Ew ######### that's so weird imagine having to log in every single time

    I dont I mostly scroll without being logged in and reply from my desk pc if a thread interests me

  • ps: you dont miss much on PTB.

    I played 1 single match as Dredge,... logged in roamed around the map for a bit, whacked a couple of survivors didnt really play the match just tried teleporting, chased a little when I saw the survs but mostly just trying out killer mechanics....

    what did get in end game chat?

    "EZ Baby Killer" "Hope you get some rank 20s next match" etc...

    I was literally afk for like 2 minutes because que time was like 15 minutes.... ptb is horrible experience imo. I dont even consider it real matches but the surv teams on there act like its comp scrims LOL

  • I am excited. I have like 2 mil BP rdy to go.

    I liked the feel of new map and cant wait play killer in public matches

  • iphone, when you scroll the forum all I see is thread title and reply amount and on individual posts I do not see any votes, on pc I do though.


    edit: oops realized its because it logs you out constantly, nvm If I log in I see it, but the forum logs you out if you close safari window.

  • @JUMPSCAREKILLER said:

    nah bleeding out is faster than 5 mins so might as well bleed but meaning my teammates suffer from it cos they try to heal me :) i have patience to bleed out but my teammates get ######### over by it when they try to heal me

    Imagine the feigned concerrn about teammates from someone who wants to die on hook to get out match and leave the team stranded

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2985070#Comment_2985070

    SWF death squads are not as common as Nurse players. And honestly, once you learn blinking with Nurse, you way beyond what most players can deal with. Nurse is hard to learn, but once you learn her, does that mean you should just get 4ks all the time.

    No one mentioned "death squads"

    SWF with comms are according to devs in over 70% of all matches, its 2022 friends all use comms. What I said still stands, average normal killers cannot deal with swfs with comms and it is well over half of all matches... no one sees nurse in 70% matches, so apply that same logic to both or bias is showing.

    Also according to devs, nurse has low kill rate ;)

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2985093#Comment_2985093

    That 1m BP is a huge deal, especially for those of us who can't play a ton.

    Here's the thing about Knockout slugging.

    • A lot of your Altruism stat comes from safe unhooks.
    • You can always see the person on the hook, unless you are Blind.
    • Yes, Unbreakable is a good-ish counter, but the whole point of Knockout slugging is that you'll camp the area where the slug is, so that even if the other team try to find them, you can probably slug them too.
    • You can unhook with BT, but there's no way to prevent a slug camper from just bopping the person back down the second you heal them.

    "there's no way to prevent a slug camper from just bopping the person back down the second you heal them."

    Soul Guard, but not many run it usually only swf teams, I do on my Nancy sometimes

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2984860#Comment_2984860

    It IS well beyond what the normal player can be expected to deal with.

    Apply that same logic to SWF teams with comms and then we can talk.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2984995#Comment_2984995

    And it was also planned that it would only glow within M1 distance or in a chase, which was not the case, a la it was a bug.

    a la he was always meant to glow in chase so not a bug.

    You are using one thing as evidence of a bug (him glowing more than he should) and IM not even talking about that.

    Him glowing period was what I was talking about. And him glowing is not a bug.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2984980#Comment_2984980

    To paraphrase the developer, the correct values for Nightfall and how bright to make everything we're in the PTB but were completely unrecognised by the system and so were not used despite being present. That sounds like a bug that occurs every game.

    Just like Blight's PTB, where an old Blight build was used by mistake. Still a bug.

    I was talking about Dredge glowing, he was in fact intended to glow, they will just adjust the distance.

    Imagine making Nightfall then thinking, "lets make the killer glow"... it was planned all along to glow, not talking about the darkness depth

  • I play Nea/Laurie/Nancy.

    you dying on hook bro

  • shards, yes. I dont buy cosmetics and have like 150k shards so why not

  • "a ptb bug" is often something they wanted to see what public reaction would be.

    Every streamer I saw play it had Dredge glowing, doubt it was an actual "bug"

  • @Marigoria said:

    Reporting in this game is like a full time job where you don't even know if youre gonna get paid or not. It's worthless.

    The last time I reported was during Asylum exploit. They unbanned everyone with soft ban creation.

  • For reference, the vid uploaded to youtube in like 30 seconds. I have a rock solid dedicated internet connection for gaming. I have two internet lines in my house, one is specifically for my computer so theres no one using my connection but me when I play and I can upload videos fast and without any throttling. Also not on wifi, direct ethernet to router.

    What triggers me about this is how on the forums they say you must file in game report and upload video of entire match and that without our reporting not much they can do against cheaters/bots etc,... YOU CANT REPORT THEM.

    This is why I don't bother reporting cheaters either and when I thought maybe things had improved, its the same thing. Video will not upload and you cannot file a report.

  • Don't let them shame one of the most powerful perks in the game nor anyone who uses it.

    The game is about managing health states. Deadhard takes a few health states away on surv side, noed takes a few back.

    The world is a beautiful give and take my brothers and sisters of the fog.

    Noed is gloriously fun, as fun as Deadhard is for survs. Noed and deadhard go hand in hand in the health state give and take.

    Gotta give a little to get a little bros

  • People who dont play Twins: Victor hitboxes are OP you cant miss

    People who play Twins: Watch a twittch stream of a Twins main they miss constantly.

  • Oh its just how things are even on PC, you know like that "R" key to drop a surv, gotta mash it mash it, hold it, hit it three more times, then maybe you drop em.

    Imagine if the "E" key for Deadhard responded like the killers Snuff/Drop ....

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/2982691#Comment_2982691

    Scourge hook pain resonance is very reliable you should use it and it also good back up if ruin gets taken away. Corrupt also is very good but I don't use it as I always miss it from shrine and im not planning to buy plague. But what I've seen as survivor it's slow downs the game. Deerstalker is good perk if you slug people and especially when there is 2 left so you always find them. I have used it lot with oni.

    yeah the only genslowdown I do run on some killers is painres/dead man switch, I like that one. I dont like anything survs can take away or goes away like corrupt

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