DetailedDetriment
DetailedDetriment
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@asparagus said:
https://forum.deadbydaylight.com/en/discussion/comment/1195044#Comment_1195044
I love her ponytail, she’s my second main but I will Always Love Her Hair And Outfits!
Agreed. Nancy sits as my 5th and last survivor main, but when I switch to someone else I feel like I've lost something.
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Ash. My most recent survivor purchases were Nancy and Steve, but I bought the bundle.
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Kate is overrated. If you want a nice ponytail just play Nancy.
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IMO the ban penalty is a bad change, especially when most players have dirt poor connection.
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Unbreakable and STBFL
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This would be more of a buffed unbreakable
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Resistance is neat for a game or two, but it slowly gets less interesting.
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The addition of requiring the killer to hit a certain level of bloodlust before you get the speed boost is a nice balance method.
The 4th token could also be a great way to counter dedicated servers.
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@Brucecastro81 said:
Noed is a garbage perk, so I dont know why so many ppl complain about it
As long as there is a base idea for people to complain about, they will find a reason.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1194130#Comment_1194130
Weaken how? Dunno about the other platforms, but comms on Xbox are entirely separate from any game.
It'd be a game feature. I'm also not being Xbox specific.
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How is Prove Thyself higher than Bond? They're both good perks, but Bond is so essential in solo queue that it can honestly be considered S-tier.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/1194111#Comment_1194111
That'll be a buff for solo survivors. But every SWF already using unlimited Comms wouldn't stop using them if the game offered them a worse method to use instead.
Not to mention the reason we don't have voice chat in this game is because the devs (and many players who don't use SWF) have never liked the idea of voice comms in the first place. The reason SWF can do it freely is because there's no reasonable way to stop them (like everyone else in the thread is saying).
It's not meant to stop coms at all, just weaken them for squads.
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@Cheers said:
I like your change to decisive, but I think it should include if a survivor enters a locker. A killer shouldn't be forced to eat the ds.
For Noed, my concept has always been its activated for 45 seconds, and each hook you get during the game increases this time by 15 seconds. You play well, you get an extra boost at the end.
The NOED one seems neat. However, I don't think deactivating DS in a locker would be good. It's one of the only resources survivors have to counter DS, and removing it could be detrimental to the perk.
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Voice proximity:
When close to a survivor, you hear them clearly and can whisper.
When far from a survivor you have to yell at the risk of exposing your location.
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Against new and average survivors, Ruin worked wonders, but against experienced players, it only prevented great skill-checks.
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Just pressure the devs into adding voice proximity. Though, considering it's a survivor nerf, it probably wouldn't get far.
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Of all the maps, MacMillan Estate is the only set that I find truly balanced (with the acception of Suffocation Pit which is killer sided).
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I'm not sure what you're getting at here, but killer is more difficult than survivor because of broken matchmaking and SWF squads.
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Sorry, Bubba mains, no new camping perk for you.
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Most people would say they don't know just to not fear getting berated.
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First-person survivor gameplay would be nauseating.
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It's not just Nea; this is a bug that's been in the game for some time now.
You'll also experience a bug where even when healthy, you will still moan after being woken up by another survivor when against Freddy.
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I am surprised to see a brand new forum user who doesn't go on to complain about killers/survivors and game mechanics. Bravo, fine sir.
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I'd imagine it was removed due to the ability cor survivors to run along the tracks/wheels.
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Nerfs Unnerving and Overwhelming...why?
Removes open speed bonus on Iron Maiden. No.
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Ah yes, the typical entitled survivor. Brand new account complaining about killer behavior.
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Both map variations are very well made and look amazing, but other than Hawkins it is the worst map for looping. Very little pallets combined with almost no windows makes it very unforgiving to play on.
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Hmm. Mile wide hit boxes or hacking?
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I honestly think that the perk should just have a reduced timer. 80 seconds?
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I keep getting kicked out for a connection error.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1182282#Comment_1182282
I wholeheartedly agree.
The earlier characters have distinctly less depth to them, not because the devs put less effort, but because they hadn't yet seen the success they would see down the line. Later characters have full blown paragraphs upon paragraphs of lore with full blown artwork dedicated to visually telling those stories because their team for writing, storyboarding, art, etc. was hugely expanded upon and they put loads more work into these areas when they could.
The most obvious reference to this is Ace, he's already such a cool character without it all but MAN he's got a single paragraph to describe who he is and his backstory. It's a very well written paragraph that establishes the concept of his character, and his cosmetics and other little details have done wonders for further establishing who he is, but man we need to see more of this Suave, Smooth talking silver tongue, charming, charismatic, ladies man, and lucky bastard... I would love to see all the different jams this guy found himself stuck in but lucky enough to see himself out of. There's such mystery behind the character, who was he in deep with? who tipped him off? What kind of high-highs has this man reached and low-lows has he been to??
Some trivia bits that provide openings into his character:
In his default Ace actually wears a silver ring on his ring finger, indicating he's possibly married.
One of Ace's premium outfits is that of a fighter pilot, possibly served in the air force?
A recently released premium outfit called Ace Vegas describes his "gambling Mecca: Las Vegas" what's the story there?
Indeed, many characters such as Yui and Zarina have their entire story explained in their intro while original characters have a few sentences explaining their flaws in life.
Some characters such as Meg and Jake are thoroughly explained in short paragraphs, but Dwight for instance, is just given a paragraph about dropping out of school and being left, drunk in 'the forest'.
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As long as the survivors have no chance of coming back (even if there are 4 left), and to even escape you have to farm and let them go, you've won.
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It's very situational (ex: tunneling), but it is definitely the shiner compared to the rest of the perks.
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S Tier - Nurse
A Tier - Huntress; Spirit; Hillbilly; Oni
B Tier - Doctor; GF; Plague; Trapper; Michael; Demogorgon
C Tier - Hag; Pig; Wraith; Freddy; Deathslinger
D Tier - Legion
F Tier - LF; Clown
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I have an idea for a water bottle. The bottle could be used to cure your exhaustion faster or cleanse Freddy Snares and hex totems faster.
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If hatch grab comes back then closing the hatch has to be removed, otherwise the hatch would be more of a menace to survivors than anything.
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Spirit. She isn't fun to play as or play against.
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Red Herring and For The People are the only useful perks in this chapter to begin with.
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It would be nice for killers to have the choice between old and new ruin, but as Ruin stands now, there is no real reason to cleanse it as it is generally useless.
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Of all the survivors, Dwight and Ace could probably benefit the most from lore.
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I see Father Campbell's Chapel and MacMillan Estate as the only balanced maps. The rest are either highly killer favored or highly survivor sided.
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Please tell me why Legion, Clown, Freddy, and Deathslinger are on here, but Huntress and Nurse aren't.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1174959#Comment_1174959
I feel like I'm close on that one:
I own all (yes even re-colors), of Kates, Janes, and Fengs cosmetics. I also own a bunch of different numbers on almost every other character, even killers, but those three are the only ones where I own every single cosmetic.
I spend way too much money on this game lmao.
I want to spend nothing on this game, but some things are just too tempting.
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Hag is unfun in general, especially when most Hags trap the hell out of a hooked survivor to then teleport and down the saviour with Make Your Choice.
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@Deathslinger said:
https://forum.deadbydaylight.com/en/discussion/comment/1174947#Comment_1174947
It’s a in general response man, not directed at you personally. I doubt we’re even on the same system. If we do run into each other one day, then you can consider me the first Deathslinger to get you, I guess. 🤷🏻
If you don't play Xbox then I guess we'll see.
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I can admit to probably paying more money than everyone else to chat on this post.
Ash - Every Cosmetic
Dwight - Every Cosmetic (Excluding Re-skins)
Nancy and Steve - Every Cosmetic
Nea - Three Full Cosmetics + Some Parts
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Huntress - Every Cosmetic (Excluding Re-skins)
GF - Every Cosmetic
Nurse - One Cosmetic
Demogorgon - One Cosmetic
Legion - Two Cosmetics
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All of Dwight's outfits are a lot of money.
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Abuse me all you want, but there are better options than Kate.
Quentin is my real pick though, and legal battles are preventing his facial surgery.
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@Deathslinger said:
https://forum.deadbydaylight.com/en/discussion/comment/1174914#Comment_1174914
Yeah, I’m a Killer like this. If a survivor is obviously more skilled and knowledgeable then me and basically single handily made me give up 2-3 gens early. Meh, might as well turn this game around with a lol self satisfying camp session. I like punching a survivor hanging on a hook over and over again.
I feel better, your team feels good about the easy M1 skill win and you get to die knowing that your actions lead to a team victory. (I still killed you though heh heh heeeh)
If you play Deathslinger then you haven't gotten me at all. I haven't died to a single deathslinger yet.
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Ash, LF, Freddy, Quentin, and Bill are the only characters that need cosmetics.
Ash - Ash mains rise! Ash is one of the few characters that not only needs more cosmetics, but doesn't have any legal restrictions either. Of course BHVR would need to chat with the respective owners, but Ash could easily get another 5 cosmetics without an issue (aside from Classic Ash who is owned separately from modern Ash).
LF - Sorry campers, but you won't be happy ever.
Freddy and Quentin - There are currently legal battles going on that prevent any more Nightmare On Elm Street content from being added to the game.
Bill - Since Bill just got a Christmas sweater, it wouldn't surprise me if Valve agreed on more cosmetic options for him.
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Ghostface - Many of Ghostface's cosmetics are extremely bland reskins of the classic cloak and mask. You'll be paying the full $11 price for the same cloak made of a different material and a mask with a mouth twisted in a different way. (The weapons also suck).
All of the other licensed characters are fine on cosmetics. The Stranger Things cast will continue to get more outfits because BHVR and Netflix make huge profit, and everyone else is completely fine.
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I don't really get camped or tunneled if the killer is having a bad game, it's rather if I have ran him for an extended period of time or if I've 360d him a lot (every Myers, Clown, LF, Wraith, Freddy, and Doctor I've literally ever faced). But for the most part, killers camp and tunnel if they're having a bad game or if you pose a threat. Unless it's a Leatherface. They'll camp just because they know they won't get a kill otherwise.