Dead_by_Gadfly
Dead_by_Gadfly
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Freddy
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1362141#Comment_1362141
At least the OoO on any other map has to do more than hold Shift + W to get away from you. On this map, they don't. If it's not possible on any other map, but it's possible on this one, then the only possible reason that can be the case is due to the way the map is designed.
Yes, OoO is a perk that is obviously very problematic in its own right, but it still doesn't fix the problem. Nothing is stopping a survivor from just sitting at the corners of hallways and then just bolting when they see the killer on the opposite ends to avoid them that way, either.
I hear you, i agree there needs to be more ways up and down. Maybe if the stairs always appear in corners tgere beeds to be stairs in every corner? Or at least a way up and down in every corner?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1362118#Comment_1362118
So the only hope for killer -- the power role, is to hope the survivor eventually makes a mistake? What compelling gameplay. Very balanced that is. :/
I don't think you are understanding the problem. Having to stick to one floor or perform a 3-gen strat still means the map design is awful. It's not even just awful for killers either. It's equally as bad from the survivor's perspective as well. There is only two safe pallets in the entire map. The rest of them are terribly unsafe. The best strategy is to literally just use the hallways and hold Shift + W. That isn't very engaging or fun.
Ok but this isnt new. The OoO has always been a pain in tge ass, 3 gen is almost always required. I mean i dont disagree with you, that perk needs to be completely reworked, my only point is its not this specific maps fault. Hell an OoO could do what youre describing on The Game just as easily.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1362089#Comment_1362089
I mean, I wouldn't. I haven't played killer in like, half a year. But there's literally no counterplay to OoO on that map. Unless they are legit not paying ANY attention, they are going to get a massive headstart on you. And even stealth killers can't do much to sneak up on anyone upstairs. Killers are gonna get seen from far away.
Point is, there should be no situation where a killer is just unable to chase down a survivor, or doing so will make them spend so much time that they have to throw the game away in order to do it.
OoO sucks, we agree there, but as gens pop the map get smaller. Theyll eventually make a mistake, they always do.
As for the map itself i have 2 recommendations
A) this map has the most dangerous basement in the game. Ive wrecked numerous teams trying to get out of there. I think because its pretty accessible while shooting out into a major choke point. Unlike "The Game" where its not nearly as accessible
B). Stick to one of the floors, its much easier to patrol and cut off. Personally ive found the 2nd floor to be the better of the 2 since theyre really limited.
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1362078#Comment_1362078
That's why I'm so bad with PH right now. I keep expecting the ability to do a flick like I would with Huntress or Demo right at the cusp of executing the attack. Need to work on it because his ability feels clunky.
Very clunky. It feels like luck when i do land it because it is. I dont know how you "get good" with something you cant even move
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@[Deleted User] said:
I don't think so. Ever played killer and had an OoO user against you?
Have fun spending 3 minutes just to catch up to them. And then have to deal with a god pallet. Then spending another minute catching up. Good luck if you're Huntress or Deathslinger.
Why would you ever spend 3 mins catching up to one survivor? Ignore them and get the others till the OoO makes a mistake.
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I think its fine. PH is a little weak but otherwise im pretty happy. His ranged attack needs a ittle more flick it it so i can react to survivor jukes, not even a lot just a little.
I like the map and most of the perks.
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Hitting 5 survivors in one FF isnt much easier. It happens but its flippin rare
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My ex is named lisa. Tunnel...them...all...
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1361507#Comment_1361507
And for giving up a perk slot to run Forced Penance, how often are you expecting a body block? It's highly situational. You are hurting yourself more by giving up any of the other meta perks than what Forced Penance gives you.
Not everyone likes to run meta perks all the time. Some of us like to dick around with other stuff too. And that includes being at r1.
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Bbq + Ruin + Survelliance + Thanta. Works pretty well
Though im going to switch put thanta for forced penance and try that. I have a feeling its going to work well
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1361216#Comment_1361216
You can play around healing and stealth. You cannot play around tunneling when the only viable tools you have - and two of your perk slots - are rendered un-usable. And with PH being the new, cool toy...it is the predicament right now a majority of the time.
Run different perks.
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@Martesa55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1360564#Comment_1360564
######### I just logged in (I do have 1m) and didn't go 1.050.000
Weird. No idea why ๐คทโโ๏ธ
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@Lexxi27 said:
https://forum.deadbydaylight.com/en/discussion/comment/1360564#Comment_1360564
Read the news, damn
Read the news? They asked me how I got it and i responded that I logged in. How does reading the news apply to that in anyway?
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I logged in. I got another 50k today ๐คทโโ๏ธ
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@Gdfighter said:
I'm a killer main, in the most matches I don't tunnel but when there is already 3 gens done and I'm still chasing 1 survivor I try to maximise my awards by killing so many as I can.
I'd don't know why is it so bad, I think its a good tactic to get blood points
Please go easy on me lol. This is my second week playing this game.
Prepare for a deluge of harrasment.
Its a strategy, sometimes bad, sometimes good. Do whatever seems right in the situation, ignore the haters
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/1359333#Comment_1359333
that sucks, in the US you are supposed to be given certain amount of hours between shifts. In USA its 8 hours between shifts. Sad if they working you like that
Where is that law? It could be a state law I suppise but its certainly not federal. Unless its super new.
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@Sylorknag said:
Killers? "Pls devs, no more giant maps like temple or mother's, or corn.
Devs: "here's a two store corn sized map, with a bunch of God pallets. Make sure you entertain our precious survivors"
This map is killer sided, stick to a floor and dont worry about tge gens on the other floors. Top floor seems best.
The basement on this map is probably tge best map in the game. Use it to your advantage.
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I love it.
That said stay far far away from tge basement as im pretty sure its tge most dangerous basement in the game
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@Desh said:
And that's the risk of it. PH breaks the Meta better than Freddy by using a Power that instantly "hooks" people. It's a fun change because it requires you to run new and creative builds. I don't really see what the issue is.
100% agree
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@NinjaDette1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1360219#Comment_1360219
It was a little more then 10 my teammates could of left but for some reason they decided to stay. Eventually though the killer finally killed me.
If he held you in place that long id say yeah you should report him. Thats ridiculous
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@Dwight_Fairfield said:
Same on PS4. Probably a good thing honestly. May discourage salt messages being sent because they won't be bothered to go to the trouble of searching someone's name to message them.
I already got one. People on ps4 send salt messages with friend requests to get around friends only messaging. I dont think this is going to slow it much
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1360205#Comment_1360205
My guess is, to force the killer's hand. If they don't do anything, the killer is holding the game hostage, so the killer is forced to act against his own best interests.
Wouldnt they be holding the game hostage if tgey wont do gens?
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@NinjaDette1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1359993#Comment_1359993
He stood there with malicious intent I couldnโt flee.
Hes a supernatural serial killer. Everything he does is with malicious intent. Tge question is did he hold you there for 10 mins plus or did he down you
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What would be the point in prestiging then? Just to regain items and add ons? How is that earning the cosmetic?
I do think bps earned should be doubled or something
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1359980#Comment_1359980
There's a "match details" screen that you can access even on the end screen that allows you to click on names. Last tab on the right of the options menu IIRC?
Ill keep an eye out for that, never seen it before. On xbox?
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Im looking closer at these numbers and killers on switch suck. I might go get me a switch, survivots over there arent prepared for this
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Well i still get hate messages ๐
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If this is the top in switch then you should be able to increase your escape stats pretty easily. Run small game and break totems (based on your other stats it doesnt seem that effective, still though might as well).
Bring a medkit and a healing perk like well make it or autodidact.
Use lockers when people go down more often.
I wish these were the meta on xbox.
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This is good #########.
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@SewerSwans said:
Press start or the Xbox equivalent and you should be able to do it from that menu. Works for me on PS4.
Yeah i can go to recently played with, im just wondering if they meant to do it, and if so I wonder what drove the decision.
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๐
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"Its pure chaotic evil" hes a ######### serial killer of course hes evil. I dont play killer to hand roses to survivors when they finish a damn gen
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@Sypherpathic said:
Last man standing--ish.
Completing a generator pushes the survivors out of a section of the map until only one section is left. There are no gates. Survivors get bonus blood points based on the order of their death, longest alive gets highest points. The killer gets points based on how quickly they kill the whole group.
Nobody would ever do gens. It would be a blendette locker fest
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Survivors get triple bloodpoints but cant use any perks or items. Items can still be found in chests
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Nah. When they nerf base gen speeds directly they can nerf pop.
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I like it and look forward to playing on it more. Its creepy and fun.
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@Mookywolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1358197#Comment_1358197
as a pig main this makes me happy to hear
Oh and I forgot to mention, I had a head pop and i wasnt running anything at all to make that happen. Then i got to thinking about it, it has to be a ######### to get the rbts off on that map. Whats the addon that hides the boxes till its activated? Yeah run that and tampered timer with a midwitch map offering and its going to be head pop city. In a month or two maybe not so mufh, but right now, holy ######### thats got to be a crazy combo
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@Mookywolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1358197#Comment_1358197
as a pig main this makes me happy to hear
There are a lot of corners...
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I think he kind of sucks so far. If im in a camping mood ill play bubba. Who knows though maybe hell grow on me. His power is pretty hard to use honestly. You just have to avoid the torment. Do that and hes an m1 killer
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@DetailedDetriment said:
It's still better than the last three maps.
I really like deaddawg
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Yo, I just ran pig on the new map ๐๐๐ this is disgustingly good for her
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1357816#Comment_1357816
I completed it fourth try with brown add-ons, don't use final judgement and use your cages only when completely necessary.
Ah, rank 3 btw.
So just be a m1 killer. Awesome
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1357588#Comment_1357588
Yeah Iโm actually looking forward to experimenting with it now in anti heal builds. 60 seconds of broken is a long time, and it may be enough to stop them being so ultra altruistic for that period. Potentially a game changer in conjunction with Blood Echo.
Think of it with sloppy too, and i know how you like coulahoweveryouspellit.
Then thanta is also an obvious choice. Znd since it works with special abilities it has tge potential to wreck on legion.
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He feels weird, like a little slow and his lunge doesnt feel right. Is that just me?
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Meh. Hes ok
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Im of the conspiratorial type, so my instinct is they want people to stop playing billy and buy new stuff. But im weird like that
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This is good advice, i just took someone from 1st hook to death in about 30 secs because of her running into trail immediately
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I literally just had a rainbow match
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@AshleyWB said:
"Body blocking is a valid playstyle" Survivor mains before Silent Hill release.
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