ClogWench
ClogWench
About
- Username
- ClogWench
- Joined
- Visits
- 1,019
- Last Active
Comments
-
He's actually really solid, you just gotta be creative with his power and try to have solid situational awareness. The right perks work wonders on him.
-
Considering Ghostface was more than 1 person I think it's fully fitting he's not Billy
-
@Sluzzy said:
I feel robbed for buying Ash. His perks are now the worst...
Anyone with any sense could have looked at Ash upon release and known his perk would get nerfed.
-
@TheDuhJ said:
https://forum.deadbydaylight.com/en/discussion/comment/550586#Comment_550586
I get what youre saying but i cant go all the way with you. Because a killer doesnt have to give a survivor a protection hit. In the same way how long ruin stays up is controlled by survivors, the killer can decide whether or not he hits the survivor. Also survivors typically will heal afterwards, so theres sone circular logic here. Still considering time is pretty valuable data and you have a good idea there.
Not hitting them can benefit them too though. You're either letting them body block or you're dropping the survivor and losing a bit of momentum. Some perks have indirect bonuses
-
@Pike_Trickfoot said:
Clutching a 3v3 elimination as Zenyatta by getting all the kills. My friends both died early and I went ham (and very frantic because it gets nerve-wreaking with the pressure).
Beating Dark Souls. I'm not good at coordinated fighting like that. I swear I lost years of my life playing that series.
Anything in Dark Souls is an accomplishment honestly
-
@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/550463#Comment_550463
I wish that there was a way to force anyone who says MoM is currently balanced to play nothing but survivor with MoM until they have achieved 10 MoM activations. After 2 weeks of trying to do this, you'd be back at the forums BEGGING for it to be changed. MoM is not balanced. It is trash. Protection hits are buggy as hell. Trying to get 3 protection hits in a match is so counter productive that you might as well run No Mither instead.
What they should do IMHO is to make MoM require 3 different events. 1 protection hit, 1 safe hook rescue, and 1 pallet stun on the killer. Achieving any one of these is not especially hard, but doing all 3 is something a survivor will have to go out of their way to accomplish. And that was most of the killers primary objection. That 3 basic hits were basically "free". No one could realistically argue that a survivor who does those 3 things in one match didn't "earn" it.
I haven't had too much trouble getting it active by endgame honestly. I don't always get it and don't always get to use it when I DO get it, but that's not that bad. It's still decent and worth running if you play altruistically.
-
What's nice about it is because of the time you gotta spend taking extra hits for it and healing, you're wasting as much of your own time as the killers so you can't use it to waste time anymore. Instead it opens up endgame rescue plays and bodyblocking potential that you otherwise wouldn't have.
-
Did a pokemon Moon nuzlocke, beat Kukui with nothing left but a paralyzed Primarina at 1hp. Rest of my team gone.
-
George Costanza
-
Struggling is primarily to keep killers from just keeping you on their shoulders, you're not supposed to regularly be able to get free.
-
Nah son, it's balanced now. Could do to lose the aura side effect but overall you can build the perk up in a match and use it well lategame instead of getting a free health state for doing nothing.
-
@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/550335#Comment_550335
EW1 or EW2 Myers without M&A is the only killer who would have no terror radius with max tokens Furtive Chase active. It reduces terror radius by a max of 16 meters at 4 stacks.
Freddy with one of his iridescent add-ons can also reach 0 TR both in and out of chase at 4 stacks+M&A
-
@BunnyTheHutt said:
This is pretty accurate except Ghostface should be in low C, He's so bad after the devs gutted him.
The devs tweaked him slightly to be more consistent, don't be a drama queen.
Anyway this is pretty accurate. I'd put Hag in A tier just based on her ability to control a large portion of a map and counter loops
-
@Ring_Ring I agree on most of those points but I do want to point out that they confirmed Swoshi will hit the 1000 mark, meaning we're looking at just under 200 new Pokemon minimum.
-
The requirements are a bit forgiving so maybe I can offer a change to it
Every time you hook a survivor for the first time receive a token up to 2/3/4 tokens. Once during a trial, you can kick an active generator to deactivate it and reduce its progress by 25% for each token the perk has. Denial deactivates when the exit gates become powered.
-
@Fictionalname said:
https://forum.deadbydaylight.com/en/discussion/comment/550071#Comment_550071
And where does it say in my ts that it wasn't? Perhaps you're delusional and made that up?
It ain't a scam if you know it before buying. Not that the changes are very big anyways. Mediocre killer mains might struggle with the changes but anyone who realizes the kind of potential and versatility GF has is unfazed by it.
-
Survivors have way too much flexibility with the camera being in 3rd person. Though idk how much it would help the game health. Could just make things more annoying for less skilled players which isn't a great plan overall.
-
I think they're cutting huge corners to meet their yearly release and I'd much rather see them take an extra year to make it a proper game instead of rush it out early without several hundred pokemon.
-
They're both terrible maps yeah. Worse in a chase too
-
There isn't nearly as much of a gap between solo and swf as people think
-
This will just encourage heavy tunneling. Gonna be a hard no from me on this one.
-
@[Deleted User] said:
Can we get 2v8?
Oh good idea, I never thought of this
-
@Chaotic_Riddle said:
@ClogWench He was banned for spamming images of Jeff.
What a legend
-
@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/71546/can-t-open-gates-with-hag-traps-around
I don't think you were ever able too move on traps in any form. I'm not possitive though.
No you can walk over them regularly. Only scarred hand gives them collision.
-
@Wolfking88 said:
I think they should have some kind of penalty like tje surviors cause if we just sat there and camp we get crows over our heads what do killer gets nothing so its really unfair yalk probably are campers yall selfs and thats why yall agree
If they camp they generally lose because that's 3 other unpressured Survivors running around able to do gens, and the killer gets next to no points.
-
Exclusive content just makes people bitter anyway. Everyone loves it until they don't have something that other people do.
-
I swear every person who gets fixated on legacy/having something similar to legacy is like 12 and freaks out at any kind of disagreement
-
@BloopBloopBloop said:
https://forum.deadbydaylight.com/en/discussion/comment/542799#Comment_542799
What about those ridiculous add ons that cause "exhausted" status? You take away our power but it's all fun and games until you're not winning.
Idk that a very select few add-ons for 3-4 particular killers negating 1 perk is equate to 1 perk fully disabling a killers entire power.
-
@skillszooom said:
https://forum.deadbydaylight.com/en/discussion/comment/542922#Comment_542922
we're talking about a new kind of legacy! You can not read ?Or are you just stupid?
Hence "the equivalent of legacy"
-
@skillszooom said:
I don't know why people who own legacy are so toxic,we don't want original legacy,we want something new that will be exclusive! instead of supporting new players with enthusiasm for something new and exclusive I repeat the same thing over and over,we know that the original legacy can no longer be obtained so please do not repeat it over and over again
Well it's not exactly exclusive when everyone has access to it. Idk why so many players are hell bent on getting legacy/the equivalent of legacy
-
It'll be easier once everyone stops playing Ghostface and subsequently everyone stops running OoO
-
They are gonna be adding in semi exclusive stuff with the Archives update btw.
-
@ItsYourBoyGuzma said:
https://forum.deadbydaylight.com/en/discussion/comment/542843#Comment_542843
What's with you console gamers and wanting exclusives holy heck man.
Just because we veterans were here to support the Dev's in 2016 and were rewarded for our generosity doesn't mean every new player needs the same treatment
Idk that I'd consider Bill to be a reward for generosity... cosmetics aren't the only exclusive content.
-
If you insist on crippling yourself, go No Mither, Dead Hard, OoO and Bond. Watch both the killer and your allies and save them when they're being stalked.
-
@fluffymareep it's a lot of fun provided your DM has a good sense of what they're doing. It's a really creative medium in a lot of different ways!
-
First one isn't even gold. And honestly nah, I don't think we need anything new similar to legacy
-
They should disable the perk, yes, but so far no one has been banned for it.
-
@baesik said:
https://forum.deadbydaylight.com/en/discussion/comment/542452#Comment_542452
No one uses that perk.
Not true, I've seen an increase since EGC came out
-
@edogast said:
https://us.v-cdn.net/6030815/uploads/933/QXJ9JBHZVUW0.gif
https://forum.deadbydaylight.com/en/discussion/comment/542640#Comment_542640
so you're saying it's just sitting there, waiting for someone to get banned because of it
I'm saying the devs are working to patch it out but until they do you're not allowed to exploit it.
-
@prof_teabagger said:
https://forum.deadbydaylight.com/en/discussion/comment/542623#Comment_542623
My question was about the 4th perk, as I mentioned initially. U brought in to discuss Dead hard, not me.
Dead hard is irrelevant, it's No Mither that weakens your build. Dead Hard is fine.
-
It is still bannable yes.
-
@HURRI_KAIN said:
https://forum.deadbydaylight.com/en/discussion/comment/542031#Comment_542031
Adrenaline is completely null vs NOED. It's ignorant to claim that it's equivalent to NOED.
If you are wounded and adrenaline pops, good you're healthy, if you get hit once your dying.
If you are healthy and NOED pops, if you get hit once, your dying...
Wait, I thought Adrenaline countered NOED?....
If you're hooked and adrenaline pops, then you are unhooked, you, oh wait, there's a second before you can move and if the killer hits you you go back to dying....
The only counselation is if you can find all 5 secondary objectives (totems) and destroy them before the 5th generator, it will not proc.
While you're right on most of that, there's actually a second that you CAN move that you're invulnerable, not a second that you can't move.
-
@prof_teabagger said:
https://forum.deadbydaylight.com/en/discussion/comment/542529#Comment_542529
I'm using it since ages this way, 90% of the time it works perfectly against every killer every time and many popular streamers can back this up with their VODs. At the end of the day it's your thing when you think it's not working. My experience says otherwise and I'm playing in a region with a lot of sweaty gamers.
Then if you have all the answers and a perfect build that never fails, why ask for suggestions? Besides, you've still given literally no actual reason why No Mither helps.
-
Point stands that there's a lot of things it could be besides Stranger Things.
-
@SaveUsY2K said:
https://forum.deadbydaylight.com/en/discussion/comment/542356#Comment_542356
watches both AvP and last few alien movies
Apex killer huh?
That's what it is, yes.
-
@Pike_Trickfoot said:
https://forum.deadbydaylight.com/en/discussion/comment/542512#Comment_542512
Thank you for fueling my nightmares. xD
What about an animatronic (like FNAF but not really)?
Oh no I want a real bear. Feral and wild.
-
Someone needs to chill out a little bit and maybe re-evaluate their own capabilities...
-
Honestly I've been having trouble queueing for both killer and survivor. The game has been nearly unplayable for me the last 2-3 days.
-
@prof_teabagger said:
https://forum.deadbydaylight.com/en/discussion/comment/542490#Comment_542490
Dead hard is mainly used to close a gap to a window or pallet during a loop in case you wouldn't make it without it. The smart part about it is to use it in a way that you have enough distance to begin with so the killer can't swing at the end of the dead hard animation. But at the end of the dead hard animation you already reached the save spot, and you can continue looping.
I always roll my eyes if people still think dead hard is used to dodge a hit, it's such a common misconceptions of that perk.
That's what I figured you'd say. Thing is that's not a reliable enough strategy to warrant making yourself permanently instadown. OoO ensures he's never going to expose you anyway so using No Mither doesn't help. You're already forcing him to M1 you, running No Mither only makes that easier for him.
-
@Pike_Trickfoot said:
https://forum.deadbydaylight.com/en/discussion/comment/542437#Comment_542437
I just imagined Yogi chasing after me screaming about picnic baskets. :O
Concept art
