Chocolate_Cosmos
Chocolate_Cosmos
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When "Bloodweb improvements" were in the roadmap I thought it would be more than just very simple small improvement...
Its a chore. Nobody wants to spend 10+ min doing 1 prestige level.
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Dredge hands down is the best for me when it comes to horror-theme. He is your nightmare in closet that hunts you. Abomination of dark thoughts of people that will come to eat you. Also great lore. Nightfall is just cake on top that fits well and makes him feel like a real monster from darkness.
Husk is not scary to me, but he is still cool. He is your typical "AI go crazy" but with a small twist of organic things rather than more machinery.
Unknown looks scary but his gameplay is not at all.
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Pick up a tape whenever you need or you want to turn off her TV. It costs you nothing.
When you get like 3-4+ stacks, put the tape back to remove most if not all stacks. Problem solved.
Don't stand still within 16m of online TV idealy at all times or just go turn it off. She only gives condement within the radius of online TV whenever she teleports.
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Probably wait for new Tome to find out.
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Survivors are all the same base kit. Only things you can change for them directly are perks or new game-mechanic changes, which at least one (usualy two) of these aspects you can see in every single patch. Also whenever a Killer gets nerfed or there is a change that helps Survivors, it is also buff for them.
Killers are unique and individual and there is LOT of them and each takes a different care.
It's not fair to compare these two roles. There are LOT of killers who deserve to be changed. Survivors is like a collective of one base kit. There is so much you can do compare to 30+ cast of different abilities compare to one ability.
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For me, Pig is killer about her traps. That's what makes her unique and stand out. You put deadly traps on Survivors and force them to do new objective, which is nice.
However I don't think they should nerf her traps in any way. Or you know what, I think it would be fair to increase the timer by extra 30 seconds base kit IF she will get Rule set 2.0 (add-on currently) base kit = that add-on will hide auras of boxes to Survivors until their trap is active. Making them more scary but also waste extra time if they want to remove them early.
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The counterplay to the crouch is the same, just leave the loop. Its nice small buffs to her crouch ability but its still no way close to be good in chase I think.
Extra time for traps feels bad, like its not needed. Survivors will just ignore it even more and do it later because they will be less pressured to remove it = less slowdown.
Pig doesnt need nerfs!
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If you feel like gens are getting fast than you would like, you can also use meta perks if you have access to them.
There are some great and strong perks and combos that will delay Survivors.
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While its cool we finaly got new gamemode and I hope they will continue with that, it was okay at best.
It was fun on both sides for few games but on 3rd day of that event I was allready playing all normal games anyway and I don't miss it. I think new gamemodes need to be bit more creative or fun to last longer which also means bigger budget and longer time to cook.
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Very impressive! I like SM as well :D
Sadly that add-on isn't as good as it was before but it is still one of the better ones.
Also jesus that many Ebony Mories and Ultra Rare addons wow :D
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Anti-loop killers are what makes killers good and viable againts good Survivors.
What you are asking in other words is "I want killers to have more counterplay and be more easy to win againts". You would remove all S,A and like majority of B tier killers.
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@bjorksnas said:
Tags being permanent until you get 3 or get hooked, so accidents leave the skull merchant with free haste which can mess up other peoples chases
Having to look at the ground so you are prepared if you run around a corner into a drone aka annoying camera manipulation because you need to focus on multiple things at once in a chase so looking back / forward / around is annoying while being chased
Her stealth being outright stronger / better than any other killers stealth in the game since she has no lullaby / footsteps / breathing / gnawing / transition out of stealth like any other stealth killer or killer who has even partial stealth in their power
Haste throwing off muscle memory for looping, hindered just isn't fun and as a secondary part of a power even less fun especially while they killer gets haste at the same time
She also just throws every status under the sun at you, deep wound, broken, hindered, while getting haste and undetectable not even counting perks and addons she has 5 status effects built in all of which are annoying
Recalling hacked drones so disabling them doesn't even make a loop safe
Then on top of that most every skull merchant throws on 3~4 slowdown perks and just makes the game a slog because either they miss chess merchant or want to mimic how someone used to play chess merchant, and the reason I say 3~4 is sometimes they take off 1 slowdown for sloppy butcher instead because whats more fun than 5 status effects... 7 status effects (I don't call sloppy slowdown because its indirect) or just 1 addon slot for 7 status effects
This is most of it but its just not fun and most skull merchants don't ever play in a fun way since theres really no way to be able to and win so its always just a bad experience built in then they get to do even more if they feel like it
1. Survivor does mistake and walks into drone randomly in non-chase scenario is to blame on Killer power. Tell that to trapper when you step into his traps as accident.
2. Haste is barely noticiable or impactfull unless you have like 3+ people with claw traps at the same time which again, would be on Survivors running like chickens without thought or using their eyes. Drones are easy to see. Getting normaly scaned last few seconds and the haste gain is pretty small.
3. Looking back and forward is something you do in every chase againts every killer. You need to know where you are going and where killer is and what they doing. Like how is that even a SM thing?!
5. Muscle memory trowing you off.. again, basic knowledge of the power will not trow you off. HUD tells you and you know if you just gave her tiny haste or not + you can count with that she moves bit faster. There is no suprise factor if people would use a bit more brain power.
6. Every Killer can and most do run at least 2+ slowdowns and even 4 on much better killers than her. Nothing unique to her, again.
7. She has some Status effect that sometimes trigger, so what? Many killers have them too + if you add some addons.
8. One of best stealth in the game better than others? Whaaaat... That's just lie. She has better stealth than Pig or Sadako I quess because she is not slowed as her or no lullaby LMAO. Any other stealth Killer has better stealth that last much longer and has more impact.
All these reasons sound pretty bad, sorry. Its either lack of knowledge, skill or just ignoring how other killers work and acting like its her fault.
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Maybe that's why we get stats info maybe once or twice per year because everyone will just took what fits their allready set opinion on any side/killer/survivor and use it againts others because "oh look its in the stats!" that is also totaly out of context and includes GLOBAL all regions and ALL MMR.
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They will probably nerf him hard in 3 months since he is (again) on the road map, this time it will not be just add-ons I am pretty sure (they are not even mentioned there).
I hope he won't get old Billy treatment (his awfull reweork that made him rare killer for 3+ years).
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Can they please now rework that 1/4 of useless addons that involve decreasing overdrive overtime? Would be great.
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Can we now change that like 4-6 useless add-ons that had to do with overdrive decrease rate? Thanks :D
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Knight's power can be used in many different ways:
- To anti-loop: This will force Survivor to run away from the loop (if possible) or take a hit most likely. This works best in "sandwich" scenario where Survivor is cornered, you put guard on one side and you stand on the other, making it almost impossible to escape. However it is quiete easily countered by running away to next tile. This usualy involves just drop Guard on the loop you are currently in, which Survivors usualy see you doing and its very predictible to do from Knight.
- To multitask: You can chase a Survivor and send Guard to push away other Survivor near by doing a Gen, to kick a Gen, to kick a pallet mid-chase and not losing much distance. To chase two people at once, etc.
- To gather Intel: This is best done with Jailer (that one with biggest range and always the 3rd in the rotation of Guards). You can scout a portion of the map if you want to know someone is near gen or in some open space.
Some basic tips:
- You can use Carnifex (the big guy who is always the first) to quickly eat dropped pallets. If you time it well, you can eat it as they just dropped it, making it almost like Spirit Furry+Enduring combo where you just walk pass by their pallet. This can be pretty chase winning sometimes.
- Best Guard to chase people with is Assasin, since he moves at 4.4 m/s (10% faster than Survivors) and other Guards btw move at 4.1 m/s so tiny bit faster than Survivors but than almost never catch someone unless the Survivor does a mistake or is cornered.
- I highly reccomend using his brow add-on that increases the Guard detection range by +4 meters. It is so important that I run it every single time because it offten makes difference between detecting a Survivor or not.
- Using your power to camp a Survivor isn't really effective as it could seem. Whenever a Survivor even touches a hooked Survivor, if they were detected by the Guard, they will auto despawn. However there are still some Survivors that feel insecure when they see Knight's Guards near camped Survivor and it might push them away or slow them down, however experienced Survivors will just run pass by, ignoring it since it is no real treat.
Here are some usefull and my favorite add-ons that will be always usefull every match:
Hope this at least bit helps!
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Great perks, good addition to survivors perks roaster.
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Yes, both perk are kinda bad atm.
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Yea to be fair it still feels like chore.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3648395#Comment_3648395
Dont worry just throw on grim embrace,dms,deadlock, pain resonance. See theres other ways to win consistently that arent hard meta-wait...well at least all 4 of them give more catchup than stbfl ever did.
My always biggest dream was to see all best builds for each killer and see all same 4-6 perks on repeat across all 30+ killers such wonderfull-wait wha..
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So you either make Killer to Force them to play majority of game 1vs4 which means fast gens and hard time or you just punish them for doing their job. Yea, I don't see any problem with that one.
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Thank you for nerfing STBFL, one of the very few ex-meta perks that werent involved in heavy slowdown gens meta. Now its just so simple for all Killers, just run 4 slowdowns, no need for perk diversity.
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Killers need more time because time is always againts them. Slowdowns simply always buy more time and are the most consistent thing you can run on every single killer.
Info perks? Good, but also sometimes countered and they just save you bit time but you need to impact on them, on their own they don't do anything.
Chase perks? Makes chases bit faster but not fast enough to replace slowdown. There arent that many super great chase perks mind you. Nerfing STBFL didn't help either.
End game perks? Okay these can be pretty solid to be fair but slowdown is still more consistent option.
The problem is, for more diverse builds you need to make other cathegory of niche perks much better to compete.
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I think it increases duration of the effect where you are invisibile/visible. Not the timer of when you are invisible. That would be kinda busted for brown add-on :D
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Okay I just tested it and its so bad :D
- I don't need to teleport on the same TV more times and even if I needed to, it can be turned off by Survivors.
- It removes all condement technicaly so you have no slowdown and no treat so you are just slightly better M1 killer.
- Why is this Ultra rare, should be in brown as meme add-on for extra BP LMAO.
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@Xernoton said:
I know how you feel and I can tell you there are some players out there who appreciate killers that play nice. It just doesn't feel like it at times. You can never please everyone. Keep up a positive attitude, if you can. We need more players like you because these are games that everyone can enjoy as long as we keep a positive attitude.
If you're getting frustrated, then it can also help to take a few minutes to cool off. I do that myself, so I don't snap at the next person I encounter. It doesn't really help and you feel pretty bad after.
@Coz said:
Don’t lose that shine.
im much the same, try my best to be a nice killer and often come off frustrated for it. However I always appreciate playing against killers like us.
keep the faith and always play true to your self :)
Thanks a lot <3
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@Clee said:
I would appreciate you, and am glad when I meet a player that cares about another humans experience.
I don't even care if it's a 4k if, you get a Ggs from me. If I see a killerthat avoids tunneling when they certainly had the choice to do it, I ALWAYS appreciate it, your efforts are not lost on me
Thanks <3
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Knight is running the competition for #1 most buggy killer in the game. He might win it, but his opponent is hard to beat as well (Twins).
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I have. He is great and stuff but I got overdrived (haha get it...) with him.
I came back to play my usual roaster of killers but he is added there more offten than before. Great rework tho.
Also as Survivor, even tho I like him and I am happy for him, I am bit bored of him allready.
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Worst PTB ever so I hope they learned and just never do it again.
I think they probably discarded it (good) because there is no road map for it and its been pretty long time since it was talked about.
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I am pretty sure you don't get any penalty when server kicks all players off. I don't remember ever getting one recently and I had few server kicks here and there.
So this sounds more like your internet issue. Sorry.
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Well he isn't super rare tho according to community stats. He is just under Nemi and ghostie with slightly below avarage pickrate.
Yet I can't see him xD.
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If they would just add no colision with unhooked Survivor for that few seconds it would help for both sides:
- Removed akward bodyblocking from basement trying to prevent Survivor to have a chance to run away (tunneling Killer)
- Bodyblock rescuer with base kit Endurance
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@ghost91 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645931#Comment_3645931
The fact that a drone hinders and injures you giving killer haste is pretty op/broken
No, its not. Most anti-loop killers will eat your health state pretty quickly. She can at worst injure you for free (so like Legion). Hindred is her real anti-loop power and I don't know about you but I would rather pick fast speed blight tokens, weskers dashes or Xeno tail as anti-loop than some slowdown most of the time anyway. Also you need to build this up but the other killers just have it by default.
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SM is everything but not broken. How can someone with serious face say a Killer is broken where they are FAR better killers with much better powers, objectively speaking. She isn't even a A tier killer.
Artist, Nurse, Xeno, Pyramid, Huntress, Wesker, Blight, Oni, Billy, Plague, etc. are far better. Are they broken too then?
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Game needs to be about hooks, chases. Not primary kills. Make killer want to hook everyone for some in match rewards. Its the only way.
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I don't think she is so bad anymore, the buffs were big and her chase is better and she feels better to play.
However I still think 1s to remove stacks on TV is some wild ######### and its pretty unfair for Survivor that even mid chase next to you can undone condement kill. Like there are no stakes.
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@DragonMasterDarren said:
I can definitely see myself using these perks, but I do have to ask, how would Shadow Thief work?
And to add to the pile of perks to judge, here are mine, that were part of a Monster Hunter chapter concept I made a while back
https://us.v-cdn.net/6030815/uploads/L28T7CFEJ3TC/image.png
Lets say you hook someone who has Windows and Bond in their build. Now you will have access to their perks and see what they would normaly see for 20 seconds. So you see all Survivors near by and all pallets, windows, etc.
Bloodrage seems bit too difficult to trigger to get kinda small benefit, but interesting idea.
Silver Duke lets goo anti-exhaustion, why not haha.
Wandering Flames seems like big time bomb to get info but I don't think its worth the effort to get it but very cool concept tho.
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Chucky, you can't almost see him coming and looping him is even harder.
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I rememeber when he came out the visual banner standing still after you casted it long time ago still exists I think, I saw it no long ago.
Its just visual bug but it just reminds you how bug rotten this killer is and isn't really being fixed.
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@ThanksForDaily said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645366#Comment_3645366
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645367#Comment_3645367
It was very much especially in certain killers. Now you can learn again to play those killers correctly without the crutch.
Playing with any kind of perk, offering, item, add-on can be seen as crutch you know. This "argument" is very flawed.
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@Crowman said:
It was changed to lose stacks on power hits. Nothing about needing to do damage. Honestly STBFL never needed a nerf, but now the perk is just gutted.
They can't be serious if its okay for someone like Trickster to trow like 3 blades on Obsession and lose 6 stacks LMAO. Or slinger you shot the obsession -2 (no damage can happen) and when you for real this time damage them you lose another 2. Bruh.
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Trapper is pretty fun here. You can set up some traps in peace and watch survivors fall for them later haha.
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Great limited game mode that is fun and refresing and makes someone like Trapper and Chucky even way more scary! Chucky is probably the most deadly here and Trapper can in full stealth place some nice traps its very funny.
Please make more gamemodes!
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644356#Comment_3644356
Unfortunately it would be out of the scope for a modifier. I think we'd all love to have him be playable in Lights Out, but with modifiers only being available for a limited time, we need to be mindful of the time we spend on them since those resources could be put into updates elsewhere in the game which would be available year-round.
I understand, thank you for answering. Also can I just say that the fact we finaly have new full game mode (even for limited time) is so awesome and thank you all for making this possible!
Also Chucky is so scary in this mode, hahahaha.
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People can't see offerings in lobby.
Survivors sometimes leave because Killer sends them to indoor map, worst being the Midwich one since that shows no good coming out of that match possibly.
Killers do the same if you send them to bad maps like Bahdam, Garden of Pain or you give like 2+ less hooks offerings.
This is why people probably DC. Also sometimes life gets in the way too or the player changed their mind, etc.
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I think these are great changes overall. Instead of keep buffing her condement (would make her even closer to original rework), she gets quite nice buffs to chase. She will also be more comfortable to play since you don't lose any distance now in chase while using your power.
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@OnryosTapeRentals said:
It's a bug. Currently everyone has that skin unlocked.
It'll likely be fixed in the next update.
Aha, thanks for info.
So many bugs this patch. Some add-ons don't work as they should, some killer powers are bugged, skin(s) are also bugged...
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Hex totems atm are horrible. The spawns for totems favor boons (since they are more offten in middle of map or main structures or next to shack, etc.).



