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ghost91

ghost91

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  • @Chocolate_Cosmos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645940#Comment_3645940

    No, its not. Most anti-loop killers will eat your health state pretty quickly. She can at worst injure you for free (so like Legion). Hindred is her real anti-loop power and I don't know about you but I would rather pick fast speed blight tokens, weskers dashes or Xeno tail as anti-loop than some slowdown most of the time anyway. Also you need to build this up but the other killers just have it by default.

    You will have to face a skilled skull Merchant to get what I'm saying. When I play as SM it feels like cheating. The older version was so much better but 3 gen was the only problem, they fixed it Now

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/404868/can-we-fix-gen-rushing

    "and the generator update is basically a nerf to killer."

    If you're genuinely getting genrushed, your match shouldn't last long enough to run into the anti-3-gen, though.

    Gen rushing is the main reason behind 3 gen merchant, it's nuts

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645930#Comment_3645930

    Pretty much nailed it on grim embrace. Its just a worse, global version, of eruption. And this one has 0 counterplay.

    It does the exact opposite of what it was intended to do. Killers are using this to camp/tunnel since they have to worry about 0 gen prog so they can force a stage 2 or trade. And then the 4th token at 40 seconds? Lol?

    No idea what they were thinking with this perk

    Seems pretty alright

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645942#Comment_3645942

    4 times 12 seconds (and the 4th time 40 seconds) on every generator is short? When you do the math you will realise how much slowdown this is. On top of that, it is working with Dead Mans Switch. So it is potentially 30 seconds eatch time. The game entirely locked for over 2 minutes for two perk slot is insane (and DMS still works after GE).

    I did not state anything against gen rushing, because gens are fine. Lets say we would increase the time it takes to repair a gen from 90 to 100 seconds, what should the survivors get in return? You probably know that killrate is already very high (~60% on average). They need to get something in compensation, and it gotta be something big, most killers probably would not like.

    You leave a huge point, I can't say that I may be wrong. I never use grim embrace. Let's talk about Call of brine, or Hex Ruin? They were massacred, any thoughts on that?

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/404868/can-we-fix-gen-rushing

    The devs unfortunately nerf killer perks that were perfect

    Name them. They recently buffed Grim Embrace, which is arguably the most ridiculous overpowered slowdown perk since the existance of the term slow down.

    and the generator update is basically a nerf to killer

    It is a buff for killer. You never reach 8 regression stats anyway, but killer got +2,5% extra on top of the already existing 2,5% kick. And they removed Gen taping. If you reach 8 regression stats as a killer on a single gen, you probably have already won the game.

    it's not even about being good anymore, games are like 8, minutes sometimes, and then loops are every 8 meters at this point

    Pallets have a spawn logic. It depends on the map but they spawn at least 14-20 meters apart from each other. Said that, most maps are full of deadzones. Many maps come with 8-10 pallets. The overall average is somewhere between 12 and 13 pallets. Most pallets these days are super weak. Jungle Gyms are super weak compared to how they used to be.

    "anymore"

    What do you mean anymore? For survivors, kinda. The game is the by far most killer sided it ever was.

    I have to disagree with The grim embrace, 12 seconds is very short. Nothing here stated anything against gen rushing, but you have great points.

  • @Chocolate_Cosmos said:

    SM is everything but not broken. How can someone with serious face say a Killer is broken where they are FAR better killers with much better powers, objectively speaking. She isn't even a A tier killer.

    Artist, Nurse, Xeno, Pyramid, Huntress, Wesker, Blight, Oni, Billy, Plague, etc. are far better. Are they broken too then?

    The fact that a drone hinders and injures you giving killer haste is pretty op/broken

  • @BubMickey07 said:

    KNIGHT 👏 SHOULD 👏NOT👏 BE👏 ABLE 👏TOO 👏PUT 👏GUARDS 👏INFRONT👏 OF 👏HOOKED 👏SURVIVORS

    ESPECIALLY since his guards are bugging out and don't move At all when placed next to a hook.

    Like how is that fair as a survivor to either go down or let your teammate die when the killer is busy chasing someone else like gens I understand that's your whole objective is to guard (pun intended) gens and kill survivors but putting guards near hooked survivors is literally camping

    The game is survivor sided, just tap the survivor and the guards go away. Knights weak