Chiky
Chiky
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- Chiky
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found the guy who can only get kills by slugging
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I'm beginning to believe that the map is just a giant prank people online are playing on me because I havent seen it once
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@BurnedTerrormisu said:
based on my gut feelings:
- If you bring the event offering as survivor and survive you get normal and event BP
- If you bring the event offering as survivor and die all event BP get lost and you only get your normal BP
- If you dont bring the event offering as survivor it dose not matter if you die, you always get the event and normal BP
no idea whats going on with killers and BP.
resp to this↑
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so far, only once got the event BP. The rest have been only normal BP or even less than what I normally receive in normal matches
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i havent, except for the first march of the eventz where I got like 110K BP as killer, all the other matches, playing in a similar way, have only given me at most 30K BP
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hexes have always been trash because their spawn and the time it takes to get rid of them is ridiculously easy for survivors... Most of the times you are running a meme build if you have a hex
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3853990#Comment_3853990
47 seconds a totem is insane from any reasonable perspective.
yes, but it's not that you can't do other things while the totem is lit...
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survivor is boring af because gens are completed extra fast and with barely any skillchecks... 90 seconds is only on paperz in reality it takes at most 50 most of the times.
Also, kicking gens is an absolute joke that does nothing. I have kicked gens that were around 90% and even after the other 4 gens get finished, that first one still hadnt completed to regress...
Tbh, the entire game needs an overhaul. Survivors need more objectives than just sitting on a gen, pressing a button with one hand, while with the other you can scroll through instagram with absolute no repercussion...
Of course, improving the game requires effort, and we know bhvr doesn't do that
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I stopped reading at "8 fake survivors spawn in the trial"
The could barely make 2 zombies for nemesis before their spagetti code started dying... 8 is literally impossible for them.…
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I've dreamed about dbd several times lol
The last one was a fusing between dbs and phasmophobia xD
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they'll check what killer is basically mid to.play and destroy it lol
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Thrill isn't bugged and it isnt even that bad as survivors crying make it seem... it's obvious that those who cry about it have never done any side objectives besides gen rushing...
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thrill is not a problem. Survivors just crying that they need to do secondary objectives instead of gen rushing...
I'd say, to make survivors stop crying, to reduce from 14% to 12%... It's acceptable like that.
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in solo Q this does nothing, but in SWF the killer stands no chsnce...
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I havent received anything since saturday, and I've logged in daily...
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tbh I just want the dog to not drag the caught survivor away from me...
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yep, it's agaim time to not play killer at all for weeks until the mode ends...
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lol no thanks, bhvr can barely keep up with normal mode, needing to maintain 2v8 as well would kill the game
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the entire game is like this not just 2v8
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maybe, just maybe, they need to make the game interesting to play... it's so boring as survivor and so frustrating as killer...
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@Orthane said:
https://forums.bhvr.com/dead-by-daylight/discussion/432289/gen-repair-needs-to-get-longer-for-real
I'll be honest I would 100% support a nerf to a bunch of gen regression/slowdown perks in exchange for 10 seconds longer on generators. Because it does sometimes feel like you almost HAVE to bring 2 gen perks as killer. However gens can also be kinda boring so I would like to see them bring a new Skill Check to them, just make it the Skull Merchant Drone hack but only 3 instead of 5 so and increase the chance for skill checks by 10% so it's a bit more engaging and opens up a bit more of a chance to speed up gen progression with good skill checks.
you're asking too much. If it involves effort you know bhvr won't do it...
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@SuspiciousBrownie said:
I made a Gen build video where we popped all 5 gens in 4 minutes flat. Averaging 50 seconds a Gen. very easy to do, the killer didn’t stand a chance and we could’ve taken a 4 man out but ended getting greedy and all dying trying to get the 4 out but yes Gen speeds are very problematic. All gen speed perks need to be changed and toolboxes need to not work on gens and I think that would fix it.
The number of times where I go directly to the survivors right at the start of the game (I have lethal) and the time it takes for me to get to the closest gen being repaired is enough for a single survivor to have repaired at least 40%. And that's just me walking straight to them at the start of the game. If it's 2 or more survivors, the gen is usually about 90% if not.popping when I reach it. At this point it's so tiring and common that I already consider the game starts with only 4 gens so I don't stress about it.
And for killers that dont have lethal, getting 3 gens popping in the first 1.5 minutes of the game is something that happens in probably 9/10 games. By the time it takes me to cross 1/2 map searching for the survivors, minimum 2 gens are done, and when I finish the first chase 1-2 more gens are off. And no, it's no skill issue when you literally havent reached the gens to stop them.
Not to mention that kicking gens is a joke that does nothing at all but waste your time or trigger nowhere to hide...
And no, survivors don't usually have gen rush builds, but the gens pop even faster when they have toolboxes.
As for survivor, same thing. If i bring a toolbox just sit for like 50 seconds in a gen and I'm done. If no toolbox add a few extra seconds and that:s it. It's so f#cking boring that I can just be pressing the button with one hand and scroll through instagram with the other hand because I don't even get skill checks...
Like, "Succeed at 6 skill checks" was such a pain in the ass yesterday to complete in 2v8 because we were at 3 gens left and I only had faced 5 skillchecks... And that's the norm. 1 skill check per gen AT MOST.
In normal games it's so boring to play survivor when you focus on the objective of finishing gens and leaving... I still remember that match where 4 gens popped to a poor trapper in the first minute before he could get into a single chase... And I wasn't even carrying a toolbox that time...
Every single game is either sweat hard and try to reach the survivors working on the closest gen to maybe stop the gen poppig in the first minute, or just press a single button for a minute and the match is 80% over... boring af... No wonder why I barely play anymore…
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@AngelOfHope2017 said:
There is an issue with pallets in general. As killer, I'm hit by the pallet when I'm not even in front of it… just off to the side. And as survivor, I'm hit by the killer's weapon even though I stunned the killer with the pallet. So they are just broken in general.
that has happened to me as survivor so many times. Like, I stun bubba and I get still insta downed...
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822888#Comment_3822888
Why would you use those over the others?
because i have like 100 of them
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i think they are broken. It's a 100% guarsnteed escape the chase
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welcome to dbd
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822869#Comment_3822869
Dos anyone even use grey and yellow toolboxes?
i only use the grey ones lol
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deerstalker should be base kit
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Noed is really annoying, pretty pathetic to use it, but it's okay. It's just for bad killers
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awful idea in so many ways
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817634#Comment_3817634
At first I was like "sheeeesh … why would you want an item that protects from Moris? The game is over at that point and this is just a funny animation" - but now I can kinda see the appeal. It would really be pretty niche, and I don't know how I would feel as the killer if it happens to me, but I can really think of some pretty cool ways of how the survivor fights back and gets one last chance to escape. I guess that it would be fun enough to play occasionally and not too bad for the killer, as at that point they already won. But sometimes it feels really bad when the survivor who tormented you all game also escapes to rub it in :D
maybe have it as a peotection if you are still unhooked or only hooked once? That way it woulsnt feel that bad for the killer.
Also, I imagine it as just animation ends, the survivor stands, and the chase continues
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this would be a really cool idea. Imagine a scene where it plays like the mori, but instead the character breaks free
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as long as survivors complain about a killer, no matter that the killer says, it will get destroyed
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hot take: Merciless Storm should be the default of how gen skill checks work.
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I absolutely hate Myers because of the insta mori addons. If I see a myers I just jump into a locker and wait until i either get picked up and die, or somehow the doors open...
Also bubba is pretty boring to play against
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@Spirit_IsTheBest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3813834#Comment_3813834
I love your idea a lot, from your comment I came up with these changes:
- After a survivor removes a bear trap, you see the trap in a red aura at the jigsaw box.
- 80 seconds after the trap has been removed, you see it in a yellow aura, and you can than reset it.
- Pressing the active ability button when at the trap will allow you to "reset" it, this action takes 5 seconds to complete, afterwards the trap will be given back to you so you can place it on another survivor.
nice, i'd just remove the waiting time. Going to pick the trap up is already a waste of time.
But yeah, the idea would be that traps could be slightly useful. As they are right now, they are barely a minor inconvenience
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you can't miss skillchecks if you sit the 90 seconds on a gen and if you're lucky you get 1 skillcheck...
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make pig able to pick up traps that were disarmed 🙌🏻
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BMing like tjat should be banneable 100%. It's just making the game miserable for a player
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@Ohyakno said:
Bloodpoints don't mean anything anymore. They aren't valuable. Why would you want more of something to toss in the dumpster?
I know, BP are worth nothing, buf if I wasted so many on those mori offerings, I could at least get more prestige or something...
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and delete his insta mori bs addons
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When was oreo released? lol
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I love F.E.A.R. receiving some love ❤️
Alma as a killer would be sweet
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I'm a simp, yes
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@SoGo said:
I understand this concern, but buffing base regression speed might be a bit overkill.
Actually, in the video itself, Ardetha (the video's creator) mentioned a solution: buffing the perks back to their previous states.
Ruin, Call of Brine and Overcharge should all have 200% regression speed, with CoB and Overbrine both having a condition that the speed cannot go over 200%, making sure that Overbrine doesn't come back.
no, we dont need to force killers to run those perks to be able to compete... that's awfully bad game design
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ans how am i supposed to kill survivors if i cant stop the gens so the game doesnt end in 3 minutes with gens popping?
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bring fog like in silent hill
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+1
there should be a default perk
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I just want the option to buy 2K Shards for 2M BP...
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it' be interesting. Trapping objectives and vault locations would be so good
10/10 would buy