CaptainHustles
CaptainHustles
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- CaptainHustles
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Some more examples.
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I agree. My favorites are Ash's screams since they're literally done by THE Bruce Campbell. He captures the comedic nature of Ash in his screams so well.
Not a scream, but I love when you're carrying Bill to the hook and hes all like "Why...?"
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With how much BP I earn playing by the time I hit iri 1, I would like the max reward to be 1,500,000 BP or 2M BP. I think this wouldn't be so bad once the automatic bloodweb feature goes live. Iri shards would be an awesome reward, but I don't think they'll do that.
Heres two more options I personally would like better.
Devotion rewards. I would say for every Devotion you have, you get a bonus of 50-100 shards. So if you are Devotion 1, at level 50 you would earn 350 or 400 iri shards. I've always had this idea and I'm happy to see others with a similar mindset.
I'd probably put a cap on it, though. Not sure where. But I think it's a nice idea.
Another option I would suggest, would be to REMOVE the iri shard start up. This could be done on it's own or in tandem with the above option if tuned right. You only earn 300 every level once you get to level 50 REGARDLESS of what Devotion you are. I would remove this after one Devotion to also make it more rewarding. That way you get max shards every level.
What do you guys think? I'd love to hear your thoughts!
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@Phish_Stix said:
Some of these low-poly issues have happened to me. It is especially noticeable during The Onryō’s condemned mori/kill screen (not very scary when the eye looks like a square lol). I can provide a screenshot if needed.
I agree! Her eye looks super goofy like this... please post if you can! I have a screenshot of the same thing but never got around to posting it.
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@Bot_Salvo88 said:
I admire your consistency with this!
Thank you lol, I just want the switch port to be good. I dont mind 30 fps, but when the game struggles to reach that and stuff like this happens with things being low-poly and not loading properly it bugs me. Especially when it goes on for months on months.
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Still occurring
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Yup, still going on. 😕
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Yeah, I can understand this. I keep having games where I have to work really damn hard for a 1k or 2k. Alot of my games I have survivors that are SUPER efficient that make gens fly, and barely any "weak links". Some games I can only manage a few hooks. Then I have a string of good, fun games. Then it's the first part all over again.
It doesnt help that I mostly play weaker killers. The map generation I see is pretty crazy, too.
I love a challenge, but sometimes I just feel I'm put in an unwinnable situation.
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@scubadivernl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3389227#Comment_3389227
I think Bubba should have the sound effects considering his apron would be made of rubber. The reason Trapper has the sound effects would be because his overalls are made of rubber, and he does have other outfits with waders and an apron that are also made of rubber similar to Bubba's. So I think at least Bubba should have the sound effects added back to him.
True, even though only his default cosmetic has a rubber apron I think it would be fitting. I just wish BHVR would make it so these sounds only appear on skins that actually fit the sound. I guess it's either all or none, sadly.
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I'd love the new Pinhead as a Legendary skin, but they'd have to go through Hulu for that. Which means more money to be spent, so I dont see it happening.
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I love me a good Myers match with SuperiorBoozle!
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I got STARS Wesker and Blighted Nemmy! I wish you could see Weskers weapon a bit more when moving, and that Nemmys hand textures were a bit higher res, but other than I'm having alot of fun with them!
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Personally, I think it's better without them. None of Bubba's clothes are made of leather and most of Doctors cosmetics are cloth. So I think it makes sense to not have them.
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Are you holding down the kick button until the animation finishes and the generator sparks?
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Still occurring as of latest patch.
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@ays12151 said:
March 20, 2023 and this bug still exists...
I feel your pain, brother. One day we'll both get there!
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@jinx3d said:
https://forums.bhvr.com/dead-by-daylight/discussion/368372/cross-progression
im almost positive its Sonys fault, that stingy greedy company
Sony is trifling, they always ruin games by making cross-progression and crossplay take forever
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@Mystic_Mizu said:
Ohh the Vic Viper charm! (It's a white and purple stealth jet looking piece of machinery lol) I remember doing that a long time ago. I didn't know they removed it. I also read that since June 16, 2020 that this doesn't work on console versions of the game anymore, just PC. For anyone who doesn't know, it is a thing where you have to be on the main menu screen (not the title screen), and input this code QUICKLY
W, W, S, S, A, D, A, D, right mouse click, left mouse click, ENTER
After that, if you hear a jingle from the game "Gradius" (An old game that is similar to Galaga, but came out 4 years after Galaga) play, you will know if you've earned this charm.
*Note: You have to have the Silent Hill DLC downloaded on your game for this to work*
Huh, that's weird. Its worked for me on switch forever up until recently.
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Maybe he could finally be the killer that could disguise as a survivor or something. I love the dream pallets, though. I'd wanna keep those.
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@Nazzzak said:
Word is that it's the licensing that is causing issues for cross progression. IMO, if that's the case then I'd rather they allow cross progression for all non-licensed content while they deal with the licensing side of things.
As long as I can keep all my skins and progression on those characters, I'd be down to buy licensed chapters over again on another platform. I'm really desperate to get off switch at this point.
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From what I can tell, you can still look up and down the same amount. So I dont think they nerfed that. I just really liked to see my weapon from different angles. It would let me get more money's worth from cosmetics.
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Are you referring to how before this patch, the camera for Huntress would change as you looked up and down? Like, being able to see your weapon from different angles? Because if so, Huntress isnt the only one. It just changed this update so that it's a fixed position for Trapper, too. And recently for Freddy. I dont know if its intentional, or a bug. I say this because I recently watched an older video post Realm Beyond, right after the 5th anniversary event and it showed Trapper with a fixed position weapon. However the whole time I've been playing Trapper since around October 2021, it wasnt a fixed position. I think it is intentional, though. My guess would be to reduce motion sickness or so it's not as jarring or distracting. I say this since all modern killers seem to have a fixed position weapon. I wish it was a toggleable option, though.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3374056#Comment_3374056
Huh. When was this added, cuz I never knew, and when do u think it got removed?
It was added with the release of the Silent Hill chapter, I believe. But I would guess it was accidentally removed when they renovated the role selection screen when Dredge came out.
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@not_requested49 said:
There was a Konami code?
Yeah, you basically do the classic konami code on the role selection screen with Pyramid Head as the killer to the right and it would do a little jingle. It would also unlock a charm for the first time you do it.
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Still occuring, 6.6.1
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Still occuring as of 6.6.0
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@Bot_Salvo88 said:
Keep fighting, one day you'll get that acknowledged
Thank you, I'm trying... I just want them to look nice again...
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This is still occuring, Ghosties hands look normal in game but the streamers are still low-poly and disconnected. As well as the head and hood clipping.
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Thank you! I've put in a support ticket and have been in contact, hopefully they can help!
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@Rogue11 said:
It's not just on switch (PC-Steam)
https://us.v-cdn.net/6030815/uploads/OU5DHCTW6PD9/dream-world.png
Ah, alrighty! My bad, forgot to look it up first! Hopefully this gets fixed soon!
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This is still happening across various killers, and still with ghostface. Please acknowledge this, thank you.
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Just had that happen to me on Switch :(
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Thank you guys for acknowledging this. Hopefully the low-poly bug could get acknowledged too? 👁👄👁
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Here is the other image, accidentally posted the same one twice.
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Also occurring with Clown. Though it looks like this only happens in the trial and not on the lobby and role-selection screens. Hoping this can be acknowledged soon.
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Update: This still occurs as of 6.0.2 and it does also happen with Blight, even Dredge. The shadow or fog below him will appear jagged and have see-through lines going through it. Almost looking like a mosaic. Please try and fix soon, thank you!
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I personally love this chase music, and would love to see it stay. The updated one is nice, but it doesn't fit the terror radius at all. I hope they let this one stay or make the new chase music more fitting with the terror radius.
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@Mooks said:
Well. We don’t/can’t really know why.
it might be a bug or intentionally left out in hope of performance/optimization.
you could create a bug report and see how that goes:
That's understandable, I think its left out for optimization. Though the redesigned pallets were able to jiggle, so it just makes me wonder. I've posted a bug report about it, heres hoping we get something!





