CaptainHustles
CaptainHustles
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- CaptainHustles
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I have found one of the possible causes of the freezing. When playing in a public or custom match, once a player or bot leaves the match the game will freeze for a second. This only happens when they have actually LEFT, not escaped or sacrificed. I hope this can help.
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@BarnesFlam said:
It is planned.
@Mooks said:
the mods and Mandy have mentioned several times that it’s still planned to add new icons (though also to kinda remove some as at this point there are far too many)
My bad. Glad to hear its coming, cant wait!
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@Mooks said:
Yeah pretty sure it’s one week for some outfits and then they change the selected outfits
there is a disclaimer in the in-game news where it should be stated how long exactly?
Ah, yeah! The banner in store doesnt have the dates. But on the News section the banner says MAY 23-30. So I guess they are going full price again after that!
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@OrangeBear said:
hilarious images used to block the names 😆
Thank you, just trying to make some laughs with this frustrating topic lmao
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@Cyn0_0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434809#Comment_3434809
My thought is that with the numerous interactions between 4 sets of survivor perks, 1 set of killer perks, and the killers power + addons is too much for the systems hardware (as well as BHVRs servers) to handle.
Are there other multi player games on switch like this one? I have a very limited awareness of other games.
One example I can think of as a good parallel is Doom Eternals multiplayer. The singleplayer campaign contains huge arenas with multiple demons and particle effects. Its asymmetrical multiplayer has 1 player going against 2 player demons. The player demons can also spawn in other demons, along with a bunch of smaller demon zombies that spawn passively. After every round, each player can also select an effect like a perk in DbD, to apply.
Multiplayer can get pretty intense, but it holds up very well. However, Doom Eternal was also MADE with the switch in mind. And the engine it's made on is very scale-able.
I've also heard from friends that Risk of Rain has very reliable and well running multiplayer on switch.
I do sadly think the problem mainly lies with BHVR, and DbDs spaghetti code. I just want the game to run at stable 30 fps. I hate when on certain maps, or in a specific area of a map when the game just dips to the 20s.
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@Cyn0_0 said:
I think the problem is that it cant be optimized on Switch. Hardware limitations or something.
Its extremely frustrating playing on the Switch. Very hard time with any ranged killer, or even non-M1 killers in general. the joystick controls and aiming just feel so bad.
There have been some amazing ports to the switch that run beautifully. Games with way bigger environments and more action going on at once. The low power of the switch is a huge factor, but I also think BHVR could just do way better. Maybe they could one day hire external help to optimize the switch port if they dont think they can do it themselves.
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I uninstalled then reinstalled, as well as cleared the cache on my switch. Thought it was worth a shot. Problem still persists. PLEASE look into and acknowledge it.
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@Shiro2809 said:
I believe it's intended, it's been like that since the new wiggle system was first introduced in the beta.
Ah, okay. My mistake! It didn't feel like it was intended, as it made the challenge feel super easy. Makes sense though.
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Still occurring with Huntress' Hooked on You skin and Skull Merchants new Rift skin.
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Still occurring. Poor Ghostie and other low-poly suffering characters...
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Why is my FPS reaching into the low 20s when I play TRAPPER of all killers on RPD?
Can you guys put an option to decrease the graphics even more or something because this is kinda ridiculous.
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Still occurring. PLEASE look into it.
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@ReikoMori said:
Myers is actually a massive character being 6'7'' tall
He really is. It's even funnier because the actor in Halloween 1978 was only 5'10! I think itd be cool to have Myers remodeled down to that size, or around 6'. It would definitely help his stealth abilities.
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This is also occurring on the Skull Merchants new Rift skin. Way worse than others, as her leg isn't visible at ALL.
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Still occurring
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Still occurring
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Still occurring
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Still occurring
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This has been fixed for the Clown and Huntress rift skins!
The Hooked on You! Huntress skin is still bugged, though.
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Severe framerate drops on Haddonfield in basement of house (not Myers house, the house with a gen downstairs) going way below 30 fps.
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Thank you... it is a tough road to travel...
@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416350#Comment_3416350
Our poor Switch cousins need more lovinz than that I'm afraid
Sadly, very true. I've posted about a problem that's been persistent for MONTHS where the game just randomly freezes no matter what's happening. I had to repost it since they deleted the Optimization section. Praying to god it gets acknowledged.
The switch port just needs to be rehauled 100%. I want them to try and get Panic Button to work magic on it like they did for Doom 2016 and Doom Eternal on the switch.
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416020#Comment_3416020
That's one possibility. Another alternative explanation I see is they suffer from "bad console port" and it's been suggested in other optimization discussions by players that PC is their primary focus, while consoles across the board go by the waist side. I can only speak to ps4, which, to that point, more demanding games like Ark, Elden Ring, Monster Hunter World & Rise, and The Witcher 3 can all flawlessly on my ps4. I never had issues with after-updates on those games even on a launch day Ps4. On top of this:
- No console PTB or hint we will ever get one. So how do we know how live changes impact the console player base and game performance?
- We went years without being able to use perks like dead hard on console because it actually didn't work, unlike PC
- DBD is one of the only games I've ever had where performance has noticeably taken a dip throughout the years with very few improvements and even fewer instances of specifically acknowledging and targeting problems plaguing our console community
- Bug reports on console piling up without being addressed
to paraphrase @NotAnotherDoctor, console is flying roach class
*cries in Switch player*
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It's a good bit for me.
I would like to keep the current maps (though some definitely need more balancing) but have the old atmosphere/color palette back. It was just so much richer and prettier to look at.
For example, old Coldwind VS new Coldwind. It has a dark and saturated look, whereas new Coldwind is so bright and dry. It especially sucks too because I struggle to see auras on Coldwind sometimes because of how bright it is, actually hurts my eyes sometimes. Same thing with old Ormond, loved the dark grey foggy color. New one just feels so unnecessarily bright. The Crotus Prenn realm had such a pretty atmosphere as well, especially the little Carnival area on Clowns map with the different colored lights.
I really like the new pallets, but I also would really love for these old pallets to come back. (the older two would get updated textures) It would be a cool idea for the older two and the one we had before the recent redesign to be the universal pallets that could spawn (on any map that doesn't have unique pallets) together. This would give variation but also keep them recognizable as pallets. The Pinhead PTB/Release pallets I personally liked and would love to see them be given to the Autohaven or Coldwind realm. Maybe with other variants as well.
Another thing I'd love is for old lobbies to come back as customizable options. I know they said they wouldn't and couldn't, but I'd love it. Maybe they could be unlocked by challenges or what chapter(s) you own.
Old Pop. Getting that -25% of total progress after a hook felt pretty fair imo. Maybe to discourage tunneling they could make it only work if you hook a different survivor than the previous one.
Stranger Things chapter. I know it wont, but still I want it back like most players.
That's is pretty much all I can think of off the top of my head.
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I'm having the same thing on switch! Its really bad for me when playing Dredge!
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I played a match on cowshed recently and man, it was pain. Not because of the survivors, but because a whole quarter of the map had ZERO lockers.
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New bug/performance issue - During the scoreboard screen at the end of a trial, survivors with run in VERY low framerate, almost like a slow flipbook.
Also, when playing as The Dredge, this same thing will happen with VARIOUS animations such as survivors running and The Dredges own movement. This feels awful to play.
Steps to recreate: Play The Dredge on Nintendo Switch with any cosmetics on any map.
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Another example, this time on Dredge. It has been like this since RELEASE.
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This is still occurring as of 6.7.0.
Additionally, the main building area of Shelter Woods has SEVERE framerate issues. It will chug down to the low 20s. It feels awful, please fix the switch port BHVR.
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As of update 6.7.0, several environmental objects are also not rendering properly. One of which is the Killer Shack, which is now... green? And also, low-poly.
This is especially disappointing to me because for as long as I can remember playing the game, the shack window looked like this.
When Skull Merchant was released, it was fixed and the window loaded perfectly, looked just like other platforms. I guess it was a short-lived W, as it is now back to the old low-poly style.
The exit gate switches in the Red Forest realm are also not loading in properly, it has been like this since release.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/372587/prestige-weapons
Depends on the weapon. Generally I don't care for the prestige cosmetics as I don't think a bit of blood adds much of anything.
I would like to see like proper nice new weapons for prestige. Something that felt, you know, Prestigious. Something gawdy and animated. Like it would be cool if Leatherface could get the dumb golden chainsaw from one of his old movie ads where they played it up like the Excalibur.
So true. It would make P100 slot more worth it too if they did a second prestige cosmetic.
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I have the same problem with Wraiths Golden Ox outfits' weapon.
It's super weird too, when they updated the camera for some killers, you can barely see their weapons (Ex: Hillbilly, Doctor). Even Weskers weapon is almost gone while running.
Some are just right, some are really small or really big.
I cant think of how they could fix this. I would say some weapons simply be moved further up or down, but I know it's not that simple. It would probably mess up animations quite a bit.
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Still occurring as of 6.6.2
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@Caiman said:
I'm pretty sure the street was that wide in the original Halloween movie.
They were pretty normal sized neighborhood roads. I can understand a bit of creative liberty since it's the entity creating it from memories, and that could explain why the Myers house is way bigger but like... I think the super wide 2-lane road is a bit much.
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@LooeDbD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3400190#Comment_3400190
they're still on badham with those fences
Kinda, but not as drastic as they were on Haddonfield. I feel the Badham ones are broken up alot more, and they're spaced out pretty heavily.
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@Chocolate_Cosmos said:
Haddofield was one of the worst maps in the game for Killers. Glad it was changed since now it is more fair. Maybe it is worse for Stealth killers but it is still better than old RNG map. I rememeber you could have fence all over one section of the map making it either dead end or very annoying to go around. Like Gas Heaven walls but worse and more of them.
Very true, those walls were nuts. Glad they're gone.
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I personally want map offerings removed OR green rarity ones retired and the brown rarity ones brought back.
However, I do think if a ward is played, it should reject the realm offering and make it fly off the screen. Returning it to the players inventory and not burning the offering. Other offerings already work this way, why it doesnt do that already is baffling.
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This sounds like a genuinely nice change, as it wouldn't change how it is currently used.
However, I feel like Myers is in need of a slight rework. So if we do get that feature, it'll be with other adjustments.
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We really dont know, they have said that there are outside factors hindering the process at the moment. So it is up in the air.
I am a switch player, and relatively recently started on ps5. I would REALLY like cross-progression.
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It's so weird... they killswitched it the first time it was bugged. Now they've acknowledged that it is bugged AGAIN but havent killswitched it?
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Theres so many old rift outfits and single-piece rift cosmetics that haven't come back... some of them are from DbD mobile so I wonder if that's why some aren't here yet.
Whish they could come back, some of them were bangers. I would say maybe its because some of them are yellow rarity, but they recently brought back the toad Wraith skin and the leopard or cheetah print Meg skin... so I really don't know. I just wish they would release them already.
Some things come after the minimum wait time, and others are just lost to the void until appearing one day.
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I really love using Trail of Torment! I get quite a bit of value from it.
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This perk is clearly still bugged AND being abused by alot of Doctors... it's even ACKNOWLEDGED on here, so why is it NOT killswitched?
Why are you guys so afraid to use the killswitch and instead choose to let the problem simmer?
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396886#Comment_3396886
What's weird is that he looks so different in all the promotional stuff. It's like they couldn't decide if they wanted young or older Chris and ended up deciding on a dopey combination of both.
These are all DbD related pictures apparentely.
It is weird, the worst offender is the top left. It looks like an amalgamation of Jimmy Fallon and Ben Affleck.
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@BlightedDolphin said:
I would much rather them rework Chris's model than Leon and Wesker's. Chris looks so goofy.
He really does. I dont care that's its STARS Chris from re5 and not the original, I just want it to LOOK like chris from re5. It sucks how Felix makes a better Chris right now.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/371787/resident-evil-cosmetic-speculations
Probably not, at least not anytime soon. People would riot if we got more RE stuff so soon.
True, but I just mean reworks, so nothing new. I personally hope they dont as I like the classic re4 bomber jacket and re5 Wesker face more.
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I dont think they'll change them unless they update Billy's model, which sucks. I hope they bring these skins to the shop but I doubt it.
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fnaf at feddieseeeee
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My only question is why does she still use duct tape on her equipment if shes a millionaire?
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I want them removed, PERIOD.
Alternatively, I want them to retire green rarity map offerings and bring back the brown ones.
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This sadly has happened to the newly redesigned pallets. Before Skull Merchant was released, the debris after breaking a pallet loaded flawlessly. After her release, the pallet debris is super low-poly and almost looks like a 2D texture on the red piece of wood.














