C3Tooth
C3Tooth
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- C3Tooth
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470254#Comment_3470254
This probably has something to do with it, but I feel like enough time has passed for a correction to take place in terms of MMR. As others have alluded to, I think they just tuned SBMM to accept such a wide range that it essentially doesn't exist at this point. We're back to rainbow ranks.
If MMR doesnt work, then I and other killers should be Matched against siMilar teaMs. And for that IM refused to to believe killers is struggle so hard because My gaMes arent hard at all.
(the M button is broken)
@Lost_Boy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470204#Comment_3470204
The gen regression nerf caused a lot of people who relied on stacking perks like COB, Overcharge, Eruption etc to struggle I think.
That meta really caused people to play way above their skill level due to it being pretty oppressive, particularly on 3 gens. Now you have a load of people that can't stack pressure as effectively. Updated and new survivor perks that directly effect gen times are also a big factor and definitely hit players that relied on gen regression even harder imo.
1 down resulting save killers 120sec froM the old Eruption definitely brought average killer to Ayrun survivors level.
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DBD is the only game where side A losing 61% is considered A sided game.
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@JustAnotherNewbie said:
Slugging for the 4k should be removed or have a higher risk.
The whole basekit UB was bad for the whole team, but it would make sense to activate once two survivors are left.
The game doesn't reward skillful players (both survivor and killer) who actually interact, it instead rewards those who play as uninteractive as possible (doing gens only when it's safe and then hiding, never getting aggro, not engaging in chases etc.). The Unbroken emblem should change. You should lose points if you go unhooked all game and your whole team dies. If you use your hook states as resources and get as many out as possible, that should count as a positive score. If you all survive and you never got hooked that should also be an Iri emblem. it's just stupid that the game rewards you for being so selfish, when at this point we've come to the conclusion that even hook states are resources to be used.
Killers in my games seem to hate survivors who are decent/good to chase and majority of the time they give hatch or exit gates to the person that deserves it less (usually the guy who's been hiding for the majority of the game and never takes aggro).
Slugging for 4K should be removed, though I prefer the slugged 3rd survivor allowed to suicide, if they have unlimited time to self pick up when there are still Gens left, its pointless to prolong the game. Beside, 3rd survivor suicide when dying would instantly spawn Hatch, instead of taking 10sec, thats already a punishing to killers.
I dont think we should punish Killers that able to down all 4 survivors because its survivors' mistake. But I would like survivors to have ability to suicide and end the game immediately instead of laying there for 4min.
@Justa335i said:
1 - Competitive Mode is extremely important and should be implemented. If your goal is to increase your rank, killing yourself on hook / DCing would hurt you.
2 - Blight needs all of his exploits removed and an add-on rework.
3 - Spirits attack for 3-5 seconds after phasing should be a special attack and not a basic M1, similar to the nurse change.
4 - Survivors should have to be on a generator for 10+ seconds to stop it from regressing.
5 - The Killer should see the final survivors aura for 10 seconds once the hatch opens. If the survivor is in a locker, the killer should get killer instinct.
- You cant stop players who as good as Otz to join Casual mode to stomp survivors, or Ayrun squad to stomp killer. There is already competitive mode: high MMR for players who try hard to win to play against try hard to win.
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@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470209#Comment_3470209
It's not like winning is fun against MFT users though, win or lose, they are always a miserable experience.
25% more holding W slogfest.
I didnt have fun holding M1 on Gen and escape, looking at a teammate to be tunneled out. And thats okay.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470204#Comment_3470204
Man seeing a lobby of Megs like that as a Trapper... its amazing. I hope you won that match lol
It was Eyrie of Crow before Dead hard and Coh nerf.
The most surprising thing was no Coh, 1 DH, 1 Sprint burst. I had 6 hooks and 1K.
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Losing a match is okay.
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@humanbeing1704 said:
Community challenges shouldn’t be tied to emblems honestly
I dont think its a problem, I think you should be able to give more than 3
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I use Terminus and Bloodwarden. So survivors are always wrong!
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469411#Comment_3469411
So, what you are saying is that the wraith used a strategy in their games that resulted in a 100% win rate, albeit with a very small sample size. Why exactly are you complaining about that? The strategy seems to be highly effective, wouldn't the wraith be a fool to not employ a strategy that results in that high of a win rate?
Thats pretty good point, Im gonna use this in the future!
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Yui is also tired of Wraith
I mean, seriously, there are alot of killers tunneling. But somehow I hate Wraith the most. I think its because of if you're injured, you can hear other killer TR coming to you, you can try run to a loop. With Wraith, when you see him, he's already right next to you, if you're not right next to a window or pallet, its a down without chase.
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As a Trapper main who played no Blood lust test weekend. Removing Blood lust didnt even affect me.
The 3% doesnt matter when survivors stuck on bear traps.
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@bazarama said:
The only way to work out what the actual balance of the game is count hooks not kills.
People say perks are too strong against some killers and against survivors.
Hooks would give a better indication of actual killer game play. Kills mean nothing with survivors killing themselves on first hook, tunnelling and camping.
But unfortunately devs only think about kill rates so in the meantime op perks continue.
Because Killers only wants kill as win, not hook.
I dont want to play 8 hooks before getting kills, end up 10 hooks 2 kills then put against top tier SWF. While a Bubba with Noed camping and the result is 2 hooks 2 kills then put against newbie that constant 4 hooks 4 kills every single match.
As for survivor I dont want to carry a teammate who doesnt do Gen then I die, and because my perform was good, then put against Otz. While teammate hiding then escape through hatch dropped MMR to play against easier Killer.
Try every possible thing to kill should be matched with try every possible thing to escape.
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New maps are very inconsistent with this feature. Though most of them with obvious window shape dont really need it. But I feel there should be consistent with the cloth feature on vaults
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@ElodieSimp said:
Blessed
I have alot of Elodie drawings, just incase you want to know
@EQWashu said:
You absolutely deserve it ❤️ Your style, both line art and fully colored pieces, are so unique, and truly have a lot of yourself and your spirit in them... and Spirit, too :3
Hope Im able to bring better arts next year : D
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468502#Comment_3468502
opening a chest takes 10 seconds. Pharmacy allows you to open chests 80% faster which is 5.5 second of opening. you get 1 self-heal for doing so. To heal yourself with old COH, you would need to bless a totem for 14 seconds and then heal yourself. Of course the totem lasts indefinately and could be use multiple times. If Pharmercy healed you enough times, it could become the next COH.
No one is asking Pharmacy for multiple healing. People are asking to revert the change, 1 single heal.
Plus, are you thinking:
- spending time to run around finding 1 totem
- spending time to bless totem for Boon
- spending time to run around finding 1st chest
- spending time to unlock 1st chest
- spending time to run back to Boon for 12sec healing
- spending time to run around finding 2nd chest
- spending time to unlock 2nd chest
- spending time to run back to Boon for 12sec healing
- spending time to run around finding 3rd chest
- spending time to unlock 3rd chest
- spending time to run back to totem for 12sec healing
Sounds powerful to you?
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If they remove SWF, the kill rate will be definitely alot higher (SWF escape rate is around 10% more than Solo or something).
Means the kill rate would be alot higher than current 60%
Means it lead to either Survivors buff or Killer nerf to get back to 60%.
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@Depressedlegion said:
I'm sorry to say I haven't seen much of your work. Where could I find some?
Warning: there is alot of lewd arts https://twitter.com/C3_Tooth
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@Gandor said:
I think the perk will be really bad even if they made it best of both worlds (you can rummage each chest 1 time for any-rarity-medkit-really no matter your health state). Finding chest, opening it taking item and then healing with it takes so long, that you must be in very unique situation for this to be worth it more then just staying injured and pushing gen instead.
Medkit nerf made this perk so useless I wonder why even bother trying to make this perk tiny-better. Just forget it exists. Makes no change anyway.
I used to use Pharmacy with Chest focus build (Plunderer, Ace in hole...) to get a really good Green medkit and give it to a teammate. It saves alot of time consider them dont spend time to find another teammate, heal in 10sec and go back to the game.
The nerf of being injured, the nerf of self healing. Make this perk so bard in time exchange. And not really worth to get the Medkit for later match because now Green or Brown Medkit do the same thing to you.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/381224/pharmacy-change
Just revert it tbh, it's already bad enough with the med kit nerf, you're better off just not taking the perk since you're just getting a brown medkit at that point when you already have a decent chance to find one
Yes, even just reverting it would be already nice.
But if the perk get putting in line with Scavenger (rummage for a Toolbox) or RM (rummage for a Flashlight), which able to rummage for a Green medkit, would be great.
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@DEMONANCE said:
but you can already bring a medkit with you for the trial, pharmacy allows you to get more when you need them.
if they made it like you're asking it seems like it would be making the perk worse.
I dont think able to get 3 Green medkit is better than wasting a huge amount of time to find chest, open chest, and 24sec healing over 16sec of Altruism healing.
I prefer to instantly get a Medkit early game, then to use it later, at any place and any time, one is enough.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465363#Comment_3465363
I actually cackled at this. 🤣🤣🤣
I think the site blocked in my country, I cant see it.
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@Coordi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465359#Comment_3465359
Strong is good, yes. I'll take stronger.
Im not sure if Im allowed to post shirtless killers drawings here...
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This is high level MMR swf we always hear about !
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Average killers are too used having quad slowdown and tunneling to win against better survivors. Average survivors are too used having quad 2nd chance to escape against better killers. Now slowdown and 2nd chance nerfed, their MMR is too high for their skill make the game feel really hard for them.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3448202#Comment_3448202
Are you intentionally not understanding what im saying?
90% of all survivors stand and tbag at the exit gate, and will only run out of the killer comes to push them out or if the time is up...
I only have one survivor per 10 matches that tbag or spam vaulting. Im sorry you live in a region full of BM players.
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@MikaelaWantsYourBoon said:
I watched this video. This Bubba was smart. Ignored them and killed other survivor first. And then come back for them.
But i still believe haste perks should not be stackable. This will fix all issues they have.
The beauty of number 3 that made everyone understand that things should not be stacked.
Just like quad slowdowns
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@Nazzzak said:
I don't think there's anything wrong with wanting a 4k or wanting to escape. It's the not being able to handle a loss that seems to be alot of peoples issue, especially since the game is designed for you to lose every now and then (by giving you tougher opponents).
Yes, after 2 escape in a row, I faced a Spirit (no tunnel, even leaving 2 hooks Ada to find me who didnt get any hook) that kill all of us with 4 Gens left. I have to accept its time for me to lose the match, killer was totally out skilled us
Its the problem of people keep saying "try to 4K against good teams", or "try to escape against good killers".
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454234#Comment_3454234
Lol.
"Eruption was fair"
That's all about I needed to read in order to understand.
I'm afraid simply being able to kick a gen and have it revert to zero is not going to happen.
Down a survivor cause 6sec regressing, 25sec of incap, 9sec of regression. 40sec for a single Gen, possibly triple it to 120sec for 3 survivors. And thats only 1 slowdown perk.
"Eruption was fair" is enough for you to stop arguing.
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@Boss said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453731#Comment_3453731
I must see this drawing
I cant be friend with Wraith mains
https://forums.bhvr.com/dead-by-daylight/discussion/378915/who-else-is-tired-of-tunnelers#latest
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I just made an unspeakable Wraith drawing, Im not going to be welcomed.
Wraith was my first ever killer, but I didnt play him anymore because I dont like to play against him.
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@brokedownpalace said:
I refuse to run healing perks because anytime I do I'm guaranteed to go against a ######### Plague.
Welcome to perkless play
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WoW and an exhaustion are a must. Self aware to juke.
And Bond to know friendly Gens and avoid leading killer to them. I may down in 10 seconds but Im make sure that 10 seconds is Gens progressed
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@Bartlaus said:
Yeah, you meanie little monsters. How dare you use a game mechanic intentionally implemented by the developers? *puts Mary's Letter on his Nurse and blinks away*
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Was it AutoHeaven?
I had a Plague with Ruin in AutoHeaven (the reworked map), and its strange that I ran around the map and cant find any totem.
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Only half of it, the other half is you dont waste time to mind game and bait out Dead hard against non DH users.
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Who else?
For least favorite, not really, its mostly the players who's toxic rather than the characters
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I dont have problem with killers using slug play because for somehow I feel the game is more tense that way. Having basekit Unbreakable only let flashlight + Tenacity / Power struggle abuse it.
The only unnecessary slugging is slug the 3rd for 4K, or to bleed out all survivors. A button to suicide after bleeding bar dropped to 50%. And basekit Deer stalker when no survivor standing would be enough for me.
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I play dating sims
https://twitter.com/C3_Tooth/status/1665419216953167873I wish I could post mp4 instead of a link.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445454#Comment_3445454
Everyone wants to win. What the hell are you getting at? I'm saying that they should balance the game so that the way to win for both sides is the most fun for everyone. Rather than the current state where it is the least fun for everyone involved.
At this point though, you are either completely lost, or being intentionally obtuse. So i'm about to just block you and move on from the conversation.
What's your idea to make Killers dont tunnel?
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3444460#Comment_3444460
I understand what you’re talking about is hard tunnelling at 5 gens which is something that is a jerk move. I do however think the game is clearly not designed for you to chase and hook every survivor…equally. Spreading hooks around too much has proven time and again to be a losing strategy when up against even decent survivors, let alone genuinely good ones. Most fair killers (including streamers whose games you can see) will always prioritise 1/2 survivors over the others and the general advice is to try and eliminate someone at about 5/6 hooks. Some people would call that unfun gameplay. Hell, I’ve even seen people say swapping between two targets is “stealth tunnelling”.
Would the game be more fun if killers could commit to giving everyone a good amount of chase time and two hook every survivor before then eliminating them? Probably. But when you compare how long it takes to two hook everyone vs how long gens take you realise why that’s not feasible in most games.
Theres a reason most people agree that tunnelling is sometimes necessary and is even accepted at certain parts of the game. Tunnelling at 5/4 gens is always awful and I’m sure the devs don’t want it. But killer’s having the agency to tunnel if they think it’s necessary is clearly part of the game’s design. There are deterrents yes, but nothing to outright stop it.
Killers will tunnel no matter the buff. Its really this..
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@MikaelaWantsYourBoon said:
I agree with you here.
Devs wanted boost kill rates. And they did. It almost imposible to even power gates lately. Killer dream is real now.
Its not true, the kill rate is nowhere near 100
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/377854/scavenger-abuse
So you go from 2 survivors repairing at 100% each, to 1 survivor repairing at, what, 180%, while the other one doesn't repair gens?
So instead of a consistent 200% repair speed, you go for 180%. Is that abuse?
Correct.
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My only complaining to Blood rush as survivor side is the perk doesnt help you if get tunneled. And as killer side is the perk punishes you for playing fair.
I would make blood rush that you can only activate when injured and in last hook. In return you get Broken until certain time.
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The MMR doesnt always work, but currently its mean to match competitor with each other.
You cant stop killers who want easy 4K to play against survivors with meme perks, and vice versa, bully squads seeking for meme killers.
















