C3Tooth
C3Tooth
About
- Username
- C3Tooth
- Joined
- Visits
- 19,511
- Last Active
Comments
-
I use the perks with Small game and Clairvoyance for Totems build, and its quite fun.
-
1st row: items for survivors ; brown/yellow addons for killers
2nd row: addons for survivors ; green/purple addon for killers
3rd row: perks & offerings
Guarantee to have 2 purple and 1 iri per bloodweb.
I hate how rare items for survivors, addons need items to even used.
-
@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556096#Comment_3556096
If you are winning every game as killer, what you are complaining about?
I mean it's fine to lose one match after 20 - 25 wins.
Its weird when people keep complaining when they win every game...
The complaining should be "why the game gives me no challenge!!!"
-
@duygu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554526#Comment_3554526
so is this an extra kill or the effect of slowdown, because all slowdown perks give extra kills with that logic and not just pop
Exactly. At correct moment, each perk can give an extra kill for killers or save life for survivors
-
@Venusa said:
Bond! I feel so lost when I don't have it 😭 and I always get value from it no matter what.
Know there is a Gen because seeing a teammate is working on so you can join. Seeing a teammate means able to get a heal. Seeing a teammate running around with TR means knowing Killer' direction. Seeing a teammate near hook to coordinate unhook
And most of all, seeing teammates are working on Gens while you're in chase; you can leave the area to make sure not interupt them.
Seeing teammates' aura is strong enough, but knowing other infos because of their animations is so valuable.
-
By giving her a kiss
Play against her and few times I was able to juke her by walking to unexpected direction. Though I believe it wasnt because of my play, but just Spirit isnt good.
-
@Leachy_Jr said:
It's weird, and doesn't really fit conceptually with the killer.
Knights and SM haste I understand, but trapper is the one i don't get. "Oh yea hes faster after placing traps because reasons". It seems like they wanted to slap haste onto him instead of changing his core power to be better.
I really want QoL improved for Trapper, but the buffs really out of places. He's used to have 5-7 traps, then fixed with 8, and now 10.
8 traps are already lock down most paths in Racoon and Midwich, 10 is over kill. But at the same time it doesnt fix the problem of traps spawn at corner in Swamp and Borgo; or the lack of grass in new realms
And I start to feel that they're over use Haste on killers just as Endurance on survivors.
-
Hey Im back to playing DBD !
-
@RpTheHotrod said:
Usually killers play like this because of how toxic the survivors are - especially vs weaker killers like ghostface. This makes them feel like they are getting back at the players for treating them like total crap even if the current match has super chill survivors. You're saying this sucks killers do this, but this is a 2 way issue. The community as a whole needs to stop being so toxic. It just creates more toxicity to those who don't deserve it.
You cant, the meaning of toxic is various to people. Some sees tbagging is a funny gesture, but some sees a good play from survivors is toxic
I would not surprise a killer would make a decent human being survivors miserable just because a survivor in previous match made a really good flash light save. It doesnt have to be a toxic squad.
Its not about the killers, just players, its only a solo toxic survivor cant do anything beside tbag. A toxic killer on other hand.
-
I hope basekit Unbreakable never be a thing. Only give slugged survivors ability to self kill is enough.
They already give a soft anti tunneling mechanic, I dont think they will add an extra layer on it.
-
@MrDrMedicman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555475#Comment_3555475
Nobody wants to play killer anyway, ever notice it's always got the +100% bp bonus?
I dont
-
I main Trapper and his only problems are traps spawn at corner, and grass getting less in new realms/maps.
The true Trapper's play is get a survivor trapped across the map and save you 32sec of Gen from doing nothing. You dont place all 100 traps around 3 Gens, which so many killers always question why he cant have all traps at hand in the beginning, its both bad play on killers and boring match like SM.
-
Other Boons dont need a buff on strength, but range. Its only Coh is the bottle neck for Boons that they can not buff others.
-
@tippy2k2 said:
I know Victoria's Secret
Girl you wouldn't believe it
She's an old man who lives in Ohio
Making money off of girls like Meg
You will not believe what I have in mind
-
@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3552825#Comment_3552825
Way I want? So wanting a Killer to be viable is personal preference now? Interesting.
There is centralized leadership. That’s how businesses work.
@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553007#Comment_3553007
some people think she is perfectly viable and some that she just needs a few numbers buffed from ptb so... yes.
what is viable or not is basicaly just personal preference and not actually objective.
The price of SM's skins should not be dropped because of the balancing means some people think she is perfectly viable???
Balancing team made SM weak has nothing to do with the price with her skin. I cant understand your connection here.
They just buff Trapper means his skins' price should be increased by another 50 auric cell ??? Thats how business should be !
-
@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554975#Comment_3554975
A competent Trapper vs a competent SWF. What now?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554996#Comment_3554996
Can’t take you seriously with calling Sadako’s changes a “giga buff.”
Still winable, not easy, but still win able
-
@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554824#Comment_3554824
All those Killers get crushed by competent Survivors. You make it sound like they were buffed to A-tier.
Non competent players get crushed by competent players.
-
@GentlemanFridge said:
The only way to remove teabagging outright is to remove the crouch altogether.
and even then the spirit of the teabag will manifest into something else.
shall we stop all killers from nodding too?
Remove the ability to look up and down as killers
-
@duygu said:
the way you worded this perk, you could do it with unrelenting and call it op
btw what are extra kills and how does pop give extra kills
1 survivor death, Wraith chased Jake on last hook, I and Yunjin were doing the last gen, Gen at 95%, I leave for Gate. Its only a skill check spawn right at that moment that made Gen extended for another 9sec.
That 9sec was enough for Wraith to last hook Jake and ran to our place to chase me and killed me. YunJin escaped.
That 9sec gave Wraith another kill.
1 pop or 2 in late game where 1-2 survivors are death and pallets are gone, is more than enough to give killer one extra chase, where it could be the last chase for that survivor, which an extra kill.
Same to a success DH can extend that 9sec for the last survivor to complete the last Gen, giving 1 escape.
But thats just how perks work. They do give a kill or deny a kill. If Pop doesnt give killers extra kills, why do killers use slowdown?
-
Its strange that when talking about survivors nerf, people bring DH with its 5 years to prove Devs not wanting to nerf survivors, never bring MoM.
Also, DH was not complained in early years to make them nerf the perk.
-
I wish to have Lunar new year theme in lobby screen. First time I play the game was in Lunar new year 2019, the theme played in both survivors and killers' lobby screen. But since they give each killer a different lobby theme, now it only play in the main menu, we dont stay in the main menu for more than 5sec.
Further more, the Luna new year theme isnt looped well as I remember.
-
I really think Toolbox in general should modify the Gen progression bar like this.
Something like a Brown Toolbox has 1 charge, and using the charge would create a checkpoint to the Gen, which Gen cant regressed further than the check point. No speed boost.
-
@adaw0ng said:
Can’t you get in a game and test it yourself…?
I tried before making the post. I could only use PE, feel like because there is only 1 ability button.
-
@tippy2k2 said:
Someone used a Brand New Part on the gen. It'll be finished when it gets to that point instead of needing to be fully done.
Oh so BNP now decrease the maximum time to complete, not boosting progress anymore?
-
I dont see any reason for Artists' hard work on outfit should get reduced in price because the Balance team didnt work on the way you want for SM.
The only poor one is the Coding team. Its a huge work to make a rework. Thats why they cant constantly buff/nerf, not mention rework.
You said like Mathiew Cote planned on balancing SM, coding the rework, modeling, texturing skin for SM, decide the price, then release the PTB by himself...
-
Dont mind her, she's just using Pentimento
-
@Hannacia said:
Another missed opportunity to give spirit nice outfit...
Once they give an Egypt legend collection beside Greek one, Spirit will have one.
-
@GroßusSchmiedus said:
If we get the promised Artist swimsuit skin then sure you will get my support.
Is pantless okay?
@CatnipLove said:
I was gonna say that Haddie could do with a sexy outfit, but then I remembered that the last outfit she got has a frontal wedge so intense that it could uproot a tree. So she's probably fine.
I made an adjustment with her Monster slayer outfit.
-
The TV that I want to pick up a tape, Sadako teleports to it. What should I do?
-
@Dreamnomad said:
Gen speeds haven't changed. You've just reached a high enough MMR that survivors are working gens more consistently.
This is truth, its just the nerf on survivors made equal skill killers can beat survivors, only to play against far better survivors, and Gens feel even more faster.
They can buff Gens to 180sec and killers still complain because they can not beat the top survivors.
-
@Zenislev said:
That's what happens when the devs gut every form of gen regression/slowdown without adding time anywhere to the survivors. The healing nerf was supposed to compensate for the missing slowdown, but survivors cried so hard about it that it never went through, so now we're stuck in a position where gens are flying left and right and there's nothing killers can really do about it.
50sec Gen is compensate for nerfed slowdown, not missing.
Medkit nerf has nothing to do with the "missing slowdown". Medkits are nerfed because they're op.
-
@Chaosrider said:
So what buffs exactly did survivors get?
Visual heart beat for hard hearing people, that was a strong buff.
-
@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549467#Comment_3549467
yea it's so dumb, adding some cooldown to ftp could also solve the issue but noone wants two not so popular perks nerfed because of some very very specific combo. buckle up should just work like mft's endurance.
Ftp is not a problem. The perk alone is really hard to use, especially in Solo, where I have to follow killer, and can only use if teammate on the other side at pallets/windows. Otherwise I only take a hook for teammate at that moment (if killer not tunneling the teammate)
BU alone is fine too, having the 2nd teammate to buy time for 3rd teammate to pick you up is already in killers’ advantage. Its only because 2 perks fill up the other weakness perfectly, like DS and UnB.
Change BU rewards would fix it. And leave Ftp alone
-
@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3547602#Comment_3547602
It's a pvp game you expect stuff like that.
Im always expecting so. I was just telling people why toxic isnt a right way.
I was one, but not anymore
-
You would like to balance around who chains titles better, than around who runs into deadzone more.
-
@H2H said:
Just more proof that killers are not allowed to play in any way not preapproved by survivor mains, and BHVR will enforce that.
I could camp a survivor and draw on another monitor at the same time. But when Im drawing, Im not playing games.
Same to campers, theyre not playing game. I dont know where killers are not allowed to play, Devs are actually trying to force you playing game.
-
@GannTM said:
I really don’t think this combo is anything to complain about. It’s just like flashlights where you need to stay off gens to do it. They can make it to where the duration of buckle up is slightly shorter but please don’t remove the synergy all together. The perks are fine.
I think FTP and BU could be used to anti tunneling. By giving the healing survivor both Endurance and a free Sprint burst (this can be given to both Dying-Injured and Injured-Healthy, means if you FTP to an injured, they become healthy and Sprint burst away), the healer gets nothing. I feel currently there is no way to play around the combo.
-
@GensByDaylight said:
Probably in 2025.
Behavior takes at least a year or 6 to legitimately change survivor things. Looking at you DH.
The old Mettle of Man took a year?
DH took 5 years to be changed only because since years 4 people were getting better and better making DH become used alot more and more effective. DH wasnt "strong" before because players were alot worse back then.
David was released in year 2. Barely anyone complained about DH before year 4-5
-
@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3548678#Comment_3548678
releasing perks only stronger killers really benefit, or perks that are only good against weaker killers can be the unhealthiest decision making "developing" this game. that's straight up downgrade.
Its already be seen since No where to hide. 5sec does not matter for basic speed killers. But its map wide for Blight & Wesker.
The aura perks have to be reworked as a whole that basic speed killers can benefit more, while high speed killers get less.
-
@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3547600#Comment_3547600
https://twitter.com/DeadbyDaylight/status/1704503211460001991
https://forums.bhvr.com/dead-by-daylight/kb/articles/411-7-2-3-bugfix-patch
https://us.v-cdn.net/6030815/uploads/QRCO3SITV1Q0/screenshot-20230920-215128-chrome.jpg
Quit spreading lies -
-
You have 2 choices:
- Give a strawberry candy to a good person and a bad one. The bad one doesnt appreciate your gift, but the good person is, you happy when the good person is happy
- Give a hot chili candy to a good person and a bad one. The bad one will insult you, while the good person feel sad, you happy when the bad person is hurt, and not caring about how the good person feels
Im sure dont want to get punished for something other did. Do you?
-
@caipt said:
trappers buff makes 0 sense. the issue wast losing distance off placing traps bhvr... its how long it takes to setup up your web to begin with...
trapper sack basekit when?
It should not be, have traps spawn close to middle of the map. Not start with all traps.
There is a huge different between him not spending 1min and a half to get those 2 traps at the corner, while still requires a min to collect traps and place...
...And completely remove all the collecting time.
Alot people just dont understand how broken that idea is. That addon comes with no pickup traps for a reason.
-
BP earning is fine on bothside. They already reduce 33% of addon/offering cost, while increase the earning by 25%. Almost double earning already.
-
@Tiamat_Adara said:
if it does something in that slugg scenario it speeds up the process of finding the last survivor so all can move on
A small portion of killers will slug without the perk.
The large portion will hook the 3rd survivors, though a part of them use the perk, will slug for 4K. It takes far less time than slugging without the perk for sure.
But my point is the perk encourage to slug, if killers have the perk, which is why I see an increasing of slugging.
-
@Alice_pbg said:
well you see...
they wanna keep him simple and straightforward.
starting with all your traps is complicated... I guess.
There is a different between "I want to do it because I want to but its not effectively" and "I do it because its too effective"
No one uses Hope with Dark Theory because its not effective. But everyone use Hope with MFT because its too effective. People always want to do the most effective options available (want to camp with most traps and want to stack multiple haste perks).
-
The most bad scenario happens for him is an injured survivor step on a trap on other side of the map. You gain nothing from it. But he has free hooks if a healthy survivor stepped on a trap nearly unexpected. Thats a trade off of his power.
-
Mac Millan is already the best realm yet with 5 variations that Shelter wood has the main building. While Wrecked yard and Cold Wind dont have one.
The other realms need more variations, Mac Millan needs that the least.
-
@KaTo1337 said:
I really tried Xeno today for 5 matches. My feelings were all the same, no matter if I "won" or "lost" the match:
He feels really bad now. He feels punishing. Yeah I do mistakes, Yeah I miss hits, I am not perfect. I lose so much distance, its not fun at all. DBD means chases, chases, chases for me. This nerf seems small, but the amount of time survivors win thanks to the cooldown and the penalty is huge and it ends up in generators I cannot defend, because I dont have the time anymore.
Im out for this killer for now. I REALLY hope they revert this, it just feels horrible. Blight feels good, Wesker feels good, Oni feels good. Fatigue on Nurse is ok, because I can catch up. Especially in the current meta the Shift+W-Gameplay is too present.
Thats why I prefer playing Fast Pace Killers over everything else. Hope+MfT in the endgame is just the biggest L I have ever seen.
Shift+W-Simulator, so I need killers who dont need 50% of the map to catch up.
You dont want a killer that have to chase 50% of the map to catch up.
You want a killer that after making a mistake, you can run to another title before the survivors do. You need a killer that making mistakes do not matter
-
My last night were Nurse x2, Doctor, Myer, Huntress, Xeno x2, Freddy, Oni, Blight x2, Slinger (not in order).
Somehow killers main only get to play against Blight, Nurse, Wesker. In multiple posts.







